Steinberg Nuendo Expansion Kit User Manual
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41 The included VST Instruments Monologue – Monophonic Analog Modeling Synthesizer Monologue is a monophonic analog synthesizer based on physical modeling technology. It offers full, rich and color- ful sounds without consuming a lot of CPU power. The Monologue synthesizer is the perfect tool for bass, lead and sequenced sounds. The Monophonic Analog Modeling Synthesizer has the following properties: 2 oscillators with sawtooth, square and triangle waveforms. An additional noise generator for white noise. Monologue has two filters: a high pass filter and a versatile multimode filter. Monologue has a single LFO. Monologue has 4-stage ADSR mod and amp envelopes. Monologue has an effects section with chorus, phaser, and flanger effects, plus separate delay and overdrive units. Monologue has a X/Y matrix pad for additional realtime modu- lation with access to all Monologue parameters. Osc 1 and 2Mix Filter Parameter Description Waveform (pop-up menu)This is where you select the waveform: Saw, Square and Sub for oscillator 1 and Saw, Square and Triangle for Oscillator 2. Coarse Sets the coarse pitch in semitones. The available range is +/- one octave. Fine Allows you to fine-tune the pitch in cent increments. The available range is +/- 50 cents. Depth Controls the pitch modulation depth for the mod source defined in the “mod src” field. The available range is +/- one octave. Mod Src Defines the pitch modulation source. Available sources are: Modwheel, Aftertouch, Pitchbend, Velocity, LFO and Mod Env. PWM (OSC2 only)Controls the pulse width of the square wave. In the cen- ter position, pulse width is 50/50. Turning the PWM knob clockwise or counter clockwise creates a positive or neg- ative pulse, respectively. Sync (OSC2 only)Activating the sync button synchronizes the pitch of os- cillator 2 to the pitch of oscillator 1. When this is active, changing or modulating the pitch of oscillator 2 will change the tone and not the pitch. For the typical sync sound, turn osc 1 down in the mix and use osc 2 only. Parameter Description Osc 1 Sets the pre-filter level for oscillator 1. Noise Sets the pre-filter noise level. Osc 2 Sets the pre-filter level for oscillator 2. Parameter Description Mode Sets the filter type. Available filter types are 24 dB Low pass, 18 dB Low pass, 12 dB Low pass, 6 dB Low pass, 12 dB Band pass and 12 dB High pass. Cutoff Sets the filter cutoff frequency. How this parameter oper- ates is governed by the filter type. High Pass Sets the cutoff frequency of the additional high-pass fil- ter. Res Changes the resonance of the multi-mode filter. Full res- onance puts the filter into self-oscillation. Key Track Determines the amount of key tracking applied to the fil- ter cutoff frequency. The available range is 0 to 100 %. A range of 100 % tunes the filter cutoff frequency to the keyboards pitch 1:1. Mod Src (A+B)Defines the filter modulation source. The available sources are: Modwheel, Aftertouch, Pitchbend, Velocity, LFO, and Mod Env. Depth (A+B)Controls the filter modulation depth for the mod source set in the “mod src” field. Parameter Description
42 The included VST Instruments Envelope LFO X/Y Pad EffectsMaster Parameter Description A – (Attack) Sets the attack time. D – (Decay) Sets the decay time. S – (Sustain) Sets the sustain level. R – (Release) Sets the release time. Mod Src (A+B) Defines the envelope modulation source. You can select: Modwheel, Aftertouch, Pitchbend, Velocity, LFO and Mod Env. Depth (A+B) Controls the envelope modulation depth for the mod source defined in the “mod src” field. Parameter Description Waveform (pop-up menu)Here, you can select the waveform for the low frequency oscillator. Available waveforms are: Triangle, Square, Sawtooth, Sample & Hold and Random. Rate Adjusts the frequency of the LFO, thus changing the rate of the modulation. Depending on the LFO sync parame- ter, you can edit the rate in Hertz or in note values. Sync When “Sync” is “on” the LFO speed will be synchronized to the sequencer’s tempo. This also affects the LFO rate format. Mod Src Defines the LFO modulation source. Available sources are: Modwheel, Aftertouch, Pitchbend, Velocity, LFO and Mod Env. Depth Controls the LFO modulation depth for the mod source defined in the “mod src” field. Parameter Description X Par Sets the parameter to be modulated on the x axis of the XY Pad. All of Monologue’s parameters are available as destinations. Y Par Sets the parameter to be modulated on the y axis of the XY Pad. XY Pad Use the mouse to control any two of Monologue’s param- eters in combination. By moving the mouse horizontally, you can control the x parameter, by moving it vertically, you can control the y parameter. You can also record controller movements as automation data. Parameter Description FX Type (pop-up menu)Selects the effect type for Monologue’s pitch effects. The available types are Chorus, Flanger and Phaser. Rate Use this to adjust the rate of the effect modulation.Depth Use this to adjust the depth of the effect modulation. FBK Controls the feedback of the effect. Mix Controls the balance between dry and wet (effect) signal. Set to 0, the effect will be off. Set to 50, the balance be- tween dry and wet signal is 50/50. Overdrive Controls the amount of overdrive (distortion) added to the signal. A slight amount of overdrive will create punch and bottom. Higher amounts will add distortion. Delay Sets the delay time in musical values. The delay effect is always in sync with the song tempo. Spread Controls the stereo spread of the delay signal. If you set this to 0, the delay will be centered mono. Higher amounts of spread will shift the left and right delay chan- nels. If you set this to 100, the delays will “ping-pong” between the left and right channels at an even rate. Tone Adds a low pass filter to the delay. Increasing “tone” will make every delay repetition darker in tone. FBK Controls the amount of feedback of the delay. High feed- back levels will create infinite delays. Use this parameter with caution. Mix Controls the balance between dry and wet (effect) signal. Set to 0, the effect will be off. Set to 50, the balance be- tween dry and wet signal is 50/50. Parameter Description Glide Mode The available modes are: “held”, “on” and “off”. With “held” selected, a glide effect only occurs for notes played legato. Rate Controls the glide rate – the time it takes for a note to reach its destination pitch. PB Range Controls the range of a pitch bend MIDI controller. Range can be set between 1 and 24 semitones for a total of two octaves. Env Trigger When set to “Multi”, each keystroke will re-trigger the en- velopes. When set to “single”, legato notes will not retrig- ger the envelopes, effectively holding the envelopes on the sustain level until all keys are released before a new note is triggered. Note Priority Defines which note is played when multiple keys are held. Options are: First, Lowest, Highest, and Last. Oct Controls the master pitch of Monologue in octave steps. Range is +/- 4 octaves. Master Out Controls the master output level that is sent to the VST mixer. Use it to adjust the balance between different pre- sets. Use the VST mixer channel volume to control or au- tomate the Monologue master volume. Keyboard Pressing the “keyboard” button will reveal a six octave virtual keyboard. Pressing the “keyboard” button again will hide the keyboard and display the master section again. Parameter Description
43 The included VST Instruments Diagrams Prologue Mystic
46 Editing drums Introduction The Drum Editor is similar to the Key Editor (see the chap- ter “The MIDI editors” in the Nuendo Operation Manual), but takes advantage of the fact that with drum parts, each key corresponds to a separate drum sound. This is the editor to use when you’re editing drum or per- cussion parts. Double-clicking a MIDI part in the Project window will open the editor selected on the Default Edit Action pop-up menu in the Preferences dialog (Event Display-MIDI page). How- ever, if the option “Edit as Drums when Drum Map is as- signed” is activated and a drum map is selected for the edited track (see “Selecting a drum map for a track” on page 52), the Drum Editor will open. This way you can dou- ble-click other MIDI parts to open the Key Editor (or the Score Editor, List or Edit In-Place Editor, depending on your preferences) but drum tracks will automatically open in the Drum Editor. How the Key Editor handles drum maps When a drum map is assigned to a MIDI track (see “Wor- king with drum maps” on page 50), the Key Editor will dis- play the drum sound names as defined by the drum map. This allows you to use the Key Editor for drum editing, e. g. when editing drum note lengths (which may be necessary for some external instruments) or when editing several parts, to identify drum events. The drum sound names are displayed… …in the info line, in the Pitch field.…in the Mouse Note Value field. …in the event (if the zoom factor is high enough). …when dragging a note.
47 Editing drums The Drum Editor – Overview The toolbar and info line These are much the same as the toolbar and info line in the Key Editor (see the chapter “The MIDI editors” in the Nu- endo Operation Manual), with the following differences: The Drum Editor has no Pencil tool – instead there is a Drumstick tool (for entering and removing notes) and a Line tool with various line and curve modes (for drawing several notes in one go or editing controller events). There are no Scissors and Glue Tube tools in the Drum Editor. As in the Key Editor, the mouse pointer display in the toolbar shows the pitch and position of the pointer, but the pitch is shown as a drum sound name rather than a note number. The Use Global Quantize button allows you to select which value should be used when Snap is activated – the global quantize value on the toolbar or the individual quan- tize values for the drum sounds. Instead of a Length Quantize pop-up, there is an Insert Length pop-up menu. It is used in much the same way, as described on the following pages. The drum sound list A drum sound list for GM Drum Map. The purpose of the Drum Editor is to edit MIDI tracks where each note (pitch) plays a separate sound, as is typically the case with a MIDI drum kit. The drum sound list to the left lists all drum sounds by name (according to the selected drum map or name list – see below), and lets you adjust and manipulate the drum sound setup in various ways. Note: The number of columns in the list depends on whether a drum map is selected for the track or not. See “Working with drum maps” on page 50. You can reorder the columns by dragging the column headings, and resize them by dragging the dividers be- tween the column headings. Toolbar Ruler Note display Controller display Drum sound list Drum Maps
48 Editing drums The note display The note display of the Drum Editor displays notes as dia- mond symbols. The vertical position of the notes corres- ponds to the drum sound list to the left, while the horizontal position corresponds to the note’s position in time, just as in the Key Editor. Note however, that the diamond symbols don’t indicate the length of the notes. This makes sense, since drum sounds most often are “one-shot” samples that play to their end regardless of the note lengths. Drum map and name pop-up menus Below the drum sound list you will find two pop-up menus, used for selecting a drum map for the edited track or (if no drum map is selected) a list of drum sound names. For an explanation of drum maps, see “Working with drum maps” on page 50. Controller display The controller display in the Drum Editor is the same as in the Key Editor. You can add or remove controller lanes via the Quick menu, and create and edit events as described in the chapter “The MIDI editors” in the Nuendo Operation Manual. Note that when you select a line in the drum sound list (to the left of the event display), only the velocity controller events belonging to the note events on this line are dis- played in the controller display. You can select more than one line in the drum sound list (using [Shift]/[Ctrl] as usual), which will show all velocity controller events for all notes on all selected lines. This will help you when having to adjust the controller values between different drum sounds. Drum Editor operations The basic handling (zooming, playback, auditioning, etc.) is the same as in the Key Editor (see the chapter “The MIDI editors” in the Nuendo Operation Manual). The fol- lowing sections describe the procedures and features specific to the Drum Editor. Creating and editing notes The standard way of entering notes in the Drum Editor is to click with the Drumstick tool. When you move the pointer in the note display, its bar position and drum sound is indicated in the toolbar, making it easy to find the right sound and position. The position of the created note depends on the following factors: If Snap is deactivated on the toolbar, the note will ap- pear exactly where you clicked. In this mode, notes can be positioned freely. If Snap is activated and Use Global Quantize is deacti- vated on the toolbar, the note will snap to positions ac- cording to the quantize value set for the sound in the drum sound list. You can set up different quantize values for different drum sounds. You may for example want hi-hat notes snap to sixteenth notes, but snare and bass drum snap to eighth notes. If both Snap and Use Global Quantize are activated, the note will snap to positions according to the Quantize set- ting on the toolbar (next to the Use Global Quantize but- ton). The length of the inserted note is determined by the Insert Length setting on the toolbar. However, if this is set to “Drum-Map Link”, the note will get the length of the quan- tize value for the drum sound. ÖYou can quickly audition the drum sounds by clicking in the leftmost column in the drum sound list. This plays the corresponding note.
49 Editing drums ÖClicking with the Drumstick tool on an existing note will remove it. This makes drum pattern editing very quick and intuitive. Setting velocity values The notes you enter will get the insert velocity value set in the insert velocity field on the toolbar – to speed up things you may want to assign key commands to the insert velo- city options. Selecting notes Selecting notes is done by any of the following methods: Use the Arrow tool. The standard selection techniques apply. Use the Select submenu on the Quick menu. Use the left and right arrow keys on the computer key- board to step from one note to the next or previous note. If you press [Shift] and use the arrow keys, the current selection will be kept, allowing you to select several notes. You can also press [Shift] and double-click on a note to select all the following notes for the same drum sound. If the option “Auto Select Events under Cursor” is acti- vated in the Preferences (Editing page), all notes currently “touched” by the project cursor are automatically selected. Moving, duplicating or repeating notes To move or copy notes in the editor (to other positions or other drum sounds), you use the same methods as in the Key Editor: click and drag, use the arrow keys or Edit menu functions, etc. – see the chapter “The MIDI editors” in the Nuendo Operation Manual. To help you identify the right notes, the drum sound names as defined in the drum map are displayed in the Pitch field on the Drum Editor info line and, when dragging notes in the event display, in the text fields displayed next to the mouse cursor. There is one other thing to note: When you move or copy several selected notes by drag- ging them and Snap is activated but Use Global Quantize is deactivated, the notes will snap to positions according to the quantize values for the drum sounds. If the moved/ copied notes have different quantize values, the largest value will determine snapping. For example, if you are moving two notes, with the quantize values 1/16 and 1/4 respectively, the notes will snap to quarter notes (1/4).ÖYou can also adjust the position of notes by quantizing (see the chapter “The MIDI editors” in the Nuendo Opera- tion Manual). Muting notes and drum sounds You can mute individual notes by clicking or enclosing them with the Mute tool or by using the Mute function on the Edit menu. Furthermore, if a drum map is selected (see “Selecting a drum map for a track” on page 52), the drum sound list will have a Mute column. Click in the Mute column for a drum sound to mute that sound. Finally, clicking the Drum Solo button will mute all drum sounds other than the selected one. Muted drum sounds Deleting notes To delete notes, click on them with the Drumstick or Eraser tool or select them and press [Backspace]. Other editing methods As in the Key Editor, you can edit notes on the info line or via MIDI, and enter notes using step input, see the chapter “The MIDI editors” in the Nuendo Operation Manual. !Please note that the mute state for drum sounds is part of the drum map, so any other tracks using the same map will also be affected.
50 Editing drums Working with drum maps Background A drum kit in a MIDI instrument is most often a set of dif- ferent drum sounds with each sound placed on a separate key (i.e. the different sounds are assigned to different MIDI note numbers). One key plays a bass drum sound, another a snare and so on. Unfortunately, different MIDI instruments often use differ- ent key assignments. This can be troublesome if you have made a drum pattern using one MIDI device, and then want to try it on another. When you switch device, it is very likely that your snare drum becomes a ride cymbal, or your hi-hat becomes a tom, etc. – just because the drum sounds are distributed differently in the two instruments. To solve this problem, and simplify several aspects of MIDI drum kits (like using drum sounds from different instru- ments in the same “drum kit”), Nuendo features so-called drum maps. A drum map is a list of drum sounds, with a number of settings for each sound. When you play back a MIDI track for which you have selected a drum map, the MIDI notes are “filtered” through the drum map before be- ing sent to the MIDI instrument. Among other things, the map determines which MIDI note number is sent out for each drum sound, and so which sound is played in the re- ceiving MIDI device. A solution to the problem above would therefore be to set up drum maps for all your instruments. When you want to try your drum pattern on another instrument, you simply switch to the corresponding drum map and your snare drum sound will remain a snare drum sound. Drum map settings A drum map consists of settings for 128 drum sounds (one for each MIDI note number). To get an overview of these settings, open the Drum Editor and use the Map pop-up menu below the drum sound list to select the “GM Map” drum map. This drum map is set up according to the General MIDI standard. For in- formation on how to load, create and select other drum maps, see “Managing drum maps” on page 52. Now, take a look at the drum sound list (you may have to drag the divider between the list and the note display to the right to see all columns). The columns show the set- tings of the drum map for each sound. Here’s a brief description (details follow below): Column Description Pitch The actual note number of the drum sound. This is what links notes on a MIDI track to drum sounds. For example, with the above drum map, all MIDI notes with the pitch C1 would be mapped to the Bass Drum sound. Instrument The name of the drum sound. Quantize This value is used when entering and editing notes as de- scribed in the sections “Creating and editing notes” on page 48 and “Moving, duplicating or repeating notes” on page 49. Mute Allows you to mute a drum sound, excluding it from play- back. See “Muting notes and drum sounds” on page 49.