XBOX 360 E User Guide
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Primagames.com® The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Fernando Bueno, Ray Padilla U.S. $16.99 Can. $21.95 U.K. £9.99 Get the most out of your Xbox 360 ™ ! In your hands is everything you need to know to turn your premier gaming system into the nexus of your home entertainment system and maximize its gaming potential. > Coverage of every option in every dashboard blade to maximize performance. > Detailed instructions to use every multimedia facet, including Windows® Media Center, Windows XP, music, TV shows, etc. > Learn how to build your own library of music to listen to while you game! > Coverage on expanding usage beyond the Xbox 360, including Xbox.com, and more details on HD-DVD, Xbox Live® Vision Camera, and the Microsoft® Zune ™ . > Information on XNA ™ compatibility and use with the Xbox 360. Learn how to turn your Xbox 360 into your very own video game development kit! > In depth look at the evolution of the Xbox 360 from concept design to bringing it home. > Foreword from Paolo “WildChicken” Malabuyo, Lead Design Program Manager for the Xbox Platform Experience. Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and/or other Microsoft products referenced herein are trademarks of the Microsoft group of companies. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. The example companies, organizations, products, people and events depicted herein are fictitious. No association with any real company, organization, product, person, or event is intended or should be inferred. Any rights not expressly granted herein are reserved. The Official User ’s Guide Xbox 360 ™ HANDBOOK Xbox 360 ™Handbook : The Official User ’s Guide
Xbox 360 ™ HANDBOOK The Official User ’s Guide Written by Fernando Bueno Raymond M. Padilla Protected by copyright. Unauthorized or unlawful copying or downloading \ expressly prohibited.
Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 www.primagames.comThe Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. © 2007 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Manager: Jason Wigle Editor: Amanda Peckham and Alaina Yee Design & Layout: José de Jesús Ramírez Manufacturing: Stephanie Sanchez Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and/or other Microsoft products referenced herein are trademarks of the Microsoft group of companies. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. The example companies, organizations, products, people and events depicted herein are fictitious. No association with any real company, organization, product, person, or event is intended or should be inferred. Any rights not expressly granted herein are reserved. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the infor- mation contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufac- turers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 9780761555421 Library of Congress Catalog Card Number: 2006937778 Printed in the United States of America 07 08 09 10 GG 10 9 8 7 6 5 4 3 2 1 Acknowledgements At Home It seems to be a common theme in many of my books that I thank my fiancée, Leslie. She deserves it. Without her patience and understanding, my long hours would be much longer. At Prima Jason Wigle, Amanda Peckham, and Jill Ellis, what an awesome team. Jason, any time you need a travel buddy, look no further. Amanda and Jill, you two need to come to Vegas soon. At Microsoft This book could not have been written without the help of a few key people at Microsoft. Michelle Ballantine, thanks for being so hospitable and accommodating. Brian Yeung, Adam Ebel, and Ryan Gunn, thanks for making time to talk to Jason and me. Paolo Malabuyo, thanks for provid- ing all the support we needed to really understand how the Xbox 360 came to sit in my entertainment center. Protected by copyright. Unauthorized or unlawful copying or downloading \ expressly prohibited.
Xbox 360™Han dbookThe Official User ’s Guide 00: Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .i 01: Coming Full Circle—The Xbox 360 ™ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Full Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 More Than a Game Machine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 02: Get Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Gaming Outside the Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 03: Four Blades, Infinite Possibilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 It’s Not a Dashboard, It’s a Destination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 04: Identify Yourself! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 Establish Your Online Presence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52 05: Making Your Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 Overachieving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64 06: This Little Gamer Went to Market . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69 The Xbox Live ® Marketplace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 The Departments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71 07: Arcade Action, Zero Quarters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87 Plug Into Xbox Live ® Arcade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88 08: One Website, Everything You Need . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99 Enhancing Your Xbox 360 ™ Experience With Xbox.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . .100 09: Lean, Mean, Multimedia Machine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 3 Expanding Your Playground . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134 10: Your System, Your Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 9 Personalized Gaming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 11: Welcome to XNA ™ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 Do-It-Yourself Gaming! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156 XNA Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156 Connecting to Your Xbox 360 ™ with XNA Game Studio Express . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . .158 Your First Game: Microsoft® XNA Game Studio Express in 2-D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161 Going Beyond—3-D Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .169 Going Beyond—Making Your Model Move Using Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . .176 Going Beyond—Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .183 12: What Is Old Is New Again . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 5 Looking Back While Moving Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . .196 Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204 Xbox.com’s Glossary of Xbox Live ® Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . .20 7 Take Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
FOREWORD Most of us in the game industry have been playing video games for most of our lives. We have spent countless hours trying to finish one more level, complete another row, save the princess, rebuild a city block, capture a flag, and explore a new universe. We have grown up with this new form of entertainment, and we have experienced its evolution every step of the way. Not only were we improving our hand-eye coordination, but we were solving difficult problems, participating in fantastic storytelling, manipulating complex systems, and working together as teams. Little did we know that we would be ushering in the new generation of home entertainment consoles using the same skills that we developed playing them. We couldn’t have done it without solving some amazingly difficult problems, telling some fantastic stories, building complex systems, and working together as one team spanning hundreds of people across the world. We spent countless hours trying to finish one more design document, complete another line of code, file another patent, rebuild another prototype, capture someone’s imagination, and allow them to explore new universes. Creating Xbox 360™ and Xbox Live ® was more difficult and more fun than we could have imagined, and we couldn’t be more proud of what we were able to unleash upon the world on November 22, 2005. Welcome to Xbox 360. Jump in. Paolo Malabuyo (a.k.a. Wildchicken)User Experience Lead, Xbox 360 Protected by copyright. Unauthorized or unlawful copying or downloading \ expressly prohibited.
Xbox 360™Han dbookThe Official User ’s Guide 01 : Coming Full Circle— The Xbox 360 ™ Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
FULL CIRCLE Ever wonder why the Xbox 360 is called “360”? Why not Xbox 2 or Xbox Next? Believe it or not, it’s a name that evolved just as the system evolved. The creation of the Xbox 360 name, sphere logo, Ring of Light, and even packaging is an interesting story about the organic evolution of your Xbox 360. Problem Solved Early in development, the Xbox 360 team knew that it would have to be wireless ready, from wireless Internet connectivity to the very controllers that you have come, or will come, to love. Faced with the problem of making a wireless controller functional while aesthetically pleas- ing, the team found that attaching a “wireless dongle” simply wouldn’t do. However, by making the wireless functionality an internal process, they then faced the problem of visually identifying the controller in port one, port two, etc. Basically, they were left wondering, “How can I tell which is first player, second player, or third?” Before, you would know, either by a small number on the wireless dongle that corresponded to one on your controller, or simply by a row of small lights that were coded to your controller. The Xbox 360 had neither. And so the Ring of Light was born. A small ring was placed around the power button and separated into four quadrants. Each quadrant would represent a controller. The top right quadrant was player one; top left was player two...you get the idea. Because the circle is only complete once all four controllers are being used, players are encouraged to “complete their circle.” The Xbox® Evolved One of the things that the original Xbox ® had done best was to bring people together on Xbox Live®. The Xbox Live user’s experience was no longer shared with a limited circle of friends in the neighborhood, but became a large global sphere. It had created a real community. And we haven’t even touched on Xbox.com yet. While the original Xbox helped create the community, Xbox 360’s logo would rep- resent it. Its sphere logo represents the global community while the green “X” atop the logo represents more than just the Xbox moniker. It represents power. The same raw power that once burst out of the original Xbox is now harnessedinside the Xbox 360. 2 Xbox 360™Han dbook Protected by copyright. Unauthorized or unlawful copying or downloading \ expressly prohibited.
3 Coming Full Circle—The Xbox 360™ “Powered by Human Energy” Keep in mind, though, that you are at the core of your own community. You’re at the heart of your little sphere— you’re at the heart of the Xbox 360 sphere. That makes you the power. A common theme used around the Microsoft offices is that the Xbox 360 is “powered by human energy.”The Xbox 360 would be nothing without its user. That is why the user is simultaneously the center of the sphere and the power harnessed within. Pretty cool, no? In a rather fitting fashion, the Xbox 360 name has come to embody all of these things: the sphere, the community, the evolution, the very way that the Xbox 360 harkens back on the original Xbox’s qualities. The Xbox 360, in one fell swoop, has come full circle while at the same time pushes the circle to expand. A Unified Experience While the Xbox 360 logo and name are a result of the original Xbox’s evolution, they are also the result of some- thing the Xbox 360 team calls a “unified experience.” Designing the Xbox 360 takes a lot more than just making something that brings gamers together. It creates a unified experience both for a gaming community, but in experiencing the Xbox 360 itself. Sound confusing? It’s not, really. Everything from powering on the Xbox 360 to picking up a controller is part of one unified experience. Think about it like driving a car—a very powerful and sleek sportscar. The console itself is the car. The car’s steering wheel and pedals are the controller. And the car’s dashboard is...well, the Xbox Dashboard. When driving a car, drivers don’t think, I’m going to push the pedal and steer to the store. Its just “driving.” That’s the same unified experience an Xbox 360 user feels. From joining an online game to sending a buddy a chat invitation, it’s all one experience. Protected by copyright. Unauthorized or unlawful copying or downloading \ expressly prohibited.
Out of Box Experience The experience doesn’t begin with the power but- ton. Nope. It begins the moment you pick up an Xbox 360 box. The very weight of the Xbox 360’s tiny packaging makes the power contained within a tangible experience. You can feel the power inside, even though it’s a small, sleek package. Once it’s open, the immediate impact is felt. Large as life, there it is. The Xbox 360 is the first thing you see. That’s not an accident. It being the very first thing after opening the box keeps the experience from drowning in an anti-climactic sea of cardboard and bubble wrap. Who wants to dig through endless forms and packaging to get their brand new system out of a box? It’s just not fun. And the bags...yes, even the bags are a part of the unified experience. Twelve different languages describe what’s inside every bag. Why so many languages? Because if it’s written only in English, it is lost on multi-lingual people. The unified expe- rience dissolves into solely an English-speak- ing one. Even the color of the packaging bags is coded to tell you some- thing about what is inside. Transcending even lan- guage, the colors of the bags represent the purpose of its contents. If it is green, it’s a necessary piece of hardware. If it’s orange, its necessary for Xbox Live use. 4 Xbox 360™Han dbook Protected by copyright. Unauthorized or unlawful copying or downloading \ expressly prohibited.
Power Restrained Perhaps the most commonly asked question is, Why does the Xbox 360 look like it’s bent?That is called an “inhale” design. Take a deep breath and hold it as long as you can. Go ahead. Try. Chances are, within seconds your mouth will burst open in a gasp for air. Powerful, isn’t it? That is the same idea behind the Xbox 360’s unique design. Whereas the original Xbox’s design was an overt expression of hulking power (its case seemed to be ready to burst as the X on top looked like it had just ripped open) the Xbox 360’s design is concave, like a deep breath just before the power inside is released. The curvature of the system implies a power, under control, ready to be harnessed. You’d have to carve into it to really see the difference. Just look at the power button where the system’s faceplate is carved out. The difference between the rest of the faceplate, white, clean and matte, is very different from the glossy shine and brilliance of the carved-out button. The controller design is an even better example of the harnessed power inside. Take a look at the bottom of any official Microsoft® Xbox 360 Wireless Controller and you will see a small lin- ing— it’s not an accident. Just as the console is carved inward, so is the bottom of the controller, revealing a hint of the power inside. And because that power is now in your control, you become the center of power. If it feels like it is a bit much to take in, that’s OK. Just know that the Xbox 360, from the moment it was thought up to the moment you turn the power on, was designed for you, the gamer. 5 Coming Full Circle—The Xbox 360™ Protected by copyright. Unauthorized or unlawful copying or downloading \ expressly prohibited.