Sega Virtua Striker 3 Kit Installation Service Manual
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9 2. CONTENTS OF GAME You can select favorite ones of the 32 national teams picked out from the whole world. This is a soccer game where you win your way through a world tournament imaged. You can enjoy a match of intrusion style while the match is in progress. Flow of the Game If you enjoy the game alone, you will compete with the CPU through a world tournament imaged. If your final score is more than that of the CPU after the end of a match, you can advance to the next match. If it is equal to or fewer than the score of the CPU, Game Over takes place. You can also make settings of the Extension Ending with G-Goal and Penalty Shootout Mode (PK SYSTEM). Even for Penalty Shootout, if your count of success is equal to or fewer than that of the CPU, Game Over takes place. * You can change the time of Extension and the maximum allowable number of shots in Penalty Shootout. You can also enjoy a match of intrusion style and compete with another player of the game. * Apart from matches with the CPU, you can make settings of the time of Extension, the maximum allowable number of shots in Penalty Shootout, and the first/second half option, etc. If the final scores are identical at the end of the match, Game Over takes place or the winner is determined by Penalty Shootout. * Determination of the winner can be selected with Settings. Fouls • Yellow and Red Cards When a soccer player plays foul, the referee presents a Yellow or Red Card for him. When the same soccer player gets the Yellow Card twice, he is sent off. Once a player receives the Red Card, he is immediately sent off. Yellow Cards are brought over to the subsequent matches until you are defeated. • Offside If a soccer player passes the ball to a player located in the offside, Offside is established and the opposite team gets a free kick. Operations You use one lever and three buttons for operations. HOW TO PLAY THE GAME •Lever: Move •Green: [For Offense] Short Pass (Heading for the ball in the air) [For Defense] Sliding (varies with the distance to the player of the opposite team) •Blue: [For Offense] Long Pass (Centering in the Centering Area) [For Defense] Sliding (varies with the distance to the player of the opposite team) •Red: [For Offense] Shot (varies with the size of the Power Gage) [For Defense] Sliding (varies with the distance to the player of the opposite team)
10 • Short Pass By pressing the Short Pass button, a short pass to a player of your team is achieved in the direction in which you move the lever • Long Pass By pressing the Long Pass button, a long pass to a player of your team is achieved in the direction in which you move the lever. By pressing the Long Pass button in a Centering Area, the ball is centered. • Shot By pressing the Shot button while keeping the ball, the Power Gage is displayed. Pressing and holding down the Shot button extends the gage; the shooting strength depends on how the gage is long when you releases the button. • Sliding Pressing the Short Pass button in the defense mode allows the player to slide to the one who is keeping the ball.
11 Before beginning a match, you can select the formation using the Start button. The options from which you can select the desired one depend on the team. With the selected formation as NORMAL, an OFFENSIVE or DEFENSIVE formation is assigned automatically. If you have set the first/second half system, you can change the formation during the half time. By pressing the Start button while the match is in progress, you can switch the tactics of the team and its associated formation. Note that it takes some time to allow the tactics to spread and function throughout the team. Game Screen Remaining Time First/Second HalfScores One Player/ Operating Player Indicator FormationRadar
12 This test mode mainly allows the IC Board to be checked for accurate functioning, monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted. 1) Connect the power, and press the TEST Button. Then the following SYSTEM MENU screen appears. 2) Press the SERVICE Button to move the -> mark to any desired item, and press the TEST Button. 3) Press the SERVICE Button to move the -> mark to GAME TEST MODE item, and press the TEST Button. Then the GAME TEST MENU screen appears that enables to test the items specific to this game. For the details, see the following pages. 4) After testing, select the EXIT and press the TEST Button. The game advertising screen reappears. NOTE: For more information about the SYSTEM MENU screen, see the GD-ROM Service Manual (No.: 420-6620-01). 3. TEST MODE A. SYSTEM MENU When settings are changed in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE, be sure to exit from the test mode of SYSTEM MENU screen. The contents of setting changes are stored in the IC on the BOARD when exiting from the Test Mode. If the power is turned off in the Test Mode (before exiting), the contents of setting changes are ineffective. In this case, the settings remain unchanged. STOP IMPORTANT SYSTEM MENU RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR CLOCK SETTING DIMM BOARD TEST GAME TEST MODE [XXXXXXXXX ] -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 123 123 1444244443In the SYSTEM ASSIGNMENTS, CABINET TYPE is set to 2 PLAYER(S), MONITOR TYPE is set to HORIZONTAL, and SERVICE TYPE is set to COMMON. COIN ASSIGNMENTS initial settings as follows: COIN CHUTE TYPE: COMMON COIN/CREDIT SETTING: #1 COIN CHUTE #1 (#2): 1 COIN 1 CREDIT SEQUENCE SETTING of COIN ASSIGNMENTS functions as follows: SEQUENCE 1: Number of credits required for game start (initial value = 1 CREDIT). SEQUENCE 2: Number of credits required for CONTINUE (initial value = 1 CREDIT) SEQUENCE 3 ~ 8: NOT USED. MEANING OF DISPLAY IN BOOKKEEPING 2/2 P1 (P2) SEQ 1: Play frequency of Player 1 (Player 2) P1 (P2) SEQ 2: Frequency of CONTINUE by Player 1 (Player 2). P1 (P2) SEQ 3 ~ 8: NOT USED.
13 B. GAME TEST MODE GAME TEST MENU Screen Bring the arrow to the item of GAME TEST MODE in the SYSTEM TEST MENU, and press the TEST Button to display the TEST MENU peculiar to this game. Press the SERVICE Button to move the arrow. Bring the arrow to the desired item and press the TEST Button to have the item displayed. Upon finishing the test, bring the arrow to EXIT and press the TEST Button to return to the System Menu mode. GAME TEST MENU > INPUT TEST OUTPUT TEST GAME ASSIGNMENTS BOOKKEEPING VS DATA BACKUP DATA CLEAR EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
14 b. OUTPUT TEST This allows the "versus play" cabinet's 7 SEG display to be checked. If all the segment is displayed when each CHECK is selected, it is satisfactory. Choose CLEAR CHECK to stop the test. Select EXIT to return to the MENU screen. a. INPUT TEST INPUT TEST Screen CONTROL PANEL This test displays the state of each switch and button. If the switch goes ON when the switch/button is pressed, it is satisfactory. Press SERVICE Button and TEST Button simultaneously to have the MENU return on to the screen. UP LONG PASS SHORT PASSSHOOT START P1 P2 SHORT PASSLONG PASSSHOOT RIGHT LEFT DOWNUP RIGHT LEFT DOWN INPUT TEST COIN 1 SW (ON/OFF) 1P DN (ON/OFF) COIN 2 SW (ON/OFF) 1P LT (ON/OFF) SERVICE SW (ON/OFF) 1P RT (ON/OFF) TEST SW (ON/OFF) 2P UP (ON/OFF) PLAYER 1 START (ON/OFF) 2P DN (ON/OFF) PLAYER 2 START (ON/OFF) 2P LT (ON/OFF) 1P SHOOT (ON/OFF) 2P RT (ON/OFF) 1P LONG PASS (ON/OFF) 2P SHOOT (ON/OFF) 1P SHORT PASS (ON/OFF) 2P LONG PASS (ON/OFF) 1P UP (ON/OFF) 2P SHORT PASS (ON/OFF) PRESS TEST BUTTON TO EXIT
15 c. GAME ASSIGNMENTS GAME ASSIGNMENTS Screen Allows game difficulty adjustments, time setting, etc. to be changed. Move the arrow to the desired item by SERVICE Button and press the TEST Button to change the setting. Select EXIT to return to the MENU screen. DIFFICULTY (EASY, NORMAL, HARD, HARDEST) Sets the game's difficulty. The standard setting is NORMAL. VIRTUAL TIME Sets how long it takes for a day to pass in the game. Time elapses according to this setting and the graphics gradually change from 'day' to 'evening' and then to 'night' in the game. The standard setting is REAL. When REAL is chosen, time in the game elapses according to the actual time. BILLBOARD Sets whether an institutional ad is on or not. Setting can be done by selecting ON or OFF and setting to OFF displays only SEGA and imaginary signboards in the game. The standard setting is ON. ONE MATCH MODE Sets whether the end of 1 play results in Game Over or not. Setting can be done by selecting ON or OFF, and setting to ON results in Game Over after the end of 1 play. Usually, be sure to set to OFF. Setting to ON is for some sorts of events such as a game competition, etc. Only when the mode is set to ON, a vs. game between teams of the same country is possible. The standard setting is OFF. GAME ASSIGNMENTS > DIFFICULTY - NORMAL VIRTUAL TIME - REAL BILLBOARD - ON ONE MATCH MODE - OFF MATCH FORM - FULL GAME TIME SET - 2’00’’ G GOAL TIME - OFF PK SYSTEM - OFF SELECT WITH SERVICE BUTTON AND TEST BUTTON
16 MATCH FORM Sets the fist/second half option. You can choose either FULL GAME (fist and second halves) or HALF ONLY (second half only). About setting of the following items: By selecting 1P (against CPU) mode or VS mode, the setting can be varied. A wider variation allows PK to be set only in the VS mode, for example. TIME SET The time for 1 play can be set within a range of 1'30" and 5'00". The standard setting is 2'00". GGOAL TIME Sets whether to use GGOAL SYSTEM or not. Setting to ON enables an extended game to the extent of [TIME X'X"] following ON if the game ends in a draw when a usual time of game is finished. In this case the game is finished when either side gets a point though the time still remains. If neither of the sides gets a point within the extended time period and the [PK SYSTEM] is not set, the game ends in a draw and is over. "INFINITE" in the setting items does not let the game end until either side gets a point. Do not set to INFINITE except for some sorts of special events like a game competition. The standard setting is OFF. PK SYSTEM Sets whether to use the PK SYSTEM or not. Setting to ON enables a PK game within the extent of [MEMBER X] following ON if the game ends in a draw when a usual time of game is finished. (In case the [GGOAL] is set, when the game is not concluded,) If neither of the sides gets a point by the preset number of players, the PK game ends in a draw and is over. Setting to [REAL PK] causes 5 players from each team to play a PK game until either side wins the game according to the real soccer rules when the game ends in a draw. The standard setting is OFF.
17 d. BOOKKEEPING BOOKKEEPING Screen (1/4) This test mode allows PLAY TIME, etc. to be checked. [GLOBAL DATA] NUMBER OF GAMES: Displays the total number of games played. TOTAL TIME: Displays the total energized time. TOTAL PLAY TIME: Displays game play time. 1P PLAY TIME: Displays the play time by 1P (against CPU). VS PLAY TIME: Displays the vs. play time. PLAY TIME RATE: Displays the rate of play time against the total energized time. 1P•VS PLAYER RATE: Lists the rate of PLAYER 1 and play time relative to the time of the game (i.e., play rate). Press TEST Button to proceed to the next screen (2/4). BOOKKEEPING 1/4 NUMBER OF GAMES - XX TOTAL TIME - XX TOTAL PLAY TIME - XX 1P PLAY TIME - XX VS PLAY TIME - XX PLAY TIME RATE - XX 1P - VS PLAYER RATE - XX PRESS TEST TO NEXT SCREEN
18 [TIME HISTOGRAM]: Displays the histogram of play time. Press TEST Button to proceed to the next screen (3/4). BOOKKEEPING Screen (2/4) [GAME COUNT] TOTAL GAME COUNT: Displays the number of games played. CONTINUE GAME COUNT: Indicates the count continued. PLAYER 1 GAME COUNT: Indicates the total count of plays of the PLAYER 1 team. PLAYER 2 GAME COUNT: Indicates the total count of plays of the PLAYER 2 team. [TOURNAMENT REPORT] Indicates the count of Game Over for each of the rounds in the One Player (vs. CPU) mode. Press TEST Button to proceed to the next screen (4/4). BOOKKEEPING Screen (3/4) BOOKKEEPING 2/4 0 - 1 MIN XX 1 - 2 MIN XX 2 - 3 MIN XX 3 - 4 MIN XX PRESS TEST TO NEXT SCREEN BOOKKEEPING 3/4 TOTAL GAME COUNT XX CONTINUE GAME COUNT XX PLAYER 1 GAME COUNT XX PLAYER 2 GAME COUNT XX PRESS TEST TO NEXT SCREEN