Yamaha Mo 8 Manual
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Page 51
Using the Controllers on the MO 51Owner’s Manual Quick Guide Playing the MO Knob Changing the sounds You can change the brightness and tone characteristics of the current Voice, Performance, Song or Pattern in realtime by turning the knobs while you play. Rotating it to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise) decreases it. You can select the function set assigned to the knobs among the following seven sets by pressing the appropriate...
Page 52
Quick Guide Playing the MO Using the Controllers on the MO 52Owner’s Manual Control slider Changing the volume You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of the Song/Pattern by using the Control sliders. In the Master mode, various functions as well as the volume can be assigned to the Control sliders when the Zone Switch is set to on (page 215). Function sets assigned to the Control slider * An Element is the fundamental tone...
Page 53
Quick Guide Editing a Program Editing a Voice 53Owner’s Manual Editing a Voice Each Voice can consist of up to four Elements. An Element is made up of a basic waveform—the basic sound of a musical instrument—plus the various synthesizer processing parameters used to enhance, alter or define the sound, such as pitch, filter, and amplitude controls. For example, a piano Voice can be actually made up of several different piano waveforms: one for high notes, one for low notes, and waveforms for when the...
Page 54
Quick Guide Editing a Program Editing a Voice 54Owner’s Manual If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound—such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator)—call up the Element Edit display. If you wish to edit more global parameters related to the overall Voice and how it’s processed—such as Arpeggio, Controller, and Effects—call up the Common Edit display. The following briefly describes the main Voice parameters. ●Basic...
Page 55
Quick Guide Editing a Program Editing a Voice 55Owner’s Manual The Compare Function You can compare the sound of the original (unedited) Voice with the edited Voice. For details, see page 36. To solo an Element for editing This feature is useful for isolating the sound of single Element, for ease in editing. 1In the Normal Voice Edit mode, simultaneously hold down the [MUTE] button and press one of the Number buttons [9] to [12] to solo the corresponding Element. Once you’ve selected an Element for...
Page 56
Quick Guide Editing a Program Editing a Voice 56Owner’s Manual Editing a Voice by using the Knobs The four knobs at the top left of the instrument are not only for tweaking the sound while you perform—you can also use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode. ●When the [PAN/SEND] indicator is turned on: ●When the [TONE] indicator is turned on: nThe settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode. ●When the [ARP FX] indicator is...
Page 57
Quick Guide Editing a Program Editing a Voice 57Owner’s Manual Drum Voice Edit If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters related to the overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display. The main parameters available are basically the...
Page 58
Quick Guide Editing a Program Editing a Voice 58Owner’s Manual Assigning drum/percussion instruments to individual keys In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to individual keys—in any desired order—and edit detailed parameters for each key’s sound. 1Call up the Key Edit display in the Voice Edit mode. Refer to step 3 on page 54. 2Call up the [F1] OSC ➞ [SF1] WAVE display. 3Press the key to which you want to assign a sound. The...
Page 59
Quick Guide Editing a Program Editing a Voice 59Owner’s Manual Setting the drum key for independent open and closed hi-hat sounds In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group. The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound. When creating a Voice from scratch,...
Page 60
Quick Guide Editing a Program Editing a Voice 60Owner’s Manual Storing/Saving the created Voice Two steps are necessary in order to store (save) your Voice—storing the edited Voice to internal memory and saving the stored voices to a USB storage device. Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to a USB storage device; however, you may want to save it to another media for...