Steinberg WaveLab 3 Operation Manual
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WAVELAB The Audio Montage 19 – 461 The following curve types can be selected (in these examples fade-in curves are used – the corresponding fade-out curves would of course display the mirror image): Fade-in curve type Description Linear This is the factory default fade curve. A straight line be- tween two points. Sinus This produces a fade-in curve that starts out moderately fast but planes out towards the end. This curve type will provide a constant power crossfade (see “Power compensation” on page 464). Square-root This creates a curve that fades in quickly then planes out. This curve type will provide a constant power crossfade (see “Power compensation” on page 464). Sinusoid This creates an s-shaped fade, with a medium slow start and end fade. Logarithmic This creates a curve that fades in fast in the beginning, reaching full level early in the fade. Exponential This creates a curve that fades in slowly in the beginning. Exponential + This creates an even more pronounced exponential curve.
WAVELAB 19 – 462 The Audio Montage Using crossfades A crossfade is a gradual fade between two clips, where one is faded in and the other faded out. Crossfades in the Montage are created automat- ically when clip edges overlap. To create an automatic crossfade, pro- ceed as follows: For automatic crossfading to work, the items “Enable automatic fade-in changes” and “Enable automatic fade-out changes” must be ticked (default setting) on the envelope speed menu for the clip to which you want to apply the crossfade. For a description of these menu items, see “Enable/Disable automatic fade changes” on page 463. 1.Click on the Edit tab and open the Edit view : Fade menu. 2.Select the menu item “Automatic crossfading – free overlaps”. This can also be selected by clicking the leftmost crossfade icon. The crossfade icons 3.Move a clip so that it overlaps the edge of another clip. The crossfade is automatically created in the overlap; by default two equal length linear fade curves, one fading out and the other fading in. This will also happen if you paste a clip so that it overlaps another clip.
WAVELAB The Audio Montage 19 – 463 Crossfade options The following crossfade options on the Edit view : Fade menu determine how automatic crossfades will be created in the Montage: • No Automatic crossfading. If this is activated, no automatic crossfading will be performed. • Automatic crossfading – free overlaps. If this is activated, automatic crossfades are created when a clip overlaps the edge of an- other clip on the same track, and the length of the overlap determines the length of the crossfade. • Automatic crossfading – fade-in constrained overlaps. When this option is activated, the defined fade-in length of a clip will constrain the maxi- mum possible overlap, and hence the crossfade time, to this set length. If you move the clip with the fade-in in the overlap past the set overlap time, the other clip will be progressively resized. Moving the other clip into the clip that contains the fade-in in the overlap produces the same result. • Automatic crossfading – fade-out constrained overlaps. This works in the same way, but instead it is the defined fade-out length that constrains the overlap. See “Crossfading with fade constrained overlaps” on page 467 for a detailed de- scription of these items. • Allow Automatic crossfading with selected track. When this option is activated, automatic crossfades will also be created when moving a clip on any track so that it overlaps the edge of a clip on the currently selected (focused) track. • Allow multiple automatic crossfades. When this option is activated, automatic multiple crossfades will be created on any track, if several selected or grouped clips will overlap other clips’ edges when moved. If the option is turned off, crossfades will only be created for the clip you drag. Enable/Disable automatic fade changes You can also disable automatic fade changes for individual clips, as op- posed to the “No automatic crossfading” Fade menu item, which is glo- bal. This can be used if you have set a fade that you do not want to be altered in any way, even though you may want to overlap the clip with an- other clip. Proceed as follows: 1.Open the envelope speed menu for the clip for which you want to disable automatic fade changes. 2.Deactivate “Enable automatic fade-in changes” if the fade you want left unaltered is a fade-in (or “Enable automatic fade-out changes” if it is a fade-out).
WAVELAB 19 – 464 The Audio Montage About the crossfade compensation attributes On the fade-in and fade-out ROM presets submenus, you can find an item called “Pure shape” along with three “compensation” items: Note that selecting a compensation attribute for a single fade (not in a crossfade) will change the shape of the curve, but the actual “compensa- tion” will only take place when the fade becomes part of a crossfade. Editing crossfades The factory default automatic crossfade is linear, using the same shape and fade lengths for both the fade-in and fade-out. Most of the time, an unaltered linear or sinus crossfade will produce the desired result. You can, however, create crossfades with totally independent shapes and lengths for the fade-in and fade-out curves. The following rules apply: •You can edit the fade-in and fade-out curves in crossfades in exactly the same way as fades. •To change the crossfade time (the width of the crossfade zone) “symmet- rically”, press [Shift] and move left and right. Menu item Description Pure shape The pure mathematical curve shape is used. This is the default setting when any fade-in/out ROM preset is selected. Amplitude compensationIf this is selected for a fade-in (or fade-out) curve in a crossfade, the summed fade-in and fade-out amplitudes will be the same all along the crossfade region. This option is recommended for short crossfades. Power compensationIf this is selected for a fade-in (or fade-out) curve in a crossfade, the energy (power) of the crossfade will be constant all along the crossfade region. Crossfading between completely different types of audio material can sometimes cause harmonics to “cancel each other out” at the crossfade splice point, causing the volume to drop. Constant power crossfades com- pensate for this problem. Using either the “Sinus” or “Square-root” fade ROM presets for a fade-in (or fade-out) will give a constant power cross- fade without selecting this item. Medium compensationThis option provides an intermediary between Amplitude and Power com- pensation. This is recommended if the other two compensation attributes won’t provide the desired result.
WAVELAB The Audio Montage 19 – 465 •Press [Ctrl] and move left and right to “slide” the cross-fade region while keeping its length. Changing the crossfade time (left), and sliding the crossfade region (right). • Please note that for these tow functions to work, the mouse pointer must not be positioned on an envelope curve point inside the crossfade region. If the mouse pointer is positioned on an envelope point, this point was the priority and you cannot change the crossfade time nor slide the crossfade region. •When you move a clip so that it overlaps another clip to create a cross- fade, and neither clip has a defined fade in the overlap, a default cross- fade is created. •When moving a clip with a defined fade curve so that it overlaps another clip’s adjacent edge (without a defined fade), the unmoved clip automati- cally gets the same fade shape as the moved clip (but as a corresponding opposite fade), with amplitude compensation. Dragging the right clip so that it overlaps the left clip… …will use the right clip’s fade shape (as a corresponding fade-out), to create a crossfade.
WAVELAB 19 – 466 The Audio Montage Note that the above only applies if the unmoved clip’s fade-out length is set to zero. •If both clips have different defined fade curves at their adjacent edges when creating a crossfade, this will create an asymmetrical crossfade, based on the defined fade curves. Other predefined rules when creating crossfades Apart from the different combinations described above, there are other factors that govern the result when creating crossfades. In this example we will use a pre-defined fade-out and an undefined fade-in. The fade-in will be created when the crossfade is performed. What will happen de- pends on what type of defined fade-out curve is used: • If the fade-out is a ROM preset (except “Sinus” or “Square-root”) that uses “Pure shape”, the corresponding fade-in will get the same ROM preset, with amplitude compensation. • If the fade-out is a ROM preset that uses a compensation attribute (i.e. not “Pure shape”), the fade-in will get the same ROM preset, but with “Pure shape” activated, for the compensation to take effect. • If the fade-out uses either the “Sinus” or “Square-root” ROM presets with the “Pure shape” setting, the fade-in will get the same ROM preset also with the “Pure shape” setting, and the compensation attributes will be greyed out on the menu. In fact power compensation is used. This is because the “Sinus” and “Square-root” curves provide constant power crossfades by themselves, for mathematical reasons. Dragging the right clip so that it overlaps the left clip……creates a crossfade based on the already defined fades.
WAVELAB The Audio Montage 19 – 467 Crossfading with fade constrained overlaps On the Edit view : Fade menu and amongst the crossfade icons, you can find two items; “Automatic crossfading – fade-in constrained overlaps” and “Automatic crossfading – fade-out constrained overlaps”. These items al- low you to create crossfades and resize clips simultaneously. The length of a defined fade-in or fade-out will constrain the maximum length of the over- lap (and hence the crossfade) to the set fade length. If you continue drag- ging a clip past this point, the clip that does not have the chosen fade type in the overlap will be resized. Proceed as follows: 1.Select “Automatic crossfading – fade-in constrained overlaps” on the Fade menu (or by clicking on the middle crossfade icon). 2.Create a fade-in curve in a clip on a track containing several clips. 3.Drag the clip to the left so that it overlaps another clip, past the right clip edge. A crossfade is created in the overlap. Dragging the right clip over the left clip edge will create a crossfade. 4.Continue dragging the clip, so that the dragged clip’s fade-in point over- laps the left clip’s right edge. The right edge of the left clip will be progressively adjusted as you drag the clip further to the left, making the clip shorter. The crossfade region remains the same length. If you continue dragging to the left, the left clip will become shorter. 5.Drag the clip to the right again. The resized clip is gradually uncovered. The original clip length is memorized, so you can al- ways restore resized clips later.
WAVELAB 19 – 468 The Audio Montage 6.Separate the two clips again so that there is no overlap, and that they are in the same left/right position relative to each other as before. 7.Now drag the left clip to the right so that it overlaps the other clip, and continue dragging to the right. Again, the right edge of the left clip will be progressively resized as you drag the clip further to the right. 8.Using “Automatic crossfading – fade-out constrained overlaps” works in the same way, but the defined fade-out length constrains the overlap in- stead, and accordingly the left edge of the right clip is adjusted. To use fade-in/out constrained overlaps, there must be a defined (i.e. not set to zero) fade-in/out in the overlap. Otherwise, “Automatic crossfading – free overlaps” is activated for that crossfade. Fade constrained overlaps can also be used with the options “Allow multi- ple automatic crossfades” and “Allow automatic crossfading with selected track” options on the Fade menu. Additional crossfade options There are three more options on the Edit view : Fade menu (with corre- sponding icons on the Edit view icon bar) that affect crossfades: • Snap to waveform when crossfading If this option is activated, and you create a crossfade by moving the right clip towards the left, the moved clip will be time-adjusted slightly to match the waveform in the left clip. What actually happens when the mouse button is released, is that the “Waveform recognition” feature (on the Zoom page) is activated. See “The Zoom view” on page 433 for details re- garding this feature. • Create optimized crossfade when snapping to other clip If this option is activated, and you move a clip so that its start snaps to the end of another clip, a short crossfade is automatically created, to optimally match the waveforms in the clip. See “Moving and snapping to another clip” on page 417.
WAVELAB The Audio Montage 19 – 469 • Snap to fade-in/out when snapping to other clip If this option is activated, and you move a clip so that its start snaps to the end of another clip, a crossfade is automatically created, like with the previous option. In this case how- ever, the length of the crossfade will be the fade-in length of the right clip. If this is zero, the fade-out length of the left clip is used as basis instead. If this too is zero, the function “Create optimized crossfade when snapping to other Clip” is performed (if ac- tivated). In other words, “Snap to fade-in/out…” has higher priority than “Create optimized crossfade…”. If the options “Snap to fade-in/out when snapping to other Clip” and “Snap to waveform when crossfading” are both activated, the right clip will first be pushed left to its fade-in point, and then pushed further to create an opti- mized crossfade. The pan envelope The descriptions in this section refer to standard pan envelopes. For a de- scription of surround panning, see “Surround panning” on page 512. You can draw pan envelope curves to automate the pan setting for clips in the same way as with volume envelopes. For mono clips, pan governs the left/right position in the stereo spectrum. For stereo clips, pan sets the left/right balance. The operating procedure when creating and editing pan envelopes is the same as for volume envelopes, so please refer to that section for details. This section only deals with the options that affect pan specifically. Showing pan envelopes To show the pan envelope, proceed as follows: 1.Right-click anywhere on a clip (except the envelope curve) to open the clip speed menu. 2.On the “Show Envelope” submenu select “Pan”. The pan envelope is shown. If the option “Map Waveforms to volume” is activated on the Edit view : Options menu, the waveforms are scaled according to the pan envelope (as with the volume envelope). •For a description of the general procedure for showing/hiding envelope curves, see “Hiding/Showing volume envelope curves” on page 447.
WAVELAB 19 – 470 The Audio Montage About pan modes The four pan modes all relate to the fact that without power compensa- tion, the power of the sum of the channels will drop by about 3 dB if a sig- nal is panned hard left or right, compared to the same signal being panned center. You should experiment with the modes to see which fits best in a given situation. Proceed as follows: 1.Open the pan envelope speed menu by right-clicking the pan envelope curve. 2.Select “Pan mode” on the menu. A submenu opens. Select one of the following four modes: Transforming clips On the clip speed menu, you will find a submenu called Transform. This contains two items: “Time-stretch to cursor…” and “Pitch Shift…”. When you use one of these functions, a clone of the original audio file is auto- matically created, containing exactly the audio range used in the clip. The selected processing is applied to the clone, and the clip will reference to this file instead. The Transform functions can be viewed as “non-destruc- tive”, since the original audio files are not affected. Channel damp (0dB / mute)This mode will not compensate for power loss at all. If a signal is panned hard left or right, the power of the sum of the channels will drop by 3dB. Constant power (+3dB / mute)This is the default mode. Regardless of the pan position, the power of the sum of the channels will remain constant. Channel boost (+4.5dB / mute)If this mode is selected and a signal is panned hard left or right, the power of the sum of the channels will actually be higher than with a signal panned center. Channel boost (+6dB / mute)This is the same as the previous option, but with even greater power boost.