Steinberg Sequel 3 Operation Manual
Have a look at the manual Steinberg Sequel 3 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
91 The Multi ZoneThe Editor Page Flam A flam is a short secondary drum hit that is played just before or after the actual main drum beat. If you want to add a flam to a step, proceed as follows: 1.Activate the “Flam Edit Mode” button to the right of the flam function. 2.In the step display, click a step. A small dot representing a flam appears. 3.Click the Flam value field and drag up or down to adjust the flam value. This way you can specify whether if the flam is positioned before the beat or after it. Lane Selectors The 16 lane selectors on the left of the Beat Page match the 16 pads shown in the pad section on the right. •If you select another pad group in the pad section, the corresponding lanes are displayed on the left. •If you click a lane, the assigned instrument is triggered. The same happens if you select a pad or edit a step in the step display. Lane Offset When you move the mouse pointer over a lane, the Lane Offset slider is displayed. It allows you to offset all drum steps of a lane. •Drag the slider to the left to let the drum steps start a little earlier or to the right to start them later. Step Display The step display contains 16 steps for each lane. •To enter a drum step, click in the step field. When you click in an empty field, it is filled, indicating that you will hear a drum beat on this step. •To enter a continuous range of drum steps, click and drag. •To remove a drum step, click the corresponding field again. •To remove a range of drum steps, click and drag over them. •To set a high velocity value, click in the upper part of the field when entering a step, to set a low velocity value, click in the lower part. The different velocity settings are indicated by different colors. ÖThe velocity of a flam is slightly lower than the velocity of the corresponding step.
92 The Multi ZoneThe Editor Page Pad Section To the right of the step display, you find the pad section that allows you to associate audio samples with pads. The pad section provides up to 128 pads, organized in eight groups of 16 pads. Each pad is mapped to a particular MIDI note (C-2 to G8). If you convert your beat track into an instrument track, you can trigger the pads via these MIDI notes. •To assign a sample to a pad, drag it from the MediaBay onto a pad. •To select a group, click the corresponding group button (labeled 1 to 8) above the pads. •To select a pad, click on it. The waveform of the assigned sample is shown in the sample display to the right and the pad sound is played. •To replace the sample mapped to a pad, drag a new sample onto the pad. Preset Browser Above the sample display, the loaded VST preset is shown. •Click in the preset field to open the preset browser where you can choose a different drum kit. Sample Display The sample display shows the waveform of the sample assigned to the pad that is selected in the pad section. •Click in the sample display and drag upwards or downwards to zoom the waveform. •Drag the Start and End flags in the waveform display to define the start and end points of the sample. This is useful if you assign a longer (maybe even musical) sample to a pad and you want to play back only a defined portion of it. Volume for Selected Pad Use the Volume slider below the waveform display to change the volume of the pad that is selected for editing. Pad Name The name of the sample is shown in the pad name field below the waveform display. •To rename a sample, click in the name field, enter a new name, and press [Return]. MG – Assign Selected Pad to Mute Group With this control, you can assign a pad to one of eight mute groups. Pads within a mute group never play back simultaneously. With each new note a new pad is triggered. Panorama for Selected Pad Use the pan control to change the panorama setting of the selected pad.
93 The Multi ZoneThe Editor Page SOLO If you activate this button, the selected pad is soloed during playback. VMax If you activate this button, all pads are played back with the maximum velocity value of 127. Reset If you click this button, all pad assignments on the Beat Page are cleared. Sound Editing Parameters The section below the waveform display contains sound editing parameters, distributed to three tabs: Amp, Filter, and Voice. On the Amp tab, the following parameters are available: On the Filter tab, the following parameters are available: On the Voice tab, the following parameters are displayed: ParameterDescription AttackControls the amplifier envelope’s attack time. ReleaseControls the amplifier envelope’s release time. Reduce the release time to shorten the decay of sounds played in one-shot mode. AmpModDetermines the influence that the velocity has on the pad volume setting. When set to 100 %, the pad sounds louder, the higher the velocity. When set to 0 %, velocity has no effect on the pad volume. AttModDetermines the influence that the velocity has on the Attack setting. The higher the AttMod setting, the longer the additional attack time for a pad. When this parameter is set to 100 % and you are playing a pad with high velocity, the attack time is increased by 50 %. When set to 0 %, velocity has no effect on the attack. ParameterDescription Off, LP, HP, BPSets the filter type: low-pass (LP), high-pass (HP), or band-pass (BP). When you set this control to Off, the settings on this tab have no effect. CutOffSets the filter’s cutoff frequency. QSets the filter’s resonance. ModDetermines the influence that the velocity has on the cutoff frequency. When set to 0 %, the setting has no effect. When set to any other value, the cutoff frequency changes depending on the velocity. ParameterDescription CoarseTunes the pad by up to ±12 semitones. FineFine-tunes the pad by up to ±100 cents. ReverseReverses the selected sample so that you hear it backwards. Trigger ModeSet this to “One Shot” to play the sample of the selected pad from start to finish, or to “Key Hold” to play the sample for as long as you hold the mouse button.
94 The Multi ZoneThe Track Picture Page The Track Picture Page You can add a track picture to the selected track. Pictures are useful in live performances as they allow you to recognize your tracks at a quick glance. You can choose pictures of the factory content or add new ones to the user library. Adding and Deleting Pictures To add factory pictures, proceed as follows: 1.In the track list, select the track on which you want to insert a track picture. 2.In the Multi Zone, open the Track Picture Page and select the Factory panel. The pictures from the factory content are displayed. 3.Select one of the pictures. The picture is displayed for the selected track in the track list and in the corresponding channel strip on the Mixer Page. To add your own pictures in *.BMP, *.JPEG, or *.PNG. format, proceed as follows: 1.On the Track Picture Page, select the “User Content” panel. 2.Click the Import button, browse to the location where the picture is stored, select it, and click Open. The picture is shown in the preview panel on the Track Picture Page and it is assigned to the selected track. A copy of the picture is stored in the User Content Location specified on the Settings Page, see “User Content Location” on page 99. •To delete a picture from your library, select it, and click the Delete button. You can select several pictures by [Ctrl]/[Command]-clicking them and delete them together. This only works for your own pictures, factory content cannot be deleted. Previewing and Editing Pictures In the area on the left, you can view and edit the track pictures. The following editing can be performed: •You can set the track color by clicking the “Track Color” button above the preview panel, and clicking on a color. The track picture is automatically tinted in the track color. Zoom slider Rotate Picture button Clear Picture button Reset Zoom
95 The Multi ZoneThe Mixer Page •You can increase or decrease the track color tinting by clicking in the Intensity field, and dragging up or down. •You can change the size of the track picture using the Zoom slider at the bottom of the preview panel. •You can change the visible part of the picture by dragging the picture in the preview panel. •You can unassign the picture by clicking the “Clear Picture” button. •You can change the orientation of the picture by clicking the “Rotate Picture” button. The Mixer Page The Mixer Page features a track mixer that shows any track that you created in the project. Channel Settings Each track has its own channel fader that includes a Mute button, a Solo button, and a Record Ready button. These buttons have the same functionality as the corresponding buttons in the Arrange Zone, see “The Track Controls” on page 72. Channel Level (Volume) and Pan Each channel has a fader for controlling the track volume, and a panner. The controls have the same functionality as the corresponding controls in the Arrange Zone. Setting the Track Color When you set up a track by dragging a loop or instrument sound into the Arrange Zone, Sequel automatically assigns a track color. On the Mixer Page, you can also set a track color individually for each track. Proceed as follows: 1.Select the channel that you want to set a color for. 2.Click the channel name of the selected channel. A color selector is displayed.
96 The Multi ZoneThe Performance Page 3.Select a color. The channel on the Mixer Page and the corresponding track in the Arrange Zone are displayed in the selected color. The Master Channel The Master channel is the output of all tracks combined. This channel features a volume fader, a panner, and a button to disable the master automation (see “Removing and Disabling Automation” on page 46). Clipping If clipping occurs, the channel meter becomes red. In this case, lower the Master channel fader, or alternatively lower all track faders by the same amount to reduce the level going into the Master channel. To reset the clipping indicator, click the channel fader. The Performance Page The Performance Page allows you to create different arrangements of a project and to play back a project in a non-linear way. This is useful for live performances. Performance Parts To set up your project for non-linear playback, you need to create some performance parts on the performance track that mark different sections of your project (for example, intro, verse, chorus). Performance parts are shown on the performance track. You can open this track by clicking the “Show Performance Track” button above the track list. Creating Performance Parts Activate the Draw tool above the track list, click and drag to create performance parts.
97 The Multi ZoneThe Performance Page Pads The rounded squares in the bottom half of the Performance Page are called pads. Every performance part you create on the performance track can be assigned to a pad. If you click a pad, the corresponding part is played back. Assigning Pads Press [Alt]/[Option] and click at the top of a pad to open a pop-up menu where you can choose which performance part is assigned to the pad. Naming Pads Press [Alt]/[Option] and click at the bottom of a pad to name it. Pad Layout Modes Click the Layout button at the top of the Performance Page to switch the pad display from keyboard layout to MPC style layout. Performances Pads can be used to create performances, that is, sequences of parts that are related to performance parts on the performance track. Perfomances are displayed on the performance timeline. Enabling Performance Mode Performance mode is automatically enabled when you click a pad, press “Play Performance” or “Record Performance”, or enable Step Input mode. Creating Performances To create a performance, proceed as follows: 1.Activate the “Record Performance” button and trigger a pad. A part is created on the performance timeline. You can create as many parts as you need. 2.Press [Space] to stop recording. 3.Click the “Play Performance” button. Your performance is played back. Performance timeline ÖIn Performance mode, all transport controls affect the performance timeline.
98 The Multi ZoneThe Performance Page To create a performance with the Step Input function, proceed as follows: •Activate the “Step Input” button and trigger a pad. A part is created on the performance timeline. To the right of the part an insert cursor is displayed. Saving Performances You can save up to three performances by clicking on the corresponding buttons (1, 2, 3). Editing on the Performance Timeline You can edit your parts on the performance timeline. This may have an influence on the adjacent parts: these can be shortened, lengthened, or moved correspondingly. If you move or resize your part so that it gets longer than the corresponding performance part on the performance track, the part is triggered again. Use the common editing functions to resize, split, move, or delete a part, see “Common Editing Functions” on page 28. •To replace a part in the performance timeline, point the mouse at the part label, and click to open a pop-up menu where you can select another part. Defining the Jump Grid The “Define Jump Grid” pop-up menu lets you set a grid resolution for the active part. Whenever the corresponding grid line is reached, playback jumps to the next part. This works even if your part is longer than the set grid. If your part is shorter, playback jumps to the next part as soon as the end of the part is reached. If you activate the End option, the current part is played back completely before jumping to the next one. Flatten The Flatten function is useful, if you want to edit your arranged project by adding instruments and effects, for example. If you click the Flatten button, the active performance is converted into a linear project. All events in your project are reordered, repeated, resized, moved, and/or deleted to correspond exactly to your performance. ÖTo insert a part at an earlier position on the performance timeline, click a part border to move the insert cursor to this position. !Flattening may remove events and parts from the project. Only use the Flatten function when you know you do not want to rearrange your performance any more. If in doubt, save a copy of the project.
99 The Multi ZoneThe Settings Page The Settings Page On the Settings Page, you can define main settings in Sequel. These settings are divided into four categories: Sequel Projects, Audio Settings, User Interface, and Options. Sequel Projects Project Location Click in this field to select the directory where your projects are stored on the hard drive. A dialog opens, allowing you to browse the hard drives and find a suitable location or create a new folder. User Content Location Click in this field to specify where your content is stored. A dialog opens, allowing you to browse the hard drives and find a suitable location or create a new folder. See “Adding User Content” on page 78 to find out how to add user content. Start-up Action This pop-up menu allows you to decide whether Sequel creates a new project or loads your last project on start-up. Audio Settings Audio Connection Click in this field to open a pop-up menu where you can select a driver for audio playback. •Click the “Setup…” button to open the control panel for your audio interface. •Click Reset to reset the driver settings. Output Selector Click in this field to open a pop-up menu where you can select the output on the audio interface that you want to use as the output for the project. Record Format Click in this field to select the bit rate for your recordings. There are two options: •16 Bit is the format used for CDs. •24 Bit provides better quality than 16 Bit, but also requires more storage space on your hard disk.
100 The Multi ZoneComputer Usage User Interface Panel Color and Work Area Color Use these sliders to apply different colors and shadings to the frames of the main Sequel program window and the work area. Show Tips Activate this option to show tooltips when you move the mouse pointer over a button or object. Options MIDI Recording – Record Mode Use this pop-up menu to define a record mode for cycle recordings on instrument tracks. MIDI Recording – Auto Quantize If this option is activated, anything recorded on an instrument track is automatically quantized to 1/16 positions. MIDI Recording – Record Placement Method (Windows only) When a MIDI interface sends notes to the application, this data includes timing information (so-called timestamps) to correctly position the MIDI events on the Sequel timeline. There may be situations in which these timestamps are not in sync with the internal timing information of Sequel, so recorded MIDI events are not positioned correctly (usually, they occur too late). If timing problems with the recorded MIDI events occur with your operating system, try changing the Record Placement Method from A (uses timing information of Sequel) to B (uses MIDI timestamp). Metronome – Record/Playback You can activate or deactivate the Record and/or Playback options to determine when the metronome click is played. Remote Controller Source If you have connected more than one external controller, use this pop-up menu to select the corresponding input. Computer Usage If you point with the mouse on the upper or lower border of the program window, a Computer Usage indicator is shown on the lower border of the Multi Zone, to the right of the program name. If your computer is trying to do too many things at once, it may overload. The indicator shows the current processor load of your computer. When four or more bars light up, the workload is quite high. In case of an overload, the whole indicator lights up in orange. If this happens, try to reduce the processor load, for example, by freezing tracks, see “Freeze” on page 72.