Steinberg Cubase Le 8 Manual
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281 Sample Editor Window overview The Sample Editor allows you to view and manipulate audio by cutting and pasting, removing, or drawing audio data, and by processing audio. This editing is “non-destructive”: The actual file will remain untouched so that you can undo modifications or revert to the original settings at any time. The Sample Editor also contains most of the realtime time stretching functions in Cubase. These can be used to match the tempo of audio to the project tempo. Another special...
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Sample Editor Window overview 282 Warping audio on page 297 Working with hitpoints and slices on page 297 Opening the Sample Editor To open the Sample Editor, double-click an audio event in the Project window or the Audio Part Editor, or double-click an audio clip in the Pool. You can have more than one Sample Editor window open at the same time. NOTE Double-clicking an audio part in the Project window opens the Audio Part Editor, even if the part contains a single audio event only. RELATED LINKS...
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Sample Editor Window overview 283 Snap The Snap function helps you to find exact positions when editing in the Sample Editor by restricting horizontal movement and positioning to certain grid positions. You turn Snap on or off by clicking the Snap button in the Sample Editor toolbar. NOTE The Sample Editor Snap function is independent of the Snap setting in the Project window toolbar or other editors. It has no effect outside the Sample Editor. Snap to Zero Crossing When this option is activated,...
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Sample Editor Window overview 284 RELATED LINKS Using the Setup options on page 627 The Sample Editor Inspector On the left in the Sample Editor, you will find the Sample Editor Inspector. It contains tools and functions for working in the Sample Editor. The Hitpoints tab On this tab, hitpoints can be marked and edited. Hitpoints allow you to slice your audio and to create groove quantize maps from your audio. You can also create markers, regions, and events based on hitpoints. RELATED LINKS Working...
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Sample Editor Window overview 285 • To view other sections of the clip, move the viewing area in the overview line. Click in the lower half of the viewing area and drag to the left or right to move it. • To zoom in or out, horizontally, resize the viewing area by dragging its left or right edge. • To define a new viewing area, click in the upper half of the Overview and drag a rectangle. The ruler The Sample Editor ruler is located between the overview line and the waveform display. RELATED LINKS...
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Sample Editor General Functions 286 • You can select whether the level is shown as a percentage or in dB. This is done by opening the level scale pop-up menu at the top of the level scale and selecting an option. • Cubase Elements only: Select the “Show Half Level Axis” option on the context menu of the waveform display, if you want the half level axes to be shown. Half-level axis RELATED LINKS Event Display on page 656 General Functions Zooming Zooming in the Sample Editor is done according to the...
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Sample Editor General Functions 287 Zoom Out Zooms out one step, centering on the position cursor. Zoom Full Zooms out so that the whole clip is visible in the editor. Zoom to Selection Zooms in so that the current selection fills the editor display. Zoom to Selection (Horiz.) Zooms in horizontally so that the current selection fills the editor display. Zoom to Event Zooms in so that the editor shows the section of the clip corresponding to the edited audio event. This is not available if you have...
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Sample Editor General Functions 288 • If there is no selection and “Show Event” is deactivated, playback will start at the cursor position. • If the Audition Loop icon is activated, playback will continue repeatedly until you deactivate the Audition Loop icon. Otherwise, the section will be played back once. NOTE There is a separate Play button for auditioning regions. Using the Speaker tool If you click somewhere in the waveform display with the Speaker (“Play”) tool and keep the mouse button...
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Sample Editor General Functions 289 Adjusting the snap point The snap point is a marker within an audio event. It is used as a reference position when you move events with snap activated, so that the snap point is “magnetic” to whatever snap positions you have selected. By default, the snap point is set at the beginning of the audio event, but often it is useful to move the snap point to a “relevant” position in the event, such as a downbeat. NOTE • If you adjust the snap point with the Scrub tool,...
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Sample Editor General Functions 290 Drawing in the Sample Editor It is possible to edit the audio clip at sample level by drawing with the Draw tool. This can be useful if you need to manually edit out a spike or click, etc. PROCEDURE 1. Zoom in to a zoom value lower than 1. This means that there is more than one screen pixel per sample. 2. Select the Draw tool. 3. Click at the beginning of the section that you want to correct and draw in the new curve. A range selection covering the edited section is...