Steinberg Cubase SE 3 Operation Manual
Here you can view all the pages of manual Steinberg Cubase SE 3 Operation Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.
Page 311
CUBASE SE Working with hitpoints and slices 17 – 311 Editing hitpoints In this section, we go back a bit and look at what can be done with hit- points in the Sample Editor. There are two ways to invoke the hitpoint calculation: • Select Calculate Hitpoints from the Hitpoints submenu on the Audio menu. • Select the Hitpoint Edit tool from the toolbar or Quick menu. The last method will calculate hitpoints if they haven’t already been calculated. As outlined in the previous section, this makes the program...
Page 312
CUBASE SE 17 – 312 Working with hitpoints and slices 1.Open a loop in the Sample Editor. If you have already created slices you can open them in the Sample Editor by double clicking any event in the Audio Part Editor. If it is a new loop, follow the instructions in the tutorial. 2.Select the Hitpoint Edit tool. When you point in the waveform display the pointer changes to a speaker icon. 3.Now you can simply point and click in any slice area and the corre- sponding slice will be played back, from the...
Page 313
CUBASE SE Working with hitpoints and slices 17 – 313 The “Use” pop-up menu The “Use” pop-up menu on the toolbar affects which hitpoints are shown and is a useful tool for removing unwanted hitpoints. The op- tions on the pop-up menu are: How many slices do I need? If your main reason for slicing the loop is to change the tempo, you generally need as many slices as you can get, but never more than one per individual “hit” in the loop. Option Description All All hitpoints are shown (taking the...
Page 314
CUBASE SE 17 – 314 Working with hitpoints and slices Disabling slices You might run into situations where there are too many slices – a sin- gle sound may have been split into two slices for example. You could of course reduce the sensitivity to get rid of the hitpoints you don’t want, but then other hitpoints could disappear too, which may be un- desirable. What you need to do in a situation like this is to disable an individual slice, using the Hitpoint Edit tool: 1.Select the Hitpoint Edit tool....
Page 315
CUBASE SE Working with hitpoints and slices 17 – 315 3.Raise the Sensitivity slider to a higher value so that a hitpoint appears, separating the two sounds. Most likely this will add a lot of other unwanted hitpoints as well. 4.Audition to make sure you got what you wanted. 5.Select the Hitpoint Edit tool and point at the handle. The speaker icon changes to a normal arrow pointer. 6.Lock the new slice by clicking on its handle. Locked hitpoints are dark blue in color. 7.Drag the Sensitivity slider to...
Page 316
CUBASE SE 17 – 316 Working with hitpoints and slices 4.Press [Alt]/[Option] with the Hitpoint Edit tool selected so that the mouse pointer changes to a pencil tool and click just before the start of the sound. A new hitpoint appears. Manually added hitpoints are locked by default. •If you click and keep the mouse button pressed, you can adjust the position of the new hitpoint by dragging. Releasing the mouse button adds the hitpoint. 5.Audition the new slice with the Play tool to make sure you got...
Page 317
CUBASE SE Working with hitpoints and slices 17 – 317 About Q-points Optionally, hitpoints can have individual Q-points. These are mainly used for audio quantizing. Their function is to define the point to which the quantizing will apply. Sometimes a slice might have a slow attack, and a peak further into the slice which you wish to use as the Q-point. When you apply quantize, the Q-point will define the point which will be stretched to a grid position when quantizing. •To activate Q-points, open the...
Page 318
CUBASE SE 17 – 318 Working with hitpoints and slices Using the Audio Tempo Definition tool When this tool is selected, you can set the tempo, length (in bars and beats) and time signature for an audio file. The Audio Tempo Definition tool can be used to determine the tempo of an audio clip when calculat- ing hitpoints. In case you have an audio clip with an unknown length and tempo you can calculate the tempo by defining the length of one bar: Determining the tempo of an audio clip You can use the...
Page 319
CUBASE SE Working with hitpoints and slices 17 – 319 5.Move the mouse pointer to the upper part of the ruler until the pointer changes to a hand symbol. 6.Click and drag the ruler to the right until the first bar in the ruler matches the first downbeat in the sample. 7.Release the mouse button. Now the ruler grid is offset so that it starts on the first downbeat in the sample. 8.Audition the file to determine where the next downbeat occurs, i.e. the first beat of the second bar in the sample. Stop the...
Page 320
CUBASE SE 17 – 320 Working with hitpoints and slices 9.In this example the second downbeat in the sample is located at the start of the second beat of the second bar (at the cursor position in the picture). 10.Place the mouse pointer at the start of bar 2 in the waveform display. The pointer changes to a metronome icon with a blue line indicating the pointer posi- tion. The pointer will snap to the grid positions.