Tascam Viewnet MX Graphic Interface Network MX-2424 Owners Manual
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ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 101 Single nonspecific machine macros If a macro has been created in reference to a single MX 2424, it will be added to this list. These macros can be played to any machine specified in the Play destination area at the bottom of the Manage/play macros window. Multiple specific machine macros If more than one machine was included in the creation of a macro, (for example by creating a command on one machine then choosing a different machine from the System Status panel and creating a command targeting that machine) then that macro will appear in this list after it is named. These macros will be sent only to the specific machines (IP addresses) which were addressed when the macro was originally created. Note that this does not mean a macro created while the system was in Multi-machine mode, but only when multiple specific machines were addressed during creation of the macro. The Play to destination area at the bottom of the window will be grayed out when a multiple specific machine macro is selected.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 102 Import To open a macro that has been saved to disk, select the Import button. The Import window will open. Select the desired macro and click Open to import the macro into the list. Export Select the desired macro and click Export to name and save the macro to disk.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 103 Delete To delete a macro permanently from the list, select the macro then click the delete button. The system will not provide a safety warning, and the macro will be immediately deleted. There is no UNDO for this operation. Function Key Assign Any listed macro may be assigned to a function key. This allows the macro to be played from the keyboard with a single keystroke. To assign a macro to a function key, select the desired function key from the list, then select the macro to be assigned to that key and click the button labeled Assign. The selected function key is now assigned to the desired macro. Checking Macro – Function Key Assignments To check which macro is currently assigned to a particular function key, select the function key from the drop down list of function keys. The macro assigned to the selected key will highlight and will become the currently selected macro. Play To play the macro, click the Play button. Play To Destination This section of the window allows for setting to which machine or machines the macro will be sent when it is played. Original Machine For single nonspecific machine macros, macros can be sent to the specific machine listed here. The machine listed will be the current selection when the Macro window is opened. This setting is not available for multiple specific machine macros. Sync Group / Machine Set For single nonspecific machine macros, macros can be sent to all machines belonging to the machine set listed here. This setting is not available for multiple specific machine macros.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 104 Chapter 8 Help Menu The Help Menu The Help menu provides several utilities and some information about ViewNet. About ViewNet Audio This window shows the version number for ViewNet. Next Available IP If the TimeLine network address is used, the ViewNet Audio application can see which unique host IDs have been used by MX-2424 units on the network and suggest the next valid host IP address for new units which will be added to the network. This function is listed under the ViewNet Help menu.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 105 Timecode Calculator The Timecode Calculator is provided as a convenience for calculating sums and differences of SMPTE time code numbers or feet and frames numbers. Entering Numbers In The Timecode Calculator Click in the number field and then type the desired numbers. Use TAB and SHIFT+TAB to move between the number fields. Arithmetic Operator Choice Choose the + or – item after the second number field to choose the arithmetic operator used to generate the = timecode result. TC Calculator Parameter Choices Use the drop down lists and check boxes to choose the parameters used by the Timecode Calculator for its operations. Timecode Type Choose the desired timecode type from the drop down menu. Sample Rate Choose the desired sample rate type from the drop down menu. Show Subframes Click the appropriate check box to select whether or not subframes will be shown. Show Feet-Frames Click the appropriate check box to view timecode or feet-frames in the display. Time Field The field labeled Time at the bottom of the Timecode Calculator shows the current timecode – feet/frames display offset (also called the “local zero” offset). This is the value currently stored in the Time register which can be accessed at the top of the Project View Screen. If it is desired to make calculations without taking into account the Time register, or based on a different local zero offset, simply enter the desired value in the Time field in the Timecode Calculator. This will not change the value of the actual Time register, but it will remove that offset as a factor for the Timecode Calculator. If the Timecode Calculator is closed and opened again, the Time value will default to show the setting of the Time register again. For more information on using the Time register, see the entry labeled Time in Chapter 5, The Project View Screen.
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 106 Chapter 9 Shortcut Keys Zoom modifiers: Click Zoom Shift-click Zoom out Ctrl-shift-click Zoom out all the way Grab cursor (hand) mode operation: Click Select Shift-click Select additional events Click & drag Move Alt-click & drag Move, constrained in time Ctrl-click & drag Copy Ctrl-alt-click & drag Event corner trim (individual gains, fade length) Ctrl-shift-click & drag Event edge trim (whole event gain, event edit points) ESC Terminate a drag View keys: Z Zoom Shift-Z Zoom out Ctrl-shift-Z Zoom out all the way [/] Move view to in/out Shift-[/] Move view to head/tail Ctrl-F View follows playhead Ctrl-P View pages with playhead Ctrl-L Toggle loop mode Ctrl-J Toggle online (works on network panel too: toggles online for selected machines) Ctrl-shift-J Toggle online to a previously established synch point when in Biphase Chase mode (MM series machines only) (works on network panel too: toggles online for the selected machines) Transport keys: Right arrow Play Ctrl-right arrow Record Down arrow Stop Left arrow Reverse play F From (follow with In or Out) T To (Follow with In or Out) Y Through (follow with In or Out) Ctrl-shift-L Last play H In to Out
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 107 Register keys: Up arrow Capture SStore L Locate R Recall 0-9 Memory location (two digit address) C Current IIn OOut FFrom TTo ,/. Move playhead to next/prev edit Shift-,/. Move in or out to prev or next edit (moving out to prev edit goes to the end of the next edit) ,/. Rollback, roll forward Ctrl-A Move in to head and out to tail for the selected tracks Ctrl-shift-[/] Move in to head or out to tail for the selected tracks Ctrl- -/+ or -/= Nudge Entry Register Ctrl-shift -/+ or -/= Coarse nudge Entry Register Editing keys: Ctrl-Z Undo Ctrl-Y Redo Ctrl-X Cut Ctrl-C Copy Ctrl-V Paste Delete or backspace Clear Shift-I Insert Shift-U Sync insert Shift-O Open Ctrl-S Split Ctrl-D Duplicate Ctrl-shift-D Discard Ctrl-B Sync paste Ctrl-K Paste at left Ctrl-shift-O Paste at out Ctrl-shift-P Paste at playhead Shift-N In to now Ctrl-G Left cut Ctrl-H Event local cut Shift-G Event local left cut -/+ or -/= Nudge Shift- -/+ or -/= Coarse nudge Back quote/tilde Toggle edit mode Project keys: Ctrl-N New project Ctrl-O Load project
ViewNet MX ViewNet MX Version 1.1/1.5 Owners Manual 108 Other: Ctrl-1 through 9 Activate machine ID in edit window Ctrl-Q Quit
107 Edit Commands Audio clips in the Project EDL view may be edited by using the edit command buttons at the top of the Project EDL screen, or the edit commands in the Edit menu. All possible edit operations are represented in the Edit menu (along with some of their corresponding keyboard shortcuts):
108 Preparing to Edit Two important things must occur before any edit operations can be performed. First, the material to be edited must be selected. Second, the desired tracks must be selected for editing. Selecting Range of Material to Edit To edit, a time span or range of material must first be defined. To select a range or span of time, set the In mark to the beginning of the region to be edited, and place the Out mark at the end of the range of material to be edited. There are several ways to accomplish setting In and Out marks. A location can be entered for the In or Out register by clicking the In or Out register button, typing the desired location into the Entry Register and pressing Enter (Return). The In and Out marks will move to the selected location. A more graphical way to enter In and Out marks is to use the Select In/Out cursor and drag across the selected range in the Project EDL view. When selecting an individual clip or group of clips, use the Grab (hand) cursor and click directly on the desired clip. Use Shift+Click to select multiple clips. Selecting Edit Tracks In addition to selecting the range of material to be edited, the tracks to be included in the edit operation must be selected from the Tracks Function and Information panel. Click on the button labeled with the letter E (for Edit) to select a track for editing. Selected edit buttons will appear with a yellow background. Use the button with the clipboard icon at the top of the edit button column to select all tracks for editing. If less than half of the tracks are selected, using the Select All button will select all of the tracks. If some tracks are already selected, the logic used will be to deselect all tracks if half or more of them are already selected. Refer to the section called Selecting Material To Edit in Chapter 5, The Project View Screen for more information on selecting regions and clips.