Antares AutoTune 3 user manual
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35 The Undo Button The Undo button becomes active whenever you move or modify a target pitch contour object. Clicking the Undo button allows you to alternately undo and redo the last change. The Cut and Copy Buttons The Cut and Copy buttons become active whenever a pitch contour object is selected. Cut removes selected objects. Both Cut and Copy copy selected objects to the Auto-Tune 3 clip- board. You can then paste the objects elsewhere in the Pitch Graph display. The Paste Button The Paste button becomes active whenever an object has been Cut or Copied to the clipboard. Clicking Paste places the contents of the clipboard in the center of the current Pitch Graph view. Note: Since only one pitch contour object (line or curve) can exist at any time point on the Pitch Graph, any object(s) that previously existed at the time where an object is Pasted will be deleted. Hence, before you press Paste, be sure that the Pitch Graph view does not contain any pitch contour object(s) that you want to keep. The Select All Button The Select All button causes all pitch contour objects, whether currently visible on the Pitch Graph view or not, to become selected. Keyboard Equivalents Some host applications support the following keyboard command equiva- lents for the above Edit Buttons. Consult the Auto-Tune 3 Read Me file or your host application’s manual for details (or just try them and see if they work). Command/Control-Z undo/redo Command/Control-X cut Command/Control-C copy Command/Control-V paste Command/Control-A select all 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 35
36 The Make Curve Button The Make Curve button is enabled whenever there is any red input pitch contour data present in the Pitch Graph (whether it is displayed in the current Pitch Graph view or not). Pressing the Make Curve button causes yellow target pitch contour objects (curves for short) to be created from the input pitch contour data. These curve objects can then be dragged and stretched for very meticulous pitch correction. This is the central technique of Auto-Tune 3’s Graphical Mode and is described in more detail in Chapter 4. Note: If a range of time has been selected by using the Zoom/ Select Tool in the Envelope Graph, the Make Curve button works only in the selected time range. The Make Auto Button The Make Auto button is enabled whenever there is any red input pitch contour data present in the Pitch Graph (whether it is displayed in the current Pitch Graph view or not). Pressing the Make Auto button causes yellow target pitch contour objects (curves for short) to be created from the red input pitch contour data. The yellow curve(s) created by the Make Auto function is a precise representa- tion of the pitch correction that would result from processing the tracked input pitch through the current settings of Auto-Tune 3’s Automatic Mode. These include the Automatic Mode’s Key and Scale selections, the Edit Scale settings, and the Scale Detune, Retune Speed and Vibrato settings. Note: If a range of time has been selected by using the Zoom/ Select Tool in the Envelope Graph, the Make Auto function works only in the selected time range. Another Note: The Automatic Mode Tracking control is not involved the Make Auto function. In Graphical Mode, the input pitch has already been determined, (i.e., the red input pitch contour), hence the Automatic Mode Tracking setting is not needed for the Make Auto computation. Once you have used the Make Auto function to create a yellow target pitch curve, setting the Graphical Mode Retune Speed to 0 and clicking Correct Pitch will result in exactly the same output as you would have gotten by processing the audio through Automatic Mode. Alternatively, you can adjust the Retune Speed or further edit the yellow curve using any of the Graphical Mode tools to get precisely the effect you want. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 36
37 If you aren’t satisfied with the results of the Make Auto function, simply switch to Automatic Mode, modify any of the settings as desired, and then return to Graphical Mode and click Make Auto again. Note: In addition to its use as a Graphical Mode correction tool, the Make Auto function can also be used to provide an infor- mative visual representation of the results of Automatic Mode settings. If there are times when you’d prefer to use Automatic Mode, but can’t quite zero in on the ideal settings, examining the results of various settings with the Make Auto function can give you a visual picture of exactly what’s going on. This will often make it readily apparent which Automatic Mode settings need to be changed to give your desired results. Another Note: One potentially confusing aspect of the Make Auto function is the relationship between the Automatic Mode Retune Speed setting and the Graphical Mode Retune Speed setting. To summarize: •The Automatic Mode Retune Speed controls how the input audio would be processed in Automatic Mode. Changing this setting will change the shape of the yellow curve that will be created by the Make Auto function. •The Graphical Mode Retune Speed controls how quickly the pitch of the input audio will be changed to that of the yellow target pitch curve by the Correct Pitch function. As mentioned above, to precisely duplicate the results of Automatic Mode, set the Graphical Mode Retune Speed to 0. Tracking The Graphical Mode Tracking control is similar in function but separate from the Tracking control in Automatic Mode. In order to accurately identify the pitch of the input, Auto-Tune 3 requires a periodically repeating wave- form, characteristic of a voice or solo instrument. The Tracking control determines how much variation is allowed in the incom- ing waveform for Auto-Tune 3 to still consider it periodic. If you are working with a well-isolated solo signal (e.g., tracking in a studio or off of a multi-track tape) you can typically set the Tracking control to 25 and forget it. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 37
38 If, on the other hand, your signal is noisy or not well-isolated (as might be more common in a live performance situation) or you are dealing with a particularly breathy or guttural voice, it may be necessary to allow more signal variation (higher Tracking numbers). However, under these circum- stances tracking is not guaranteed and a too “relaxed” setting may introduce distortion and popping. The default Tracking value is 25. Double-clicking the Tracking knob will reset it to that value. Note: Be cautious about changing the Tracking value after performing the Track Pitch function. Auto-Tune 3 uses the Tracking setting during both the Track Pitch and the Correct Pitch functions. Changing the Tracking setting after Tracking Pitch, but before Pitch Correction, may result in unpredictable pitch modifi- cations or strange (though possibly interesting) artifacts. Retune Speed The Retune setting is used only during the Correct Pitch process. It’s similar in function but separate from the Retune control in Automatic Mode. In Graphical Mode, the target pitch is not the scale tone nearest to the input, but rather the yellow target pitch curve. The Retune Speed control allows you to specify how quickly Auto-Tune 3 will change the pitch of the input to that of the target pitch curve. A value of zero will cause the output pitch to precisely track the target pitch curve. Depending on the target pitch curve, this may or may not provide the desired results. Slower values will have the effect of “smoothing out” the target pitch curve. As ever, you should let your ears be your guide to selecting the proper value for a particular perfor- mance. The default Retune Speed is 20. Double-clicking the Retune Speed knob will reset it to that value. Note: Slower Retune Speed values may also allow you to use simple horizontal line segments to define the target pitches while still preserving the natural pitch gestures of the original performance. See Chapter 4 for details. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 38
39 The Use Cursors Button Normally, Auto-Tune 3 displays different cursor shapes in the Pitch Graph Display to help you grab and drag objects (e.g., the object cursor, the anchor point cursor, etc.). However, some host applications mistakenly think that they own the cursor when it is in a plug-in window. This may cause the cursor to flash as the host and Auto-Tune 3 alternately try to set the cursor shape. If this annoys you, click the Use Cursors button. It will stop the flashing, but you will no longer see Auto-Tune 3’s custom cursors. Note: Some plug-in formats never present this problem. In those versions of Auto-Tune 3, the Use Cursors button does not appear. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 39
40 Chapter 4: Auto-Tune 3 Tutorial This chapter introduces you to how Auto-Tune 3 works by guiding you through a a number of brief tutorials. The Auto-Tune 3 installer installs a number of tutorial files which, depend- ing on your plug-in format and host application, may be provided as separate audio files or together in a project file. (We will assume that you are familiar with loading audio files into your host application.) Tutorial 1: Automatic Mode This tutorial will guide you through the basic Automatic Mode functions using the file “A2-A3-A2 sweep.” This is a simple synthesized waveform sweeping slowly from A2 up to A3 and back to A2. While it is unlikely that you’d ever need to process such an input with Auto-Tune 3, it provides a very clear example of what each of the main Auto-Tune 3 controls do. Begin the tutorial by doing the following: 1. Load or import “A2-A3-A2 sweep” into a track of your host program. Play the track so that you are familiar with the original audio. 2. Set up Auto-Tune 3 to be an insert effect on that track. 3. Set Auto-Tune 3 to Automatic Mode. 4. Set the Key to “A” and the Scale to “Major.” 5. Set the Retune Speed to zero. 6. Set “A2-A3-A2 sweep” to loop continuously and put your host program into Play mode. What you will hear is an A major scale. This is because Auto-Tune 3 is continuously comparing the input pitch to the notes of the A major scale and instantaneously correcting the output pitch to the nearest of the scale tones. Now do the following: 1. In the Edit Scale Display, click the Remove buttons next to the notes B, D, F# and G#. 40-54 AT3 man layout RGB03/05/2001, 1:31 pm 40
41 2. Play “A2-A3-A2 sweep” again. You will now hear an arpegiated A Major triad because you have removed all the other notes from the scale. To continue: 1. In the Edit Scale Display, click the Bypass button next to E. 2. Play “A2-A3-A2 sweep” again. You will now hear the effect of not correcting the E. During the time that Auto-Tune 3 would normally be tuning the input to E, Auto-Tune 3 instead enters bypass mode and passes the input through uncorrected. To continue: 1. Set the Retune Speed to about 30. 2. Play “A2-A3-A2 sweep” again. Compare the 30 setting to the 0 setting. 3. Try various other Speed settings. The setting of 0 is fast: Auto-Tune 3 makes instantaneous pitch changes. The setting of 30 is slower. Auto-Tune 3 makes gradual pitch changes. This parameter controls how rapidly the pitch correction is applied to the incoming pitch. The units are milliseconds. A value of zero will cause instantaneous changes from one tone to another and will completely suppress a vibrato (note that related volume changes will remain). Retune values from 10 to 50 are typical for vocals. To continue: 1. Set the Retune Speed to 0 2. In the Edit Scale Display, click the Remove buttons next to to all the notes except F#. 3. Play “A2-A3-A2 sweep” again. As the sound is playing, move Scale Detune knob. The output pitch will be locked to F#, however, you will hear the output pitch change with the Detune slider movement. This is because the Detune knob is changing the pitch standard of the scale. Finally: 1. Select “sine wave” from the Vibrato Type pop-up. 2. Play “A2-A3-A2 sweep” again. 3. Experiment with the vibrato controls to hear their effects. 40-54 AT3 man layout RGB03/05/2001, 1:31 pm 41
42 Tutorial 2: Graphical Mode This tutorial will introduce you to the basic Graphical Mode functions, again using the “A2-A3-A2 sweep” file from Tutorial 1. Begin the tutorial by doing the following: 1. Load or import “A2-A3-A2 sweep” into a track of your host program. Play the track so that you are familiar with the original audio. 2. Set up Auto-Tune 3 to be an insert effect on that track. 3. Set Auto-Tune 3 to Automatic Mode. 4. Set the Key to “A” and the Scale to “Major.” 5. Set Auto-Tune 3 to Graphical Mode. 6. Click the Track Pitch button. 7. Play the sweep signal through Auto-Tune 3. 8. Stop playback (depending on your host application, you may also have to click the Track Pitch button again to stop the tracking function). A red curve will appear in the Pitch Graph. This is the pitch contour of the sweep signal. To Continue: 1. Select the Zoom/Select tool and drag out a box on the Pitch Graph that encloses the red curve. The result will be something like the following: 40-54 AT3 man layout RGB03/05/2001, 1:31 pm 42
43 2. Select the Line tool and enter a line similar to that below. By clicking multiple anchor points on the Pitch Graph, line segments joining the points will be drawn. When done, double-click the last point or press on the keyboard. To erase the last point entered, press on the keyboard (you can press repeatedly to erase back to the first anchor point). 3. Set the Retune Speed to 0. Click the Correct Pitch button and play back the sound to hear the effect. 4. Select the Curve tool and create a curve similar to the one shown below. Click and hold the mouse button and drag to draw the curve. When done, release the mouse button. 5. Press Correct Pitch and play back the sound to hear the effect. 6. Vary the Retune Speed between 0 and 50 and note the effect. 40-54 AT3 man layout RGB03/05/2001, 1:31 pm 43
44 Now that we have some yellow lines and curves on the Pitch Graph Display, this would be a good time to become familiar with the functions of the Pointer Tool. (Refer back to Chapter 3 for a detailed description of the Pointer Tool’s behavior.) 7. Select the Pointer Tool. 8. Drag the Pointer Tool across the Pitch Graph to select objects. 9. Move the cursor over curves and anchor points. Practice selecting entire curves and individual anchor points. 10. Use the Pointer Tool to drag selected curves and individual anchor points. Option/Alt-drag to constrain movement to vertical only. 11. Press Correct Pitch and play back the file to hear the effect of each movement. 12. Select one or more objects and play with the Edit Buttons (Undo, Cut, Copy, Paste, Select All). This would also be a good time to see if the Edit Button keyboard equivalents: Command/Control-Z undo/redo Command/Control-X cut Command/Control-C copy Command/Control-V paste Command/Control-A select all work in your host application. Tutorial 3: Precision This lesson is actually more of a demonstration to show the extraordinary precision with which Auto-Tune 3 can track and correct intonation prob- lems. If this doesn’t sound interesting, feel free to proceed to Lesson 4 below. (By this time, we’ll assume you’re comfortable loading files and calling up Auto-Tune 3.) 1. Arrange the files “C2 Ahhh v3” and “C2 Ohhh v1” so that they are on separate tracks and can be played simultaneously. 2. Assign a separate instance of Auto-Tune 3 to each of the two tracks and select Automatic Mode for each of them. 3. In each Auto-Tune 3, set the Retune slider to 0. 4. In each Auto-Tune 3, set the Key pop-up to B-flat. 40-54 AT3 man layout RGB03/05/2001, 1:31 pm 44