Steinberg Nuendo 4 Manual
Have a look at the manual Steinberg Nuendo 4 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
461 Synchronization Synchronization Before you proceed, you need to make sure that the clock signals on your ASIO cards are synchronized correctly. This is essential when cabling any kind of digital audio system, not just VST System Link. The Clock Mode or Sync Mode is set up in the ASIO con- trol panel of the audio hardware. Proceed as follows: 1.Pull down the Devices menu and open the Device Set- up dialog. 2.On the VST Audio System page, select your audio in- terface from the “ASIO Driver” pop-up menu. In the Devices List, the name of the audio interface is displayed below the VST Audio System entry. 3.Select your audio interface in the Devices list to the left. 4.Click the Control Panel button. The ASIO control panel appears. 5.Open the ASIO control panel on the other computer as well. If you are using another VST System Link host application on that com- puter, check its documentation for details on how to open the ASIO con- trol panel. 6.Now, you need to make sure that one audio card (and only one!) is set to be the Clock Master, and all the other cards are set to listen for the clock signal coming from the Clock Master i.e. they must be Clock Slaves. The naming and procedure for this differs depending on the audio hard- ware – consult its documentation if required. If you are using Steinberg Nuendo ASIO hardware, all cards default to the “AutoSync” setting – in this case you must set one of the cards (and only one) to “Master” in the Clock Mode section of the control panel. Typically, the ASIO control panel for an audio card con- tains some indication of whether the card receives a proper sync signal or not, and the sample rate of that signal. This is a good indication that you have connected the cards and set up clock sync properly. Check your audio hardware’s documentation for de- tails. The only exception to this procedure is if you are using an external clock – which could be from a digital mixing desk or special Word Clock synchronizer for example. If so, you must leave all your ASIO cards in Clock Slave or Auto- Sync mode, and make sure that each of them is listening for the signal coming from the synchronizer, usually passed through your ADAT cables or Word Clock con- nectors in a daisy chain fashion. VST System Link and latency The general definition of latency is the amount of time it takes any system to respond to whatever messages are sent to it. For example, if your system’s latency is high and you play VST instruments in real time, you will get a no- ticeable delay between when you press a key and when you hear the sound of the VST instrument. Nowadays, most ASIO-compatible audio cards are capable of operat- ing with very low latencies. Also, all VST applications are designed to compensate for latency during playback, making the playback timing tight. However, the latency time of a VST System Link network is the total latency of all the ASIO cards in the system added together. Therefore it’s extra important to minimize the latency times for each computer in the network. ÖThe latency does not affect the synchronization – its always perfectly in time. But it can affect the time it takes to send and receive MIDI and audio signals, or make the system seem sluggish. To adjust the latency of a system, you adjust the size of the buffers in the ASIO control panel – the lower the buffer size, the lower the latency. It’s best to keep to fairly low la- tencies (buffer sizes) if your system can handle it – about 12 ms or less is usually a good idea. !All digital audio cables by definition always carry a clock signal as well as audio signals, so you dont have to use a special Word Clock input and output for this (although you may find that you get a slightly more stable audio system if you do, especially when using multiple computers).!It’s very important that one and only one card is the clock master, otherwise the network cannot function correctly. Once you have set this up, all the other cards in the network will take their clock signal from this card automatically.
462 Synchronization Setting up your software Now it’s time to set up your programs. The procedures below describe how to set things up in Nuendo; if you are using another program on the other computer, please re- fer to its documentation. Setting the sample rate The projects in both programs must be set to use the same sample rate. Select “Project Setup…” from the Project menu and make sure the sample rate is the same in both systems. Streaming digital audio between applications 1.Create input and output busses in both applications and route these to the digital inputs and outputs. The number and configuration of the busses depends on your audio hard- ware and on your needs. If you have a system with eight digital i/o channels (such as an ADAT connection), you could create several stereo or mono busses or a surround bus together with a stereo bus, or any combination you need. The important thing is that you should have the same configura- tion in both applications – if you have four stereo output busses on com- puter 1, you want four stereo input busses on computer 2, etc. 2.Set things up so that computer 1 plays back some au- dio. You could for example import an audio file and play this back in Cycle mode. 3.In the Inspector or mixer, make sure the playing audio channel is routed to one of the digital output busses you set up. 4.In computer 2, open the mixer and locate the corre- sponding digital input bus. The audio being played back should now “appear” in the program run- ning on computer 2. You should see the input bus level meters moving. 5.Reverse this procedure so that computer 2 plays back and computer 1 “listens”. Now you have verified that the digital connection works as it should. ÖFrom this point on in this chapter, we refer to the bus- ses connected to the digital inputs and outputs as “VST System Link busses”. Settings for the audio hardware When you send VST System Link data between comput- ers, it is important that the digital information isn’t changed in any way between the programs. Therefore, you should open the control panel (or additional application) for your audio hardware and make sure that the following condi- tions are met: If there are additional “format settings” for the digital ports that you use for VST System Link data, make sure these are turned off. For example, if you are using an S/PDIF connection for VST System Link, make sure that “Professional format”, Emphasis and Dithering are turned off. If your audio hardware has a mixer application allowing you to adjust the levels of digital inputs and outputs, make sure that this mixer is disabled or that the levels for the VST System Link channels are set to (± 0 dB). Similarly, make sure no other forms of DSP (pan, ef- fects, etc.) are applied to the VST System Link signal. Notes for Hammerfall DSP users If you are using RME Audio Hammerfall DSP audio hard- ware, the Totalmix function allows for extremely complex signal routing and mixing in the audio hardware. This can in some situations lead to “signal loops” in which case the VST System Link won’t work. If you want to make abso- lutely sure this won’t cause any problems, select the de- fault or “plain” preset for the Totalmix function.
463 Synchronization Activating VST System Link Before you proceed you need to make sure that VST Sys- tem Link is set as Timecode Source in the Synchronization dialog and that the desired Sync options are activated, see “Timecode Preferences” on page 454. After setting up the inputs and outputs, you now need to define which input/output should carry the actual VST System Link information. The System Link networking signal is carried on only one bit of one channel. This means that if you have an ADAT based system which normally carries eight channels of 24-bit audio, once you activate VST System Link you will have seven channels of 24-bit audio and one channel of 23-bit audio (the least significant bit of this last channel will be used for networking). In practice this makes no dis- cernible difference to the audio quality, since you will still have around 138dB headroom on this channel. To set things up, open the VST System Link panel: 1.Open the Device Setup dialog on the Devices menu. 2.Select VST System Link in the Devices list to the left. 3.Use the ASIO Input and ASIO Output pop-up menus to define which channel should be the networking channel (and thus become a 23-bit audio channel, in our example). Quite often you will be able to leave these pop-ups the way they are. 4.Click the Active checkbox at the top of the panel. 5.Repeat the steps above for every computer on the net- work. As the computers are made active, you should see the small Transmitting and Receiving indicators flashing on each active computer, and the name of each computer should appear in the list at the bottom of the pane. Each computer is assigned a random number – dont worry about this, its just so the network knows internally which one is which. You can double-click on the name in bold (which is the name of the computer you’re currently working on) and set it to whatever other name you wish. This name will appear in the System Link window of every computer on the network. ÖIf you dont see the name of each computer appearing once you have made it active, you may have to check your settings. Go through the procedure above again and make sure that all ASIO cards are listening to the digital clock signals correctly, and that each computer has the correct inputs and outputs assigned to the System Link network. Putting the network online After each computers name you will see whether it is on- line or not. When a computer is online, it will receive trans- port and timecode signals, and its sequencer application can be started and stopped by remote control. If it is off- line, it can only be started from its own keyboard – it is ef- fectively an independent machine, although it is still on the network. ÖNote that any computer can control any and all of the others – VST System Link is a peer-to-peer network and there is no absolute “master” computer. However, most users do like to think of one machine as the master (in a one person/two computer network, this would be the machine you actu- ally sit behind most of the time). For now, lets put all computers online: 1.Activate the Online checkbox in the VST System Link panel for all computers. 2.Check that the system is working by pressing Play on one computer – all computers should start almost instantly and play perfectly in time, with sample-accurate precision. The Receiving and Sending indicators
464 Synchronization The Offset Samples setting allows you to adjust whether one machine will play back slightly ahead or behind the rest. This is normally not needed, but occasionally with some hardware you may find that the lock is a few samples out. In that case you can adjust the lock with the Offset value. For now, leave it set to 0 – it will most likely be what you want. The Transfer Bits setting allows you to specify whether you want to transfer 24 or 16 bits. This allows you to use older audio cards which do not support transfer of 24 bits. VST System Link sends and understands all transport commands, so you can play, stop, fast forward, rewind etc. the entire network from one computer without a prob- lem – try it! If you jump to a locator point on one machine, all other machines will also instantly jump to that locator point. You can even scrub on one computer and have the video and audio on another computer actually scrub right along with you. Using MIDI As well as supplying transport and sync control, VST Sys- tem Link also supplies up to 16 MIDI ports, each with 16 channels. You set this up as follows: 1.Use the MIDI Inputs and Outputs value boxes to spec- ify the number of MIDI ports you need. The default value is 0 MIDI In and 0 MIDI Out ports. 2.Create a MIDI track in the Project window and open the Inspector (top section).3.If you now pull down the Input or Output Routing pop- up menus, you will find the specified System Link ports added to the list of MIDI Inputs and Outputs. This allows you to route MIDI tracks to VST instruments running on another computer, as described in the applica- tion examples (see “Using one computer for VST instru- ments” on page 466). The “Active ASIO Ports for Data only” setting If you are sending huge amounts of MIDI data at once, there is a small possibility that you might run out of band- width on your VST System Link network. This will manifest itself by notes “choking” or timing becoming erratic. If this happens, you can devote more bandwidth to MIDI by activating “Active ASIO Ports for Data only” in the VST System Link Setup panel. When this is activated, the VST System Link information will be sent on the entire channel instead of just one bit, more than enough for all the MIDI you could ever hope to use. The downside is that you can no longer use this ASIO channel for audio transfer (do not connect it to a speaker!), thus leaving you only 7 channels of audio in our ADAT cable example. Depending on how you work this might be a reasonable compromise. !Make sure that all computers have their tempos set to the same value, otherwise your synchronization will be seriously skewed.
465 Synchronization Hearing the network audio If you are using an external mixing desk, hearing your audio really isnt an issue – just plug the outputs of each computer into the desired channels on the external mixing desk, press Play on one of the computers, and youre good to go. However, many people prefer to mix internally inside the computer and just use a desk for monitoring (or maybe not use any external mixer at all). In this case youll need to se- lect one computer to be your “main mix computer” and send the audio from your other computers into this. In the following example, we assume you are using two computers, with computer 1 as your main mix computer and computer 2 running two additional stereo audio tracks, an FX channel track with a reverb plug-in and a VST instrument plug-in with stereo outputs. 1.First you want to set things up so that you can listen to the audio playback from computer 1. In other words, you need an unused set of outputs, e.g. an analog stereo output, connected to your monitoring equipment. 2.Go to computer 2 and route each of the two audio tracks to a separate output bus. These should be busses connected to the digital outputs – let’s call them Bus 1 and 2. 3.Route the FX channel track to another VST System Link bus (Bus 3). 4.Route the VST instrument channel to yet another bus (Bus 4). 5.Go back to computer 1 and check the corresponding four VST System Link input busses. If you start playback on computer 2, the audio should “appear” on the in- put busses on computer 1. However, to mix these audio sources you need actual mixer channels: 6.Add four new stereo audio tracks on computer 1 and route these to the output bus you use for listening, e.g. to the analog stereo outputs. 7.For each of the audio tracks, select one of the four in- put busses. Now, each computer 2 bus is routed to a separate audio channel on computer 1. 8.Activate monitoring for the four tracks.If you now start playback, the audio from computer 2 will be sent “live” to the new tracks on computer 1, allowing you to hear them together with any tracks you play back on computer 1. For more information about Monitoring, see “About moni- toring” on page 17. Adding more tracks OK, but if you have more audio tracks than you have VST System Link busses (physical outputs)? Then you just use the computer 2 mixer as a submixer: Route several audio channels to the same output bus and adjust the output bus level if needed. Note also that if your audio cards have multiple sets of in- put and output connections you can link up e.g. multiple ADAT cables and send audio via any of the busses on any of the cables. Internal mixing and latency One problem with mixing inside the computer is the la- tency issue we mentioned earlier. The VST engine always compensates for record latencies, but if you are monitor- ing through computer 1 you will hear a processing delay while you listen to signals coming from your other comput- ers (not on your recording!). If your audio card in computer 1 supports ASIO Direct Monitoring you should definitely turn this on – youll find the setting in the VST Audio Sys- tem Device Setup panel (see “ASIO Direct Monitoring” on page 72). Most modern ASIO cards support this function. If yours doesnt you may want to change the Offset value in the VST System Link Setup panel to compensate for any latency issues.
466 Synchronization Setting up a larger network This is not much more difficult than a two computer net- work. The main thing to remember is that VST System Link is a daisy chain system. In other words, the output of com- puter 1 goes to the input of computer 2, the output of computer 2 goes to the input of computer 3, and so on around the chain. The output of the last computer in the chain must always go back into the input of computer 1, to complete the ring. Once youve done this, the transmission of all the trans- port, sync, and MIDI information to the whole network is handled pretty much automatically. However, where you may run into confusion in a large network is in the trans- mission of audio signals back to a central mix computer. If you have lots of hardware inputs and outputs on your ASIO cards you dont need to send audio via the chain at all, but can transmit it directly to the master mix computer via one or more of its other hardware Inputs. For example, if you have a Nuendo Digiset interface or 9652 card on com- puter 1 you could use ADAT cable 1 for networking, ADAT cable 2 as a direct audio input from computer 2, and ADAT cable 3 as a direct audio input from computer 3. You can also transmit audio via the ring system if you dont have enough hardware I/Os for direct audio transmission. For example, in a four computer scenario you could send audio from computer 2 into a channel in the mixer in com- puter 3, and from there to a channel in the mixer in com- puter 4, and from there back to the master mixer in computer 1. This can certainly be tricky to set up, so gen- erally it is recommended that if you want to set up a com- plex network, you should make sure to use ASIO cards with at least three separate digital I/Os. Application examples Using one computer for VST instruments In this example, one computer will be used as main record and playback machine, and another computer as a virtual synth rack. 1.Record a MIDI track into computer 1. 2.Once you have finished recording, route the MIDI out- put of that track to System Link MIDI port 1. 3.Now go to computer 2, open up the VST Instrument rack and assign an instrument to the first slot in the rack. 4.Route the VST Instrument channel to the desired out- put bus. If you are using computer 1 as your main mixing computer, this would be one of the VST System Link output busses, connected to computer 1. 5.Create a new MIDI track in the Project window of computer 2, and assign the MIDI output of the track to the VST Instrument you created. 6.Assign the MIDI input of the track to be VST System Link port 1. Now, the MIDI track on computer 1 is routed to the MIDI track on com- puter 2, which in turn is routed to the VST Instrument. 7.Now activate monitoring for the MIDI track on com- puter 2, so that it will listen and respond to any MIDI com- mands coming in. In Nuendo, you would click the monitor button in the Track list or Inspec- tor. 8.Press play on computer 1. It will now send the MIDI information on the track to the VST Instrument loaded on computer 2. Even with a slow computer you should be able to stack a whole bunch of extra VST Instruments this way, expanding your sound palette considerably. Dont forget that VST System Link MIDI is also sample-accurate, and thus has much tighter timing than any hardware MIDI interface ever invented!
467 Synchronization Creating a virtual effect rack The effect sends for an audio channel in Nuendo can ei- ther be routed to an FX channel track or to any activated Group or output bus. This allows you to use a separate computer as a “virtual effect rack”, by setting things up in the following way: 1.Go to computer 2 (the machine you will use as effect rack) and add a new stereo audio track. You cannot use an FX channel track in this case, since the track must have an audio input. 2.Add the desired effect as an insert effect for the track. Let’s say you add a high-quality reverb plug-in. 3.In the Inspector, select one of the VST System Link busses as input for the audio track. You want to use a separate System Link bus, which will only be used for this purpose. 4.Route the channel to the desired output bus. If you are using computer 1 as your main mixing computer, this would be one of the VST System Link output busses, connected to computer 1. 5.Activate monitoring for the track. 6.Now, go back to computer 1 and select a track to which you want to add some reverb. 7.Bring up the effect sends for the track, in the Inspector or the mixer. 8.Pull down the send routing pop-up menu for one of the sends, and select the VST System Link bus assigned to the reverb in step 3. 9.Use the send slider to adjust the amount of effect as usual. The signal will be sent to the track on computer 2 and pro- cessed through its insert effect, without using any proces- sor power on computer 1. You can repeat the steps above to add more effects to the “virtual effect rack”. The number of effects available this way is only limited by the number of ports used in the VST System Link connection (and of course by the perfor- mance of computer 2, but given that it won’t have to han- dle any recording or playback, you should be able to use quite a lot of effects). Getting extra audio tracks All computers on a VST System Link network are locked with sample-accuracy. Therefore, if you find that the hard drive on one computer isn’t fast enough to run as many audio tracks as you need, you can record new tracks on one of the other computers instead. This would create a “virtual RAID system”, with several disks all operating to- gether. All tracks will remain locked together just as tightly as if they were all running on the same machine. This means that you effectively have an unlimited track count! Need another 100 tracks? Just add another computer. Dedicated Video Playback Playback of high-resolution video can be taxing on a sys- tem’s CPU. By dedicating one computer for video play- back via System Link, you can free up resources on your main CPU for audio and MIDI processing. Since all trans- port commands will respond on the System Link comput- ers, scrubbing video is possible even when it is coming from another computer. Spotting sound effects to picture in Edit Mode will work the same way as it does on one computer. This is a viable and economic alternative to dedicated hard disk video systems like the Doremi V1.
469 Video Background Nuendo plays back video films in a number of formats. Under Windows, video playback can be done using the playback engines DirectShow, DirectX Video or Quick- Time. Under Mac OS X, QuickTime is always used as playback engine. There are several ways to play back video: Without any special hardware. While this will be fine in many situations it does put a limit on the size of the internal video window as well as the quality of the image. Using FireWire (Mac OS X only). Using a FireWire port, you can play back video on an external monitor us- ing a DV-to-analog converter or a DV camera. This is valid for DV video and QuickTime is used for playback. This can reduce the CPU load since the external device is decoding the DV video stream. Using Graphics cards (Windows only). Multi-head graphics cards which support overlay functionality can be used to display the video picture on an external monitor. As of this writ- ing, the following manufacturers have working solutions available: nVIDIA and Matrox. Using Video cards. Video cards can also be used to display the video on an external monitor. Please note that this utilizes some of the CPU to process the video data. As of this writing, e. g. the “Decklink” card (Blackmagic) can be used. Before you start When working on a project involving a video file, there are several points to bear in mind: The playback engine is used not only for playback of the video file, but also to provide file information in Nuendo. To make sure that you have chosen the right player for a par- ticular type of video file, check the file information dis- played in Nuendo (e. g. in the Import Video dialog or the Pool) prior to trying to import or playing back the file.When this information reads “0x0 pixel”, “0.000 s” and “0 Frames”, the video file is either corrupt, or the format is not supported by the codecs available to the selected video playback engine. You will either have to change the video playback engine, or install the required codec. ÖAs a general rule, Nuendo should be able to use a cer- tain video file, if the native video player on your system (Windows Media Player on the PC or QuickTime Player on the Mac) can play this file. ÖYou can expect most Windows hardware to work with DirectShow and DirectX Video. On a Windows system, the DirectShow and DirectX Video players are provided by the operating system, you don’t have to install any additional software. Make sure you are using the latest version of DirectX software available from the Microsoft web site. ÖFor the QuickTime playback method to be available, you must have QuickTime 7.1 installed on your computer. If you don’t have QuickTime, or if a version lower than 7.1 is installed, QuickTime playback will not be available in Nuendo. There is a freeware version (a QuickTime installer is included on the Nuendo DVD if required, or you can download it from www.quicktime.com) and a “pro” version, which offers additional video cutting options. The player engine is the same in both versions, so for mere playback in Nuendo there is no need to purchase the “pro” version. !Trying to import or play back a file not supported by the selected video player will lead to unpredictable results – if no information on the number of frames, the length and the pixel resolution is available (e. g. in the Import Video dialog), you cannot import/play this file properly with this particular video player. !Under Mac OS X, there is only one standard player option. The QuickTime playback engine is always used, supporting the formats AVI, MPEG, QuickTime and DV. If your system has a FireWire port, there is also a FireWire option – see “Playing back a video file via FireWire (Mac OS X only)” on page 473.
470 Video Selecting the video playback engine (Windows only) When using Nuendo on a Windows system, you can se- lect the playback engine in the Device Setup dialog (Video Player page). Which playback engine to select depends largely on which type of video system you are using, as well as on the file format and codec of the video files you want to work with. When you have changed the video playback engine, make sure to remove any previously imported video file from the Pool, and re-import it. A note on editing Nuendo allows you to cut, copy, paste and trim video events, i. e. your video track may contain more than one video event. Make sure that these video files are of the same file format and resolution in order for them to play properly. ÖWindows only: When using the DirectShow video playback engine, you may find that only the first event on the video track is played back correctly. In such a case make sure that the video track contains no more than one video event. When you need to edit your video files (i.e. cut, copy, paste or trim video events), it is therefore rec- ommended to use the DirectX Video player. ÖWindows only: If you find that you are unable to edit a video file copied from a CD, this might be due to the fact that files copied from CD are write-protected by default. Right-click the file, and deactivate the “Read-Only” option in the File Properties dialog. When you have a video file in a format not supported by Nuendo, use an external application to convert it to a for- mat that Nuendo can import. Operations Importing a video file Video files are imported in the same manner as audio files. By using the File menu (Import Video File). By using drag and drop from the Windows Explorer, the Mac OS Finder, the Pool or the Media Bay. By importing to the Pool first and then dragging to the Project window (see the chapter “The Pool” on page 296 for details). Note: To be able to play back the video, you must add a video track (by using the Add Track submenu on the Project menu or Quick menu). You can only have one video track in each project. You can have multiple video files on the track but all files must be of the same size and compression format. You may trim video files in the project window as needed, ad- justing the event boundaries as you would for an audio event. The Import dialog has an option for extracting the audio from a video file (see “Extracting audio from a video file” on page 472) and for generating a thumbnail cache file for the video file, see below. Video import preferences In the Preferences dialog (Editing–Video page), there are two options that affect the import of video files: Extract Audio on Import Video File When this is activated, the audio will automatically be extracted and im- ported into the project when you import a video file. This way, the audio will also be included when you insert a video e.g. by using drag and drop. When you import video files by using the File menu, you can activate this option separately for each imported video file on the Import dialog. Generate Thumbnail Cache on Import Video File When this is activated, a thumbnail cache file will be created automati- cally when you import a video file. This is handy, as a cache file will also be created when you import a video file using drag and drop. When you import video files by using the File menu, you can activate this option separately for each imported video file on the Import dialog, see below.