Steinberg Cubase Le 8 Manual
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Sample Editor General Functions 291 Select Event Selects only the audio that is included in the edited event. This is grayed out if you have opened the Sample Editor from the Pool (in which case the whole clip is opened for editing, not an event). From Start to Cursor Selects all audio between the clip start and the project cursor. From Cursor to End Selects all audio between the project cursor and the end of the clip. For this to work, the project cursor must be within the clip boundaries. Left...
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Sample Editor General Functions 292 • Selecting Paste copies the data from the clipboard into the clip. If there is a selection in the editor, this is replaced by the pasted data. If there is no selection, the pasted data is inserted starting at the project cursor. The section to the right of the line is moved to make room for the pasted material. Delete Selecting Delete (on the Edit menu in the Sample Editor context menu or on the main Edit menu) removes the selection from the clip. The section to...
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Sample Editor General Functions 293 Creating a new clip or audio file from the selection You can extract a selection from an event and either create a new clip or a new audio file. PROCEDURE 1. Make a selection range. 2. Open the context menu and select “Bounce Selection” from the Audio submenu. RESULT A new clip is created and added to the Pool, and another Sample Editor window opens with the new clip. This clip refers to the same audio file as the original clip, but contains the audio...
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Sample Editor General Functions 294 RESULT When you click on a region in the regions list, it is instantly displayed in the Sample Editor. To remove a region from a clip, select it in the list and click the Remove Region button above the list. Creating regions from hitpoints If your audio event contains calculated hitpoints, you can choose to automatically create regions from hitpoints. This can be useful to isolate recorded sounds. RELATED LINKS Working with hitpoints and slices on page 297 Editing...
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Sample Editor General Functions 295 You can also listen to a region by selecting it in the list and clicking the Audition icon on the toolbar. This way you can preview separate regions by clicking on them in the list or by selecting them with the up/down arrow keys on your computer keyboard. Making selections from regions If you select a region in the list and click the Select Region button above, the corresponding section of the audio clip is selected (as if you had selected it with the Range...
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Sample Editor General Functions296 Selecting an algorithm for realtime playback On the Algorithm pop-up menu on the toolbar you can select the algorithm preset to be applied during realtime playback. This setting affects warp changes in Musical Mode. The pop-up menu contains various options that govern the audio quality of the realtime time stretching. There are presets for common uses and a Custom option that allows you to manually set warp parameters. R ELATED LINKS Time stretch algorithm on page...
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Sample Editor Warping audio 297 Warping audio Warping is a term used to describe the realtime time stretching of a selected section of audio. Warping is generally used to correct the tempo or timing of audio. Adjusting loops to the project tempo using Musical Mode Audio loops are normally short audio files containing a defined number of bars with straight beats. These loops can be adjusted to the project tempo by using the Musical Mode function. PROCEDURE 1. Import an audio loop into a project and...
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Sample Editor Working with hitpoints and slices 298 Purpose and preparation Hitpoints are useful to slice up audio to make it fit the project tempo or to create a situation that allows the song tempo to be changed while retaining the timing of a rhythmic audio loop. When you have successfully detected the hitpoints for an audio file, you can do a number of useful things: • Change the tempo of the audio material without affecting the pitch and audio quality. • Use slices to replace individual sounds...
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Sample Editor Working with hitpoints and slices 299 Automatic Hitpoint Detection When you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints. This allows you to navigate to hitpoints of an audio file from within the Project window. For long audio files, hitpoint detection may take a while. All operations that are based on hitpoints are disabled during the calculation. • To disable automatic hitpoint detection, select File > Preferences > Editing >...
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Sample Editor Working with hitpoints and slices 300 Using Hitpoints to Locate Audio Positions in the Project Window You can navigate through the hitpoints of an audio event in the Project window. PREREQUISITE Enable Automatic Hitpoint Detection is activated (File > Preferences > Editing > Audio). PROCEDURE 1. Select the audio track that contains the audio event for which you want to locate hitpoints. 2. Press [Alt]/[Option]-[N] to navigate to the next hitpoint, or [Alt]/[Option]-[B] to navigate to...