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Yamaha Vl70m User Manual

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    							97
    The Utility Mode
    The UTILITY mode provides access to a range of parameters that affect basic
    operation of the VL70-m, and some functions that contribute to system flexibil-
    ity. Select the UTILITY sub-mode menu from the PLAY mode by pressing the
    [UTILITY] button. Four sub-modes are available:
    The SYSTEM sub-mode includes parameters that affect overalloperation of the VL70-m. Page 98.
    The Dump Out function allows VL70-m setup and system
    exclusive data to be transmitted to a second VL70-m or an
    external MIDI storage device such as the Yamaha MDF2 MIDI
    Data Filer via the MIDI OUT or TO HOST connector. Page 100.
    The VL70-m Initialize function includes two sub-modes —
    “Factory Set” and “System Initialize”. “Factory Set” initialization
    restores all VL70-m data to the initial factory settings … includ-
    ing all Custom and Internal voices. “System Initialize” restores all
    system setup parameters (page 98) to their default settings.
    Page 102.
    A “demonstration” function demonstrates some of the VL70-m
    voices and capabilities. The DEMO function is described in detail
    on page 24. SYSTEM
    DUMPOUT
    INITIAL
    DEMO
    The Utility Mode 
    						
    							98
    The System Parameters
    The UTILITY SYSTEM sub-mode includes parameters that affect overall operation of the VL70-
    m.
    M.Tune
    •Master Tuning
    •Settings: -102.4c … +102.3c
    Fine tunes the overall pitch of the VL70-m in 0.1-
    cent steps (a “cent” is 1/100th of a semitone). The
    maximum minus and plus settings produce a
    downward or upward pitch shift of just over a
    semitone. A setting of “+000.0” produces no pitch
    change.
    RcvSysExcl
    •System Exclusive Receive
    •Settings: off, on
    This parameter determines whether or not the
    VL70-m will receive MIDI system exclusive
    messages. System exclusive data is received when
    this parameter is “on”, and ignored when this
    parameter is “off”.
    TransmitCH
    •MIDI Transmit Channel
    •Settings: 1 … 16
    Selects the MIDI channel via which data corre-
    sponding to operation of a breath controller
    connected to the VL70-m will be transmitted.
    WX Lip
    •WX Lip Mode
    •Settings: Norm, Expd
    WX-series Wind MIDI Controllers produce pitch
    bend data ranging from “-16” to “+32” in response
    to lip (reed) pressure. The “WX Lip” parameter
    determines whether these values are used as is
    (“Norm”), or expanded to a full “-64” through
    “+63” range (“Expd”). When the “Expd” mode is
    selected, the expanded pitch bend data is also
    transmitted via the MIDI OUT and TO HOST
    connector. The “Expd” setting is recommended
    when using a WX controller in the “tight lip”
    mode. The “Norm” setting is recommended when
    using the WX controller “loose lip” mode.
    WX LipLock
    •WX Lip Lock
    •Settings: off, on
    When this parameters is “off” the VL70-m “WX
    Lip” parameter (above) will be automatically set to
    “Norm” whenever a MIDI “XG SYSTEM ON” or
    “VOICE MODE ON” message is received. Turn
    this parameter “on” if you do 
    not want received
    MIDI messages to affect the “WX Lip” setting.
    The Utility Mode 
    						
    							99
    Contrast
    •Display Contrast
    •Settings: 1 … 8
    Sets the contrast of the VL70-m display for
    optimum visibility. The best setting will depend on
    your viewing angle and the ambient lighting
    conditions. A setting of “1” produces the strongest
    contrast, while a setting of “8” produces the
    “softest” contrast.
    DumpIntrval
    •MIDI Bulk Dump Interval
    •Settings: 50, 100, 150, 200, 300
    Sets the length of time intervals to be inserted
    between data blocks during a “Dump Out” opera-
    tion (page 100). The required interval will depend
    on the receiving MIDI device. The settings are in
    milliseconds: i.e. 50 milliseconds, 100 millisec-
    onds, etc. Try adjusting this parameter if the
    receiving MIDI device generates an error message
    while receiving a bulk dump from the VL70-m.
    NoteFilter
    •MIDI Note Filter
    •Settings: ch01 … ch16, Thru
    This parameter can be used to prevent MIDI note
    on/off messages received on the specified channel
    from being re-transmitted via the MIDI OUT
    connector. Select the channel to be filtered out, or
    “Thru” to allow all data to pass.• When the VL-XG sound module mode is
    selected and a program change number correspond-
    ing to a VL70-m voice is received, the “NoteFilter”
    parameter is automatically set to the channel on
    which the program change number was received.
    This does 
    not occur in the VOICE sound module
    mode.
    • When the VL70-m MIDI receive channel is
    changed via the panel controls (pages 34 and 38),
    the “NoteFilter” parameter is automatically set to
    the same channel if it is initially set to 01 … 16,
    but not when it is set to “Thru”. This does not
    occur when the MIDI receive channel is changed
    via a MIDI system exclusive message.
    The Utility Mode 
    						
    							100
    The Dump Out Function
    The Dump Out function allows VL70-m setup and system exclusive data to
    be transmitted to a second VL70-m or an external MIDI storage device such
    as the Yamaha MDF2 MIDI Data Filer via the MID OUT or TO HOST connec-
    tor.
     NOTES
    • The MIDI Device Number of the receiving device must the same as that set via the VL70-
    m PLAY mode “DevNo.” parameter (pages 32 and 41).
    • You might have to try a few different DumpIntrval parameter (page 99) settings before
    the receiving device will receive the data from the VL70-m without errors.
     DUMPOUT Operation
    When the DUMPOUT sub-mode is selected from the UTILITY mode menu, a
    second menu appears which allows you to choose the type of data to be trans-
    mitted: SYSTEM, CURRENT, CUSTOM, or INTERNL. From this menu:
    All “system” data, including system setup and breath settingdata.
    Transmits the currently selected voice (i.e. the voice that was
    selected immediately prior to engaging the UTILITY mode).
    Transmits all 6 CUSTOM bank voices, or a single specified
    CUSTOM bank voice. When “ALL” is selected all 6 CUSTOM
    voices are transmitted, and when “C1” through “C6” is selected
    the corresponding single CUSTOM voice is transmitted.
    Transmits all 64 INTERNAL bank voices, or a single specified
    INTERNAL bank voice. When “ALL” is selected all 64 INTERNAL
    voices are transmitted, and when “I01” through “I64” is selected
    the corresponding single INTERNAL voice is transmitted. SYSTEM
    CURRENT
    CUSTOM
    INTERNL
    1. Select a Data Type
    Use the SELECT [] buttons to select SYSTEM, CURRENT,
    CUSTOM, or INTERNL. The icon to the left of the name of the selected
    data type will flash when selected.
    The Utility Mode 
    						
    							101
    2. Press [ENTER]
    Press the [ENTER] button to go to the confirmation/select display for the
    selected data type.
    3. Select “ALL” or a Single Voice for CUSTOM or INTERNL
    If you have selected the CUSTOM or INTERNL data type, you can use the
    VALUE [-] and [+] buttons at this point to specify whether you want to
    transmit “ALL” voices from the CUSTOM or INTERNAL bank, or a single
    voice: when the CUSTOM data type is specified select “C1” through C6, or
    when the INTRNL data type is specified select “I01” through “I64”.
    4. Press [ENTER] to Dump
    Press the [ENTER] button to begin actual data transmission (or [EXIT] to
    abort). “Transmitting” will appear on the display while the data is being
    transmitted, then the display will return to the data type menu.
    5. Exit When  Done
    Press the [EXIT] button to return to the UTILITY mode menu, or [PLAY] to
    return directly to the PLAY mode when done.
    The Utility Mode 
    						
    							102
    The Initialize Function
    The VL70-m Initialize function includes two sub-modes — “Factory Set”
    and “System Initialize”. “Factory Set” initialization restores all VL70-m data
    to the initial factory settings … including all Custom and Internal voices.
    “System Initialize” restores all system setup parameters (page 98) to their
    default settings.
    1. Select an Initialize Sub-mode
    Use the SELECT [] buttons to select Factory Set or System
    Initialize.
    2. Press [ENTER]
    Press the [ENTER] button to go to the confirmation display for the selected
    sub-mode.
    3. Press [ENTER] to Initialize
    Press the [ENTER] button to begin actual initialization (or [EXIT] to abort).
    “Executing” will appear on the display while the data is being initialized,
    then the display will return to the Initialize sub-mode menu.
    4. Exit When  Done
    Press the [EXIT] button to return to the UTILITY mode menu, or [PLAY] to
    return directly to the PLAY mode when done.
    The Utility Mode 
    						
    							103Appendix
    Appendix
    Show Control Change
    This function displays the MIDI control change
    data string required to control the parameter
    currently displayed in the PLAY mode from an
    external MIDI device. The MIDI data is displayed
    in hexadecimal format.
    To engage the Show Control Change function first
    select the desired parameter in the PLAY mode,
    then “double click” the [ENTER] button (i.e. press
    the [ENTER] button twice in rapid succession).
    The Show Control Change display will appear.
    Show Exclusive
    This function displays the MIDI system
    exclusive data string required to control the
    currently-displayed parameter from an external
    MIDI device. The MIDI data is displayed in
    hexadecimal format.
    To engage the Show Exclusive function first select
    the desired parameter, then “double click” the
    [ENTER] button (i.e. press the [ENTER] button
    twice in rapid succession). The Show Exclusive
    display will appear.
    Depending on the selected parameter, control
    change data may be displayed in place of system
    exclusive data. This variation is described in the
    preceding section: “The Show Control Change
    Function”.
    While the Show Exclusive function is engaged the
    VALUE [-] and [+] buttons can be used to change
    values, and the SELECT [] buttons can
    be used to select different parameters.
    Press the [EXIT] button to return to the previous
    display.
    With the VL70-m it is possible to control just
    about any parameter via MIDI system exclusive
    messages from an external MIDI device. This
    makes it possibe, for example, to change filter or
    EG settings while playing, to change the sound as
    required. You could also change effect settings, the
    pitch of individual drum instruments, or just about
    any ohter parameter to add life and variety to your
    music. Until now, however, the process of using
    this capability has been rather tedious: find the
    required parameter in the MIDI documentation,
    figure out what data string is required to perform
    the desired operation, and so on. The VL70-m
    Show Exlusive function shows the required data
    string for the selected parameter immediately. Depending on the selected parameter, system
    exlusive data may be displayed in place of control
    change data. This variation is described in the next
    section: “The Show Exclusive Function”.
    While the Show Control Change function is
    engaged the VALUE [-] and [+] buttons can be
    used to change values, and the SELECT [] buttons can be used to select different param-
    eters.
    Press the [EXIT] button to return to the previous
    display.
    MIDI channel.
    Part number.Current parameter
    name & value. MIDI channel message
    (control change).
    MIDI exclusive message. 
    						
    							104
    The Message Window
    The VL70-m Message Window function makes
    it possible to display text messages up to 32
    characters in length on the VL70-m display in the
    PLAY mode. The messages can be transmitted in
    the form of a data string from an external MIDI
    device, and will appear on the VL70-m display for
    about 3 seconds. A message could be placed at the
    beginning of a song data file, for example, so that
    the title of the song and other information appears
    on the display at the beginning of the song.
    Message
     Message Window Data Format
    The format for message window data is as follows
    (hexadecimal format):
    F0 43 1n 4C 06 00 00 xx xx .... xx xx F7
    “n” is the device number minus one. If the VL70-
    m device number is set to “1”, for example, “n”
    should be “0”.
    “xx xx .... xx xx” is the text data. Each character is
    represented by a single ASCII -code byte (2
    hexadecimal digits). Refer to the chart below for
    the ASCII code for each displayable character. The
    numbers in the top row are the first digit and the
    numbers in the leftmost column are the second
    digit in the byte representing each character. The
    capital letter “A”, for example, is represented by
    hexadecimal byte “41”.
    01234567
    0 (space) 0 @ P ` p
    1!1AQaq
    22BRbr
    3#3CScs
    4$4DTdt
    5%5EUeu
    6&6FVfv
    77GWgw
    8(8HXhx
    9)9IYiy
    A*:JZjz
    B+;K[k{
    C,N^n–
    F/?O_o
    The message “HELLO VL70-m” would be dis-
    played by transmitting the following data string to
    the VL70-m:
    Appendix
    F0 43 1n 4C 06 00 00 48 45 4C 4C 4F 20 56 4C 37 30 2D 6D F7
    HE L LO V L7 0 -m 
    						
    							105
    Bitmap Window
    The VL70-m Bitmap Window function makes
    it possible to display 16 x 16 dot icons and
    simple animation sequences on the VL70-m
    display in the PLAY mode. The bitmap data can be
    transmitted in the form of a data string from an
    external MIDI device, and will appear on the
    VL70-m display for about 3 seconds.
     Bitmap Window Data Format
    The format for message window data is as follows
    (hexadecimal format):
    F0 43 1n 4C 07 00 00 xx xx .... xx xx F7
    “n” is the device number minus one. If the VL70-
    m device number is set to “1”, for example, “n”
    should be “0”.
    “xx xx .... xx xx” is the bitmap data consisting of a
    string of 48 2-digit hexadecimal bytes.
     Creating Bitmap Data
    1. Block out the desired design on a 16 x 16
    grid, as shown in the example below.
    2. Filled squares will be represented by ones,
    and empty squares by zeroes.
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    1612345678910111213141516
    Icon
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16123456789101112131415160000001111000000
    0001110000110000
    0110000000001100
    1000000000000010
    0000000000000001
    0000001111000000
    0000111111110000
    0001001111001000
    0010011111100100
    0100010100100010
    1000011100100001
    0100011100100010
    0010011111100100
    0001001111001000
    0000111111110000
    0000001111000000
    3. Divide the design horizontally into three
    sections: two seven-columns and one two-
    columns in width. Add one column of squares
    the left of each section, and 5 columns to the
    right of the 2-column section, as shown in
    the example below. You now have 48 rows,
    each 8 columns in width.
    4. Use the chart below to convert the ones and
    zeroes in each row from binary format to
    hexadecimal format. The “bits” in columns 0
    through 3 become the first digit, and the bits
    in columns 4 through 7 become the second
    digit of each hexadecimal byte.
    For example, the 11th row in the example
    forms the binary byte:” “01000011”. Columns 0
    through 3 form “0100”, which, using the chart,
    becomes hexadecimal digit “4”. Columns 4
    through 7 form “0011”, which, using the chart,
    becomes hexadecimal digit “3”. The 11th row
    in the design can therefore be represented by
    hexadecimal byte “43”.
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    1617
    18
    19
    20
    21
    22
    23
    24
    25
    26
    27
    28
    29
    30
    31
    3233
    34
    35
    36
    37
    38
    39
    40
    41
    42
    43
    44
    45
    46
    47
    48 00
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    000
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    000
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    030
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    040
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    050
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    060
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    070
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    01234567 1234567 120000001 1110000 00
    0001110 0001100 00
    0110000 0000011 00
    1000000 0000000 10
    0000000 0000000 01
    0000001 1110000 00
    0000111 1111100 00
    0001001 1110010 00
    0010011 1111001 00
    0100010 1001000 10
    1000011 1001000 01
    0100011 1001000 10
    0010011 1111001 00
    0001001 1110010 00
    0000111 1111100 00
    0000001 1110000 00
    Added
    columns
    binary hexadecimal
    format format
    0000 0
    0001 1
    0010 2
    0011 3
    0100 4
    0101 5
    0110 6
    0111 7binary hexadecimalformat format
    1000 8
    1001 9
    1010 A
    1011 B
    1100 C
    1101 D
    1110 E
    1111 F
    Appendix 
    						
    							106
    After converting all 48 rows in the example we
    have the following hexadecimal bytes:Checksum
    Some VL70-m system exclusive message
    require a “checksum” — a data byte which is
    used to check for errors during MIDI data transfer.
    The checksum is calculated using the system
    exclusive message start address and data (data
    size). A method of calculating the checksum is
    given below, using a simple data format as an
    example.
    1. Convert the hexadecimal start address and
    data bytes (underlined in the example) to
    decimal format using the chart below. Each
    two-digit hexadecimal byte becomes a
    decimal number.
    • “mm”, the Model ID, is “57” when the VOICE
    sound module mode is selected, and “4C” when
    the VL-XG sound module mode is selected.
    5. Plug the data derived from the bitmap design
    into the “xx xx .... xx xx” portion of the
    bitmap window data format, and you have
    the data stream required to display the
    design on the VL70-m display.
    FO 43 0nmmss ss ss xx xx •• xx xx CS F7
    Checksum
    Data (size) Model ID
    Start addressDevice number.
    HEX DEC
    00 0
    01 1
    02 2
    03 3
    04 4
    05 5
    06 6
    07 7
    08 8
    09 9
    0A 10
    0B 11
    0C 12
    0D 13
    0E 14
    0F 15HEX DEC
    10 16
    11 17
    12 18
    13 19
    14 20
    15 21
    16 22
    17 23
    18 24
    19 25
    1A 26
    1B 27
    1C 28
    1D 29
    1E 30
    1F 31HEX DEC
    20 32
    21 33
    22 34
    23 35
    24 36
    25 37
    26 38
    27 39
    28 40
    29 41
    2A 42
    2B 43
    2C 44
    2D 45
    2E 46
    2F 47HEX DEC
    30 48
    31 49
    32 50
    33 51
    34 52
    35 53
    36 54
    37 55
    38 56
    39 57
    3A 58
    3B 59
    3C 60
    3D 61
    3E 62
    3F 63
    Appendix
    01 0E 30 40 00 01 07 09 13 22 43 23 13 09 07 01
    70 0C 03 00 00 70 7C 72 79 48 48 48 79 72 7C 70
    00 00 00 40 20 00 00 00 00 40 20 40 00 00 00 00 
    						
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