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Steinberg Wavelab Le 8 Manual

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Page 71

Playback
Transport Bar
71
Playing Back Audio Ranges
You can play back audio ranges using the Ranges options on the 
transport bar.
PROCEDURE
1.On the transport bar, select the type of range that you want to play 
back.
2. Position the edit cursor inside the range that you want to play back 
or make a selection range.
3. To play back the selected range, click the Play range button on the 
transport bar or press [F6].
RESULT 
The selected range is played back. 
About Loops
Loop points are updated...

Page 72

Playback
Transport Bar
72
Enter
Starts playback. If pressed during playback, playback restarts from 
the previous start position. This is the same as clicking the Play 
button on the transport bar.
[F6]
Starts playback of the selected range, depending on the selected 
option in the Ranges section of the transport bar.
Transport Bar Settings
In the transport bar settings menu, you can customize the transport bar. 
This is useful to optimize the transport bar according to the available 
screen space.
To...

Page 73

Playback
Playing Back Only One Channel
73
Playing Back Only One Channel
You can choose to play only the left or the right channel of an audio file 
in the Audio Files workspace.
PROCEDURE

Page 74

Playback
Using the Play Tool
74
Using the Play Tool
This tool allows you to play back from any position on one or both stereo 
channels.
PROCEDURE
1.In the Audio Files workspace, select the Play tool from the Edit 
tools command bar, or press and hold [Alt]/[Option].
2. In the wave window, click at the position where you want playback 
to start.
The cursor shape indicates whether the left (L), the right channel (R), or 
both channels are played back.
RESULT 
Playback continues for as long as you keep the...

Page 75

Playback
Scroll During Playback
75
Scrubbing Using the Time Ruler
PROCEDURE
1. Optional: In the Audio Files workspace, activate Options > Stop 
after playback scrubbing, to stop playback after scrubbing.
The edit cursor then jumps back to the start position.
2. Start playback.
3. Click the time ruler and hold the mouse button pressed, and drag 
left or right.
4. When you are done scrubbing, release the mouse button.
Playback Scrubbing Preferences
You can define the behavior of the Play tool in the Audio...

Page 76

Playback
About Playback in the Audio Montage Workspace
76
View follows cursor
The view automatically changes to keep the playback cursor visible.
About Playback in the Audio Montage 
Workspace
Playback in the Audio Montage workspace works the same way as in the 
Audio Files workspace. However, there are some things to note.
Mute and Solo Tracks
You can mute or solo tracks in an audio montage by using the 
corresponding menu in the track control area.
Click the number, and select Mute and/or Solo.
Playing...

Page 77

 77
Audio File Editing
Audio file editing refers to opening, editing, and saving audio files.
Wave Window
The wave window displays audio files graphically. Here, you view, play 
back, and edit individual audio files.
The wave window consists of two displays. You can use one display as 
an overview to navigate through the project and the other as the main 
view for editing.
You can synchronize the waveform displays so that they display the 
same part of the audio file, by clicking the Sync with other view...

Page 78

Audio File Editing
Wave Window
78
Magnetic Bounds in Audio Files
Certain positions, such as markers or selection edges, can be defined 
as magnetic. Dragged elements can snap to these positions. This makes 
it easier to position items accurately.
For example, when you move a marker and it gets close to one of the 
magnetic bounds, the marker snaps to this position. A label is displayed, 
indicating the snap position.
Magnetic Bounds Menu
On this menu, you can specify which positions should be magnetic....

Page 79

Audio File Editing
Wave Window
79
Zero Crossing
A zero crossing is a point where the waveform crosses the zero level 
axis.
If you cut out a portion of a wave and paste it in somewhere else, there 
often is discontinuity where the two waves are joined. This discontinuity 
results in a transient in the wave, which is perceived as a click or bump 
in the sound.
To avoid this, you must make the splice at a zero crossing, especially if 
you do not use crossfades.
If you activate Options > Snap selection to...

Page 80

Audio File Editing
Wave Window
80
Setting Up the Zero Crossing Detection
You can let selection edges automatically snap to the nearest zero 
crossing point when making a selection. In the Audio file editing 
preferences dialog, you can specify whether to allow snap at high zoom 
factors, and specify the scan range for the zero crossing detection.
PROCEDURE
1.In the Audio Files workspace, select Options > Snap selection 
to zero crossing.
2. Select Options > Audio file editing preferences.
3. On the...
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