Tascam Viewnet MX Graphic Interface Network MX-2424 Owners Manual
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ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 61 Navigating With The Overview The Overview also functions as a tool for instantly navigating to any area for viewing in the project EDL display above the overview. To select an area for viewing, simply click and drag anywhere within the overview. The region will be selected in a highlighted color in the overview and that region of material will be shown in the project EDL above. Selecting a region in the overview will create a new view of the material in the project EDL but it will not move the playhead. The Playhead In The Overview The playhead position is represented as a vertical green line running through the overview. The playhead will move through the overview showing its relative location whenever the transport is in play. If the playhead moves to a location outside the bounds of the project (before the head or after the tail), it will be off screen and not be visible until it is once again within the bounds of the project. View Follows Playhead If the View menu item labeled Follows Playhead is selected, the playhead and the region selection will move continuously together in the Overview to show the current position whenever any of the transport functions causes the playhead to move. The region viewed can be changed by clicking and dragging in the overview, but this will disengage Follows Playhead. If View Follows Playhead is enabled and the view region and playhead are in different locations in the overview, the region will “snap to” the playhead position when a transport function is initiated. The keyboard shortcut for this function is Ctrl+F View Pages With Playhead If the View menu item Pages with Playhead is selected, the playhead will move through the selection region until it reaches the end of the region then the selection region will jump forward (page) to show the next region of the same length on the timeline. The keyboard shortcut for this function is Ctrl+P. Selecting A Region While In Play If the selection region is changed while the MX-2424 is playing, it will automatically disable the View Follows Playhead setting or the Pages with Playhead setting. The new region selection will be shown, but the playhead will remain where it is and continue to move through the overview. To reset View Follows Playhead or Pages with Playhead, choose them again from the View menu, or use the keyboard shortcuts.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 62 Machine Status Information Important machine settings are shown in the machine status information display between the overview and the transport buttons. The settings shown are: • Sample Rate • Timecode Type • Control Mode • Sample Reference • Disk Encoding • Record Mode The settings shown in the Project View screen are information displays only. To change settings, use the Machine Settings window from the Machine menu. Track Function and Information The track function and information panel is in the left center area of the Project View screen. This panel is used to show track names and provide selection buttons for setting the following functions for each track: • Load Project /track • Input • Record arm • Edit selection • Track Name when the EDL height is expanded. Track Name The name for each track is shown just below the track function buttons for that track when the EDL height is expanded. Track names can be changed under the File Utilities Menu. Load Project / Track To load a project, click the Folder icon at the top of the track function and information panel, or choose Load Project/Track from the File menu, or use the keyboard shortcut Ctrl+O. To pre-select a particular channel as the destination track for loading, click the number at the left of the panel for the desired track. The Load Project/Track window will open with the selected track set as the destination track in the track selector menu. Input The Input button may be used to set tracks to monitor signals coming through the audio inputs (analog or digital as set in Machine Settings bank 400).
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 63 Record The Record button is used to arm a track for recording. If a track is armed but not actually recording, the Record button will blink alternately red and gray. If the track is actually recording, the record light will stay red with a black letter “R”. Edit Use the Edit buttons to select tracks for edit operations, or to select tracks for unloading. When a track is selected for editing, the region on the track between the In and Out marks will be highlighted blue to indicate it is selected for editing. To unload tracks, select the edit buttons then choose Unload from the File menu. Select All Buttons At the top of the panel are special buttons which will select all tracks for the specified function. If some tracks are already selected, the logic used will be to deselect all tracks if half or more of them are already selected. If less than half of the tracks are selected, using the select all button will select all of the tracks. Time Registers and Displays Directly above the main EDL view panel is a collection of time registers for storing and retrieving timecode or feet/frame numbers, and numeric displays to indicate the contents of some of these registers. Use the View menu to select between timecode or feet-frames and to toggle subframes on and off. The contents of the Current, In, and Out registers are always shown directly above their buttons. Other selected registers will display their contents in the Entry Register when they are selected. The behavior of all registers and displays is described in this section. The Entry Register The Entry Register shows the value and name of the currently selected register. The name of the current function of the Entry Register is indicated in the space just to the right of the numeric display. The Entry Register value is used by functions such as Sto, Clr, Loc, and the Edit In and Out points. Changing The Value In The Entry Register To change the value displayed in the Entry Register, click in the box to place the cursor there, type a new value and press Enter (Return) on the keyboard. The new value will be shown and written directly to the indicated register. This method can be used to enter or change any register’ values.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 64 Time Register Function Buttons Some of the buttons in this section are used to perform operations on the value of the Entry Register and other time registers. These are described here. Capture The Capture button is next to the Current button on the left side of the screen. Clicking on this button (or the up arrow on your keyboard) will automatically copy the location of the playhead to the Entry Register and prepare to store this value into the next selected user register. Store Clicking on Store (or the S key on your keyboard) will prepare to copy the value of the Entry Register into the next selected user register. The Store button will flash while the store operation is pending. Click on any register to complete the store operation or click again on the Store button to cancel the pending store operation. Locate Clicking on Locate (or the L key on your keyboard) will automatically paste the value shown in the Entry Register to the current playhead location. In other words, it will move the current location of the playhead directly to the time value shown in the Entry Register. This value will then be shown in the current display and be entered in the current time register. Clear Clicking Clear will set the value of the Entry Register to 0 (00:00:00:00 for timecode and 000000 00 for feet-frames). Read-Only Display Registers Some registers may not be written into directly and serve as a read-only display of time information in the Entry Register.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 65 TC Read Click this button to display the value of timecode coming into the selected MX2424 ’s rear panel TC input. User Registers The buttons that act as time registers where numbers can be stored by the user are shown in blue. If a number other than 0 is stored in one of these registers, the color of the button will change to dark blue. These registers are: • Current • In • Out • Memory 0 – 9 • Offset Current The Current time register shows the position of the playhead. The display shows the time as green numbers on a black background. Click the Current button to show the current time value in the Entry Register. In The In time register display shows the position of the In mark directly above the In button. Click the In button to show the In mark time value in the Entry Register. To change the In time, select the In time for display in the Entry Register, then change the value in the Entry Register and press Enter (Return) to store the new value. The In value can also be changed by using the In – Out mark cursor function or by using the hand cursor function to drag the red In mark in the Time Ruler area of the Project View display.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 66 Out The Out time register display shows the position of the Out mark directly above the Out button. Click the Out button to show the Out mark time value in the Entry Register. To change the Out time, select the Out time for display in the Entry Register, then change the value in the Entry Register and press Enter (Return) to store the new value. The Out value can also be changed by using the In – Out mark cursor function or by using the hand cursor function to drag the red Out mark in the Time Ruler area of the Project View display. Offset The Offset time register holds the time offset of the selected MX2424 machine relative to the external time reference (timecode orMTC). Click the Offset button to show the offset time value in the Entry Register. To change the offset time, select the offset time for display in the Entry Register, then change the value in the Entry Register and press Enter (Return) to store the new value. Memory Registers The MX2424 supports 99 timecode memory locations, and these can be accessed by the ten Memory Register buttons on the top right side of the screen labeled 0-9 . It should be noted that the MX remembers these location points as two-digit entries, so location number 1 would be entered as “01”. To capture a timecode location number on the fly, click Capture (or the keyboard up arrow), and then enter a two digit location number using the Memory Register buttons (or the keyboard). To Recall a Memory Location, simply type in the number, and it will be displayed in the Entry Register. To store a value from the Entry Register into a Memory Register, click Sto (or S on the keyboard), then enter the desired memory number. Duration Registers These registers show the duration of time between the In and Out marks. They have a special behavior for setting these marks to a specific duration value as described below. In > Out This register shows the duration between the In and Out marks. If a new value is entered by typing in numbers and pressing Enter (Return) on the keyboard, the current In mark time location will remain fixed and the Out mark will move to encompass the requested duration.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 67 Out > In This register shows the duration between the In and Out marks. If a new value is entered by typing in numbers and pressing Enter on the keyboard, the current Out mark location will remain fixed and the In mark will move to encompass the requested duration. Time Ruler and Marks A Time Ruler extends across the top of the project EDL view. The ruler shows a time scale and provides a place to display graphic marks corresponding to various time registers. Time Ruler Scale The Time Ruler Scale indicates the time location in terms of either timecode or feet-frames according to the display style designated in the View menu. The scale will automatically adjust to indicate major time divisions with numbers while sub divisions are indicated by small tic marks between the major time division numbers. The number and spacing of numbers and sub divisions is automatically adjusted depending on the zoom level of the display. Playhead (Current Time Register) The playhead shows the current time location. It is represented by a green triangle pointing to the right on the Time Ruler with an extended green line running down across the entire project EDL view. The playhead can be moved by clicking anywhere in the project EDL view with the marker placement cursor, or by adjusting the current time register. The playhead can also be moved by dragging it using the grab (hand) cursor. If View follows playhead is selected in the View menu, the playhead will remain stationary when the system is in play. If View follows playhead is not selected, the playhead will move across the screen when the system is in play.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 68 In Mark The location of the In mark is indicated by a red arrow which points to the right sitting on the Time Ruler. The In mark can be set by clicking anywhere in the project EDL view using the Marker Placement cursor when the In mark is selected as the active time register. Dragging across a region with the Select In/Out cursor will automatically set the In mark to the left boundary of the drag region. The In mark can also be moved by dragging it using the grab (hand) cursor. Out Mark The location of the Out mark is indicated by a red arrow which points to the left sitting on the Time Ruler. The Out mark can be set by clicking anywhere in the project EDL view using the Marker Placement cursor when the Out mark is selected as the active time register. Dragging across a region with the Select In/Out cursor will automatically set the Out mark to the right boundary of the drag region. The Out mark can also be moved by dragging it using the grab (hand) cursor. Memory Markers Memory Markers are graphic representations of the locations stored in the Memory Register, and are indicatedon the Time Ruler by diamond shaped boxes containing the number of the marker. To move the marker directly in the Time Ruler, use the grab (hand) cursor to drag the marker to the desired location. Project EDL View The project EDL view shows a graphic representation of the project edit decision list (EDL) and makes up the major portion of the project view screen.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 69 Tracks The project EDL view is subdivided into tracks displayed horizontally across the page. The track is defined on the left side by a row of track function selection buttons above the track name. The track number is shown on the leftmost button. Track height can be adjusted using the EDL Height adjustment slider at the bottom of the Project View screen. Shown here with the EDL Height expanded to show track names. Hidden Track Names If the track height is adjusted below a certain amount, the track name will be hidden. To see the track name in this case, place the cursor over the track number (do not click) and a pop up will show the name of the track. Audio Events Audio events are indicated by gray boxes sitting on the track dividing lines. The duration of an audio event is shown by its length along the timeline and can be measured against the Time Ruler at the top of the project EDL view. Fades Fades are indicated by a green color at the edge of any clip where a fade is present. The fade shape is a linear ramp up from the baseline for a fade in and a ramp down for a fade out. The length of the fade is indicated by the length of the ramp. Whenever an edit or recording is made, the default fade amount defined in Setup Menu 510 will be applied at the ends of the clip. Fades also be edited by CTRL+ALT+Clicking with the Hand Tool on a lower corner of an audio event. Splice Points Every clip has a Splice Point which defines the precise location of the clip edit point. If an edit does not have a crossfade, it will still have a splice point. The splice points can be shown by choosing Show Splice Points from the View menu. Fade InFade Out
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 70 Selecting Material To Edit Edit operations are performed only on selected material, so it is first necessary to select a clip or region before editing. Selecting material means setting the In and Out marks and then enabling the Edit button for the desired track(s). Selecting Clips To select a clip for editing, use the grab (hand) cursor tool and click on the desired clip. The In and Out marks will automatically be set to the bounds of the selected clip and the track will be enabled for editing. Single Selected Clip Selected Region