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Sega Virtua Fighter 4 Kit Installation Service Manual

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B.  GAME TEST MODE
Press the SERVICE Button to move the arrow mark to the GAME TEST MODE item on the
SYSTEM MENU screen, and press the TEST Button. The GAME TEST MENU screen,
specific for this game, opens.
Press the SERVICE Button to move the arrow mark to a desired test item on the GAME TEST
MENU screen, and press the TEST Button to open the related screen.
After testing, move the arrow mark to the EXIT item and press the TEST Button. The SYSTEM
MENU screen reappears
    VF4 GAME...

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a.  INPUT TEST
INPUT TEST Screen
CONTROL PANEL
This test displays the state of each switch and button.
If the switch goes ON when the switch/button is pressed, it is satisfactory.
Press SERVICE Button and TEST Button simultaneously to have the MENU return on
to the screen.
       INPUT TEST
    PLAYER    1P       2P
    START OFF      OFF
    UP OFF      OFF
    DOWN OFF      OFF
    LEFT OFF      OFF
    RIGHT OFF      OFF
    GUARD OFF      OFF
    PUNCH OFF      OFF
    KICK OFF...

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b.  GAME ASSIGNMENTS
Allows game difficulty adjustments, time setting, etc. to be changed.  Move the arrow to the
desired item by SERVICE Button and press the TEST Button to change the setting.  Select
EXIT to return to the MENU screen.
GAME ASSIGNMENTS Screen
           GAME ASSIGNMENTS
   ENEMY LEVEL EASY
   ENERGY MAX(1P) 200
   ENERGY MAX(VS) 200
   MATCH COUNT(1P) 2
   MATCH COUNT(VS) 2
   TIME LIMIT 30
   STAGE SELECT RANDOM
   CONTINUE ON
   VS FINISH OFF
   RETURN TO DEFAULT...

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  ENEMY LEVEL: Sets the difficulty level of the one-person match.
VERY EASY gEASY gNORMAL gHARD gVERY HARD
(Default: NORMAL)
  ENERGY MAX (1P): Sets the energy (initial value) in a one-person game.
180 g200 g220 g240 (Default: 200)
  ENERGY MAX (VS): Sets the energy (initial value) in a person-vs-person game.
180 g200 g220 g240 (Default: 200)
  MATCH COUNT (1P): Sets the number of the rounds that a player aims to gain for win-
ning the related match in a one-person game.
2 g3 g4...

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c.  1P ARRIVAL STAGE
Lists the playing statistics by difficulty level.
                ARRIVAL STAGE 1/5
          1P GAME STAGE RECORDS
         VERY EASY
TOTAL        1COIN
#1    0             0
#2    0             0
#3    0             0
#4    0             0
#5    0             0
#6    0             0
#7    0             0
#8    0             0
#9    0             0
#10  0             0
#11  0             0
#12  0             0
#13  0             0
#14  0             0
PRESS...

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d.  CHARA DATA
Lists the playing statistics by character. The following 1/13 screen is the example for the
character named Akira.
     CHARA DATA 1/13
  AKIRA
MAX COMBO 0
MAX DAMAGE 0
MAX WALL COMBO 0
MAX WALL DAMAGE 0
    PRESS TEST BUTTON TO CONTINUE
PRESS SERVICE+TEST BUTTON TO EXIT
CHARA DATA 1/13 Screen
 MAX COMBO: Indicates the maximum number of the combos without walls.
 MAX DAMAGE: Indicates the maximum damages without walls.
 MAX WALL COMBO: Indicates the maximum number...

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e.  TOTAL DATA
Lists the entire statistics by character.
TOTAL DATA
SERIES OF WINS WINS OF CHARA
 1ST    20  AKIRA AKIRA 0
 2ND   20  SARAH SARAH 0
 3RD   20  LAU LAU 0
 4TH   20  SHUN SHUN 0
 5TH   19  JEFFRY JEFFRY 0
 6TH   19  PAI PAI 0
 7TH   19  JACKY JACKY 0
 8TH   18  KAGE KAGE 0
 9TH   18  LEI LION 0
10TH  18  AOI WOLF 0
AOI 0
LEI 0
VAN 0
            PRESS TEST BUTTON TO EXIT
TOTAL DATA  Screen
  SERIES OF WINS: Indicates the number of the consecutive winnings for each...

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f.  VS DIAGRAM
Illustrates a matching diagram.
             VS DIAGRAM
  --------------------------------------------------------
     |AKI|SAR|LAU|SHN|JEF|PAI|JAK|KAG|LIO|WOL|AOI|LEI|VAN|
  ---+---+---+---+---+---+---+---+---+---+---+---+---+----
  AKI|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
  ---+---+---+---+---+---+---+---+---+---+---+---+---+----
  SAR|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1...

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g.  GAME BOOKKEEPING
Indicates the overall statistics. Three screens are available. Press the TEST Button to migrate
from one screen to another. Press the TEST Button on the third screen to return to the GAME
TEST MENU screen.
      GAME BOOKKEEPING 1/3
        NUMBER OF GAMES 0
               1P GAMES 0
               VS GAMES 0
       NUMBER OF CONTINUE    0
    CHALLENGE/PARTICIPATION    0
      TOTAL TIME   0D  0H  0M  0S
 TOTAL PLAY TIME  0D  0H  0M  0S
ALL AVERAGE PLAY TIME...

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         GAME BOOKKEEPING 2/3
          USAGE OF CHARACTERS
1P CHARACTERS   2P CHARACTERS
AKIRA 0 AKIRA 0
SARAH 0 SARAH 0
LAU 0 LAU 0
SHUN 0 SHUN 0
JEFFRY 0 JEFFRY 0
PAI 0 PAI 0
JACKY 0 JACKY 0
KAGE 0 KAGE 0
LION 0 LION 0
WOLF 0 WOLF 0
AOI 0 AOI 0
LEI 0 LEI 0
VAN 0 VAN 0
PRESS TEST BUTTON TO CONTINUE
Indicates how many times each character (for 1P and 2P) has been used.
GAME BOOKKEEPING (2/3) Screen
Indicates how many times each stage has been used with the STAGE item set to...
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