Steinberg Cubase Essential 4 Operation Manual
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291 Synchronization 3.Route the FX channel track to another VST System Link bus (Bus 3). 4.Route the VST instrument channel to yet another bus (Bus 4). 5.Go back to computer 1 and check the corresponding four VST System Link input busses. If you start playback on computer 2, the audio should “appear” on the in- put busses on computer 1. However, to mix these audio sources you need actual mixer channels: 6.Add four new stereo audio tracks on computer 1 and route these to the output bus you use for...
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292 Synchronization Application examples Using one computer for VST instruments In this example, one computer will be used as main record and playback machine, and another computer as a virtual synth rack. 1.Record a MIDI track into computer 1. 2.Once you have finished recording, route the MIDI out- put of that track to System Link MIDI port 1. 3.Now go to computer 2, open up the VST Instrument rack and assign an instrument to the first slot in the rack. 4.Route the VST Instrument channel to the...
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293 Synchronization Getting extra audio tracks All computers on a VST System Link network are locked with sample-accuracy. Therefore, if you find that the hard drive on one computer isn’t fast enough to run as many audio tracks as you need, you can record new tracks on one of the other computers instead. This would create a “virtual RAID system”, with several disks all operating to- gether. All tracks will remain locked together just as tightly as if they were all running on the same machine. This...
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295 Video Background Cubase Essential plays back video films in a number of formats. Under Windows, video playback can be done using one of three playback engines: Video for Windows, Direct- Show or QuickTime 7.1. This ensures compatibility with as wide a range of video files as possible. The following file formats are supported: AVI, QuickTime and MPEG. Under Mac OS X, QuickTime is always used as playback engine. QuickTime supports the following video file for- mats: AVI, MPEG, QuickTime and DV....
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296 Video Operations About the QuickTime video playback engine In Cubase Essential for Windows, you select a playback engine in the Device Setup–Video Player page: Make sure to read the section “Before you start” on page 295. Generally, you can expect most Windows hardware to work with DirectShow. On a Windows system, the DirectShow and Video for Windows players are provided by the operating system, so you don’t have to install any ad- ditional software. Under Windows, QuickTime 7.1 must be installed...
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297 Video lower resolution, i. e. the pictures are not as clean as when they are calculated. When the processes that rely heavily on the computer CPU are finished, the frames will be au- tomatically recalculated, i.e. the program automatically switches between real-time calculation of the pictures and using the cache file. The generated thumbnail cache file will be stored in the same folder as the video file and will get the name of the file with the suffix “.videocache”. Generating thumbnail cache...
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298 Video To view the video on the computer screen (as opposed to on an external monitor, see below), proceed as follows: If you’re running Mac OS X, open the Device Setup dia- log from the Devices menu, click “Video Player” in the list and make sure “Onscreen Window” is selected in the Video Output section of the dialog. Under Windows, either pull down the Devices menu and select Video, or use a key command – by default [F8], or double-click the video clip. A video window appears. In Stop mode,...
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300 ReWire Introduction ReWire and ReWire2 are special protocols for streaming audio between two computer applications. Developed by Propellerhead Software and Steinberg, ReWire provides the following possibilities and features: Real-time streaming of up to 64 separate audio chan- nels (256 with ReWire2), at full bandwidth, from the “syn- thesizer application” into the “mixer application”. In this case, the “mixer application” is of course Cubase Essential. An ex- ample of a “synthesizer application”...