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Yamaha Mo 8 Manual

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Page 51

Using the Controllers on the MO
51Owner’s Manual
Quick Guide Playing the MO
Knob
Changing the sounds
You can change the brightness and tone characteristics of the current Voice, Performance, Song or Pattern in realtime by 
turning the knobs while you play. Rotating it to the right (clockwise) increases the program number, while rotating it to the left 
(counter-clockwise) decreases it. You can select the function set assigned to the knobs among the following seven sets by 
pressing the appropriate...

Page 52

Quick Guide Playing the MO
Using the Controllers on the MO
52Owner’s Manual
Control slider
Changing the volume
You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of 
the Song/Pattern by using the Control sliders. In the Master mode, various functions as well as the volume can be assigned 
to the Control sliders when the Zone Switch is set to on (page 215).
Function sets assigned to the Control slider
* An Element is the fundamental tone...

Page 53

Quick Guide Editing a Program
Editing a Voice
53Owner’s Manual
Editing a Voice
Each Voice can consist of up to four Elements. An Element is made up of a basic waveform—the basic sound of a musical 
instrument—plus the various synthesizer processing parameters used to enhance, alter or define the sound, such as pitch, 
filter, and amplitude controls.
For example, a piano Voice can be actually made up of several different piano waveforms: one for high notes, one for low 
notes, and waveforms for when the...

Page 54

Quick Guide Editing a Program
Editing a Voice
54Owner’s Manual
If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound—such as Oscillator, 
Pitch, Filter, Amplitude, and EG (Envelope Generator)—call up the Element Edit display.
If you wish to edit more global parameters related to the overall Voice and how it’s processed—such as Arpeggio, Controller, 
and Effects—call up the Common Edit display.
The following briefly describes the main Voice parameters.
●Basic...

Page 55

Quick Guide Editing a Program
Editing a Voice
55Owner’s Manual
The Compare Function
You can compare the sound of the original (unedited) 
Voice with the edited Voice. For details, see page 36.
To solo an Element for editing
This feature is useful for isolating the sound of single 
Element, for ease in editing.
1In the Normal Voice Edit mode, simultaneously 
hold down the [MUTE] button and press one of 
the Number buttons [9] to [12] to solo the 
corresponding Element.
Once you’ve selected an Element for...

Page 56

Quick Guide Editing a Program
Editing a Voice
56Owner’s Manual
Editing a Voice by using the Knobs
The four knobs at the top left of the instrument are not only for tweaking the sound while you perform—you can also 
use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode.
●When the [PAN/SEND] indicator is turned on: 
●When the [TONE] indicator is turned on: 
nThe settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode.
●When the [ARP FX] indicator is...

Page 57

Quick Guide Editing a Program
Editing a Voice
57Owner’s Manual
Drum Voice Edit
If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as 
Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters 
related to the overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit 
display.
The main parameters available are basically the...

Page 58

Quick Guide Editing a Program
Editing a Voice
58Owner’s Manual
Assigning drum/percussion instruments to individual keys
In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to 
individual keys—in any desired order—and edit detailed parameters for each key’s sound.
1Call up the Key Edit display in the Voice Edit 
mode.
Refer to step 3 on page 54.
2Call up the [F1] OSC ➞ [SF1] WAVE display.
3Press the key to which you want to assign a 
sound.
The...

Page 59

Quick Guide Editing a Program
Editing a Voice
59Owner’s Manual
Setting the drum key for independent open and closed hi-hat sounds
In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. 
You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group. 
The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound. 
When creating a Voice from scratch,...

Page 60

Quick Guide Editing a Program
Editing a Voice
60Owner’s Manual
Storing/Saving the created Voice
Two steps are necessary in order to store (save) your Voice—storing the edited Voice to internal memory and saving the 
stored voices to a USB storage device.
Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the 
power off. As such it is not necessary to save the data to a USB storage device; however, you may want to save it to another 
media for...
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