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Steinberg Cubase Le 8 Manual

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Sample Editor
Window overview
The Sample Editor allows you to view and manipulate audio by cutting and pasting, 
removing, or drawing audio data, and by processing audio. This editing is 
“non-destructive”: The actual file will remain untouched so that you can undo 
modifications or revert to the original settings at any time.
The Sample Editor also contains most of the realtime time stretching functions in 
Cubase. These can be used to match the tempo of audio to the project tempo.
Another special...

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Sample Editor
Window overview
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Warping audio on page 297
Working with hitpoints and slices on page 297
Opening the Sample Editor
To open the Sample Editor, double-click an audio event in the Project window or 
the Audio Part Editor, or double-click an audio clip in the Pool. You can have more 
than one Sample Editor window open at the same time.
NOTE
Double-clicking an audio part in the Project window opens the Audio Part Editor, 
even if the part contains a single audio event only.
RELATED LINKS...

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Sample Editor
Window overview
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Snap
The Snap function helps you to find exact positions when editing in the 
Sample Editor by restricting horizontal movement and positioning to certain 
grid positions. You turn Snap on or off by clicking the Snap button in the 
Sample Editor toolbar.
NOTE
The Sample Editor Snap function is independent of the Snap setting in the 
Project window toolbar or other editors. It has no effect outside the Sample 
Editor.
Snap to Zero Crossing
When this option is activated,...

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Sample Editor
Window overview
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RELATED LINKS
Using the Setup options on page 627
The Sample Editor Inspector
On the left in the Sample Editor, you will find the Sample Editor Inspector. It 
contains tools and functions for working in the Sample Editor.
The Hitpoints tab
On this tab, hitpoints can be marked and edited. Hitpoints allow you to slice 
your audio and to create groove quantize maps from your audio. You can also 
create markers, regions, and events based on hitpoints.
RELATED LINKS
Working...

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Sample Editor
Window overview
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• To view other sections of the clip, move the viewing area in the overview line.
Click in the lower half of the viewing area and drag to the left or right to move 
it.
• To zoom in or out, horizontally, resize the viewing area by dragging its left or 
right edge.
• To define a new viewing area, click in the upper half of the Overview and drag 
a rectangle.
The ruler
The Sample Editor ruler is located between the overview line and the waveform 
display.
RELATED LINKS...

Page 286

Sample Editor
General Functions
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• You can select whether the level is shown as a percentage or in dB.
This is done by opening the level scale pop-up menu at the top of the level 
scale and selecting an option.
• Cubase Elements only: Select the “Show Half Level Axis” option on the 
context menu of the waveform display, if you want the half level axes to be 
shown.
Half-level axis
RELATED LINKS
Event Display on page 656
General Functions
Zooming
Zooming in the Sample Editor is done according to the...

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Sample Editor
General Functions
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Zoom Out
Zooms out one step, centering on the position cursor.
Zoom Full
Zooms out so that the whole clip is visible in the editor.
Zoom to Selection
Zooms in so that the current selection fills the editor display.
Zoom to Selection (Horiz.)
Zooms in horizontally so that the current selection fills the editor display.
Zoom to Event
Zooms in so that the editor shows the section of the clip corresponding to the 
edited audio event. This is not available if you have...

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Sample Editor
General Functions
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• If there is no selection and “Show Event” is deactivated, playback will start at 
the cursor position.
• If the Audition Loop icon is activated, playback will continue repeatedly until 
you deactivate the Audition Loop icon. Otherwise, the section will be played 
back once.
NOTE
There is a separate Play button for auditioning regions.
Using the Speaker tool
If you click somewhere in the waveform display with the Speaker (“Play”) tool 
and keep the mouse button...

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Sample Editor
General Functions
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Adjusting the snap point
The snap point is a marker within an audio event. It is used as a reference position 
when you move events with snap activated, so that the snap point is “magnetic” to 
whatever snap positions you have selected.
By default, the snap point is set at the beginning of the audio event, but often it is 
useful to move the snap point to a “relevant” position in the event, such as a 
downbeat.
NOTE
• If you adjust the snap point with the Scrub tool,...

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Sample Editor
General Functions
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Drawing in the Sample Editor
It is possible to edit the audio clip at sample level by drawing with the Draw tool. 
This can be useful if you need to manually edit out a spike or click, etc.
PROCEDURE
1. Zoom in to a zoom value lower than 1.
This means that there is more than one screen pixel per sample.
2. Select the Draw tool.
3. Click at the beginning of the section that you want to correct and draw in the 
new curve.
A range selection covering the edited section is...
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