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Tascam Viewnet MX Graphic Interface Network MX-2424 Owners Manual

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    Not Enough Space Warning
    The TapeMode Convert, process will always write the converted tracks to disk as new audio files but will
    not delete the existing audio files. In some cases, there may not be enough space left on the target drive to
    perform the TapeMode Conversion. If this condition occurs, a warning message will alert you.
    If this occurs, it will be necessary to dismiss the warning then delete some existing material on the disk
    and perform a disk cleanup before the TapeMode Convert operation can be performed.  Or select another
    target disk with more space availabe.
    Note that since TapeMode Convert writes data for the entire length of the track, even in places where no
    audio was recorded (these will be filled with digital zeros which still take up disk space) it is more likely
    for this situation to occur with TapeMode Convert than with Smart Copy.
    TapeMode Convert Progress Display
    Once the TapeMode conversion process begins, the system will indicate progress of the conversion
    operation as Tape convert % in the Disk Status display at the top of the File Utilities window.
    Once the conversion is complete, the Disk status will show “No backups active”. 
    						
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    Cancel TapeMode Convert
    To cancel (abort) a TapeMode conversion in progress, click the Abort button next to the Disk status
    indicator. The system will ask if you are sure you want to abort the process.
    To abort the conversion, click Yes. To inform you that the TapeMode conversion has been successfully
    aborted, the system will show this message:
    Click OK to clear the box and return to normal operation.
    Delete
    To delete a project from the disk, select the project in the project list then click on the Delete button. The
    following safety warning will appear:
    To cancel the deletion and return to normal operation, click No. To delete the project, click yes.
    It is also possible to delete single tracks from a project by first selecting a track, then clicking the Delete
    button. The following safety warning will appear:
    To cancel the deletion and return to normal operation, click No. To delete the track, click yes.
    Note that this operation will only delete the project or track (EDL) file, but will not delete any audio files
    referenced by the project or track. Since it is possible for more than one project per track to reference the
    same audio files, this safeguards files from being accidentally deleted that are referenced by some other
    project or track. To delete the audio files that were referenced by the deleted project or track, use the 
    						
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    Disk Cleanup function in the 700 bank of the Machine Settings window. See Chapter 7, Machine Settings
    for more information.
    Creating a New Project
    To create a new Project, choose “New project…” from the File menu while in the Project View window..
    This will bring up the dialog box to enter the name for the new project:
    Creating a new project will automatically unmount all of the tracks for any currently loaded project.
    The new project exists first in the MX-2424’s RAM memory only and will not be written to  the disk
    until some audio has been recorded on at least one track of the project. Naming the project using this
    function sets the project up, but it will not exist in the disk directory unless audio has been recorded to it. 
    						
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    Unloading Tracks
    To unload a track or tracks, it is first necessary to be in the Project View screen. Select the track or tracks
    to be unloaded by first selecting them for editing. To do this, click the box with the letter “E” in the track
    information and settings panel.
    After the track is selected for editing (unloading), choose Unload tracks from the File menu.
    The track will be unloaded. The track will now be blank, so that if any new recording is done to this
    track, a new track will be created in the project. 
    						
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    Chapter 5  The Project View Screen
    Overview
    The Project View screen provides a graphical view of project (OpenTL) files, as well as transport and
    editing functions for a selected MX-2424. To open the Project View screen, click the Conn Box for the
    desired machine in the Network View screen System Status panel:
    The Project View screen for the selected machine will open.
    Components of the Project View Screen
    The Project View screen has a number of different components and functional sections. These are
    indicated here: 
    						
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    Summary of Sections in the Project View Screen
    These sections are described in more detail after this brief summary.
    Transport Controls
    Activates transport control functions plus toggles the online and loop functions.
    Network Panel
    Shows list of machines on network and their connection and online status.
    Project Overview
    Shows an overview of the entire project and indicates time for head and tail.
    Machine Status
    Shows important status information about the selected machine.
    Track Function Panel
    This panel has function controls for each track.
    Memory Locations and Displays
    Buttons permit capturing and storing times and displays show time locations.
    Network Access Button
    Press this to access and display the Network ScreenProject Edit View
    Machine & Project Name
    Displays the name of the machine currently active in the Project Edit View and the currently loaded
    project.
    Edit Buttons
    Allows quick access to most common edit functions. 
    						
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    Transport Buttons
    The transport Buttons for the selected machine are presented in a strip across the bottom of the Project
    View window. Their functions are described here.
    Online
    The Online button toggles the unit between  online and offline status. The function of this button is
    exactly the same as on the front panel of the MX-2424.
    Loop
    The Loop button toggles the loop status on and off. When off, the loop indicator is black, and when on
    the loop indicator turns green.
    Rewind
    The Rewind button will cause the playhead to move backwards faster than play speed. No audio will be
    played during rewind.
    Reverse Play
    The Reverse Play button will cause the playhead to move in reverse at normal play speed. If any audio
    tracks are present, they will play from disk (backwards) during the reverse play operation.  Recording is
    not possible during Reverse Play.
    Stop
    The Stop button will cause play, reverse play, rewind and fast forward transport functions to stop. If the
    unit is in loop mode while any of these transport functions are active, the Stop button will stop the
    transport and cancel the loop mode state. 
    						
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    Play
    The Play button will cause the MX’s transport to move forward at the nominal play speed. If Play is
    pressed while the system is in a record or rehearse state, the record or rehearse state will be inactivated
    and the transport will continue to play.
    Fast Forward
    The Fast Forward button will cause the playhead to move forwards faster than play speed. No audio will
    be played during fast forward.
    Rehearse
    The Rehearse button is used to put tracks which are armed for recording into input monitor status rather
    than playing from disk while the transport is moving. Tracks which are not armed for recording will be
    unaffected by the rehearse function. To use the rehearse function, press the Rehearse button to place it in
    a ready state, then press the Play button. Alternatively, the Rehearse button can be activated anytime the
    system is in play. To deactivate the rehearse state, press Play or Stop.
    Record
    The Record button is used to put tracks which are armed for recording into record while the transport is
    moving. Tracks which are not armed for recording will be unaffected by the record function. To use the
    record function, press the Record button to place it in a ready state, then press the Play button.
    Alternatively, the Record button can be activated anytime the system is in play. To deactivate the record
    state, press Play or Stop.
    Go to Head
    The Go to Head button will move the playhead immediately to the beginning of the project. The precise
    time location of the project head is always indicated in the lower left corner of the project overview area. 
    						
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    Go to Tail
    The Go to Tail button will move the playhead immediately to the end of the project. The precise time
    location of the project end is always indicated in the lower right corner of the project overview area.
    Go to Next Edit
    The Go to Next Edit button will move the playhead immediately to the splice point at the beginning of
    the next edit event  of the tracks which are selected for editing. If no tracks are selected for editing, this
    command will move the playhead to the splice point at the beginning of the next edit on any track.
    Go to Previous Edit
    The Go to Previous Edit button will move the playhead immediately to the splice point at the beginning
    of the previous edit event for tracks which are selected for editing. If no tracks are selected for editing,
    this command moves the playhead to the splice point at the beginning of the previous edit on any track.
    Shuttle
    The Shuttle control will move the playhead forward or backward and play audio at some percentage of
    nominal play speed, according to the scale shown on the shuttle control. The range of the shuttle function
    is from 0 to 1.5 times nominal play speed. Once the Shuttle control is moved, it will remain in the
    position set until some other transport button is activated. The shuttle function will preempt any other
    transport function and any other transport function will preempt the shuttle function. 
    						
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    System Status Panel
    To the right of the Network screen is the System Status Panel which shows a brief description of each
    machine, the Online status of the machine and which machines (if any) have a direct network connection
    established. This panel is always present and active for both the Network Screen and the Project View
    (shown here).
    Project Overview
    The project overview is in the bottom part of the project view screen between the machine status displays
    and the scroll bar for the project EDL view.
    The project overview will always show a representation of the entire project from the beginning of the
    first audio clip (Head) to the end of the last audio clip (Tail). Clips are represented as gray blocks that are
    proportional in size to their length relative to the span of time represented by the entire overview.
    Crossfades of any length are represented in green at the beginning and end of clips where they occur.
    Head and Tail
    The time location of the head is shown in the lower left corner of the overview and the time location of
    the tail is shown in the lower right corner. 
    						
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