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Steinberg Halion Sonic 2 Manual

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Global Effects
Introduction
HALion Sonic features four AUX busses that can be used to realize classical send 
effects. All slots and layers and, in the case of drum or loop layers, even single 
instruments can send signal portions to the busses. Each bus hosts up to four insert 
effects which allows you to set up complex effects. The busses are then routed to 
either the main plug-in output or to one of the individual outputs. The Effects page 
also provides access to the main output bus which also...

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Global EffectsThe Effects Page
Moving Effects
To move effects from one slot to another slot on the same bus, or from one bus to 
another, proceed as follows:
1.Drag the effect by its label (FX1, FX2, FX3, FX4) and move it to a slot.
An orange rectangle indicates where the effect will be inserted.
2.Drop the effect to the slot.
The currently loaded effect is replaced.
To change the order of effects, proceed as follows:
1.Drag the effect whose position you want to change by its label (FX1, FX2, FX3,...

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Global EffectsEffects Reference
Effects Reference
HALion Sonic comes with a collection of high-quality studio effects. These effects are 
described in detail below.
REVerence
REVerence is a convolution tool that allows you to apply room characteristics (reverb) 
to the audio. By recording an impulse in a room, you get the characteristics of the 
room. Convolution superimposes these characteristics to the sound. The result is a 
very natural sounding reverb. Included with this effect is a collection...

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Global EffectsEffects Reference
Reverb
This effect produces a high-quality algorithmic reverb with early reflections and reverb 
tail. The early reflections are responsible for the spatial impression in the first 
milliseconds of the reverb. For emulating different rooms you can choose from different 
early reflections patterns and adjust their size. The reverb tail, or late reverberation, offers 
parameters for controlling the room size and the reverb time. You can adjust the reverb 
time...

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Global EffectsEffects Reference
Main Time
This controls the overall reverb time of the tail. The higher this value, the longer the 
reverb tail will decay. At a setting of 100
 % the reverb time is infinitely long. The Tail 
Main Time parameter also represents the mid band of the reverb tail.
High Time
This controls the reverb time for the high frequencies of the reverb tail. When you set 
positive values the decay time of the high frequencies is longer, when you set negative 
values it is shorter....

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Global EffectsEffects Reference
Multi Delay
This effect produces echoes, so-called delays, with adjustable time, feedback, and 
filters. With the Mode parameter you can set up this effect as Stereo, Cross, or Ping-
Pong Delay effect. Depending on the selected mode, the echoes repeat in varying 
patterns across the stereo panorama.
Mode
Multi Delay offers three different modes:
Time
This sets the overall time for the left and right delay in milliseconds. Use the Delay L/R 
parameter to shorten the...

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Global EffectsEffects Reference
Feedback L/R
This parameter is only available in Stereo Delay mode. Use this to offset the amount of 
feedback of the left or right delay from the overall feedback. The offset value is a 
factor. A factor of 1 means that the amount of feedback corresponds to the overall 
feedback. A factor of 0.5 means that the amount is half the overall feedback. To offset 
the left feedback, turn the control to the left. To offset the right feedback, turn the 
control to the right....

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Global EffectsEffects Reference
Graphic EQ
This equalizer has ten frequency bands that can be cut or boosted by up to 12dB with 
a fader. In addition, there are general controls for setting the overall range and output 
of the equalizer.
Output
This controls the overall output level of the equalizer.
Mode
The Mode option allows you to add color or character to the equalized output. The 
following options are available:
Range
This adjusts the maximum cut or boost in dB for all frequency bands...

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Global EffectsEffects Reference
Auto Filter
Auto Filter provides two morphable filter shapes with distortion. The morphing 
between the two shapes, as well as the cutoff, can be controlled with a manual pedal 
control, an LFO, or an envelope shaper.
Filter Parameters
The two effect shapes to be used are selected via the Filter Shape pop-up menus. 
The filter shapes are the same as on the Filter subpage, see 
“Filter Shape” on page 39.
Input
Adjusts the gain before the filter and distortion. This...

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Global EffectsEffects Reference
The LFO Section
LFO Waveform and Shape
Waveform selects the basic type of waveform. Shape changes the characteristic of 
the waveform.
Freq
Determines the frequency of the cutoff modulation.
Sync
Activate this to set the Freq parameter in fractions of beats.
Depth
Determines the output level of the LFO modulation signal.
Cutoff
Determines the modulation intensity of the LFO on the filter cutoff. 
Morph
Determines the modulation intensity of the LFO on the filter morph....
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