Steinberg Cubase 8 Manual
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Page 241
Quantizing MIDI and Audio Quantize Panel 241 Options for Quantizing to a Groove Groove quantizing is intended for recreating existing rhythmic feels by matching your recorded music to a timing grid generated from a MIDI part or an audio loop. To extract the groove from a MIDI part, from an audio loop, an audio event with hitpoints, or sliced audio, select the material and drag it onto the grid display in the middle of the Quantize Panel. Alternatively, you can use the “Create Groove Quantize Preset”...
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Quantizing MIDI and Audio Quantize Panel 242 Orig. Position If you activate this option, the starting point of the quantizing operation is not the first bar of the project, but the original starting position of the audio or MIDI material used to find the groove. This allows you to synchronize material that does not start from bar 1 of the project. RELATED LINKS Creating Groove Quantize Presets on page 246 Options for Quantizing Multiple Audio Tracks In the “Slice Rules” section, you determine how the...
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Quantizing MIDI and Audio Quantize Panel 243 Range Two hitpoints on different tracks are considered to mark the same beat if they are located within a certain distance from each other. The Range parameter lets you specify this distance. The following rules apply: • If one of the tracks has a higher priority, its hitpoint is used as the cutting position. • If the tracks have the same priority, the first hitpoint in the range is used. Offset With this parameter, you can determine an offset, allowing for...
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Quantizing MIDI and Audio Quantize Panel 244 In some cases, you might want to achieve seamless transitions, applying crossfades after closing the gaps. For this purpose, use the following parameters: Open Crossfade Editor This opens the Crossfade editor, where you can specify curve kind, length, and other parameters for your crossfades. Nudge Crossfade Left/Right Clicking these buttons moves the fade area in the audio event to the left or to the right in steps of one millisecond. This is useful if the...
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Quantizing MIDI and Audio Additional Quantizing Functions 245 Range Two hitpoints on different tracks are considered to mark the same beat if they are located within a certain distance from each other. The Range parameter lets you specify this distance. The following rules apply: • If one of the tracks has a higher priority, its hitpoint is used to create the warp marker. • If the tracks have the same priority, the first hitpoint in the range is used. Reset Click this button to undo the creation of...
Page 246
Quantizing MIDI and Audio Additional Quantizing Functions 246 Creating Groove Quantize Presets You can generate a groove quantize map based on hitpoints that you have created in the Sample Editor. PROCEDURE 1. Open the Sample Editor for the audio event from which you want to extract the timing. 2. Create and edit hitpoints. 3. On the Hitpoints tab, click the “Create Groove” button. The groove is extracted. RESULT If you open the Quantize pop-up menu on the Project window toolbar, you will find an...
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247 Fades, crossfades, and envelopes Creating fades There are two types of fade ins and fade outs in audio events in Cubase: event-based fades that you create by using the fade handles and clip-based fades created by processing. RELATED LINKS Event-based fades on page 247 Clip-based fades on page 249 Event-based fades Selected audio events have triangular handles in the upper left and right corners. These can be dragged to create a fade in or fade out, respectively. The fade handles are visible when...
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Fades, crossfades, and envelopes Creating fades 248 If you adjust the shape of the fade curve in the Fade dialog, this shape will be maintained when you later adjust the length of the fade. • You can make the fade longer or shorter at any time, by dragging the handle. You can do this without selecting the event first, i. e. without visible handles. Just move the mouse pointer along the fade curve until the cursor turns into a bidirectional arrow, then click and drag. • If the “Show Event Volume Curves...
Page 249
Fades, crossfades, and envelopes Creating fades 249 • If you select a range that reaches the end of an event, a fade out is created in the range. • If you select a range encompassing a middle section of the event, but not reaching neither the start nor the end, a fade in is created from the beginning of the event to the beginning of the selected range, and a fade out is created from the end of the selected range to the end of the event. IMPORTANT You can select multiple audio events on separate...
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Fades, crossfades, and envelopes The Fade dialogs 250 IMPORTANTIMPORTANTIMPORTANTIMPORTANT The length of the fade area is determined by your selection. In other words, you specify the length of the fade before you open the Fade dialog. You can select multiple events and apply the same processing to all of them simultaneously. • If you later create new events that refer to the same clip, these will have the same fades. • You can remove or modify the fades at any time using the Offline Process...