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Steinberg Cubase Le 8 Manual

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Page 301

Sample Editor
Working with hitpoints and slices
301
An enabled, a disabled, and a locked hitpoint
Disabling and locking hitpoints
After applying the different hitpoint filters, you may find that you want to keep 
individual hitpoints that were filtered out or disable hitpoints that you do not need. 
Furthermore, you may want to lock certain hitpoints.
• To lock a hitpoint, move the mouse pointer over the gray triangle on the 
timeline so that the tooltip “Lock Hitpoint” is shown. Click on the triangle....

Page 302

Sample Editor
Working with hitpoints and slices
302
Resetting hitpoints
Sometimes it can be useful to reset hitpoints to their original state, e. g. because you 
still want them to be affected by the Threshold slider.
PROCEDURE
• To reset hitpoints to their original state, press [Ctrl]/[Command]-[Alt]/[Option] 
so that the tooltip “Enable/Unlock Hitpoints” is shown and drag a rectangle 
over the hitpoints.
RESULT 
All disabled and locked hitpoints within the area defined by the rectangle are reset. 
Note...

Page 303

Sample Editor
Working with hitpoints and slices
303
Slicing audio
Once you have set up the hitpoints as needed, you can slice the audio by clicking 
the Create Slices button on the Hitpoints tab. Alternatively, you can select the 
“Create Audio Slices from Hitpoints” command from the Hitpoints submenu of the 
Audio menu.
The following happens:
• The Sample Editor closes.
• The audio event is “sliced” so that the sections between the hitpoints become 
separate events, all referring to the same original...

Page 304

Sample Editor
Working with hitpoints and slices
304
If the project tempo is higher than the tempo of the original audio event, the slice 
events are overlapping. Activate auto crossfades for the track to smooth out the 
sound. Furthermore, you can select the overlapping events inside the part and apply 
the “Delete Overlaps” function from the Advanced submenu of the Audio menu.
The slices in the Audio Part Editor. Here, the project tempo was higher than the clip’s 
original tempo – the slice events...

Page 305

Sample Editor
Working with hitpoints and slices
305
Create Regions
If your audio event contains calculated hitpoints, you can click the Create Regions 
button on the Hitpoints tab to automatically create regions from hitpoints. This can 
be useful to isolate recorded sounds.
Create Events
If your audio event contains calculated hitpoints, you can click the Create Events button 
on the Hitpoints tab to automatically create separate events based on the hitpoints.
Create MIDI Notes
You can export your...

Page 306

306
Audio Part Editor
The Audio Part Editor allows you to view and edit the events inside audio parts. 
Essentially, this is the same type of editing that you do in the Project window.
Audio parts are created in the Project window in one of the following ways:
• Select one or several audio events on the same track, and select Audio > 
Events to Part.
• Glue together two or more audio events on the same track with the Glue tool.
• Draw an empty part with the Draw tool.
• Double-click between the left and...

Page 307

Audio Part Editor
Window Overview
307
Toolbar
The tools, settings, and icons on the toolbar have the same functionality as in the 
Project window, with the following differences:
• A Solo button.
• Separate tools for auditioning (Speaker) and scrubbing.
• No Line or Glue Tube tools.
• Play and Loop icons and an Audition Volume control.
• Independent Track Loop settings.
• Part List controls for handling several parts: activating parts for editing, 
restricting editing to active parts only and showing...

Page 308

Audio Part Editor
Opening the Audio Part Editor
308
Opening the Audio Part Editor
The Audio Part Editor can display several parts at once, and you can also have more 
than one Audio Part Editor open at the same time.
PROCEDURE
1. Select one or more audio parts in the Project window.
2. Double-click on any one of them or use the Edit-Open key command, by 
default [Ctrl]/[Command]-[E].
Double-clicking on an audio event in the Project window will open the Sample Editor.
RELATED LINKS
Opening the Sample...

Page 309

Audio Part Editor
Operations
309
Operations
Zooming, selecting and editing in the Audio Part Editor are done just as in the 
Project window.
NOTE
If a part is a shared copy (i. e. you have previously copied the part by 
[Alt]/[Option]-[Shift] and dragging), any editing you perform will affect all shared 
copies of this part.
RELATED LINKS
Project Window on page 24
Auditioning
There are several ways to listen to the events in the Audio Part Editor.
By Using the Speaker Tool
If you click somewhere in the...

Page 310

Audio Part Editor
Operations
310
By Using Regular Playback
You can of course use the regular playback controls while in the Audio Part Editor. 
Furthermore, if you activate the Solo Editor button on the toolbar, only the events in 
the edited part will be played back.
Using Key Commands
If you activate the “Playback Toggle triggers Local Preview” option in the 
Preferences dialog (Transport page), you can start/stop auditioning by pressing 
[Space]. This is the same as clicking the Audition icon on the...
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