Steinberg Nuendo 4 Manual
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371 The MIDI editors Creating and editing notes To draw in new notes in the Key Editor, you use the Pencil tool or the Line tool. Drawing notes with the Pencil tool With the Pencil tool, you insert single notes by clicking at the desired time (horizontal) and pitch position (vertical). When you move the pointer in the note display, its bar position is indicated in the toolbar, and its pitch is indicated both in the toolbar and on the piano keyboard to the left. This makes it easy to find the right note and insert position. If Snap is activated, this determines the start position of the created note. If you click once, the created note will have the length set on the Length Quantize pop-up menu on the toolbar. You can create a longer note by clicking and dragging. The length of the created note will be a multiple of the Length Quantize value. Drawing notes with the Line tool The Line tool can be used for creating series of contigu- ous notes. To do so, click and drag to draw a line and then release the mouse button. ÖThe Line tool has several different modes. To select one of the modes, click on the Line tool icon on the toolbar when the tool is already selected. This opens a pop-up menu from which you can select one of the Line tool modes. The tool icon will change appearance according to the se- lected mode. Setting velocity values When you draw notes in the Key Editor, the notes will get the velocity value set in the insert velocity field on the tool- bar. You can use one of four different methods for determining the velocity: When a key command is assigned for the Select tool– Edit Velocity action (in the Editing–Tool Modifiers page of the Preferences dialog), you can select one or more notes, press [Ctrl]/[Command]+[Shift] and click on one of the selected notes to change the velocity. The cursor changes into a speaker and, next to the note, a field with the velocity value appears – the Note Velocity slider. Move the mouse pointer up or down to change the value. Value changes will be applied to all selected notes, as you can see in the controller lane. Selecting a predefined velocity value from the insert ve- locity pop-up menu. The menu contains five different predefined velocity values. The “Setup…” item opens a dialog that allows you to specify which five velocity values should be available on the pop-up menu. (This dialog can also be opened by selecting “Insert Velocities…” from the MIDI menu.) Mode Description Line This is the default mode for the Line tool. When this mode is selected, you click and drag to create a straight line, in any angle. When you release the mouse button a series of notes will be created, aligned with the line. If Snap is activated, the notes will be spaced and sized ac- cording to the Quantize value. Parabola, Sine, Triangle, SquareThese modes insert events along different curve shapes. While they can be used for creating notes, they’re proba- bly best suited for controller editing (see “Adding and editing events in the controller display” on page 379). Paint Allows you to insert multiple notes by dragging with the mouse button pressed. If Snap is activated, the notes will be positioned and sized according to the Quantize and Length Quantize values. If you press [Ctrl]/[Command] while painting, movement will be restricted to horizontal only (i.e. the painted notes will have the same pitch).
372 The MIDI editors Manually entering the desired velocity value by clicking in the insert velocity field and typing in the desired value. Using a key command. You can assign a key command to each of the five available velocity val- ues in the Key Commands dialog (MIDI category – the items Insert Ve- locity 1-5). This allows for quick switching between different velocity values when entering notes. See “Setting up key commands” on page 518 for instructions on how to set up key commands. Selecting notes Selecting notes is done using any of the following methods: Use the Arrow tool. The standard selection techniques apply, like selecting by clicking on the note or using a selection rectangle. Note that when you press [Shift] and click on notes or draw a selection rectangle, these notes will be added to the overall selection. When you press [Ctrl]/[Command] and click on notes or draw a selection rectangle, these notes will be removed from the overall selection (standard Windows behavior). Use the Select submenu on the Edit menu or Quick menu. The Select menu options are: You can also use the left and right arrow keys on the computer keyboard to step from one note to another. If you press [Shift] and use the arrow keys, the current selection will be kept, allowing you to select several notes. To select all notes of a certain pitch, press [Ctrl]/[Com- mand] and click on the desired key in the keyboard display to the left. You can also press [Shift] and double-click on a note to select all the fol- lowing notes of the same pitch – or use the Equal Pitch functions on the Select submenu. If the option “Auto Select Events under Cursor” is acti- vated in the Preferences (Editing page), all notes “touched” by the project cursor are automatically selected. Toggle selections If you want to toggle the selected elements within a selec- tion rectangle, press [Ctrl]/[Command] and enclose the same elements within a new selection rectangle. Once you release the mouse button, the previous selection is deselected and vice versa. Selecting controllers within the note range You can select the controllers within the range of the se- lected notes. The following applies: When the Auto Select Controllers button is activated on the toolbar, the controllers will always be selected when the respective notes are selected. When you select “Select Controllers in Note Range” on the Select submenu of the Edit menu, the controllers within the note range (i. e. between the first/leftmost and last/rightmost note) will be selected. Please note that for this to work, only two notes have to be selected. All controllers within this range will be selected. A note range lasts until the start of the next note or the end of the part. Selected controllers for notes are moved when the cor- responding notes are moved. Option Description All Selects all notes in the edited part. None Deselects all events. Invert Inverts the selection – all selected events are deselected and all notes that were not selected are selected instead. In Loop Selects all notes that are partially or completely inside the boundaries of the left and right locators (only visible if lo- cators are set). From Start to CursorSelects all notes that begin to the left of the project cur- sor. From Cursor to EndSelects all notes that end to the right of the project cur- sor. Equal Pitch – all OctavesThis function requires that a single note is selected. It se- lects all notes of this part that have the same pitch (in any octave) as the currently selected note. Equal Pitch – same OctaveAs above, but selects notes of the exact same pitch only (same octave). Select Control- lers in Note RangeSelects the MIDI controller data within range of the se- lected notes, see below. All notes of the corresponding pitch are selected.
373 The MIDI editors Moving and transposing notes To move notes in the editor, use any of the following me- thods: Click and drag to a new position. All selected notes will be moved, maintaining their relative positions. If Snap is activated, this determines to which positions you can move the notes, see “Snap” on page 370. Use the up and down arrow keys on the computer key- board. This method allows you to transpose the selected notes, without risking to move them horizontally. You can also use the Transpose function (see “Transpose” on page 357) or the info line (see “The info line” on page 366) for this. Note that pressing [Shift] and using the up and down arrow keys will transpose notes in steps of one octave. Transport is also affected by the global transpose setting, see “The Transpose functions” on page 114. Use the Move to Cursor function on the Edit menu. This moves the selected notes to the project cursor position. Select a note and adjust its position or pitch on the info line. See “Editing on the info line” on page 375. Use the Move buttons in the Nudge palette on the tool- bar. This moves the selected note(s) by the amount set on the Quantize pop- up menu. By default, the Nudge palette isn’t shown on the toolbar – see “The Se- tup dialogs” on page 506 for more information. ÖNote that when you move selected notes to a different position, any selected controllers for these notes will move accordingly. See also “Moving and copying events” on page 380. You can also adjust the position of notes by quantizing (see “The Quantizing functions” on page 352). Duplicating and repeating notes Notes are duplicated much in the same way as events in the Project window: Hold down [Alt]/[Option] and drag the note(s) to a new position. If Snap is activated, this determines to which positions you can copy notes (see “Snap” on page 370). Selecting Duplicate from the Edit menu creates a copy of the selected note and places it directly after the original. If several notes are selected, all of these are copied “as one unit”, main- taining the relative distance between the notes. Selecting Repeat from the Edit menu opens a dialog, al- lowing you to create a number of copies of the selected note(s). This works like the Duplicate function, but you can specify the number of copies. You can also perform the Repeat function by dragging: Select the note(s) to repeat, press [Alt]/[Option], click the right edge of the last selected note and drag to the right. The longer to the right you drag, the more copies are created (as indi- cated by the tool tip). Using cut and paste You can use the Cut, Copy and Paste options on the Edit menu to move or copy material within a part or between different parts. When you paste copied notes, you can ei- ther use the regular Paste function or the function “Paste Time” from the Range submenu of the Edit menu. “Paste” inserts the copied notes at the project cursor position without affecting existing notes. !Note also that you can restrict movement to horizon- tal or vertical only by holding down [Ctrl]/[Command] while dragging.
374 The MIDI editors “Paste Time” inserts at the project cursor position, but moves (and if necessary, splits) existing notes to make room for the pasted notes. Resizing notes To resize a note, use one of the following methods: Position the arrow tool at the start or end of the note, so that the pointer takes on the shape of a small double ar- row. Click and drag to the left or right to resize the note. This method allows you to resize the note from either direction. Click with the Pencil tool within the note box and drag to the left or the right (to make the note shorter or longer, respectively). With both these methods, the resulting length will be a multiple of the Length Quantize value on the toolbar. Use the Trim Start/End buttons on the Nudge palette on the toolbar. This resizes the selected note(s) by moving their start or end positions, in steps according to the Length Quantize value on the toolbar. By default, the Nudge palette isn’t shown on the toolbar – see “The Setup dialogs” on page 506 for more information. Select the note and adjust its length on the info line. See “Editing on the info line” on page 375 for details on info line editing. Use the Trim tool, see “Using the Trim tool” on page 369. Splitting notes There are three ways to split notes: Clicking on a note with the Scissors tool splits the note at the position you pointed (taking the Snap setting into account if activated). If several notes are selected, they are all split at the same position. If you select “Split at Cursor”, all notes that are inter- sected by the project cursor are split at the cursor position. If you select “Split Loop”, all notes that are intersected by the left or right locator are split at the locator positions. Gluing notes Clicking on a note with the Glue Tube tool will “glue it to- gether” with the next note of the same pitch. The result will be one long note spanning from the start of the first note to the end of the second note and with the properties (ve- locity, etc.) of the first note. Muting notes Individual notes can be muted in the Key Editor, as op- posed to muting an entire MIDI part in the Project window. This allows you to exclude notes from playback, but keep the option to bring them back again at any time. To mute a note, use one of the following methods: Click on it with the Mute tool. Drag a rectangle with the Mute tool, enclosing all notes you want to mute. Select the note(s) and choose Mute from the Edit menu. The default key command for this is [Shift]+[M]. Muted notes are “dimmed” in the note display. To unmute a note, either click it or enclose it with the Mute tool, or select it and choose Unmute from the Edit menu. The default key command for this is [Shift]+[U]. Selecting “Paste Time” with this data on the clipboard and the project cursor here… …will give you this.
375 The MIDI editors Deleting notes To delete notes, either click on them with the Eraser tool or select them and press [Backspace]. Editing on the info line The info line shows the values and properties of the se- lected event(s). If a single event is selected, its values are displayed on the info line. If several events are selected, the info line shows the values of the first of these events in yellow. Several events selected. You can edit the values on the info line using regular value editing. This allows you to move, resize, transpose or change velocity of events in a very precise manner. It’s also possible to click the Pitch or Velocity field in the info line and play a note on your MIDI keyboard – the pitch or veloc- ity will be adjusted according to the note you played. ÖIf you have several events selected and change a value, all selected events will be changed by the set amount. ÖIf you have several events selected, hold down [Ctrl]/ [Command] and change a value, the change will be abso- lute. In other words, the value setting will be the same for all selected events. How the Key Editor handles drum maps (Nuendo Expansion Kit only) When a drum map is assigned to a MIDI track, the Key Editor will display the drum sound names as defined by the drum map. This allows you to use the Key Editor for drum editing, e. g. when editing drum note lengths (which may be necessary for some external instruments) or when editing several parts, to identify drum events. Editing notes via MIDI You can change the properties of notes via MIDI. For ex- ample, this can be a fast way to get the right velocity value, since you will hear the result even as you edit: 1.Select the note you want to edit. 2.Click on the MIDI connector symbol on the toolbar. Click this button to enable editing via MIDI. The drum sound names are displayed… …in the info line, in the Pitch field……in the Mouse Note Value field… …in the event itself (provided the zoom factor is high enough). …when dragging a note…
376 The MIDI editors 3.Use the note buttons on the toolbar to decide which properties should be changed by the MIDI input. You can enable editing of pitch, note-on and/or note-off velocity. With this setting, the edited notes will get the pitch and velocity values of the notes input via MIDI, but the note-off velocities will be kept as they are. 4.Play a note on your MIDI instrument. The note selected in the editor will get the pitch, velocity and/or note-off velocity of the played note. The next note in the edited part is automatically selected, making it easy to quickly edit a series of notes. If you want another try, select the note again (e. g. by pressing the left arrow key on the computer keyboard) and again play a note on your MIDI instrument. Step input Step input, or step recording, is when you enter notes one at a time (or one chord at a time) without worrying about the exact timing. This is useful e.g. when you know the part you want to record but are not able to play it exactly as you want it. Proceed as follows: 1.Click the Step Input button on the toolbar to activate Step Input mode. 2.Use the note buttons to the right to decide which properties should be included when you input the notes. For example, you may not want to include the velocity and/or note-off ve- locity of the played notes. It’s also possible to turn off the pitch property, in which case all notes will get the pitch C3, no matter what you play. 3.Click anywhere in the note display to set the start po- sition (the desired position of the first note or chord). The step input position is shown as a blue line in the note display, and in the lower mouse pointer display in the toolbar. 4.Specify the desired note spacing and length with the Quantize and Length Quantize pop-up menus. The notes you input will be positioned according to the Quantize value and have the length set with the Length Quantize value. For instance, if you set Quantize to 1/8 notes and Length Quantize to 1/16 note, the notes will be sixteenth notes, appearing on each eighth note position. 5.Play the first note or chord on your MIDI instrument. The note or chord appears in the editor and the step input position ad- vances one quantize value step. ÖIf Insert mode is activated, all notes to the right of the step input position will be moved to “make room” for the inserted note or chord. Insert mode activated. 6.Continue in the same way with the rest of the notes or chords. You can adjust the Quantize or Length Quantize value as you go along, to change the timing or note lengths. You can also move the step input position manually by clicking anywhere in the note display. To insert a “rest”, press the right arrow key on the com- puter keyboard. This advances the step input position one step. 7.When you’re done, click the Step Input button again to deactivate step input.
377 The MIDI editors Editing in the controller display About controller lanes By default, the controller display has a single lane, show- ing one event type at a time. However, you can add lanes by right-clicking in the display and selecting “Create new controller lane” from the Quick menu. This allows you to view and edit different controllers at the same time. The controller display with three lanes set up. To remove a lane, right-click in it and select “Remove this Lane” from the Quick menu, or click on the minus button. This hides the lane from view – it doesn’t affect the events in any way. If you remove all lanes, the controller display will be completely hidden. To bring it back again, select “Create new controller lane” from the Quick menu. Selecting the event type Each controller lane shows one event type at a time. To select which type should be displayed, use the pop-up menu to the left of the lane.Selecting “Setup…” opens a dialog in which you can specify which continuous controller event types should be available on the pop-up menu. Each MIDI track has its own controller lane setup (num- ber of lanes and selected event types). When you create new tracks, they get the controller lane setup used last. Controller lane presets Once you have added the required number of controller lanes and selected the event types you need, you can store this combination as a controller lane preset. You could for example have a preset with one velocity lane only, another with a combination of velocity, pitch bend and modulation, and so on. This can make working with controllers much quicker. To add the current controller lane setup as a preset, pull down the pop-up menu to the left of the horizontal scroll- bar and select “Add”. Enter a name for the preset in the dialog that appears and click OK. To apply a stored preset, select it from the pop-up menu. This immediately brings up the controller lanes and event types in the preset. To remove or rename presets, select “Organize” from the pop-up. Controller types in this list are already listed on the pop-up menu.Controller types in this list are not listed on the pop-up menu. Click this button to add the selected controller type to the pop-up menu. Click this button to remove the controller type selected in the left list from the pop-up menu.
378 The MIDI editors Editing velocity values When “Velocity” is selected for viewing, the lane shows the velocity of each note as a vertical bar. Velocity values are edited with the Pencil or the Line tool. The different tools and Line tool modes offer several pos- sibilities, as listed below. ÖIf the option “Controller Lane Editing: Select Tool de- faults to Pen” is activated in the Preferences (Editing–MIDI page), the Arrow tool automatically switches to the Pencil tool when you move the pointer into the controller display. If you want to use the Arrow tool to select events in the controller display, press [Ctrl]/[Command]. ÖIf the Speaker icon (Acoustic Feedback) is activated on the toolbar, the notes will be played back when you ad- just the velocity, allowing you to audition your changes. You can use the Pencil tool to change the velocity of a single note: click on its velocity bar and drag the bar up or down. While you drag, the current velocity value is shown in the display to the left. You can use the Pencil tool or the Line tool in Paint mode to change the velocity values of several notes by painting a “freehand curve”. When editing velocity, these two methods have the same functionality. Use the Line tool in Line mode for creating linear veloc- ity ramps. Click where you want the ramp to start and drag the cursor to where you want the ramp to end. When you release the mouse button, the velocity values are aligned with the line between the two points. Parabola mode works in the same way, but aligns the velocity values to a Parabola curve instead. Use this for smooth, “natural” velocity fades, etc. The remaining three Line tool modes (Sine, Triangle and Square) align the velocity values to continuous curve shapes (see below). Note: If there is more than one note at the same position (e.g. a chord), their velocity bars will overlap in the controller lane. If none of the notes are selected, all notes at the same position will be set to the same velocity value when you draw. To edit the velocity of only one of the notes at the same position, first select the note in the note display. Now, editing will only affect the velocity of the selected note. You can also adjust the velocity of a single note by select- ing it and changing its velocity value on the info line.
379 The MIDI editors Adding and editing events in the controller display When any option other than “Velocity” is selected for a controller lane, you can create new events or edit the val- ues of existing events using the Pencil tool or the Line tool in its various modes: Clicking with the Pencil tool or the Line tool in Paint mode creates a new event. Note the “Select Tool defaults to Pen” option – see “Editing velocity va- lues” on page 378. Press [Alt]/[Option] and use the Pencil tool or the Line tool in Paint mode to modify the value of an event (without creating a new one). Note that you can click and drag to change or add multiple events, draw controller curves, etc. You can press or release [Alt]/[Option] while draw- ing, switching dynamically between “edit mode” and “create mode”. ÖWith the Pencil tool and the Line tool in Paint mode, the quantize value determines the “density” of created control- ler curves (if Snap is activated, see “Snap” on page 370). For very smooth curves, you should use a small quantize value or turn off Snap. However, this will create a very large number of MIDI events, which can cause MIDI playback to “stutter” in some situations. A medium-low density is often sufficient. Clicking and dragging with the Line tool in Line mode shows a line in the controller lane, and creates events with values aligned to this line. This is the best way to draw linear controller ramps. If you press [Alt]/[Op- tion], no new events are created – use this mode for modifying existing controller curves. The Parabola mode works in the same way, but aligns the values to a parabola curve instead, giving more “natu- ral” curves and fades. Note that the result depends on the direction from which you draw the parabola. In Parabola mode, you can use modifier keys to deter- mine the shape of the parabola curve. If you press [Ctrl]/[Command], the parabola curve will be reversed. If you press [Alt]/[Option]+[Ctrl]/[Command] while Snap is activated, you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). If you press [Shift], the exponent will be increased or decreased. If you want to enter or adjust a single event, click once with the Pencil tool or the Line tool in Paint mode. If you want to “paint a curve”, drag the tool (with the mouse button pressed): When you move the pointer in the controller lane, the corresponding value is displayed in this field. Converting a controller curve to a ramp using the Line tool.
380 The MIDI editors ÖIn Line and Parabola modes, the length quantize value determines the “density” of created controller curves (if Snap is activated). For very smooth curves, you should use a small length quantize value or turn off Snap. To avoid over-dense controller curves (which may cause MIDI playback to “stutter”), use a medium-low density. The Sine, Triangle and Square modes create events with values aligned to continuous curves. In these modes, the quantize value determines the period of the curve (the length of one curve “cycle”) and the length quantize value deter- mines the density of the events (the lower the length quantize note value, the smoother the curve). In Sine, Triangle and Square mode you can also use modifier keys to determine the shape of the curve. If you press [Ctrl]/[Command] you can change the phase of the beginning of the curve, if you press [Alt]/[Option]+[Ctrl]/[Command] while snap is activated you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). ÖYou can also set the curve period freely by holding down [Shift] when you insert events in Sine, Triangle or Square mode. Activate Snap, [Shift]-click and drag to set the length of one period. The period length will be a multiple of the quantize value. In Triangle and Square mode, you can press [Shift] + [Ctrl]/[Command] to change the maximum position of the triangle curve (to create sawtooth curves) or the pulse of the square curve. As in other modes, you can press [Alt]/ [Option] if you want to change the existing events rather than creating new ones. Again, the snap value for the po- sitioning will be a quarter of the quantize value. Moving and copying events You can move or duplicate events in a controller lane, much like you can with notes: 1.Click with the Arrow tool to select the events you want to cut or copy. If the option “Controller Lane Editing: Select Tool defaults to Pen” is ac- tivated in the Preferences (Editing–MIDI page), you need to press [Ctrl]/ [Command] to get the Arrow tool. 2.Click and drag the events to move them. If Snap is activated, this determines to which positions you can move the events (see “Snap” on page 370). If you hold down [Alt]/[Option] and drag, the events will be copied rather than moved. Using cut, copy and paste You can use the standard Cut, Copy and Paste options on the Edit menu to move or copy events in the controller dis- play: 1.Select the events you want to cut or copy. 2.Select Cut or Copy from the Edit menu. 3.If you want to paste the events into another MIDI part, open that part in another Key Editor window. 4.Position the project cursor where you want to paste the events. 5.Select Paste from the Edit menu. The events on the clipboard are added, starting at the project cursor po- sition, maintaining their relative distances. If a pasted event ends up at the same position as an existing event of the same type, the old event is replaced. !If there is an event of the same type at the exact same position already, this will be replaced by the moved event. !Remember that a non-note event doesn’t have a length – it’s “valid” until the next event (see “The controller display” on page 368. !When the Auto Select Controllers button is activated in the Key Editor toolbar, selecting controller events will also select the corresponding notes. Moving events (either using cut/copy/paste or drag & drop) in the note display will also move the corresponding controller events and vice versa. See also “Selecting controllers within the note range” on page 372.