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Steinberg Nuendo Expansion Kit User Manual

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    							51
    Editing drums
    ÖAll settings in a drum map (except the Pitch) can be 
    changed directly in the drum sound list or in the Drum 
    Map Setup dialog (see “The Drum Map Setup dialog” on 
    page 52).
    Note that the changes you make will affect all tracks that use the drum 
    map.
    About Pitch, I-note and O-note
    This can be a somewhat confusing area, but once you’ve 
    grasped how it all works it’s not very complicated. Going 
    through the following “theory” will help you make the most 
    out of the drum map concept – especially if you want to 
    create your own drum maps.
    As mentioned earlier, a drum map is a kind of “filter”, 
    transforming notes according to the settings in the map. It 
    does this transformation twice; once when it receives an 
    incoming note (i.e. when you play a note on your MIDI 
    controller) and once when a note is sent from the program 
    to the MIDI sound device.
    In the following example, we have modified the drum map, 
    so that the Bass Drum sound has different Pitch, I-note 
    and O-note values.
    I-notes (input notes)
    Let’s look at what happens on input: When you play a note 
    on your MIDI instrument, the program will look for this note 
    number among the I-notes in the drum map. In our case, if 
    you play the note A1, the program will find that this is the I-
    note of the Bass Drum sound.This is where the first transformation happens: the note 
    will get a new note number according to the Pitch setting 
    for the drum sound. In our case, the note will be trans-
    formed to a C1 note, because that is the pitch of the Bass 
    Drum sound. If you record the note, it will be recorded as a 
    C1 note.
    O-notes (output notes)
    The next step is the output. This is what happens when 
    you play back the recorded note, or when the note you 
    play is sent back out to a MIDI instrument in real time 
    (MIDI Thru):
    The program checks the drum map and finds the drum 
    sound with the pitch of the note. In our case, this is a C1 
    note and the drum sound is the Bass Drum. Before the 
    note is sent to the MIDI output, the second transformation 
    takes place: the note number is changed to that of the O-
    note for the sound. In our example, the note sent to the 
    MIDI instrument will be a B0 note.
    Usage
    So, what’s the point of all this? Again, the purposes are 
    different for I-notes and O-notes:
    ÖChanging the I-note settings allows you to choose 
    which keys will play which drum sounds, when playing or 
    recording from a MIDI instrument.
    For example, you may want to place some drum sounds near each other 
    on the keyboard so that they can be easily played together, move sounds 
    so that the most important sounds can be played from a short keyboard, 
    play a sound from a black key instead of a white, and so on.
    If you never play your drum parts from a MIDI controller (but draw them in 
    the editor) you don’t need to care about the I-note setting.
    ÖThe O-note settings let you set things up so that the 
    “Bass Drum” sound really plays a bass drum.
    If you’re using a MIDI instrument in which the bass drum sound is on the 
    C2 key, you set the O-note for the Bass Drum sound to C2. When you 
    switch to another instrument (in which the bass drum is on C1) you want 
    the Bass Drum O-note set to C1. Once you have set up drum maps for 
    all your MIDI instruments, you don’t have to care about this anymore – 
    you just select another drum map when you want to use another MIDI in-
    strument for drum sounds.
    I-note This is the “input note” for the drum sound. When this 
    MIDI note is sent into Nuendo, (i.e. played by you), the 
    note will be mapped to the corresponding drum sound 
    (and automatically transposed according to the Pitch set-
    ting for the sound).
    O-note This is the “output note”, i.e. the MIDI note number that is 
    sent out every time the drum sound is played back. 
    Channel The drum sound will be played back on this MIDI channel.
    Output The drum sound will be played back on this MIDI output. 
    If you set this to “Default”, the MIDI output selected for 
    the track will be used. Column Description 
    						
    							52
    Editing drums
    The channel and output settings
    You can set separate MIDI channels and/or MIDI outputs 
    for each sound in a drum map. The following rules apply:
    When a drum map is selected for a track, the MIDI chan-
    nel settings in the drum map override the MIDI channel set-
    ting for the track.
    In other words, the MIDI channel setting you make in the Track list or In-
    spector for the track is normally disregarded. If you want a drum sound to 
    use the channel of the track, set it to channel “Any” in the drum map.
    If the MIDI output is set to “default” for a sound in a 
    drum map, the sound will use the MIDI output selected for 
    the track.
    Selecting any other option allows you to direct the sound to a specific 
    MIDI output.
    By making specific MIDI channel and output settings for 
    all sounds in a drum map, you can direct your drum tracks 
    directly to another MIDI instrument simply by selecting an-
    other drum map – you don’t need to make any channel or 
    output changes for the actual track.
    ÖTo select the same MIDI channel for all sounds in a 
    drum map, click the Channel column, press [Ctrl]/[Com-
    mand] and select the desired channel.
    All drum sounds will be set to this MIDI channel. The same procedure 
    can be used for selecting the same MIDI output for all sounds as well.
    It can also be useful to select different channels and/or out-
    puts for different sounds. This allows you to construct drum 
    kits with sounds from several different MIDI devices, etc.
    Managing drum maps
    Selecting a drum map for a track
    To select a drum map for a MIDI track, use the Map pop-
    up menu in the Inspector or in the Drum Editor:Selecting “No Drum Map” turns off the drum map func-
    tionality in the Drum Editor. Even if you don’t use a drum 
    map, you can still separate sounds by name using a name 
    list (see “Using drum name lists” on page 53).
    The Drum Map Setup dialog
    To set up and manage your drum maps, select Drum Map 
    Setup from the Map pop-up menus or the MIDI menu. This 
    opens the following dialog:
    The Drum Map setup dialog.
    This is where you load, create, modify and save drum 
    maps. The list to the left shows the currently loaded drum 
    maps; selecting a drum map in the list displays its sounds 
    and settings to the right.
    ÖThe settings for the drum sounds are exactly the same 
    as in the Drum Editor (see “Drum map settings” on page 
    50).
    As in the Drum Editor, you can click the leftmost column to audition a 
    drum sound. Note: if you audition a sound in the Drum Map Setup dialog, 
    and the sound is set to MIDI output “Default”, the output selected on the 
    Output pop-up menu in the lower left corner will be used. When audi-
    tioning a Default output sound in the Drum Editor, the MIDI output se-
    lected for the track will be used, as described in section “The channel 
    and output settings” on page 52.
    !Initially, the Map pop-up menu will only contain one 
    map: “GM Map”. However, you will find a number of 
    drum maps included on the program DVD – how to 
    load these is described below. 
    						
    							53
    Editing drums
    Open the Functions pop-up menu in the top left corner to 
    open a list of available functionalities:
    ÖDrum maps are saved with the project files. If you have 
    created or modified a drum map, you should use the Save 
    function to store it as a separate XML file, available for 
    loading into other projects.
    If you always want to have the same drum map(s) included in your projects, 
    you may want to load these into the template – see the chapter “File Han-
    dling” in the Nuendo Operation Manual.
    O-Note Conversion
    This function on the MIDI menu goes through the selected 
    MIDI part(s) and sets the actual pitch of each note ac-
    cording to its O-note setting. This is useful if you want to 
    convert a track to a “regular” MIDI track (with no drum 
    map) and still have the notes play back the correct drum 
    sound. A typical application is if you want to export your 
    MIDI recording as a standard MIDI file – by first perform-
    ing an O-Note Conversion you make sure that your drum 
    tracks play back as they should when they are exported. 
    Use Head Pairs and Edit in Scores
    These options are explained in detail in the section “Set-
    ting up the drum map” on page 186.
    Using drum name lists
    Even if no drum map is selected for the edited MIDI track, 
    you can still use the Drum Editor if needed. As previously 
    mentioned, the drum sound list will then only have four col-
    umns: Audition, Pitch, Instrument (drum sound name) and 
    Quantize. There will be no I-note and O-note functionality.
    In this mode, the names shown in the Instrument column 
    depend on the selection on the Names pop-up menu, just 
    below the Map pop-up in the Drum Editor.
    The options on this pop-up menu are the currently loaded 
    drum maps plus a “GM Default” item which is always avail-
    able. This means you can use the drum sound names in any 
    loaded drum map without using I-notes and O-notes, if you 
    want to.
    Button Description
    New Map Click this to add a new drum map to the project. The 
    drum sounds will be named “Sound 1, Sound 2” and so 
    on, and have all parameters set to default values. The 
    map will be named “Empty Map”, but you can rename it 
    by clicking and typing in the list.
    New Copy Adds a copy of the currently selected drum map. This is 
    probably the quickest way to create a new drum map: se-
    lect the map that is similar to what you want, create a 
    copy, change the desired drum sound settings and re-
    name the map in the list.
    Remove Removes the selected drum map from the project.
    Load Opens a file dialog, allowing you to load drum maps from 
    disk. On the Nuendo DVD you will find a number of drum 
    maps for different MIDI instruments – use this function to 
    load the desired maps into your project.
    Save Opens a file dialog for saving the drum map selected in 
    the list. If you have created or modified a drum map, you 
    should use this function to save it as a file on disk – this 
    allows you to load it into other projects. Drum map files 
    have the extension “.drm”.
    Edit  head  pairs Allows you to customize the note pairs, see “Customizing 
    note head pairs” on page 187.
    Init Display 
    NotesAllows you to reset the Display Notes entry to the original 
    setting, i. e. the Pitch entry.
    Close Closes the dialog. 
    						
    							55
    How the Score Editor works
    About this chapter
    In this chapter you will learn:
     How the Score Editor and MIDI data relate.
     What display quantize is and how it works.
    Welcome!
    Welcome to scoring in Nuendo! The Score Editor has 
    been created to allow you to get any possible piece of 
    music displayed as a score, complete with all the neces-
    sary symbols and formatting. It allows you to extract parts 
    out of a full orchestra score, to add lyrics and comments, 
    create lead sheets, score for drums, create tablature, etc. 
    In other words: just about any type of notation you could 
    ever desire!
    There are a few basic principles to how the Score Editor 
    works, which you have to understand to make full use of it. 
    So please bear with us during this chapter, we’ll try to be 
    as concise as possible.
    How the Score Editor operates
    The Score Editor does the following:
     Reads the MIDI notes in the MIDI parts.
     Looks at the settings you have made.
     Decides how the MIDI notes should be displayed according to 
    the settings.
    The Score Editor takes MIDI data and settings as input and produces a 
    score as output.
    The Score Editor does all this in real time. If you change 
    some of the MIDI data (for example by moving or shorten-
    ing a note) this is immediately reflected in the score. If you 
    change some of the settings (for example the time signa-
    ture or key signature) this is also immediately apparent.
    You should not think of the Score Editor as a drawing pro-
    gram, but rather as an “interpreter” of MIDI data.
    MIDI notes vs. score notes
    MIDI tracks in Nuendo hold MIDI notes and other MIDI 
    data. As you may know, a MIDI note in Nuendo is only de-
    fined by its position, length, pitch and velocity. This is not 
    nearly enough information to decide how the note should 
    be displayed in a score. The program needs to know more: 
    What type of instrument are we talking about, Drums? Pi-
    ano? What key is the piece in? What is the basic rhythm? 
    How should the notes be grouped under beams? etc. You 
    provide this information by making settings and working 
    with the tools available in the Score Editor.
    An example of the MIDI/score relationship
    When Nuendo stores a MIDI note’s position, it makes the 
    measurement in an absolute value, called ticks. There are 
    480 ticks to a quarter note. Have a look at the example be-
    low.
    A quarter note at the end of a 4/4 measure.
    The note is on the fourth beat of the measure. Now, let’s 
    say you change the time signature to 3/4. This shortens the 
    length of a “measure” to only three quarter notes – 1440 
    ticks. Suddenly our quarter note is in the next measure:
    The same note in 3/4.
    Why? Since you are not changing the MIDI data in the 
    track/part (that would ruin your recording!) by changing 
    the time signature, the note is still at the same absolute 
    position. It’s just that now each “measure” is shorter, 
    which effectively moves the note in the score.
    What we are trying to get across here is that the Score 
    Editor is an “interpreter” of the MIDI data. It follows rules 
    that you set up by making settings in dialogs, on menus, 
    etc. And this interpretation is “dynamic”, or in other words, 
    it is constantly updated whenever the data (the MIDI 
    notes) or the rules (the score settings) change.
    MIDI data
    Score Editor Score display
    Score settings 
    						
    							56
    How the Score Editor works
    Display quantize
    Let’s say you used the Project window to record a figure 
    with some staccato eighth notes. When you open the 
    Score Editor, these notes are displayed like this:
    This doesn’t look anything like what you intended. Let’s 
    start with the timing – obviously, you were off at a couple 
    of places (the third, fourth and last note all seem to be a 
    32nd note late). You can solve this by quantizing the fig-
    ure, but this would make the passage sound too “stiff”, and 
    not fit in the musical context. To resolve this problem the 
    Score Editor employs something called “display quantize”.
    Display quantize is a setting which is used to tell the pro-
    gram two things:
    How precise the Score Editor should be when display-
    ing the note positions.
    The smallest note values (lengths) you want displayed in 
    the score.
    In the example above, the display quantize value seems to 
    be set to 32nd notes (or a smaller note value).
    Let’s say we change the display quantize value to six-
    teenth notes in the example:
    With display quantize set to sixteenth notes.
    OK, now the timing looks right, but the notes still don’t 
    look like what you intended. Maybe you can understand 
    that from a computer’s point of view, you did play sixteenth 
    notes, which is why there are a lot of pauses. But that’s 
    not how you meant it. You still want the track to play back 
    short notes, because it is a staccato part, but you want 
    something else “displayed”. Try setting the display quan-
    tize value to eighth notes instead:
    With display quantize set to eighth notes.
    Now we have eighth notes, as we wanted. All we have to 
    do now is to add staccato articulation which can be done 
    with one simple mouse click using the Pencil tool (see the 
    chapter “Working with symbols” on page 126).
    How did this work? By setting the display quantize value 
    to eighth notes, you give the program two instructions, 
    that would sound something like this in English: “Display 
    all notes as if they were on exact eighth note positions, re-
    gardless of their actual positions” and “Don’t display any 
    notes smaller than eighth notes, regardless of how short 
    they are”. Please note that we used the word “display”, 
    which leads us to one of the most important messages of 
    this chapter:
    Choose your display quantize values with care
    As explained above, the display quantize value for notes 
    puts a restriction on the “smallest” note value that can be 
    displayed. Let’s see what happens if we set it to quarter 
    notes:
    With display quantize set to quarter notes.
    Oops, this doesn’t look too good. Well of course it 
    doesn’t! We have now instructed the program that the 
    “smallest” note that occurs in the piece is a quarter note. 
    We have explicitly told it that there are no eighth notes, no 
    sixteenths, etc. So when the program draws the score on 
    screen (and on paper) it quantizes the display of all our 
    eighth notes to quarter note positions, which makes it look 
    !Setting a display quantize value does not alter the 
    MIDI notes of your recording in any way, as regular 
    quantizing does. It only affects how the notes are 
    displayed in the Score Editor (and nowhere else)! 
    						
    							57
    How the Score Editor works
    like above. But again, please note that when you hit Play, 
    the passage will still play as it originally did. The display 
    quantize setting only affects the score image of the re-
    cording. One last important note:
    Using Rests display quantize
    Above we used display quantize for notes. There is a sim-
    ilar setting called “Rests” display quantize which is used 
    to set the smallest rest to be displayed. Often, this setting 
    is very effective:
    Let’s start with the following note example:
    As you see, the first note appears one sixteenth note late. 
    If we change the display quantize value for notes to eighth 
    notes, the score will be displayed like this:
    With Notes display quantize set to eighth notes.
    Unfortunately, this moves the first note to the same posi-
    tion as the second, since sixteenth note positions aren’t 
    allowed. We can solve this by inserting extra display quan-
    tize values within the bar with the Display Quantize tool 
    (see “Inserting display quantize changes” on page 78), 
    but there is a much easier way: Change the display quan-
    tize value for notes back to sixteenths, but set the display 
    quantize value for rests to eighth notes! This tells the pro-
    gram not to display any rests smaller than eighth notes, 
    except when necessary. The result looks like this:
    With Notes display quantize set to sixteenth notes, but Rests display 
    quantize set to eighth notes.
    How did this work? Well, you instructed the program not 
    to display any rests smaller than eighth notes, except 
    when “necessary”. Since the first note appeared on the 
    second sixteenth note position, it was necessary to put a 
    sixteenth rest at the beginning of the figure. All other rests, 
    however, can be hidden by displaying the notes as eighth 
    notes, and were therefore not “necessary”.
    This leads us to the following general guidelines:
    ÖSet the Notes display quantize value according to the 
    “smallest note position” you want to be shown in the score.
    For example, if you have notes on odd sixteenth note positions, the Notes 
    display quantize value should be set to sixteenth notes.
    ÖSet the Rests display quantize value according to the 
    smallest note value (length) you want to be displayed for a 
    single note, positioned on a beat.
    A common setting would be to have Notes display quan-
    tize set to 16 (sixteenth notes) and Rests display quantize 
    set to 4 (quarter notes).
    Handling exceptions
    Unfortunately, the guidelines above won’t work perfectly in 
    every situation. You may for example have a mix of straight 
    notes and tuplets of different types, or you may wish to 
    display equally long notes with different note values de-
    pending on the context. There are several methods you 
    can try:
    Automatic display quantize
    If your score contains both straight notes and triplets, you 
    can use automatic display quantize. When this is acti-
    vated, Nuendo tries to “understand” whether the notes 
    should be display quantized to straight notes or triplets. 
    See “If your music contains mixed straight notes and trip-
    lets” on page 74.
    Using the Display Quantize tool
    With the “Q” tool, you can insert new display quantize val-
    ues anywhere in the score. Inserted display quantize val-
    ues affect the staff from the insertion point onwards. See 
    “Inserting display quantize changes” on page 78.
    !Even if you manually enter notes in the score using 
    perfect note values, it is very important that you have 
    your display quantize settings right! These values are 
    not just used for MIDI recordings! If you for example 
    set the display quantize value for notes to quarter 
    notes and start clicking in eighth notes, you will get 
    eighth notes in the track (as MIDI data), but still only 
    quarter notes in the display! 
    						
    							58
    How the Score Editor works
    Permanent alteration of MIDI data
    As a last resort, you can resize, quantize or move the ac-
    tual note events. However, this would result in the music 
    not playing back like it originally did. Often it is possible to 
    get the score to look the way you want without altering any 
    MIDI data.
    Summary
    This closes our discussion on the basic concept of display 
    quantizing. There are a number of other special situations 
    which require more advanced techniques, which you will 
    find out about in the next chapters. You will also read 
    about other settings which work along the same lines as 
    display quantize but each with its own application. These 
    are called “interpretation options”.
    Entering notes by hand vs. recording 
    notes
    Sometimes you will enter and edit notes by hand (or rather 
    using the mouse and/or the computer keyboard) and at 
    other times you will record them from a MIDI keyboard. 
    Most of the time, you will do a combination of both. In the 
    chapter “Transcribing MIDI recordings” on page 71 you 
    will find out how to make a recorded score as legible as 
    possible without performing any permanent changes to 
    the MIDI data. The chapter “Entering and editing notes” 
    on page 81 shows you how to enter and edit notes using 
    the mouse. In real life, even if you have recorded the piece 
    perfectly, you will often have to do some permanent edit-
    ing to your recording before printing. Which leads to this 
    conclusion:
    !You will have to read both chapters in order to un-
    derstand how to produce legible scores! 
    						
    							6
    The basics 
    						
    							60
    The basics
    About this chapter
    In this chapter you will learn:
     How to open the Score Editor.
     How to switch between Page Mode and Edit Mode.
     How to set up the page size and margins.
     How to hide and show the symbol Inspector, the toolbar and 
    the extended toolbar.
     How to set up the ruler.
     How to set a zoom factor.
     How to make initial settings for key, clef and time signature.
    Preparations
    1.In the Project window, create a MIDI track for each in-
    strument.
    You can prepare a piano (split) staff from a single track, i. e. there’s no 
    need to create one track for the bass clef and one for the treble clef.
    2.Name each track after the instrument.
    This name can later be used in the score if you like.
    3.Record into the tracks or create empty parts on all 
    tracks.
    You can make very long parts that cover the entire project, or you can 
    start out with shorter parts to begin with. If you choose the latter option, 
    you can always go back later and add new parts or copy existing parts.
    Opening the Score Editor
    Editing one or several parts
    To open one or several parts in the Score Editor, select 
    the parts (on the same or on different tracks) and select 
    “Open Score Editor” from the MIDI menu or “Open Selec-
    tion” from the Scores menu. The default key command for 
    this is [Ctrl]/[Command]-[R]. 
    You can also select the Score Editor as your default ed-
    itor, allowing you to open it by double-clicking parts.
    This is done with the Default Edit Action pop-up menu in the Preferences 
    dialog (Event Display–MIDI page).
    Editing whole tracks
    When preparing a score for printing, you probably want to 
    open whole MIDI tracks in the Score Editor. To do this, se-
    lect the track(s) in the track list and make sure no parts are 
    selected – then open the Score Editor as described above.
    Editing parts on different tracks
    If you have selected parts on two or more tracks (or sev-
    eral entire tracks – no parts) and open the Score Editor, 
    you will get one staff for each track (although you can split 
    a staff in two, e.g. when scoring for piano). Think of the 
    Project window as an overview of your entire score and 
    the tracks as representing one instrument each.
    Editing predefined combinations of tracks
    In the section “Layout operations” on page 165, you will 
    find out how to open the Score Editor for a certain combi-
    nation of tracks that you edited before.
    Quickly switching between display of parts or 
    tracks
    When the option “Double-click on staff flips between full 
    score/part” is activated in the Preferences dialog (Scores-
    Editing page), double-clicking on the blue rectangle to the 
    left of a staff will switch between display of either the 
    whole score or the current voice.
    The project cursor
    The project cursor appears as a vertical line across the 
    staff. When you open the Score Editor, the view is auto-
    matically scrolled so that the project cursor is visible in the 
    window. This means you don’t always see the beginning 
    of the edited part when you first open the Score Editor.
    Hold down [Alt]/[Option] and [Shift] and click anywhere 
    in the score to move the project cursor there.
    This is handy when the project cursor isn’t visible. This is not possible if 
    Keyboard Input mode is activated, see “Entering notes using the compu-
    ter keyboard” on page 84. 
    						
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