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Alarm Lock PL3000 Programming Instructions User Manual

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    							11 
    WIRING 
    See the Installation Manual for more information. 
    Batteries: 
    Use only 1.5 volt Duracell Alkaline size-AA batteries. 
    External Power: 
    Red / Black wires - External 7.5 VDC Power Source must 
    be used for operation without batteries. 
    Remote Input: 
    White / White wires - Wire a Normally Open Contact to 
    wires (white and white).  Momentarily close to allow 
    PL3000 lock to unlock.  NOTE:  Remote Input is enabled 
    from the factory.   
    Relay: 
    COM-Blue / NO-Yellow / NC-Green 
    Erase Memory Leads: 
    Yellow / Yellow wires - When shunted during power up, the 
    Lock Program memory is erased.   
     
     
     
    POWER UP--FIRST TIME 
    •When starting the lock for the first time, turn to page 12 
    and follow the Quick Start procedure:  First time Power Up. 
     
     
     
    POWER UP--RETAIN PROGRAMMING 
    Use when re-applying power to a lock already in use (you 
    wish to retain the Lock Program), such as: 
    •When moving an existing lock to a new door.  The lock must 
    be dismantled and powered down for an extended period. 
    •DL-Windows overwrote Users 298/299 and you have no 
    method to initiate lock communications.  Proceed as follows: 
    1. Disconnect battery pack connector. 
    2. With battery power disconnected, short the two white wires 
    (Remote Input wires) together for 10 seconds to ensure dis-
    charge of all capacitors. 
    3. Re-connect battery pack (lock will sound 3 short beeps).  If 
    these 3 beeps are not heard, then restart at step 1. 
    4. A 4th beep indicates that the lock has checked its database 
    and has found existing valid User programming. 
    5. The lock will re-check its database for valid data residing in 
    User 298 or User 299 locations.   
    a.   If data exists in User 298 or User 299 locations, the 
    lock LED will flash red 7 times and 7 beeps will sound.  
    The lock is now ready for re-use.  The pre-existing pro-
    gram is loaded from fixed memory.  Be sure to re-set the 
    clock using DL-W indows. 
    b.   If data does NOT exist in User 298 or User 299 loca-
    tions (Function Cards were not enrolled into the lock), 
    the lock will perform its 30-second initial power up se-
    quence.  During this 30 second period, you must plug a 
    cable into the communications port and program the 
    lock via an AL-DTM or a PC connection.  Since the User 
    298/299 locations are blank (or were not programmed), 
    the lock does not have the means to initiate PC commu-
    nications via a pre-programmed Function Card.  There-
    fore, the above power up procedure provides an alter-
    nate means to initiate PC communications.   
     
      
    BATTERY REPLACEMENT 
    When a valid card is presented and the batteries are weak, the 
    sounder will sound for 4 seconds.  Always replace weak batter-
    ies (five [5] AA-size 1.5 volt alkaline) as soon as possible. 
    1. At the back of the lock, remove the screw at the bottom of 
    the lock housing and remove the cover.   
    2. Pull out the battery pack and quickly replace all 5 batteries - 
    within 1 minute. 
    3. If you do not hear the 3 beeps when power is re-applied, all 
    programming and settings have been retained, and the lock 
    is ready for use.  Go to step 5. 
    4. If you do hear 3 beeps when power is re-applied, wait 15 
    seconds for the LED to flash red 6 times and 6 beeps will 
    sound.  Re-set the clock using DL-W indows.   
    5. Replace the back cover and tighten the screw. 
     
     
     
    ERASE ALL PROGRAMMING  
    (The out of box factory default will be restored) 
    1. At the back of the lock, remove the screw at the bottom of 
    the lock housing and remove the cover.   
    2. Take out the battery pack and remove battery power by dis-
    connecting the battery pack. 
    3. Plug in the (provided) male shunt connector into the yellow 
    wire female connector. 
    4. With shunt connector connected, re-connect the battery 
    pack.  The lock will immediately sound 3 short beeps (if 
    these 3 beeps are not heard, then restart at step 2).    
    5. The lock will then sound more slow beeps, 1 beep for every 
    second it takes to clear the memory.   
    6. After a few more seconds, the LED will slowly alternate be-
    tween flashing red and green--disconnect the yellow wire 
    shunt connector. 
    7. The LED will continue to slowly flash green and red for 25 
    seconds.  To enroll Function Cards, proceed immediately 
    as follows: 
    •With the lock LED slowly alternating between flash-
    ing red and green, present the Function Card #1 
    to the lock.  The lock will sound 5 slow beeps.   
    •The lock LED will flash green rapidly.  The lock is 
    ready to enroll the Function Cards.   
    •Re-present Function Card #1 to the lock.  The 
    lock LED will flash green then red, with two beeps 
    (indicating the card was enrolled successfully).   
    •Present Function Card #2 to the lock.  Again, the 
    lock LED will flash green then red, with two beeps.   
    •Continue to present, in order, Function Cards 3-
    9.  Each time a new Function Card is presented, the 
    lock LED will flash green then red, with two beeps. 
     After the 9th Function card is presented, the lock LED will flash 
    green twice, sound two beeps, and will then remain silent, 
    ready for use.  Note:  If the lock continues to beep after pre-
    senting the 9th Function Card, check to verify that the yellow 
    wire shunt is disconnected.   
    Note:  If you only wish to use the first 3 Function Cards, simply 
    allow the lock to time out after 30 seconds. 
    Wiring and Power Up  
    						
    							12 
    Quick Start 
    The following Quick Start guide outlines how to get your lock up and running quickly.  Function Cards will be enrolled, there-
    fore before starting, label the 9 proximity cards (provided) with the numbers 1 through 9, and have these labeled cards at 
    hand before starting.  If you do not wish to enroll Function Cards (and wish to only program your lock via DL-Windows or via 
    an AL-DTM), proceed to First Time Start Up--Using DL-Windows Only (page 13). 
     
    First Time Start Up--Using Function Cards 
    1.Unpack the lock from its factory packaging. 
    2.Install fresh batteries in the battery pack, with attention to the correct polarity as indicated inside the plastic battery 
    pack housing. 
    3.With battery power disconnected, short the two white wires (Remote Input wires) together for 10 seconds to 
    ensure discharge of all capacitors.  After 10 seconds, remove the short. 
    4.Plug in the (provided) male shunt connector into the yellow wire female connector. 
    5.With shunt connector connected, re-connect the battery pack.  The lock will immediately sound 3 short beeps (if 
    these 3 beeps are not heard, then restart at step 3).    
    6. The lock will then sound more slow beeps, 1 beep for every second it takes to clear the memory.   
    7. After a few more seconds, the LED will slowly alternate between flashing red and green--disconnect the yellow 
    wire shunt connector. 
    8. The lock LED will flash green and red.   
    9.Within 30 seconds, present the Function Card #1 to the lock.  The lock will sound 5 slow beeps.   
    10. The lock LED will flash red rapidly.  The lock is ready to enroll the Function Cards.   
    11.Re-present Function Card #1 to the lock.  The lock LED will flash green twice, with two beeps.   
    12.Present Function Card #2 to the lock.  Again, the lock LED will flash green twice, with two beeps.   
    13.Continue to present, in order, Function Cards 3 through 9.  Each time a new Function Card is presented, 
    the lock LED will flash green twice, with two beeps (indicating the card was enrolled successfully).  Note:  You 
    do not have to present all 9 Function Cards.  For example, if you wish only to use Function Cards #1 through 3, 
    simply allow the allow the lock 30 seconds to timeout after presenting Function Card #3. 
    14. After the 9th Function card is presented, the lock LED will flash green twice, sound two beeps, and will then be 
    ready to use.   
     
     
    Enroll ProxCards® 
    These ProxCards® will be distributed to Users to allow them access to the protected door. 
    1.Present Function Card #3 to the lock.  The green LED will flash continuously (with beeping).   
    2.Present the first proximity card you wish to enroll.  When presented, the beeping will momentarily stop, and the 
    red LED will flash, indicating that the card is enrolled.  The proximity card will be assigned to User 301.  The beep-
    ing and green LED flashing will continue.   
    3.Present the second proximity card you wish to enroll.  Again, when presented, the beeping will momentarily 
    stop, and the red LED will flash, indicating that the card is enrolled.  The proximity card will be assigned to User 302. 
    4. You can continue entering cards in this way, automatically incrementing the User number with each presentation of 
    a ProxCard, up to User Number 2000.  If you wish, you can keep track of the enrolled cards and their distribution by 
    using the Record Sheet located on page 25. 
    5. When finished, or after 30 seconds without a card presentation, the lock will automatically end the enrollment 
    sequence (beeping and flashing will stop) and be ready for use.   
    Note:  (1) If all User locations are occupied (User Numbers 301-2000), the lock will sound an error sequence (5 beeps 
    with 5 flashing red LEDs) and the unit will exit the enrollment sequence and be ready for use.  (2) Attempting to enter a 
    card already in the lock will also sound an error sequence (5 beeps with 5 flashing red LEDs) and the unit will exit the 
    enrollment sequence and be ready for use. 
     
      
    						
    							13 
    Quick Start (cont’d) 
    Delete ProxCards® 
    When deleting enrolled proximity cards with Function Card #4, you must have possession of the card to be deleted.  If 
    you wish to delete cards that are NOT in your possession, you must do so either via DL-Windows or a pre-programmed 
    AL-DTM module.  WARNING:  If using Function Cards only (without DL-Windows) the only way to delete a previously 
    enrolled proximity card that is not in your possession is to clear all lock programming.  See procedure ERASE ALL 
    PROGRAMMING on page 11.   
    1. Present Function Card # 4 to the lock.  The green LED will flash continuously (with beeping).   
    2. Present the first proximity card you wish to delete.  When presented, the beeping will momentarily stop, the red LED 
    will flash, (indicating that the card is deleted) and the beeping will stop.  The lock is ready for use. 
    3. Before presenting the second proximity card you wish to delete, you must begin again at step 1.   
    Note:  Be sure to update the deleted cards in your Record Sheet (located on page 25).   
    Note:  Deleted cards leave User Locations in the lock empty.  New cards enrolled will fill those empty user locations first. 
    You are now ready to mount and install your PL series lock and give out your enrolled proximity cards.  Before installation, it is 
    suggested you test and verify that all User Codes entered are active (see below).   
     
     
    First Time Start Up--Using DL-Windows Only 
    If you decide that you do not wish to use Function Cards and only want to program the lock via DL-Windows, use the 
    following procedure: 
    1.Unpack the lock from its factory packaging. 
    2.Install fresh batteries in the battery pack, with attention to the correct polarity as indicated inside the plastic battery 
    pack housing. 
    3.With battery power disconnected, short the two white wires (Remote Input wires) together for 10 seconds to 
    ensure discharge of all capacitors.  After 10 seconds, remove the short.   
    4.Plug in the (provided) male shunt connector into the yellow wire female connector. 
    5.With shunt connector connected, re-connect the battery pack.  The lock will immediately sound 3 short beeps (if 
    these 3 beeps are not heard, then restart at step 3).    
    6. The lock will then sound more slow beeps, 1 beep for every second it takes to clear the memory.   
    7. After a few more seconds, the LED will slowly alternate between flashing red and green--disconnect the yellow 
    wire shunt connector. 
    8. The lock LED will flash green and red while looking for a PC or AL-DTM at the communications port.   
    9.Within 30 seconds, insert the connector into the communications port (observing correct polarity) that 
    is either connected to your PC running DL-Windows or an AL-DTM.  The lock will immediately begin to 
    send the data into the lock.  When finished, the lock will sound 5 rapid beeps and will be ready for use.  (Note:  
    See special instructions for using the AL-DTM to select the door number on page 16).   
    Verifying Prox Card and Keyfob Access 
     
    Test a programmed ProxCard® or ProxKey® Keyfob: 
     
    Present the Programmed ProxCard
    ® (or Keyfob ) to the Prox reader in front of the lock. 
     
    VALID CARD - The Green LED will flash momentarily and the sounder will beep a few times after a valid card or keyfob has 
    been presented to the lock.  The PL3000 will unlock.   
    INVALID CARD - The RED LED will flash several times and the sounder will beep several times after an invalid ProxCard
    ® or 
    Keyfob has been presented to the lock.   
    Testing the Cards Entered  
    						
    							14 
    Function Card 
    Number Description See 
    Page 
    Card #1 Initiates PC communications (User 298). 15 
    Card #2 Initiates AL-DTM communications (User 299). 16 
    Card #3 Initiates entry of new proximity cards starting at User 301 (and 
    ending at User 2000). 18 
    Card #4 Initiates removal of next presented proximity card. 19 
    Card #5 Toggles Passage Mode (Door is unlocked---all Users are allowed 
    free access through the door).   20 
    Card #6 Initiates AL-IR1 printing with Time, Date, Version Number and Au-
    dit Trail Log. 21 
    Card #7 Toggles Total User Lockout mode.  (Disables all card input func-
    tions.  
    Note:  A lock in Passage Mode will remain in Passage Mode). 
    22 
    Card #8 Enables and resets Function Card #9 (User 297). 23 
    Card #9 The Service Card, allowing access one-time-only (User 300).   
    After use, card is disabled (preventing entry) until reset with Func-
    tion Card #8. 24 
    Function Cards--Overview  
    						
    							15 
    Function Card #1 
    IMPORTANT NOTE:   
    When programming is sent from DL-Windows (or an AL-DTM) to the lock, Function Cards 1, 2, 8, and 9 will be overwritten with 
    the existing data in DL-Windows for the User Locations 298, 299, 297 and 300, respectively.  Therefore, to continue to use 
    Function Cards 1, 2, 8 and 9 that were enrolled at startup with DL-Windows, be sure to enroll those same Function Cards 1, 
    2, 8 and 9 used at startup into the correct locations within DL-Windows.  For complete instructions, see the DL-Windows 
    User Guide, OI237.   
    Initiates PC Communications (User 298) 
    Function Card #1 is used to initiate PC communications from your PC and the PL3000 lock or from the PL3000 to your 
    PC.  Your PC should be running DL-Windows (version 3.0.4 or later) and should be ready to send its data to or from the 
    PL3000.  For more information, please see the DL-W indows User Guide, OI237.  The following details the basic steps: 
     
    Send Information to Lock 
    1. Connect an AL-PCI2 cable to the COM Port at the rear of your PC to the PL3000 lock, observing tab direction (tab 
    to black socket). 
    2. In DL-Windows, press the Lock button to open the Lock Data screen.   
    3. Click Send/Receive (on the Lock Data screen or the Comm button), and select Send to Lock.   
    4. In the Send to Lock dialog, deselect Al l, and select Users and Time/Date.   
    5. Click Start.  DL-Windows is now waiting for Function Card #1 to start the data transfer. 
    6. Present Function Card #1 to the lock.   
    7. Data will now be sent to the lock.  In DL-Windows, the Status Bar in the lower left hand corner of the Send to 
    Lock screen will indicate the data transfer.  The Model Type and Firmware Version will be displayed on the Send 
    to Lock screen.   
    8. After the data transfer is complete, “Send To Lock Successful” will be displayed in the Status Window (lower left 
    hand corner) of the Send to Lock screen. 
    9. At the end of the transfer process, the PL3000 will sound a series of beeps.  You can disconnect the AL-PCI2 ca-
    ble. 
    10.Test New User Cards.  Verify that each new user Card allows access when presented to the lock.  Test each 
    lock that has been programmed. 
     
    Receive Information from Lock 
    1. Open DL-W indows and open the Account and lock from which you would like to receive data. 
    2. Press Lock to open the Lock Data screen. 
    3. Click Send/Receive (on the Lock Data screen or the Comm button).  Select Receive from Lock. 
    4. In the Receive from Lock dialog, select Al l. 
    5. Connect AL-PCI2 cable to your computer COM port and to the lock, observing tab direction (tab to black socket). 
    6. In the Receive from Lock dialog, click Start.  DL-Windows is now waiting for Function Card #1 to start the data 
    transfer. 
    7. Present Function Card #1 to the lock.   
    8. Data will now be received from the lock.  The Receive from Lock screen will display the Model Type and Firm-
    ware Version. 
    8. When transfer is complete, the PL3000 will sound a series of beeps.  You can disconnect the AL-PCI2 cable.   
    9. The Lock Changes screen will appear detailing the disparity between what was seen in the lock program received 
    and the corresponding software within DL-Windows.   
    Once Function Cards are enrolled during startup, they can quickly perform several functions when presented to the lock.  The 
    section below describes how each card is used to perform its specialized function.   
    Function Card # 1  
    						
    							16 
    Function Card #2 
    Initiates AL-DTM Communications (User 299) 
    The AL-DTM is used to transfer Lock Programs (and other data) between DL-Windows and PL3000 locks.  When com-
    puters cannot be transported or when electrical power is not available, the hand-held AL-DTM acts as a go-between--it 
    allows the transfer of lock data from your PC (through the AL-DTM) to the lock, or in reverse (from the lock through the 
    AL-DTM back to your PC).  Requires an AL-PCI2 cable when transferring from your PC to the AL-DTM.  A double-ended 
    mini banana plug connector is used when transferring data from the AL-DTM to the PL3000 lock(s) (see page 4 for de-
    tails). 
     Function Card #2 initiates communications.  Note:  Function Card #2 does not unlock the PL3000.  For more information 
    regarding the AL-DTM, please see the DL-Windows User Guide, OI237.   
     
    Important:  All PL3000 locks arrive from the factory configured as Door #1.  If the PL3000 lock data inside the AL-DTM is 
    associated with a door number OTHER than door number 1, you MUST select the door number in the AL-DTM before 
    transferring data to the lock.  This will ensure that the proper data inside the AL-DTM will be matched to the correct lock.  
    The procedure below describes this process:  Note:  The AL-DTM must be configured for Door Select Mode. 
     
    SEND PROGRAM TO LOCK (THROUGH THE AL-DTM)  1.     Send Lock Program from DL-Windows to the AL-DTM, Send Program to Lock by connecting the AL-PCI2 
    cable (or AL-PRE) to the AL-DTM. 
    2.     Connect the AL-DTM to the Lock.  Connect the double-ended banana plug into the AL-DTM and into the lock 
    that is to be programmed (observing proper tab direction). 
    3.     Press the Green Button on the AL-DTM until the AL-DTM displays the following: 
     
     
     
     
    4.     The AL-DTM will display the following:   
     
     
     
     
    5.     Using the black keys, change the CURRENT DOOR value until the door number is reached.  If the door number 
    is 8, the AL-DTM will display the following: 
     
     
     
     
    6.     The AL-DTM will display the following:   
     
     
     
     
    7.     Present Function Card #2 to the lock.  The AL-DTM will display the following: 
     
     
     
     
            Packet Numbers will go up until all packets have been transferred to the lock.  The Lock will continue to beep while in 
    communication with the AL-DTM.   
    8.     At the end of the transfer process, the PL3000 will sound a series of beeps.  You can disconnect the AL-PCI2 
    cable.  The following will display: 
     
     
     
     
     
     
    9.     Test New User Cards.  Verify that each new user Card allows access when presented to the lock.  Test each 
    lock that has been programmed.  To receive information from the lock to the AL-DTM, see next page. 
    Function Card # 2 
    LOCK MODE 
    YES            NO 
    Door 08,   Sending 
    PGM Packet     008 
    Locks Time and 
    Date, Updated. Comm. Complete,  
    07/24/04   02:08PM 
    (Current date and Time) 
    0993        FREE 
    MEMORY    BLOCKS 
    (Current Memory Status) 
    Press and release the green button (answer NO). 
    DOOR SELECT MODE 
    YES            NO Press and release the left black button (answer YES). 
    Current Door=008 
     SET Press and release the green button (answer SET) to lock in the desired door number. 
    Ready, Door =008 
    GO           EXIT Press the left black button (answer GO).  
    						
    							17 
    Function Card #2 (contd) 
     
    IMPORTANT NOTE:   
    When programming is sent from DL-W indows (or an AL-DTM) to the lock, Function Cards 1, 2, 8, and 9 will be overwritten 
    with the existing data in DL-Windows for the User Locations 298, 299, 297 and 300, respectively.  Therefore, to continue to 
    use Function Cards 1, 2, 8 and 9 that were enrolled at startup with DL-Windows, be sure to enroll those same Function 
    Cards 1, 2, 8 and 9 used at startup into the correct locations within DL-Windows.  For complete instructions, see the 
    DL-Windows User Guide, OI237.   
     
    RECEIVE PROGRAM FROM THE LOCK TO THE AL-DTM  DL-Windows must be first used to instruct the AL-DTM to Receive Program From Lock via the DTM Support screen.  
    This way, when the AL-DTM is connected to the PL3000 lock, the AL-DTM will perform the correct operation. 
     
    1.     Connect the AL-DTM to the Lock.  Connect the double-ended banana plug into the AL-DTM and into the lock 
    that is to be programmed (observing proper tab direction). 
    2.     Press the Green Button on the AL-DTM until the AL-DTM displays the following: 
     
     
     
     
     
             The AL-DTM displays the following:  
     
     
     
     
     
    3.     Present Function Card #2 to the lock.  The AL-DTM will display the following: 
     
     
     
     
            Packet Numbers will go up until all packets have been transferred to the AL-DTM.  The Lock will continue to beep 
    while in communication with the AL-DTM.   
    4.     At the end of the transfer process, the PL3000 will sound a series of beeps.  You can disconnect the AL-PCI2 
    cable.  The following will display: 
    LOCK MODE 
    YES            NO 
    Door 08, Receiving 
    PGM Packet     008 
    Locks Time and 
    Date, Updated. Comm. Complete,  
    07/24/04   02:28PM 
    (Current date and Time) 
    0993        FREE 
    MEMORY    BLOCKS 
    (Current Memory Status) 
    Press the left black button (answer YES). 
    Waiting for Lock 
    Power Up or Code  
    						
    							18 
    Function Card #3 
    IMPORTANT NOTE:   
    Function Cards 3 through 7 are not recognized by DL-Windows.  Therefore, DL-Windows will not send the data for 
    Function Cards 3-7 to the AL-DTM, nor will the AL-DTM be able to send this Function Card data to the PL3000 
    lock.  Accordingly, Function Cards are designed to be used for limited-use installations where DL-Windows will not 
    be used.  When User Numbers are printed in the Audit log, Function Cards 3-7 will appear as User Numbers 
    2003-2007. 
    Initiates Entry Of New Proximity Cards Starting At User 301  
    Function Card #3 is used to initiate the entry of new proximity cards into the PL3000 lock.  The first proximity 
    card entered will be assigned to User Number 301; the second card will be assigned to User Number 302, 
    and so on until all User Numbers are filled.  If a User Number is already occupied with a proximity card, the 
    occupied User Number will be skipped until the next higher unoccupied User Number is found.  If all User 
    Numbers, from 301 through 2000 are programmed, an error will sound with 5 rapid beeps, and the PL3000 
    will exit this Function and be ready for use.   
     
    NOTE:  Users who wish to use Function Cards only (and not DL-Windows) must be in possession of all previ-
    ously entered proximity cards in order to remove them (using Function Card #4--see page 19).  If the physical 
    card is not available, the only other way to remove the card from the lock program is to erase all cards and 
    lock programming (described on page 11, Erase All Programming).  Erasing all programming then requires 
    re-programming the Function Cards and all new proximity cards.   
     
    Add new proximity cards, as follows: 
    1. With all proximity cards to be entered at hand, present Function Card #3 to the lock.  The green LED 
    will flash continuously (with beeping).   
    2. Present the first proximity card you wish to enroll.  When presented, the beeping will momentarily stop, 
    and the red LED will flash, indicating that the card is enrolled.  The proximity card will be assigned to 
    User 301.  The beeping and green LED flashing will continue.   
    3. Present the second proximity card you wish to enroll.  Again, when presented, the beeping will mo-
    mentarily stop, and the red LED will flash, indicating that the card is enrolled.  The proximity card will 
    be assigned to User 302. 
    4. You can continue entering cards in this way, automatically incrementing the User number with each 
    presentation of a card.  If you wish, you can keep track of the enrolled cards and their distribution by 
    using the Record Sheet located on page 25. 
    5. When finished, simply present a previously enrolled card (or after 25 seconds without a card presenta-
    tion), and the lock will automatically end the enrollment sequence (beeping and flashing will stop).  
    The lock will be ready for use.   
     
    Note:  If you wish, you can keep track of the enrolled cards and their distribution by using a photocopy of the 
    Record Sheet located on page 25.   
    Function Card # 3  
    						
    							19 
    Function Card #4 
    IMPORTANT NOTE:   
    Function Cards 3 through 7 are not recognized by DL-Windows.  Therefore, DL-Windows will not send the data for 
    Function Cards 3-7 to the AL-DTM, nor will the AL-DTM be able to send this Function Card data to the PL3000 
    lock.  Accordingly, Function Cards are designed to be used for limited-use installations where DL-Windows will not 
    be used.  When User Numbers are printed in the Audit log, Function Cards 3-7 will appear as User Numbers 
    2003-2007. 
    Initiates Removal Of Next Presented Proximity Card 
    Function Card #4 is used to initiate the remove of previously entered proximity cards.  Note:  To use Function 
    Card #4, you must be in physical possession of all previously entered proximity cards in order to remove 
    them.  If the enrolled card itself is not at hand, Use DL-Windows to remove the selected proximity cards with-
    out erasing all programming.  If you did not make use of DL-Windows, the only other way to remove the card 
    from the lock program is to erase all cards and lock programming (described on page 11, Erase All Program-
    ming).  Erasing all programming then requires re-programming the Function Cards and all new proximity 
    cards.   
     
    Delete proximity cards as follows: 
    1. With all proximity cards to be deleted at hand, present Function Card #4 to the lock.  The green LED 
    will flash continuously (with beeping).   
    2. Present the first proximity card you wish to delete.  When presented, the beeping will momentarily 
    stop, and the red LED will flash, indicating that the card is deleted from the PL3000.  The beeping and 
    green LED flashing will stop.   
    3. To delete more cards, begin at to step 1 above.   
     
    •If a proximity card that is not enrolled in the lock is presented for deletion, the lock will beep 7 times 
    with 7 red LED flashes, and the deletion sequence (beeping and flashing will stop) and be ready for 
    use.   
    •If Function Card #4 is presented and 25 seconds pass without a subsequent card presentation, the 
    lock will automatically end the deletion sequence (beeping and flashing will stop).  The lock will again 
    be ready for use.   
    •Keep track of the enrolled cards and their distribution by using the Record Sheet located on page 25 
    (remove any deleted proximity cards from the Record Sheet as necessary). 
    Function Card # 4  
    						
    							20 
    Function Card #5 
    IMPORTANT NOTE:   
    Function Cards 3 through 7 are not recognized by DL-Windows.  Therefore, DL-Windows will not send the data for 
    Function Cards 3-7 to the AL-DTM, nor will the AL-DTM be able to send this Function Card data to the PL3000 
    lock.  Accordingly, Function Cards are designed to be used for limited-use installations where DL-Windows will not 
    be used.  When User Numbers are printed in the Audit log, Function Cards 3-7 will appear as User Numbers 
    2003-2007. 
    Toggles Passage Mode (Door Is Unlocked) 
    When Function Card #5 is presented, Passage Mode is enabled (PL3000 remains unlocked indefinitely).  
    When Function Card #5 is re-presented, Passage Mode is disabled, and the PL3000 re-locks and resumes its 
    normal operation.   
     
    Enter Passage Mode as follows: 
    •Present Function Card #5 to the lock.  After unlocking, the green LED blinks twice, accompanied by a 
    beep, and a delayed red LED flash. 
     
    Exit Passage Mode as follows: 
    •Present Function Card #5 to the lock.  After relocking, the green LED blinks twice, accompanied by a 
    beep, and then a red LED flash.  The lock resumes its normal operation. 
    Function Card # 5  
    						
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