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Sega Virtua Fighter 4 Kit Installation Service Manual

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    B.  GAME TEST MODE
    Press the SERVICE Button to move the arrow mark to the GAME TEST MODE item on the
    SYSTEM MENU screen, and press the TEST Button. The GAME TEST MENU screen,
    specific for this game, opens.
    Press the SERVICE Button to move the arrow mark to a desired test item on the GAME TEST
    MENU screen, and press the TEST Button to open the related screen.
    After testing, move the arrow mark to the EXIT item and press the TEST Button. The SYSTEM
    MENU screen reappears
        VF4 GAME TEST MENU
    ->  INPUT TEST
        GAME ASSIGNMENTS
        1P ARRIVAL STAGE
        CHARA DATA
        TOTAL DATA
        VS DIAGRAM
        GAME BOOKKEEPING
        BACKUP DATA CLEAR
        EXIT
     SELECT WITH SERVICE BUTTON
       AND PRESS TEST BUTTON
    GAME TEST MENU Screen
    2) Press the SERVICE Button to move the -> mark to any desired item, and press the TEST
    Button.
    3) Press the SERVICE Button to move the -> mark to GAME TEST MODE item, and press the
    TEST Button. Then the GAME TEST MENU screen appears that enables to test the items
    specific to this game. For the details, see the following pages.
    4) After testing, select the EXIT and press the TEST Button. The game advertising screen
    reappears.
    NOTE: For more information about the SYSTEM MENU screen, see the NAOMI 2 Service
    Manual. 
    						
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    a.  INPUT TEST
    INPUT TEST Screen
    CONTROL PANEL
    This test displays the state of each switch and button.
    If the switch goes ON when the switch/button is pressed, it is satisfactory.
    Press SERVICE Button and TEST Button simultaneously to have the MENU return on
    to the screen.
           INPUT TEST
        PLAYER    1P       2P
        START OFF      OFF
        UP OFF      OFF
        DOWN OFF      OFF
        LEFT OFF      OFF
        RIGHT OFF      OFF
        GUARD OFF      OFF
        PUNCH OFF      OFF
        KICK OFF      OFF
        TEST OFF
        SERVICE OFF
    PRESS SERVICE+TEST BUTTON TO EXIT
    START 
    DEFENSE (GUARD)
    PUNCH
    KICKUP
    RIGHT
    LEFT
    DOWN 
    						
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    b.  GAME ASSIGNMENTS
    Allows game difficulty adjustments, time setting, etc. to be changed.  Move the arrow to the
    desired item by SERVICE Button and press the TEST Button to change the setting.  Select
    EXIT to return to the MENU screen.
    GAME ASSIGNMENTS Screen
               GAME ASSIGNMENTS
       ENEMY LEVEL EASY
       ENERGY MAX(1P) 200
       ENERGY MAX(VS) 200
       MATCH COUNT(1P) 2
       MATCH COUNT(VS) 2
       TIME LIMIT 30
       STAGE SELECT RANDOM
       CONTINUE ON
       VS FINISH OFF
       RETURN TO DEFAULT SETTING
    -> EXIT
      SELECT WITH SERVICE BUTTON
          AND PRESS TEST BUTTON 
    						
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      ENEMY LEVEL: Sets the difficulty level of the one-person match.
    VERY EASY gEASY gNORMAL gHARD gVERY HARD
    (Default: NORMAL)
      ENERGY MAX (1P): Sets the energy (initial value) in a one-person game.
    180 g200 g220 g240 (Default: 200)
      ENERGY MAX (VS): Sets the energy (initial value) in a person-vs-person game.
    180 g200 g220 g240 (Default: 200)
      MATCH COUNT (1P): Sets the number of the rounds that a player aims to gain for win-
    ning the related match in a one-person game.
    2 g3 g4 g5 (Default: 2)
      MATCH COUNT (VS): Sets the number of the rounds that a player aims to gain for
    winning the related match in a person-vs-person game.
    2 g3 g4 g5 (Default: 2)
      TIME LIMIT: Sets the limit time of a match.
    30 g45 g60 (Default: 30)
      STAGE SELECT: Sets the method of selecting a stage in a person-vs-person game.
    RANDOM indicates an automatic selection by the computer.
    RANDOM gSELECTIVE (Default: RANDOM)
      CONTINUE: Determines whether you can continue to play the lost match in a
    one-person game.
    ON indicates that you can play the lost match.
    ON gOFF (Default: ON)
      VS FINISH: Determines whether to finish the game after you have successfully
    played the matches.
    The *WIN settings indicate that the game is finished for both the
    players after you have won consecutively * times (Note that the *
    mark is equal to 1 up to 10 or the number of winning matches as
    below). These settings are prepared for some competitions or
    events. Usually, therefore, set this item to OFF.
    OFF g1 WIN g2 WIN g3 WIN g4 WIN g5 WIN g6 WIN
    g7 WIN g8 WIN g9 WIN g10 WIN (Default: OFF)
      RETURN TO DEFAULT SETTING: Resets all the GAME ASSIGNMENTS items to the
    default values.
      EXIT: Returns to the GAME TEST MENU screen. 
    						
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    c.  1P ARRIVAL STAGE
    Lists the playing statistics by difficulty level.
                    ARRIVAL STAGE 1/5
              1P GAME STAGE RECORDS
             VERY EASY
    TOTAL        1COIN
    #1    0             0
    #2    0             0
    #3    0             0
    #4    0             0
    #5    0             0
    #6    0             0
    #7    0             0
    #8    0             0
    #9    0             0
    #10  0             0
    #11  0             0
    #12  0             0
    #13  0             0
    #14  0             0
    PRESS TEST BUTTON TO CONTINUE
    ARRIVAL STAGE 1/5 Screen
    ARRIVAL STAGE 1/5:
    Indicates that the statistics is for a VERY EASY level of one-person game.
    1COIN:
    Indicates how many times each stage has been reached in a VERY EASY level of one-
    person game, excluding the number of continuing.
    TOTAL:
    Indicates how many times each stage has been reached in a VERY EASY level of one-
    person game, including the number of continuing.
    Press the TEST Button to open the next screen. Press the TEST Button on the last 5/5 screen to
    return to the GAME TEST MENU screen.
      ARRIVAL STAGE 2/5: Indicates the similar statistics in an EASY level.
      ARRIVAL STAGE 3/5: Indicates the similar statistics in a NORMAL level.
       ARRIVAL STAGE 4/5: Indicates the similar statistics in a HARD level.
       ARRIVAL STAGE 5/5: Indicates the similar statistics in a VERY HARD level. 
    						
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    d.  CHARA DATA
    Lists the playing statistics by character. The following 1/13 screen is the example for the
    character named Akira.
         CHARA DATA 1/13
      AKIRA
    MAX COMBO 0
    MAX DAMAGE 0
    MAX WALL COMBO 0
    MAX WALL DAMAGE 0
        PRESS TEST BUTTON TO CONTINUE
    PRESS SERVICE+TEST BUTTON TO EXIT
    CHARA DATA 1/13 Screen
     MAX COMBO: Indicates the maximum number of the combos without walls.
     MAX DAMAGE: Indicates the maximum damages without walls.
     MAX WALL COMBO: Indicates the maximum number of the combos with walls.
     MAX WALL DAMAGE: Indicates the maximum damages with walls.
    Press the TEST Button to open the next screen. Press the TEST Button on the last 13/13 screen
    to return to the GAME TEST MENU screen.
    Press the TEST and SERVICE Buttons simultaneously to directly return to the GAME TEST
    MENU screen.
     CHARA DATA 2/13 SARAH: Indicates the similar statistics on Sarah.
     CHARA DATA 3/13 LAU: Indicates the similar statistics on Lau.
     CHARA DATA 4/13 SHUN: Indicates the similar statistics on Shun.
     CHARA DATA 5/13 JEFFRY: Indicates the similar statistics on Jeffry.
     CHARA DATA 6/13 PAI: Indicates the similar statistics on Pai.
     CHARA DATA 7/13 JACKY: Indicates the similar statistics on Jacky.
     CHARA DATA 8/13 KAGE: Indicates the similar statistics on Kage.
     CHARA DATA 9/13 LION: Indicates the similar statistics on Lion.
     CHARA DATA 10/13 WOLF: Indicates the similar statistics on Wolf.
     CHARA DATA 11/13 AOI: Indicates the similar statistics on Aoi.
     CHARA DATA 12/13 LEI: Indicates the similar statistics on Lei Fei.
     CHARA DATA 13/13 VAN: Indicates the similar statistics on Vanessa. 
    						
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    e.  TOTAL DATA
    Lists the entire statistics by character.
    TOTAL DATA
    SERIES OF WINS WINS OF CHARA
     1ST    20  AKIRA AKIRA 0
     2ND   20  SARAH SARAH 0
     3RD   20  LAU LAU 0
     4TH   20  SHUN SHUN 0
     5TH   19  JEFFRY JEFFRY 0
     6TH   19  PAI PAI 0
     7TH   19  JACKY JACKY 0
     8TH   18  KAGE KAGE 0
     9TH   18  LEI LION 0
    10TH  18  AOI WOLF 0
    AOI 0
    LEI 0
    VAN 0
                PRESS TEST BUTTON TO EXIT
    TOTAL DATA  Screen
      SERIES OF WINS: Indicates the number of the consecutive winnings for each character.
      WINS OF CHARA: Indicates the accumulated number of the winnings for each character.
    Press the TEST Button to return to the GAME TEST MENU screen. 
    						
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    f.  VS DIAGRAM
    Illustrates a matching diagram.
                 VS DIAGRAM
      --------------------------------------------------------
         |AKI|SAR|LAU|SHN|JEF|PAI|JAK|KAG|LIO|WOL|AOI|LEI|VAN|
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      AKI|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      SAR|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      LAU|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      SHN|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      JEF|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      PAI|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      JAK|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      KAG|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      LIO|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      WOL|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      AOI|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      LEI|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      ---+---+---+---+---+---+---+---+---+---+---+---+---+----
      VAN|   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00(  1
      --------------------------------------------------------
          PRESS TEST BUTTON TO EXIT
    VS DIAGRAM Screen
    The percentage of wins is indicated on the second rightmost column of the screen. The order of
    wins percentage is indicated on the rightmost column of the screen.
    Press the TEST Button to return to the GAME TEST MENU screen.
    Abbreviations on the Screen for the Character Names
    Abbreviations: Character Names
    AKI: AKIRA
    SAR: SARAH
    LAU: LAU
    SHN: SHUN
    JEF: JEFFRY
    PAI: PAI
    JAK: JACKY
    KAG: KAGE
    LIO: LION
    WOL: WOLF
    AOI: AOI
    LEI: LEI FEI
    VAN: VANESSA 
    						
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    g.  GAME BOOKKEEPING
    Indicates the overall statistics. Three screens are available. Press the TEST Button to migrate
    from one screen to another. Press the TEST Button on the third screen to return to the GAME
    TEST MENU screen.
          GAME BOOKKEEPING 1/3
            NUMBER OF GAMES 0
                   1P GAMES 0
                   VS GAMES 0
           NUMBER OF CONTINUE    0
        CHALLENGE/PARTICIPATION    0
          TOTAL TIME   0D  0H  0M  0S
     TOTAL PLAY TIME  0D  0H  0M  0S
    ALL AVERAGE PLAY TIME  0H  0M  0S
    1P  AVERAGE PLAY    TIME  0H  0M  0S
    1P  LONGEST PLAY     TIME  0H  0M  0S
    1P SHORTEST PLAY    TIME  0H  0M  0S
    VS  AVERAGE PLAY   TIME  0H  0M  0S
    VS  LONGEST PLAY    TIME  0H  0M  0S
    VS SHORTEST PLAY   TIME  0H  0M  0S
    OPERATING RATIO   0.0%
        PRESS TEST BUTTON TO CONTINUE
    GAME BOOKKEEPING (1/3) Screen
     NUMBER OF GAMES: The total number of the games played
     1P GAMES: The number of the one-person games played
     VS GAMES: The number of the person-vs-person games played
     NUMBER OF CONTINUE: The number of accumulated continuing-times
     CHALLENGE/PARTICIPATION: The number of accumulated joining-times
     TOTAL TIME: The accumulated power-up time period
     TOTAL PLAY TIME: The accumulated playing time period
     ALL AVERAGE PLAY TIME: The averaged playing time period
    (one-person + person-vs-person)
      1P AVERAGE PLAY TIME: The averaged playing time period (one-person)
      1P LONGEST PLAY TIME: The longest playing time period (one-person)
      1P SHORTEST PLAY TIME: The shortest playing time period (one-person)
      VS AVERAGE PLAY TIME: The averaged playing time period (person-vs-person)
      VS LONGEST PLAY TIME: The longest playing time period (person-vs-person)
      VS SHORTEST PLAY TIME: The shortest playing time period (person-vs-person)
      OPERATING RATIO: TOTAL PLAY TIME/TOTAL TIME (%) 
    						
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             GAME BOOKKEEPING 2/3
              USAGE OF CHARACTERS
    1P CHARACTERS   2P CHARACTERS
    AKIRA 0 AKIRA 0
    SARAH 0 SARAH 0
    LAU 0 LAU 0
    SHUN 0 SHUN 0
    JEFFRY 0 JEFFRY 0
    PAI 0 PAI 0
    JACKY 0 JACKY 0
    KAGE 0 KAGE 0
    LION 0 LION 0
    WOLF 0 WOLF 0
    AOI 0 AOI 0
    LEI 0 LEI 0
    VAN 0 VAN 0
    PRESS TEST BUTTON TO CONTINUE
    Indicates how many times each character (for 1P and 2P) has been used.
    GAME BOOKKEEPING (2/3) Screen
    Indicates how many times each stage has been used with the STAGE item set to SELECTIVE.
    Abbreviations on the Screen for the Stage Names
    Abbreviations:  Stage Names
           GAME BOOKKEEPING 3/3
    USAGE OF STAGE
    #ROM 0
    #NYC 0
    #CAS 0
    #SUI 0
    #YAM 0
    #UMI 0
    #DUR 0
    #DJO 0
    #GDN 0
    #HBR 0
    #CAV 0
    #NOH 0
    #ARE 0
    #BAN 0
     PRESS TEST BUTTON TO EXIT
    GAME BOOKKEEPING (3/3) Screen
    ROM:COLOSSEUM
    NYC:CITY
    CAS:CASTLE
    SUI:AQUARIUMYAM:TEMPLE
    UMI:ISLAND
    DUR:HANGAR
    DJO:GYMNASIUMGDN:GARDEN
    HBR:HARBOR
    CAV:CAVE
    NOH:SHRINEARE:ARENA
    BAN:GREAT WALL 
    						
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