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Tascam Viewnet MX Graphic Interface Network MX-2424 Owners Manual

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    ViewNet MX Version 1.1/1.5 Owners Manual 61
    Navigating With The Overview
    The Overview also functions as a tool for instantly navigating to any area for viewing in the project EDL
    display above the overview. To select an area for viewing, simply click and drag anywhere within the
    overview. The region will be selected in a highlighted color in the overview and that region of material
    will be shown in the project EDL above. Selecting a region in the overview will create a new view of the
    material in the project EDL but it will not move the playhead.
    The Playhead In The Overview
    The playhead position is represented as a vertical green line running through the overview. The playhead
    will move through the overview showing its relative location whenever the transport is in play. If the
    playhead moves to a location outside the bounds of the project (before the head or after the tail), it will
    be off screen and not be visible until it is once again within the bounds of the project.
    View Follows Playhead
    If the View menu item labeled Follows Playhead is selected, the playhead and the region selection will
    move continuously together in the Overview to show the current position whenever any of the transport
    functions causes the playhead to move. The region viewed can be changed by clicking and dragging in
    the overview, but this will disengage Follows Playhead. If View Follows Playhead is enabled and the
    view region and playhead are in different locations in the overview, the region will “snap to” the
    playhead position when a transport function is initiated. The keyboard shortcut for this function is Ctrl+F
    View Pages With Playhead
    If the View menu item Pages with Playhead is selected, the playhead will move through the selection
    region until it reaches the end of the region then the selection region will jump forward (page) to show
    the next region of the same length on the timeline. The keyboard shortcut for this function is Ctrl+P.
    Selecting A Region While In Play
    If the selection region is changed while the MX-2424 is playing, it will automatically disable the View
    Follows Playhead setting or the Pages with Playhead setting. The new region selection will be shown, but
    the playhead will remain where it is and continue to move through the overview. To reset View Follows
    Playhead or Pages with Playhead, choose them again from the View menu, or use the keyboard shortcuts. 
    						
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    Machine Status Information
    Important machine settings are shown in the machine status information display between the overview
    and the transport buttons. The settings shown are:
    • 
    Sample Rate
    • 
    Timecode Type
    • 
    Control Mode
    • 
    Sample Reference
    • 
    Disk Encoding
    • 
    Record Mode
    The settings shown in the Project View screen are information displays only. To change settings, use the
    Machine Settings window from the Machine menu.
    Track Function and Information
    The track function and information panel is in the left center area of the Project View screen. This panel
    is used to show track names and provide selection buttons for setting the following functions for each
    track:
    • 
    Load Project /track
    • 
    Input
    • 
    Record arm
    • 
    Edit selection
    • 
    Track Name when the EDL height is
    expanded.
    Track Name
    The name for each track is shown just below the track function buttons for that track when the EDL
    height is expanded.   Track names can be changed under the File Utilities Menu.
    Load Project / Track
    To load a project, click the Folder icon at the top of the track function and information panel, or choose
    Load Project/Track from the File menu, or use the keyboard shortcut Ctrl+O. To pre-select a particular
    channel as the destination track for loading, click the number at the left of the panel for the desired track.
    The Load Project/Track window will open with the selected track set as the destination track in the track
    selector menu.
    Input
    The Input button may be used to set tracks to monitor signals coming through the audio inputs (analog or
    digital as set in Machine Settings bank 400). 
    						
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    Record
    The Record button is used to arm a track for recording. If a track is armed but not actually recording, the
    Record button will blink alternately red and gray. If the track is actually recording, the record light will
    stay red with a black letter “R”.
    Edit
    Use the Edit buttons to select tracks for edit operations, or to select tracks for unloading. When a track is
    selected for editing, the region on the track between the In and Out marks will be highlighted blue to
    indicate it is selected for editing. To unload tracks, select the edit buttons then choose Unload from the
    File menu.
    Select All Buttons
    At the top of the panel are special buttons which will select all tracks for the specified function. If some
    tracks are already selected, the logic used will be to deselect all tracks if half or more of them are already
    selected. If less than half of the tracks are selected, using the select all button will select all of the tracks.
    Time Registers and Displays
    Directly above the main EDL view panel is a collection of time registers for storing and retrieving
    timecode or feet/frame numbers, and numeric displays to indicate the contents of some of these registers.
    Use the View menu to select between timecode or feet-frames and to toggle subframes on and off.
    The contents of the Current, In, and Out registers are always shown directly above their buttons. Other
    selected registers will display their contents in the Entry Register when they are selected. The behavior of
    all registers and displays is described in this section.
    The Entry Register
    The Entry Register shows the value and name of the currently selected register. The name of the current
    function of the Entry Register is indicated in the space just to the right of the numeric display. The Entry
    Register value is used by functions such as Sto, Clr, Loc, and the Edit In and Out points.
    Changing The Value In The Entry Register
    To change the value displayed in the Entry Register, click in the box to place the cursor there, type a new
    value and press Enter (Return) on the keyboard. The new value will be shown and written directly to the
    indicated register. This method can be used to enter or change any register’ values. 
    						
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    Time Register Function Buttons
    Some of the buttons in this section are used to perform operations on the value of the Entry Register and
    other time registers. These are described here.
    Capture
    The Capture button is next to the Current button on the left side of the screen. Clicking on this button (or
    the up arrow on your keyboard) will automatically copy the location of the playhead to the Entry
    Register and prepare to store this value into the next selected user register.
    Store
    Clicking on Store (or the S key on your keyboard) will prepare to copy the value of the Entry Register
    into the next selected user register. The Store button will flash while the store operation is pending. Click
    on any register to complete the store operation or click again on the Store button to cancel the pending
    store operation.
    Locate
    Clicking on Locate (or the L key on your keyboard) will automatically paste the value shown in the Entry
    Register to the current playhead location. In other words, it will move the current location of the
    playhead directly to the time value shown in the Entry Register. This value will then be shown in the
    current display and be entered in the current time register.
    Clear
    Clicking Clear will set the value of the Entry Register to 0 (00:00:00:00 for timecode and 000000 00 for
    feet-frames).
    Read-Only Display Registers
    Some registers may not be written into directly and serve as a read-only display of time information in
    the Entry Register. 
    						
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    TC Read
    Click this button to display the value of timecode coming into the selected MX2424 ’s rear panel TC
    input.
    User Registers
    The buttons that act as time registers where numbers can be stored by the user are shown in blue. If a
    number other than 0 is stored in one of these registers, the color of the button will change to dark blue.
    These registers are:
    • 
    Current
    • 
    In
    • 
    Out
    • 
    Memory 0 – 9
    • 
    Offset
    Current
    The Current time register shows the position of the playhead. The display shows the time as green
    numbers on a black background. Click the Current button to show the current time value in the Entry
    Register.
    In
    The In time register display shows the position of the In mark directly above the In button. Click the In
    button to show the In mark time value in the Entry Register. To change the In time, select the In time for
    display in the Entry Register, then change the value in the Entry Register and press Enter (Return) to
    store the new value. The In value can also be changed by using the In – Out mark cursor function or by
    using the hand cursor function to drag the red In mark in the Time Ruler area of the Project View display. 
    						
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    Out
    The Out time register display shows the position of the Out mark directly above the Out button. Click the
    Out button to show the Out mark time value in the Entry Register. To change the Out time, select the Out
    time for display in the Entry Register, then change the value in the Entry Register and press Enter
    (Return) to store the new value. The Out value can also be changed by using the In – Out mark cursor
    function or by using the hand cursor function to drag the red Out mark in the Time Ruler area of the
    Project View display.
    Offset
    The Offset time register holds  the time offset of the selected MX2424 machine relative to the external
    time reference (timecode orMTC). Click the Offset button to show the offset time value in the Entry
    Register. To change the offset time, select the offset time for display in the Entry Register, then change
    the value in the Entry Register and press Enter (Return) to store the new value.
    Memory Registers
    The MX2424 supports 99  timecode memory locations, and these can be accessed by the ten Memory
    Register buttons on the top right side of the screen labeled 0-9 . It should be noted that the MX
    remembers these location points as two-digit entries, so location number 1 would be entered as “01”.
    To capture a timecode location number on the fly, click Capture (or the keyboard  up arrow), and then
    enter a two digit location number using the Memory Register buttons (or the keyboard).
    To Recall a Memory Location, simply type in the number, and it will be displayed in the Entry Register.
    To store a value from the Entry Register into a Memory Register, click Sto (or S on the keyboard), then
    enter the desired memory number.
    Duration Registers
    These registers show the duration of time between the In and Out marks. They have a special behavior
    for setting these marks to a specific duration value as described below.
    In > Out
    This register shows the duration between the In and Out marks. If a new value is entered by typing in
    numbers and pressing Enter (Return) on the keyboard, the current In mark time location will remain fixed
    and the Out mark will move to encompass the requested duration. 
    						
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    Out > In
    This register shows the duration between the In and Out marks. If a new value is entered by typing in
    numbers and pressing Enter on the keyboard, the current Out mark location will remain fixed and the In
    mark will move to encompass the requested duration.
    Time Ruler and Marks
    A Time Ruler extends across the top of the project EDL view. The ruler shows a time scale and provides
    a place to display graphic marks corresponding to various time registers.
    Time Ruler Scale
    The Time Ruler Scale indicates the time location in terms of either timecode or feet-frames according to
    the display style designated in the View menu. The scale will automatically adjust to indicate major time
    divisions with numbers while sub divisions are indicated by small tic marks between the major time
    division numbers. The number and spacing of numbers and sub divisions is automatically adjusted
    depending on the zoom level of the display.
    Playhead (Current Time Register)
    The playhead shows the current time location. It is represented by a green triangle pointing to the right on
    the Time Ruler with an extended green line running down across the entire project EDL view. The
    playhead can be moved by clicking anywhere in the project EDL view with the marker placement cursor,
    or by adjusting the current time register. The playhead can also be moved by dragging it using the grab
    (hand) cursor.
    If View follows playhead is selected in the View menu, the playhead will remain stationary when the
    system is in play. If View follows playhead is not selected, the playhead will move across the screen
    when the system is in play. 
    						
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    In Mark
    The location of the In mark is indicated by a red arrow which points to the right sitting on the Time
    Ruler. The In mark can be set by clicking anywhere in the project EDL view using the Marker Placement
    cursor when the In mark is selected as the active time register. Dragging across a region with the Select
    In/Out cursor will automatically set the In mark to the left boundary of the drag region. The In mark can
    also be moved by dragging it using the grab (hand) cursor.
    Out Mark
    The location of the Out mark is indicated by a red arrow which points to the left sitting on the Time
    Ruler. The Out mark can be set by clicking anywhere in the project EDL view using the Marker
    Placement cursor when the Out mark is selected as the active time register. Dragging across a region with
    the Select In/Out cursor will automatically set the Out mark to the right boundary of the drag region. The
    Out mark can also be moved by dragging it using the grab (hand) cursor.
    Memory Markers
    Memory Markers are graphic representations of the locations stored in the Memory Register, and  are
    indicatedon the Time Ruler by diamond shaped boxes containing the number of the marker. To move the
    marker directly in the Time Ruler, use the grab (hand) cursor to drag the marker to the desired location.
    Project EDL View
    The project EDL view shows a graphic representation of the project edit decision list (EDL) and makes
    up the major portion of the project view screen. 
    						
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    Tracks
    The project EDL view is subdivided into tracks displayed horizontally across the page. The track is
    defined on the left side by a row of track function selection buttons above the track name. The track
    number is shown on the leftmost button. Track height can be adjusted using the EDL Height adjustment
    slider at the bottom of the Project View screen.  Shown here with the EDL Height expanded to show
    track names.
    Hidden Track Names
    If the track height is adjusted below a certain amount, the track name will be hidden. To see the track
    name in this case, place the cursor over the track number (do not click) and a pop up will show the name
    of the track.
    Audio Events
    Audio events  are indicated by gray boxes sitting on the track dividing lines. The duration of an audio
    event is shown by its length along the timeline and can be measured against the Time Ruler at the top of
    the project EDL view.
    Fades
    Fades are indicated by a green color at the edge of any clip where a fade is present. The fade shape is a
    linear ramp up from the baseline for a fade in and a ramp down for a fade out. The length of the fade is
    indicated by the length of the ramp. Whenever an edit or recording is made, the default fade amount
    defined in Setup Menu 510 will be applied at the ends of the clip. Fades also be edited by
    CTRL+ALT+Clicking with the Hand Tool on a lower corner of an audio event.
    Splice Points
    Every clip has a Splice Point which defines the precise location of the clip edit point. If an edit does not
    have a crossfade, it will still have a splice point. The splice points can be shown by choosing Show
    Splice Points from the View menu.
    Fade InFade Out 
    						
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    Selecting Material To Edit
    Edit operations are performed only on selected material, so it is first necessary to select a clip or region
    before editing. Selecting material means setting the In and Out marks and then enabling the Edit button
    for the desired track(s).
    Selecting Clips
    To select a clip for editing, use the grab (hand) cursor tool and click on the desired clip. The In and Out
    marks will automatically be set to the bounds of the selected clip and the track will be enabled for
    editing.
    Single Selected Clip
    Selected Region 
    						
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