Sega Harley Davidson Std Type Service Manual
Here you can view all the pages of manual Sega Harley Davidson Std Type Service Manual. The Sega manuals for Games are available online for free. You can easily download all the documents as PDF.
Page 21
18 Run towards the checkpoint by judging the route from the arrow and the NAVIGATION WINDOW. Passing the checkpoint within the time limit results in a Stage Clear. The time limit is extended and the next checkpoint is displayed. If the player fails to pass the checkpoint within the time limit, the game is over. Passing all of the checkpoints results in a Game Clear. The successful player can see the ending mode. After a Game Over, the accomplishment results are displayed on the map. If the player scores...
Page 22
19 By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. INSTALLATION OF MACHINE 7 - 6 2. In the INPUT TEST mode, check each SW and VR. 3. In the OUTPUT TEST mode, check each of lamps. 4. In the MEMORY TEST mode, check ICs on...
Page 23
20 Open COIN CHUTE DOOR, and the switch unit shown appears. The func- tion of each switch is as follows: 7 - 1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit. Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible. SOUND VOLUME Controls the speaker volume of...
Page 24
21 This mainly checks if the operation of the game BD is accurate, and allows for COIN ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments. 7 - 2 TEST MODE 7 - 3 MEMORY TEST The MEMORY TEST mode is for checking the on-BD memeory IC functioning. “GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs This test starts immediately after selection from the menu in the test mode. When in execution, the “TESTING NOW” message will be displayed at the lower part to the screen....
Page 25
22 FIG. 7.4a VIDEO MEMORY TEST VIDEO BOARD ROM TEST GOOD (VROM01) IC.26 ***** GOOD (VROM00) IC.27 ***** GOOD (VROM03) IC.28 ***** GOOD (VROM02) IC.29 ***** GOOD (VROM05) IC.30 ***** GOOD (VROM04) IC.31 ***** GOOD (VROM07) IC.32 ***** GOOD (VROM08) IC.33 ***** GOOD (VROM11) IC.34 ***** GOOD (VROM10) IC.35 ***** GOOD (VROM13) IC.36 ***** GOOD (VROM12) IC.37 ***** GOOD (VROM15) IC.38 ***** GOOD (VROM14) IC.39 ***** GOOD (VROM17) IC.40 ***** GOOD (VROM16) IC.41 ***** PRESS TEST BUTTON...
Page 26
23 When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch and the value of each V.R. 7 - 6 INPUT TEST FIG. 7.6 INPUT TESTThis test mode displays the status of each switch, button, and Volu me. When the switch/button corrsponds to the name of the item is pressed, if OFF changes to ON, it is satisfactory. When corresponding Volume is operated, if the Volume value differs in a natural manner, it is satisfactory. APPROPRIATE VALUE OF TENSION VOLUME...
Page 27
24 1234567890123456789012345678 1234567890123456789012345678 1234567890123456789012345678 1234567890123456789012345678 1234567890123456789012345678 1234567890123456789012345678 1234567890123456789012345678 1234567890123456789012345678 123456789012345678901234567890121234567 123456789012345678901234567890121234567 123456789012345678901234567890121234567 123456789012345678901234567890121234567 123456789012345678901234567890121234567 123456789012345678901234567890121234567...
Page 28
25 7 - 10 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content. SETTING CHANGE PROCEDURE Press the SERVICE BUTTON to move the “>” to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.1 2 ADVERTISE SOUND Determines wether...
Page 29
26 The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.” SETTING CHANGE PROCEDURE Press the SERVICE BUTTON to move the arrow to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON. COIN CHUTE TYPE Sets the combination of the number of COIN CHUTEs and the...
Page 30
27 TABLE 7.11a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) SETTING FUNCTIONING OF CHUTE#1 SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #6 1 COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS SETTING #8 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #13 1 COIN 1 CREDIT SETTING #14 1 COIN 2 CREDITS SETTING #15 1 COIN 1...