Steinberg Wavelab Elements 7 Manual
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5.1 Offline processing 53 Related topics Offline processing Analysis Metering Transport controls Specific tool windows Shared tool windows Mix dialog Zoom factor Peak Files 5.1 Offline processing Offline processes are used for a variety of editing purposes and creative effects. Offline processing refers to functions that are only performed when saving the file. "Offline" means the process can't be monitored during playback, either because they require too much processing power or because they require an analysis pass prior to processing. Note that WaveLab Elements only writes temporary files when applying an effect, so the orig- inal Audio File is safe. Only when saving the original is the original audio possibly modified. These offline processes differ to realtime processes (such as listening to effects via the Master Section for example), which only temporarily render an effect while audio is played "through" them. Applying processing Processing can be applied to a selection or to a whole Audio File. For certain processing operations processing the entire file is necessary. This will be indicated by the effects re- spective dialog. If "Process whole file if there is no selection" is selected in the Audio File editing preferences editing tab, the whole file will automatically be processed if no selection exists. To apply processing to some audio, proceed as follows: 1. Make a selection. If the file is in stereo, you can apply processing to either channel or both, by selecting one channel or both. 2. Select the desired offline process from the Process menu. 3. If a dialog appears, make the appropriate settings. If the dialog uses presets, you can load one of them to fill out the settings automatically. 4. When you have finished with the settings in the dialog, click the Apply/Paste/Process button to permanently render the effect to file. In some cases a status bar dialog is displayed showing the progress of the operation. If you need to interrupt a long process, click the "Cancel" button on the status bar dialog. WaveLab Elements 7
54 Audio File editing Undo/Redo processing Even though offline processes appear to alter the file permanently, you can always reinstate a previous version using WaveLab's "undo" feature. The number of Undo/Redo commands is limited only by your available hard drive space. Access the Undo and Redo commands via Edit >Undo orEdit >Redo . Tips for using Offline Processing Processing dialogs are non-modal - meaning that they stay open and on screen even after processing has been applied. This means that you can still playback audio and access un- do/redo commands to audition the results of your effect and make any further adjustments to any settings. You can also use key commands and access any other menu commands while leaving the offline process dialog open. Remember that using and saving presets when you have settings you are happy with can also save you time. WaveLab Elements contains a powerful array of offline processing tools including the follow- ing: Change Level Level envelope Normalize Level Silence Generator Loop Tone Uniformizer Pitch correction Time stretching Loop Tweaker Related topics Presets Rendering 5.1.1 Change Level This dialog allows you to apply a gain to change the level of an Audio File. You can also use "Find current peak level" to obtain a report on the peak level of the current audio selection (or the peak level in the whole file, if "Process whole file if there is no selection" is selected in the preferences). This can be useful if you wish to calculate how much you can increase the overall gain of a file without introducing clipping (exceeding 0dB), for example. To change the level, enter the desired gain and click Apply. You can access this dialog by choosing Process>Change level... in the Audio File Workspace. For an explanation of each parameter and interface feature, click on , or the 'What's this?' question mark icon. For more information see Getting Help WaveLab Elements 7
5.1 Offline processing 55 Related topics Audio File editing Value editing 5.1.2 Level envelope This dialog allows you to create a volume envelope which can be applied to a selected range or a whole Audio File. This could be useful if you need to even-out loud and quiet parts, for example. You can edit the envelope by: ˆ Double clicking on the line to add a point: double click on a point to remove it. ˆ Selecting multiple points (using [Shift]click) allows you to move the selection as a group. You can also use the controls to delete or reset points in the envelope. Use the envelope smoothing button to toggle the envelope points between a straight (polygonal) line or a curved path. Click Apply to apply the envelope to the audio selection or file. You can access this dialog in the Audio File Workspace via Process>Level envelope... . For an explanation of each parameter and interface feature, click on , or the 'What's this?' question mark icon. For more information see Getting Help Related topics Audio File editing Adjusting Envelopes 5.1.3 Normalize Level This dialog allows you to change the peak level of your Audio File. Enter the desired peak level (in dB) that you wish the audio selection to have. You can also use "Find current peak level" to obtain a report on the peak level of the current audio selection (or the peak level in the whole file, if "Process whole file if there is no selection" is selected in the preferences). You can choose to apply the same gain to both stereo channels (Stereo Link) or mix down to a mono file (Mix to Mono) with the assurance that no clipping will occur when both channels are mixed together. To normalize the selected audio, enter the desired peak level and click Apply. You can access this dialog by choosing Process>Level Normalizer... in the Audio File Workspace. For an explanation of each parameter and interface feature, click on , or the 'What's this?' question mark icon. For more information see Getting Help WaveLab Elements 7
56 Audio File editing Related topics Audio File editing Value editing 5.1.4 Silence Generator This dialog allows you to generate "silence", either by replacing an audio selection, or by specifying a duration. You can also specify a cross fade at each end of the silent region, for a smoother transition. Radio buttons determine where the silent period is placed in the audio. You can access this dialog in the Audio File Workspace via Edit>Silence (advanced)... . For an explanation of each parameter and interface feature, click on , or the 'What's this?' question mark icon. For more information see Getting Help Related topics Silence 5.1.5 Loop Tone Uniformizer This dialog allows you to create sounds that will loop, from audio that is seemingly "un- loopable". These are normally sounds that constantly decay in level or continuously change in timbre. The Loop Tone Uniformizer applies processing to the sound that evens out changes in level and timbral characteristics in order for a sound to loop properly. For example, this could be useful for creating looped samples for a softsynth or hardware sampler. To use the Loop Tone Uniformizer you need to have a loop defined using a pair of loop markers . The original length of the loop is not changed. Uniformizers This tab allows you to specify the method/s used to even out the sound you wish to loop. Choose between "Slice mixing" and/or "Chorus smoothing". For a full explanation of how each of these methods operate use the "What's this?" help function. For slice mixing, you may need to experiment to see how many slices are needed. Generally the more slices you use, the more natural the sound will be (up to a certain point). Pre Cross fade The Loop Tone Uniformizer also includes the option to cross fade the end of the loop with the start of the newly processed section so that transition into the newly looped section is smoother during playback. Use the envelope drag points or value sliders to adjust the cross fade. A note about Post Cross fading If you have used the Loop Tone Uniformizer within a region of an Audio File, the transition from the end of the loop into the original file in many cases won't be very natural. This can be fixed as follows: 1. Close the Loop Tone Uniformizer and open the Loop Tweaker. WaveLab Elements 7
5.1 Offline processing 57 2. Click on the Cross fade tab and deactivate the Cross fade option (the check box). 3. Click on the Post Cross fade tab and make sure Cross fade is activated. 4. Set up the post cross fade parameters and click Apply. It can also be a useful tip to lock the loop markers after you use this command on a selection within an Audio File. Once the loop is processed in place, moving the loop markers will upset playback of the loop. You can access this dialog in the Audio File Workspace via Process>Loop Tone Uni- formizer... . For an explanation of each parameter and interface feature, click on , or the 'What's this?' question mark icon. For more information see Getting Help Related topics Markers Adjusting Envelopes 5.1.6 Pitch correction This dialog allows you to detect and change the pitch of a sound without affecting its length. ˆ Amount of Shift - use these controls to find out the current pitch of the audio and if desired, calculate the required shift to match a specific pitch. ˆ Method - use these controls to adjust the method and quality you wish to use when processing the pitch change. You can also choose how the length of the sound is affected by the operation. By default this process will not change the length of the sound. This tool could be useful for fixing an off-key vocal note in a live recording, or tuning the pitch of a kick drum sample to fit a particular song, for example. You can access this dialog from the Audio File Workspace via Process>Pitch Correc- tion... . For an explanation of each parameter and interface feature, click on , or the 'What's this?' question mark icon. For more information see Getting Help Related topics Adjusting Envelopes 5.1.7 Time stretching This dialog allows you to change the duration of an audio selection (usually without changing its pitch). WaveLab Elements 7
58 Audio File editing You can view exact time information on the original audio selection you wish to stretch and choose the amount you wish to "stretch" it in seconds, beats per minute or as a percentage. You can also choose which method WaveLab uses to stretch the audio and the quality/speed of the processing. When choosing a method, it is useful to experiment with the different algorithms available to find which one suits your source material the best. Use "What's this?" to find out more information on each method and determine which one will produce the best time stretch without introducing unwanted artifacts. This function is useful if you want to speed up or slow down a recording to match other material, such as matching the tempo of two drum beats, or fitting an audio track to a section of video, for example. You can access this dialog from the Audio File Workspace by choosing Process>Time stretching... . For an explanation of each parameter and interface feature, click on , or the 'What's this?' question mark icon. For more information see Getting Help Related topics Adjusting Envelopes 5.1.8 Loop Tweaker This dialog allows you to refine a region of audio to loop seamlessly. The Loop Tweaker can just be used to "tweak" an existing loop selection so that it loops perfectly or you can also use it to create a loop from material which does not naturally repeat. To use the Loop Tweaker you must first have a loop defined using a pair of loop markers . The Loop Tweaker consists of the following tabs: Loop points adjustment This is a visualization of the beginning and end of the waveform between the loop markers. You use this dialog to manually refine a loop selection by dragging on the waveform left/right or using the automatic search buttons to find the nearest "good" loop point. The aim is to align the waveforms so they meet in the middle at a zero-crossing point with the waveforms matching as closely as possible, being "in phase". When you adjust your loop start and end points within the dialog the start and end loop markers in the main waveform window will adjust accordingly. Note that this movement may or may not be visible depending on the amount you move the markers and the zoom factor you have selected. It is helpful to have the transport looped during playback so you can hear the difference when you adjust the loop markers within the dialog. Use the Display options to adjust how the Loop Tweaker waveform is visualized. You can also use the temporary memory buttons to capture a number of different loop "candidates" and audition them one by one. Note that if you are not using a cross fade or post cross fade you do not need to click Apply when just tweaking loop points. You can also leave this dialog window open and manually adjust the position of the markers in the main waveform windows if you need to make large adjustments. Cross fade This tab allows you to apply a cross fade at the end of a loop by mixing a copy of the beginning WaveLab Elements 7
5.1 Offline processing 59 of the loop with it. This can be useful to smooth the transition between the end of a loop and its beginning - especially when using material that doesn't naturally loop. Use the envelope drag points or value sliders to adjust the cross fade envelope. Click Apply to process the cross fade. Post cross fade This tab allows you to cross fade the loop back into the audio after the end of the loop. This is done by mixing a copy of the loop back into the audio. Use the envelope drag points or value sliders to adjust the cross fade envelope. Click Apply to process the post cross fade. Using the "Copy" button you can insert multiple copies of the loop into the active Audio File, creating a smooth audio sequence, since copies will loop without an audible transition. You can access this dialog by choosing Process>Loop Tweaker... . For an explanation of each parameter and interface feature, click on , or the 'What's this?' question mark icon. For more information see Getting Help Related topics Markers Adjusting Envelopes Zero crossing 5.1.9 Presets WaveLab's powerful preset system allows you to create your own presets to store commonly used settings. They are available every time you open WaveLab Elements. Presets can be saved for many parameters such as plug-in settings, Audio File Formats or File Attributes, for example. You can access the Presets pop-up menu wherever you see one of these icons: or . Presets are saved as local files on your hard drive, allowing you to conveniently back-up or copy them for use on another computer. Working with Presets When working with Presets you save/edit and load them from their own pop-up menu. De- pending on the context, the available functions sometimes vary but generally you can: ˆ Save/Save As... - creates a new Preset file by saving the currently selected settings to your hard disk. ˆ Explore presets... - opens the folder where any existing Presets are stored. This allows you to delete, duplicate and organize your settings into sub-folders using the flexibility of the operating system's file browser. ˆ Restore factory settings - restores the current settings to the factory default. ˆ Preset list - select a Preset from the list of those currently available. ˆ Store/restore temporary presets - when available, use the temporary slots provided to save your settings for the duration of the session. This is useful if you want to quickly WaveLab Elements 7
60 Audio File editing test and compare different settings. Select the option "Store temporarily" and from the submenu select the number under which you want to save (#1 - #5). To quickly load the saved settings again, select the corresponding number from the "Restore" submenu. VST-2 Presets VST plug-ins have their own preset handling. When you click the preset button for this type of effect the following options are available: ˆ Load/Save Bank - this allows you to load and save complete sets of presets. The file format is compatible with Cubase. ˆ Load/Save Default Bank - this loads the default bank of presets, or saves the current set of presets as the default bank. ˆ Load/Save Effect - this loads or saves one preset at a time. The file format is again compatible with Cubase. ˆ Edit name of current program - allows you to define or edit the name for the currently selected preset. ˆ Preset list - select a Preset from the list of those currently available. VST-3 plugins have a simplified list of options. About Preset files Each preset is stored as an individual file inside WaveLab's main presets folder. This makes it easy to back them up or copy them to another computer. You can change the location of this main Presets folder via Global Preferences>Setting location . You have the choice of the following locations: ˆ a standardized location that can be accessed by all users of the computer. That is, all users will share the same settings. ˆ a standardized location accessed by the current user (the default). That is, each user has his/her own private settings. ˆ any specific location of your choice. This allows you to customize it for your own re- quirements. ˆ a location relative to the application. This allows you to use the application from an USB dongle. Default locations - By default the main Presets folder is found at: ˆ Windows 7 -C:nUsers n[User Name] nAppData nRoaming nSteinberg nWaveLab 7 nPresets WaveLab Elements 7
5.1 Offline processing 61 ˆ Windows XP -C:nDocuments and Settings n[User Name] nApplication Data nSteinberg nWaveLab 7 nPresets ˆ Mac OS X -root/[User Name]/Library/Prefences/WaveLab 7/Presets/ You can also find this folder by using the "Open active settings folder" link in the preferences pane. This opens your file browser to wherever the main Presets folder is currently located. Inside this Presets folder each type of preset file has its own folder. For ex- ample, all the presets for the Normalizer are stored within C:nUsers n[User Name] nAppData nRoaming nSteinberg nWaveLab 7 nPresets nNormalizer non Windows 7. When you open the Normalizer dialog and choose a preset via the pop-up menu, the files in this directory will appear as available presets. The reason each preset type has its own dedicated folder is so that WaveLab Elements can locate them automatically when you open the preset pop-up menu. You can organize your presets into sub-folders so they appear as sub-menus. This can be useful if you wish to organize a lot of presets into your own categories. You can continue to nest folders inside one another to build a standard tree structured menu system. Below is an example of how this looks for a set of window layout presets: Related topics 5.1.10 Rendering To Render effects into a temporary or final file, you use the Render function (note that the "Save" function from the File menu does not Render!). The Render function is part of the Master Section and in other applications is sometimes referred to as "bouncing down" or "mixing down". Rendering a file "prints" all audible settings and effects that the audio is being routed through in the Master section, to the resultant Audio File. This includes any plug-ins, the level of the faders and any dithering you have set in the Master Section. In WaveLab Elements you normally use the Render function to: ˆ Mix down a file in a Wave window to a new Audio File, complete with Master Section effects, dithering and other settings. ˆ Mix down a complete Audio Montage to an Audio File. ˆ "Apply" all settings in the Master Section to a file in a Wave window. When you render a file you can choose the format of the new Audio File and whether you wish to create a new file or render the file in place. When the file is rendering you will see WaveLab Elements 7
62 Audio File editing a progress bar in the status bar.This allows you to monitor the progress of rendering, pause and if necessary cancel the rendering process. Rendering tips When you are new to the rendering process in WaveLab Elements there are a few things to note: ˆ when rendering a file with the default option "Bypass Master Section on resulting Audio File" selected in the Render dialog , the Master Section will be bypassed completely when the new file has finished rendering. If this option is notselected you will hear the Master Section effects being played back on top of the newly rendered effects. You can check if the Master Section has been bypassed by checking the status of the "Play through Master Section" button, which is located at the bottom right hand corner of the status bar. ˆ the Master Section's "Bypass" switch affects playback only. So even if you can't hear effects when you are playing back your audio, any applied effects are still rendered. ˆ the "Effect on/off" switch for each individual plug-in affects both playback and Rendering. ˆ if you are working with an Audio File/montage that contains lots of effects and/or tracks and you experience playback problems, it can be useful to mix down a copy of your montage/audio file to free up some processing power. You can then continue editing the resultant file with the effects rendered. Remember to save a copy of your session before doing this so you can go back and edit any levels or effects if you need to. For more information about choosing settings when rendering see the Render Wave window and Render Montage window . For more information on applying effects see the Master Section . Related topics Render Wave window Render Montage window Master Section Audio Plug-ins 5.2 Analysis WaveLab Elements provides you with a comprehensive set of tools for analyzing your audio and diagnosing any errors. You can view your Audio File in many different ways using the suite of audio meters, via its frequency spectrum, or even in three dimensions. There are also several tools to interrogate any sample of your audio and find any errors or anomalies. Below you can find links to some of these tools used in WaveLab Elements. Most of them can be found in the Analysismenu. The meters can be found in the Metersmenu or via the WaveLab Elements 7