Steinberg Cubase Essential 4 Operation Manual
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Page 161
161 The Sample Editor 5.Verify the tempo and bars in the Definition tab. In the next step, the loop will adapt to the project tempo set in Cubase Essential. 6.In the Hitpoints tab, click on the Slice & Close button to create audio slices from hitpoints. The following happens: The Sample Editor closes. The audio event is “sliced” so that there is a separate event for each hitpoint. The audio event is replaced by an audio part, containing the slices (double-click the part to view the slices in...
Page 162
162 The Sample Editor The first thing you should do before editing hitpoints is to listen to each slice in the Sample Editor to determine what they contain. The aim is to avoid “double hits”, like a snare hit being followed by a hi-hat hit within the same slice. You also want to determine whether any hitpoints have been added that should be removed: 1.Open a loop in the Sample Editor. If you have already created slices, you can open them in the Sample Ed- itor by double-clicking any event in the...
Page 163
163 The Sample Editor 1.Open the Hitpoints tab in the Sample Editor Inspector and select the Edit Hitpoints tool. 2.Press [Alt]/[Option] and move the pointer to the han- dle (the triangle). The pointer turns into a cross. 3.Click on the handle of the hitpoint you wish to disable. The hitpoint handle is diminished and its line disappears to indicate that it is disabled. Now, the hitpoint won’t be taken into account when you create slices. To reactivate a disabled hitpoint, [Alt]/[Option]-click on the...
Page 164
164 The Sample Editor If you manually added a hitpoint, and it was either placed too far away from the start of the sound or too far into the sound, you can manually move the hitpoint. It is also pos- sible to move calculated hitpoints this way. 1.M a k e s u r e U s e S n a p i s a c t i v a t e d o n t h e S a m p l e E d i t o r toolbar. 2.Select the Edit Hitpoints tool. 3.Click on the hitpoint handle and drag it to the new position. To delete a hitpoint, select the Edit Hitpoints tool...
Page 165
165 The Sample Editor You can change the tempo and have the loop automati- cally follow. Furthermore, you can double-click the part to edit the slices in the Audio Part Editor to: Remove or mute slices. Change the loop by reordering, replacing or quantizing slices. Apply processing to individual slices. Create new files from individual slices using the “Bounce Se- lection” function on the Audio menu. Realtime transpose and stretch slices. Edit slice envelopes. Other hitpoint functions On the...
Page 167
167 The Audio Part Editor Background The Audio Part Editor allows you to view and edit the events inside audio parts. Essentially, this is the same type of edit- ing that you do in the Project window, which means that this chapter contains a lot of references to the chapter “The Project window” on page 14. Audio parts are created in the Project window in one of the following ways: By selecting one or several audio events on the same track, and selecting “Events to Part” from the Audio menu. By...
Page 168
168 The Audio Part Editor About lanes If you make the editor window larger, this will reveal addi- tional space below the edited events. This is because an audio part is divided vertically in lanes. Lanes can make it easier to work with several audio events in a part: In the upper figure it is unnecessarily hard to discern, se- lect and edit the separate events. In the lower figure, some of the events have been moved to another lower lane, making selection and editing much easier. To move an event...
Page 169
169 The Audio Part Editor Operations Note that if a part is a shared copy (i.e. you have previ- ously copied the part by [Alt]/[Option]+[Shift]-dragging), any editing you perform will affect all shared copies of this part. To indicate that it is a shared copy, its name is displayed in italics and a symbol is displayed in the lower right corner of the part in the Project window. Auditioning There are three ways to listen to the events in the Audio Part Editor: By using the Speaker tool If you click...
Page 170
170 The Audio Part Editor You can zoom in on an active part so that it fills the screen by selecting “Zoom to Event” from the Zoom sub- menu on the Edit menu. The button “Show Part Borders” can be used if you want to see clearly defined borders for the active part. When this is activated, all parts except the active one are grayed out, making the borders easily discernible. There are also two “markers” in the ruler with the name of the active part, marking its beginning and end. These can be moved...