Antares AutoTune 3 user manual
Have a look at the manual Antares AutoTune 3 user manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 31 Antares manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
5 If, for some reason, you do not have access to the web but do have email, copy and paste your Challenge string and Registration Code into an email along with your name and the product name (e.g., Auto-Tune 3 for MAS), and send it to: [email protected]. You will receive your Response by return email, typically within one working day (unless you have registered on a weekend, in which case you should receive it the following Tuesday). If you do not have access to the web or email, fax your Challenge string along with your Registration Code to us at 831.461.7801. Be sure to include your fax number. We will fax the Response string back to you at that number. Technical Support In the unlikely event that you experience a problem using Auto-Tune 3, try the following: 1. Make another quick scan through this manual. Who knows? You may have stumbled onto some feature that you didn’t notice the first time through. 2. Check our web page for tips, techniques, or any late-breaking informa- tion: http://www.antarestech.com 3. Call your local Antares dealer. 4. Email our tech support department by pointing your web browser to: http://www.antarestech.com/support/etech.shtml and filling in the form there. 5. Call us at (831) 461-7814 Monday through Friday between 9am and 5pm USA Pacific Standard Time. For options 3, 4, or 5, please be prepared to provide the Registration Code of your copy of Auto-Tune 3. 01-39 AT3 man layout RGB03/05/2001, 1:30 pm 5
6 Chapter 2: Introducing Auto-Tune 3 Some background In 1997, Antares Audio Technologies first introduced the ground-breaking Auto-Tune Pitch Correcting Plug-In. Auto-Tune was a tool that actually corrected the pitch of vocals and other solo instruments, in real time, without distortion or artifacts, while preserving all of the expressive nuance of the original performance. Recording Magazine called Auto- Tune a “holy grail of recording.” And went on to say, “Bottom line, Auto- Tune is amazing... Everyone with a Mac should have this program.” (In fact, we know of quite a few people back then who bought kilo-buck ProTools™ systems just to be able to run Auto-Tune. ) In the intervening years, Auto-Tune has become available for most every major plug-in format and has established itself as the worldwide standard in professional pitch correction. Today, it’s used daily by thousands of audio professionals to save studio and editing time, ease the frustration of endless retakes, save that otherwise once-in-a-lifetime performance, or even to create unique special effects. Now, never content to leave a good thing alone, Antares has created Auto-Tune 3. Preserving the great sound quality, transparent processing, and ease of use of Auto-Tune, Auto-Tune 3 adds significant new features as well as a spiffy new user interface. So what exactly is Auto-Tune 3? Auto-Tune 3 is a precision tool for correcting intonation errors or cre- atively modifying the intonation of a performance. Auto-Tune 3 employs state-of-the-art digital signal processing algorithms (many, interestingly enough, drawn from the geophysical industry) to continuously detect the pitch of a periodic input signal (typically a solo voice or instrument) and instantly and seamlessly change it to a desired pitch (defined by any of a number of user-programmable scales or through the use of graphical editing tools.). 01-39 AT3 man layout RGB03/05/2001, 1:30 pm 6
7 To take maximum advantage of the power of Auto-Tune 3, you should have a basic understanding of pitch and how Auto-Tune 3 functions to correct pitch errors. This chapter presents basic terminology and intro- duces Auto-Tune 3’s operating paradigm, giving you information you need to use it effectively. A little bit about pitch Pitch is typically associated with our perception of the “highness” or “lowness” of a particular sound. Our perception of pitch ranges from the very general (the high pitch of hissing steam, the low pitch of the rumble of an earthquake) to the very specific (the exact pitch of a solo singer or violinist). There is, of course, a wide range of variation in the middle. A symphony orchestra playing a scale in unison, for example, results in an extremely complex waveform, yet you are still able to easily sense the pitch. The vocalists and the solo instruments that Auto-Tune 3 is designed to process have a very clearly defined quality of pitch. The sound-generating mechanism of these sources is a vibrating element (vocal chords, a string, an air column, etc.). The sound that is thus generated can be graphically represented as a waveform (a graph of the sound’s pressure over time) that is periodic. This means that each cycle of waveform repeats itself fairly exactly, as in the periodic waveform shown in the diagram below: Because of its periodic nature, this sound’s pitch can be easily identified and processed by Auto-Tune 3. Other sounds are more complex. This waveform: is of a violin section playing a single note in unison. Our ears still sense a specific pitch, but the waveform does not repeat itself. This waveform is a summation of a number of individually periodic violins. The summation is non-periodic because the individual violins are slightly out of tune with respect to one another. Because of this lack of periodicity, Auto-Tune 3 would not be able to process this sound. 01-39 AT3 man layout RGB03/05/2001, 1:30 pm 7
8 Some pitch terminology The pitch of a periodic waveform is defined as the number of times the periodic element repeats in one second. This is measured in Hertz (abbre- viated Hz.). For example, the pitch of A3 (the A above middle C on a piano) is traditionally 440Hz (although that standard varies by a few Hz. in various parts of the world). Pitches are often described relative to one another as intervals, or ratios of frequency. For example, two pitches are said to be one octave apart if their frequencies differ by a factor of two. Pitch ratios are measured in units called cents. There are 1200 cents per octave. For example, two tones that are 2400 cents apart are two octaves apart. The traditional twelve- tone Equal Tempered Scale that is used (or rather approximated) in 99.9% of all Western tonal music consists of tones that are, by definition, 100 cents apart. This interval of 100 cents is called a semitone. The twelve equally-spaced tones of the Equal Tempered Scale happen to contain a number of intervals that approximate integer ratios in pitch. The following table shows these approximations: INTERVAL CENTS NEARBY RATIO INRATIO CENTS minor second 100 16/15 111.75 major second 200 9/8 203.91 minor third 300 6/5 315.64 major third 400 5/4 386.31 perfect fourth 500 4/3 498.04 tritone 600 perfect fifth 700 3/2 701.65 minor sixth 800 8/5 813.69 major sixth 900 5/3 884.36 minor seventh 1000 16/9 996.09 major seventh 1100 15/8 1088.27 octave 1200 2 1200.00 01-39 AT3 man layout RGB03/05/2001, 1:30 pm 8
9 As you can see, the intervals in the Equal Tempered Scale are NOT equal to the harmonious integer ratios. Rather, the Equal Tempered Scale is a compromise. It became widely used because once a harpsichord or piano is tuned to that scale, any composition in any key could be played and no one chord would sound better or worse than that same chord in another key. How Auto-Tune 3 detects pitch In order for Auto-Tune 3 to automatically correct pitch, it must first detect the pitch of the input sound. Calculating the pitch of a periodic waveform is a straighforward process. Simply measure the time between repetitions of the waveform. Divide this time into one, and you have the frequency in Hertz. Auto-Tune 3 does exactly this: It looks for a periodically repeating waveform and calculates the time interval between repetitions. The pitch detection algorithm in Auto-Tune 3 is virtually instantaneous. It can recognize the repetition in a periodic sound within a few cycles. This usually occurs before the sound has sufficient amplitude to be heard. Used in combination with a slight processing delay (typically about 1 to 10 milliseconds), the output pitch can be detected and corrected without artifacts in a seamless and continuous fashion. (Although it must be kept in mind that some plug-in protocols introduce a certain amount of inher- ent and unpredictable delay that depends largely on what else your CPU is doing at the time.) Auto-Tune 3 was designed to detect and correct pitches up to the pitch C6. (If the input pitch is higher than C6, Auto-Tune 3 will occasionally inter- pret the pitch an octave lower. This is because it interprets a two cycle repetition as a one cycle repetition.) On the low end, Auto-Tune 3 will detect pitches as low as 25Hz (when the Bass Instrument Input Type is selected). This range of pitches allows intonation correction to be per- formed on virtually all vocals and instruments. Of course, Auto-Tune 3 will not detect pitch when the input waveform is not periodic. As demonstrated above, Auto-Tune 3 will fail to tune up even a unison violin section. But this can also occasionally be a problem with solo voice and solo instruments as well. Consider, for example, an exceptionally breathy voice, or a voice recorded in an unavoidably noisy environment. The added signal is non-periodic, and Auto-Tune 3 will have difficulty determining the pitch of the composite (voice + noise) sound. Luckily, there is a control (the Tracking control, discussed in Chapter 3) that will let Auto-Tune 3 be a bit more casual about what it considers “periodic.” Experimenting with this setting will often allow Auto-Tune 3 to track even noisy signals. 01-39 AT3 man layout RGB03/05/2001, 1:30 pm 9
10 How Auto-Tune 3 corrects pitch Auto-Tune 3 provides two separate and distinct ways to approach pitch correction: Automatic Mode and Graphical Mode. The basic functionality of each is described below. Automatic Mode Auto-Tune 3’s Automatic Mode works by continuously tracking the pitch of an input sound and comparing it to a user-defined scale. The scale tone closest to the input is continuously identified. If the input pitch exactly matches the scale tone, no correction is applied. If the input pitch varies from the desired scale tone, an output pitch is generated which is closer to the scale tone than the input pitch. (The exact amount of correction is controlled by the Retune Speed parameter, described below and in Chap- ter 3.) 01-39 AT3 man layout RGB03/05/2001, 1:30 pm 10
11 Scales The heart of Automatic Mode pitch correction is the Scale. Auto-Tune 3 lets you choose from major, minor, chromatic or 26 historical, ethnic and microtonal scales. Individual scale notes can be bypassed, resulting in no pitch correction when the input is near those notes. Individual scale notes can also be removed, allowing a wider range of pitch correction for neighboring pitches. The scale can be de-tuned, allowing pitch correction to any pitch center. For added flexibility, you can also select the target pitches in real time via MIDI from a MIDI keyboard or a pre-recorded sequencer track. Retune Speed Auto-Tune 3 also gives you control over how rapidly, in time, the pitch adjustment is made toward the scale tone. This is set with the Retune Speed control (see Chapter 3 for more details). •Fast Speed settings are appropriate for short duration notes and for mechanical instruments, like an oboe or clarinet, whose pitch typically changes almost instantly. A fast enough setting will also minimize or completely remove a vibrato, as well as produce the infamous “Cher effect.” •Slow Speed settings, on the other hand, are appropriate for longer notes where you want expressive pitch gestures (like vibrato) to come through at the output and for vocal and instrumental styles that are typified by gradual slides (portamento) between pitches. An appropri- ately selected slow setting can leave expressive gestures intact while moving the average pitch to the correct tonal center. Vibrato Auto-Tune 3 can also apply a vibrato to the input sound. You can program the vibrato depth, vibrato rate and the onset delay of the vibrato. You can also choose the shape of the pitch variation in the vibrato (sine, square or sawtooth). By combining a fast Retune Speed setting with Auto-Tune 3’s Vibrato settings, you can even remove a performer’s own vibrato and replace it with Auto-Tune 3’s programmed vibrato, all in real time. Also, unusual combinations of Vibrato Waveform, Rate and Depth settings can be used for some interesting special effects. 01-39 AT3 man layout RGB03/05/2001, 1:30 pm 11
12 An Example of Automatic Mode Correction As an example, consider this before-and-after graphic representation of the pitch of a vocal phrase that contains both vibrato and expressive gestures. 10.0 10.5 11.0 D3 B2 C 3 ORIGINAL PERFORMANCE CORRECTED BY AUTO-TUNE 3 In the original performance, we can see that although the final note should be centered around D, the vocalist allowed the tail of the note to fall nearly three semitones flat. The “after” plot is the result of passing this phrase through Auto-Tune 3’s Automatic Mode programmed to a D Major Scale (with C # and B set to ”Remove”) and a Retune Speed setting of 25. That Retune Speed causes the pitch center to be moved to D, while still retaining the vibrato and expressive gestures. (Setting C # and B to ”Remove” is necessary to keep Auto-Tune 3 from trying to correct the seriously flat tail of the last note to those pitches. See Chapter 3 for more details.) 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 12
13 Graphical Mode The Graphical Mode is similar to the Automatic Mode in that it also continuously tracks the pitch of the incoming sound and modifies the output pitch to be closer to a desired pitch. But in the Graphical Mode, the desired pitch is not a predefined scale tone, but rather is a graphical representation of your desired pitch. As in Automatic Mode, the rate of change towards the desired pitch is controlled by the Retune control. The key feature of Graphical Mode is the Pitch Graph display. On this display, the vertical axis represents pitch (with higher notes towards the top) while the horizontal axis represents time. The red curve represents the original pitch contour of the input track, while the desired target pitch or pitch contour is indicated in yellow. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 13
14 The horizontal grid lines represent scale pitches. The key annotation, scale name, scale pitches and Scale Detune value are those defined in the Automatic Mode. They do not affect the computations of the Graphical Mode in any way. They are merely a reference to guide you in setting the target pitches. If you wish to change them, you can select the Automatic Mode and change the Key pop-up, Scale pop-up, or the Scale Detune setting, respectively. (Changing the Scale Detune setting will also result in the scale pitch graph lines moving up or down relative to the tracked pitch.) Then, return to Graphical Mode. The Graphical Mode also includes the Envelope Graph, which displays the amplitude (loudness) envelope of the sound whose pitch is shown in the Pitch Graph. The horizontal scale of this graph will either 1) show the envelope of the entire extent of the pitch-detected sound or 2) align with the horizontal scale and position of the Pitch Graph above it. In Graphical Mode, you can draw the desired target pitches using line and curve drawing tools. Complete image scaling and scrolling controls are provided. A graphical editor allows easy editing, including cut, copy and paste functions. The basic steps you will perform in Graphical Mode are: •In your host application, select some sound for processing. •Bring up Auto-Tune 3. Set the buffer length for at least the number of seconds from the beginning of the track to the end of the audio you are going to tune. Press the Track Pitch button, then play back the sound. The pitch will be detected and then displayed in the Pitch Graph as a red curve. •Create a target pitch function using the graphical tools and adjust the Retune Speed for the desired effect. •Press Correct Pitch and play back the sound. The pitch will be corrected as specified. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 14