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Steinberg Cubase Essential 4 Operation Manual

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Page 161

161
The Sample Editor
5.Verify the tempo and bars in the Definition tab. 
In the next step, the loop will adapt to the project tempo 
set in Cubase Essential. 
6.In the Hitpoints tab, click on the Slice & Close button 
to create audio slices from hitpoints.
The following happens:
 The Sample Editor closes.
 The audio event is “sliced” so that there is a separate event for 
each hitpoint. 
 The audio event is replaced by an audio part, containing the 
slices (double-click the part to view the slices in...

Page 162

162
The Sample Editor
The first thing you should do before editing hitpoints is to 
listen to each slice in the Sample Editor to determine what 
they contain. The aim is to avoid “double hits”, like a snare 
hit being followed by a hi-hat hit within the same slice. You 
also want to determine whether any hitpoints have been 
added that should be removed: 
1.Open a loop in the Sample Editor.
If you have already created slices, you can open them in the Sample Ed-
itor by double-clicking any event in the...

Page 163

163
The Sample Editor
1.Open the Hitpoints tab in the Sample Editor Inspector 
and select the Edit Hitpoints tool.
2.Press [Alt]/[Option] and move the pointer to the han-
dle (the triangle).
The pointer turns into a cross. 
3.Click on the handle of the hitpoint you wish to disable.
The hitpoint handle is diminished and its line disappears to indicate that 
it is disabled.
Now, the hitpoint won’t be taken into account when you 
create slices.
To reactivate a disabled hitpoint, [Alt]/[Option]-click on 
the...

Page 164

164
The Sample Editor
If you manually added a hitpoint, and it was either placed 
too far away from the start of the sound or too far into the 
sound, you can manually move the hitpoint. It is also pos-
sible to move calculated hitpoints this way.
1.M a k e  s u r e  U s e  S n a p  i s  a c t i v a t e d  o n  t h e  S a m p l e  E d i t o r  
toolbar.
2.Select the Edit Hitpoints tool.
3.Click on the hitpoint handle and drag it to the new 
position.
To delete a hitpoint, select the Edit Hitpoints tool...

Page 165

165
The Sample Editor
You can change the tempo and have the loop automati-
cally follow. Furthermore, you can double-click the part to 
edit the slices in the Audio Part Editor to: 
 Remove or mute slices.
 Change the loop by reordering, replacing or quantizing slices.
 Apply processing to individual slices.
 Create new files from individual slices using the “Bounce Se-
lection” function on the Audio menu.
 Realtime transpose and stretch slices.
 Edit slice envelopes.
Other hitpoint functions
On the...

Page 166

16
The Audio Part Editor 

Page 167

167
The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the events 
inside audio parts. Essentially, this is the same type of edit-
ing that you do in the Project window, which means that 
this chapter contains a lot of references to the chapter “The 
Project window” on page 14.
Audio parts are created in the Project window in one of 
the following ways:
By selecting one or several audio events on the same 
track, and selecting “Events to Part” from the Audio menu.
By...

Page 168

168
The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal addi-
tional space below the edited events. This is because an 
audio part is divided vertically in lanes. 
Lanes can make it easier to work with several audio events 
in a part:
In the upper figure it is unnecessarily hard to discern, se-
lect and edit the separate events. In the lower figure, some 
of the events have been moved to another lower lane, 
making selection and editing much easier.
To move an event...

Page 169

169
The Audio Part Editor
Operations
Note that if a part is a shared copy (i.e. you have previ-
ously copied the part by [Alt]/[Option]+[Shift]-dragging), 
any editing you perform will affect all shared copies of this 
part.
To indicate that it is a shared copy, its name is displayed in italics and a 
symbol is displayed in the lower right corner of the part in the Project 
window.
Auditioning
There are three ways to listen to the events in the Audio 
Part Editor:
By using the Speaker tool
If you click...

Page 170

170
The Audio Part Editor
You can zoom in on an active part so that it fills the 
screen by selecting “Zoom to Event” from the Zoom sub-
menu on the Edit menu.
The button “Show Part Borders” can be used if you 
want to see clearly defined borders for the active part.
When this is activated, all parts except the active one are grayed out, 
making the borders easily discernible. There are also two “markers” in 
the ruler with the name of the active part, marking its beginning and end. 
These can be moved...
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