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Steinberg Cubase Le 8 Manual

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Page 291

Sample Editor
General Functions
291
Select Event
Selects only the audio that is included in the edited event. This is grayed out 
if you have opened the Sample Editor from the Pool (in which case the whole 
clip is opened for editing, not an event).
From Start to Cursor
Selects all audio between the clip start and the project cursor.
From Cursor to End
Selects all audio between the project cursor and the end of the clip. For this 
to work, the project cursor must be within the clip boundaries.
Left...

Page 292

Sample Editor
General Functions
292
• Selecting Paste copies the data from the clipboard into the clip.
If there is a selection in the editor, this is replaced by the pasted data. If 
there is no selection, the pasted data is inserted starting at the project 
cursor. The section to the right of the line is moved to make room for the 
pasted material.
Delete
Selecting Delete (on the Edit menu in the Sample Editor context menu or on 
the main Edit menu) removes the selection from the clip. The section to...

Page 293

Sample Editor
General Functions
293
Creating a new clip or audio file from the selection
You can extract a selection from an event and either create a new clip or a new 
audio file.
PROCEDURE
1. Make a selection range.
2. Open the context menu and select “Bounce Selection” from the Audio 
submenu.
RESULT 
A new clip is created and added to the Pool, and another Sample Editor window 
opens with the new clip. This clip refers to the same audio file as the original clip, 
but contains the audio...

Page 294

Sample Editor
General Functions
294
RESULT 
When you click on a region in the regions list, it is instantly displayed in the Sample 
Editor.
To remove a region from a clip, select it in the list and click the Remove Region 
button above the list.
Creating regions from hitpoints
If your audio event contains calculated hitpoints, you can choose to automatically 
create regions from hitpoints. This can be useful to isolate recorded sounds.
RELATED LINKS
Working with hitpoints and slices on page 297
Editing...

Page 295

Sample Editor
General Functions
295
You can also listen to a region by selecting it in the list and clicking the Audition icon 
on the toolbar. This way you can preview separate regions by clicking on them in 
the list or by selecting them with the up/down arrow keys on your computer 
keyboard.
Making selections from regions
If you select a region in the list and click the Select Region button above, the 
corresponding section of the audio clip is selected (as if you had selected it with 
the Range...

Page 296

Sample Editor
General Functions296
Selecting an algorithm for realtime playback
On the Algorithm pop-up menu on the toolbar you can select the algorithm preset 
to be applied during realtime playback.
This setting affects warp changes in Musical 
 Mode.
The pop-up menu contains various options that govern the audio quality of the 
realtime time stretching. There are presets for common uses and a Custom option 
that allows you to manually set warp parameters. 
R
ELATED LINKS
Time stretch algorithm on page...

Page 297

Sample Editor
Warping audio
297
Warping audio
Warping is a term used to describe the realtime time stretching of a selected 
section of audio. Warping is generally used to correct the tempo or timing of audio.
Adjusting loops to the project tempo using Musical Mode
Audio loops are normally short audio files containing a defined number of bars with 
straight beats. These loops can be adjusted to the project tempo by using the 
Musical Mode function.
PROCEDURE
1. Import an audio loop into a project and...

Page 298

Sample Editor
Working with hitpoints and slices
298
Purpose and preparation
Hitpoints are useful to slice up audio to make it fit the project tempo or to create a 
situation that allows the song tempo to be changed while retaining the timing of a 
rhythmic audio loop.
When you have successfully detected the hitpoints for an audio file, you can do a 
number of useful things:
• Change the tempo of the audio material without affecting the pitch and audio 
quality.
• Use slices to replace individual sounds...

Page 299

Sample Editor
Working with hitpoints and slices
299
Automatic Hitpoint Detection
When you add an audio file to your project by recording or by importing, Cubase 
automatically detects hitpoints. This allows you to navigate to hitpoints of an audio 
file from within the Project window.
For long audio files, hitpoint detection may take a while. All operations that are 
based on hitpoints are disabled during the calculation.
• To disable automatic hitpoint detection, select File > Preferences > Editing 
>...

Page 300

Sample Editor
Working with hitpoints and slices
300
Using Hitpoints to Locate Audio Positions in the Project Window
You can navigate through the hitpoints of an audio event in the Project window.
PREREQUISITE 
Enable Automatic Hitpoint Detection is activated (File > Preferences > Editing 
> Audio).
PROCEDURE
1. Select the audio track that contains the audio event for which you want to 
locate hitpoints.
2. Press [Alt]/[Option]-[N] to navigate to the next hitpoint, or [Alt]/[Option]-[B] to 
navigate to...
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