Runco Vx 6c Projector User Manual
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OPERATION Menu Press to display the Runco Digital Home Cinema menu. A list of several options appears for access to specific functions, such as Memory BanksorImage Adjustments.Press again to remove all menus and return to the displayed source. Enter Press to select a highlighted item, to toggle a checkbox (checked vs. unchecked), or to accept a parameter adjustment and return to the previous menu or image. Exit Press to return to the previous level, such as the previous menu. NOTE: does notsave changes within text editing boxes (including number editing of a slide- bars) or within pull-down lists. It acts as a cancel in these cases. Arr ow Keys The arrow keys have a variety of functions depending on the situation. Some typical uses are described below. See also Editing Text later in Section 3. zUse or to change a slidebar value-hold as desired for contin- uous adjustment (note the adjustment increments and range depend on the parameter being adjusted). zUse or to change to a different option within a pull-down list without having to display the list first. zUse or to jump between pages, such as in Helpor lengthy pull-down lists. Use the keys to navigate within a menu, pull-down list or text box, or to increase decrease the value in the second (bottom) slidebar of a double slidebar. You can also use in conjunction with certain togglekeys-i.e., those including an asterisk symbol-to ensure a toggle onlyin the desired direction. When turning the projector on, for instance, you may be too far from the projector to know whether it is really off or if the shut- ter is merely closed. If you press and hold it for approximately 1 second in hopes of turning the projector on, the projector will actually turn offif the projector was already on. Instead, to avoid the risk of toggling in the wrong direction, quickly press and release normallythe function key you wish to toggle (in this case ). Then immediately (within 2 seconds) press either as desired. The specific toggle will occur. Toggle keys are labeled with an asterisk on the keypad. They are listed below: z+ = close the shutter (OPTIONAL) + = open the shutter (OPTIONAL) z+ = put the projector in standby mode + = leave standby z+ = turn the projector on + = turn the projector off Menu Menu Menu Enter Enter Exit Exit Exit ON OFF OFF ONor OFF ONor Power* Power* OFF ONor Or Shutter* Shutter* Stby* Stby* Power* Power* ON OFF ON OFF ON OFF 3-5
OPERATION z+=turn the audio and menu display on +=turn the audio and menu display off z+=turn the menu system on +=turn the menu system off Color Press to adjust the color saturation level, i.e. the amount of color in a video image. Lower settings produce less saturated colors - a setting of 0 produces a black and white image, for example. If the color level is too high, colors will be overpowering and unrealistic. Use and until the desired color saturation level is displayed. This is not used when an RGB source is input. T int Press to adjust the red/green color hue for true color reproduction of NTSC video signals. For best results, adjust tint while displaying a proper test pattern - otherwise, it is recommended that tint remain at its default setting. Use and until the desired tint is displayed. This is not used when an RGB source is input. Detail Press to adjust the sharpness of a video image (it is of limited use for non-video). Use and until you reach the desired level of detail, keeping in mind that any level of detail above 3 will also introduce a certain degree of noise in the image. Set below 3 to filter the signal and remove noise from a noisy source. This is not used when an RGB source is input. Contrast Press to increase or decrease the difference between light and dark areas of your image. Use and until you reach the desired level of contrast, making sure that the whites remain bright but not distorted or tinted (i.e., crushed). Brightness Press to increase or decrease the amount of perceived light in the image so that black just changes to very dark gray. Use and until you reach the desired level. See 3.6, Adjusting the Image (Scaling Parameters subsection). Avoid crushing, or distorted blacks and/or whites. V olume Press to control the audio level. Use and until you reach the desired volume. Pixel Press to access the pixel tracking and pixel phase double slidebar. Adjust pixel tracking first: use and to increase or decrease the frequency of the pixel sampling clock to correct consistency of the image. For proper phase, use and to increase or decrease pixel phase so that any shimmer disappears and the image is stable throughout. See 3.6, Adjusting the Image (H & V Scaling subsections) for a complete explanation of tracking and phase. Mute* Mute* OSD* OSD* ON OFF ON OFF Color Tint Detail Color Tint Detail Cont Bright Vo l Cont Bright Vo l 3-6 Pixel Pixel OFF ON
OPERATION Position Press to move the image using the double slidebar. At the slidebar, use and to move the image left or right, use and to move the image up or down. Shutter (OPTIONAL) If your projector has a mechanical lens shutter (a.k.a. dowser) installed, press and hold for approximately 1 second to toggle the shutter closed or open with a single key press (this also blanks the image electronically). Or quickly press and release and follow immediately with or if you want to guarantee the correct toggle (useful if you are unsure of the present status). Close the shutter whenever you want to mute all display yet maintain access to projector functions. Open the shutter to regain the display. With no shutter installed, still blanks the image electronically, but the blanking is not quite as black. NOTES:1)The status of the shutter is shown in the LCD window on the rear panel of the pro- jector. 2)Upon power-up, the shutter is open. 3)The lamp remains on. Mute Use to mute audio and/or hide the current menu. Press and hold for approximately 1 second to toggle the audio on or off with a single key press. Or quickly press and release and follow immediately with or if you want to guarantee the correct toggle (useful if you are unsure of the present status). In either case, a small message appears on screen to signi- fy mute status. Function Key When no menus are on-screen or active, press followed by a 2-digit number to enable a spe- cific color or colors in the display. For example, will display only red and green data, will display all colors data. The list of available color combinations is shown below and also appears on the back of the IR remote keypad. DMD enabling can also be accessed through the menu system rather than these shortcuts. = Red = Green = Blue = Red and Green = Green and Blue = Red and Blue = All colors NOTE: Once is pressed (with no OSD present), the projector will not respond to non- numeric entry until 2 digits have been entered or until 5 seconds of inactivity have elapsed. Use of the key within the menu system is noted with the appropriate topic elsewhere in Section 3. For example, press in the Memory Banks menu to enable deletion or copying of a Memory Bank. Position Shutter* Mute* Func Position ON OFF Shutter* Shutter* ON OFF Shutter* Mute*Mute* Mute* ON OFF Func Func64 Func67 3-7 Func61 Func62 Func63 Func64 Func65 Func66 Func67 Func Func Func
OPERATION OSD (On-screen display) Press and hold for approximately 1 second to toggle menus on or off (i.e., visible or invis- ible). Or press followed immediately by to guarantee the correct toggle direc- tion (useful if you are unsure of the present status). Note that invisible menus are fully function- al. NOTES: 1) With OSD on, you can still mute menus, error messages, slidebars, etc. with the appropriate setting in the OSD Settings menu. 2) The status of the key is displayed in the LCD window on the rear panel of the projector. Help Press for detailed information about any current menu and highlight. Press again to exit. Press to access the General Helpmenu consisting of Using Help, Setup, Keys, Source (Input) Selectionand Stat/Pwr LEDs. Press to leave General Help. T est Press to display one of the available test patterns. Press again to display the next avail- able pattern in the sequence. will exit after the last pattern, or press at any time to remove the current test pattern from the screen and return to the current external source. NOTE: For a complete list of all test patterns, see the Advanced menu description later in Section 3. Keypad operating settings (protocols) The remote keypad and the optional wired keypad both store keypad operating settings (called protocols) in memory. In some advanced applications, such as when you want to use two sepa- rate keypads to control two projectors independently, you may want to override the original pro- tocol set at manufacture (which is A or B) for one of the keypads. See section 2.12, Keypad Protocols and Conversionfor complete instructions. OSD* OSD* OSD* OFF ONor OSD* Help HelpHelp Help Exit Test TestTest TestExit 3-8
OPERATION 3.4 Navigating the Menus Most of the controls for the projector are accessed from with- in the projectors menu system. There are several groups of related functions, with each group selectable from the Runco Digital Home Cinemamenu as shown at right. Press at any time to display the Runco Digital Home Cinemamenu. On the keypad, either enter the number corresponding to the function menu you wish to access, such as for the Image Adjustmentsmenu, or use the keys to highlight the desired option and press . The function menu you selected will then appear. If you select Load Default, this will not activate a separate function menu but rather begin an automated process of optimizing critical display parameters such as size, position, pixel tracking, etc. Once you have a function menu displayed, navigate in a similar manner-enter a menu option num- ber for any numbered option, or use to move the highlight and press at the desired option. Extra long menus have a scroll bar on the right-use the arrow keys to see the remainder of the menu. Items that are locked out or do not pertain to the current action appear dimmed and cannot be selected. NOTES: 1)If there is no signal present, all source-dependent adjustments are disabled. 2) After 15 minutes of inactivity, the projector leaves the menu system and returns to the presentation. 3) The Informationmenu is read-only. When finished with a function menu, do one of the following: z Press to return to the previous screen z Press to leave the menu system and return to the active source. On-line Help If at any time you are uncertain what to do next, press to display detailed information about the current menu or highlighted option. A scroll bar appears on the right-hand side of a help win- dow if there is additional text-use the arrow keys to scroll. Press again to exit. With no menus active, press to access general Help Topics. Scroll as necessary within a topic. Press to return to the source. At the bottom of some menus, a line of hint text also appears. Runco Digital Home Cinema Scaling Parameters Image Adjustments Memory Banks Installation Lamp Adjust Information Load Default Runco Digital Home Cinema Menu Scaling Parameters H & V Scaling V Scaling Total H Dots Fine V Dots H - Shift V - Shift1000 1000 1688 15 378 264 Menu 2 Enter Enter Exit Menu Help Help Help Exit 3-9
OPERATION Accessing General Help Topics T ime-outs Whenever there are on-screen menus such as when there is a slidebar, menu, message or test pat- tern displayed, you have limited time in which to make a keypad entry before the graphic disap- pears. These time-outs vary depending on the current display, as shown in the following chart: Using Slidebars and Other Controls Most of the function menus allow you to change settings by using slidebars, checkboxes, and pull-down lists. To select a slidebar, toggle a checkbox status, or view a pull-down list, do one of the following within the function menu: zEnter the menu option number corresponding to the setting you wish to change (for example, press to select Vertical Scaling in theScaling Parametersmenu). zOr move the highlight to the desired parameter and press . zOr move the highlight to the option desired and press or . zOr bypass the menus entirely and use a single key to immediately access an adjustment during your presentation (note: applies only to options having their own key, such as Color, Tint, Contrast, Brightness, and Volume). Once selected, change the setting as desired (see below) and press to save and return to the current function menu. Slidebars in menus - The current value for a given parameter, such as size or vertical scaling, appears to the left of its slidebar icon (window). This number often expresses a percentage, or it may have units associated with it (such as pixels, degrees Kelvin, etc.), depending on the specific option. Press or to gradually adjust the setting up or down-both the number and the length of the bar change accordingly (for contin- uous adjustment, hold down the desired arrow key). Or press to activate a slidebar text box for specific number entry via the keypad, then press or or to save (or press to cancel). Using Help Setup Keys Source (Input) Selection Stat/Pwr LEDs V Scaling 1000 TIME OUTS ISF 3C Screen 10 seconds Slidebar (from pres.) 5 seconds Slidebar (from menu) 15 minutes Lamp Timer Msg. 30 seconds Channel entry 5 seconds Other 15 minutes 2 Enter Enter Enter EnterExit 3-10
OPERATION Double slidebars - In double slidebars, such as the pixel tracking/pixel phase double slidebar, adjust the top slidebar with or as desired. When you have finished with the top slidebar (whether changed or not), adjust the bottom slidebar with . When you are done, press to return to your pres- entation. For fast continuous adjustments, hold down the desired arrow key. Direct slidebars- For quick access, you can often use a slidebar (or double slidebar) without traveling the menu system. For example, simply press to immediately display the same con- trast slidebar accessed with the Contrast option in theImage Adjustmentsmenu. Direct slidebars are listed below. Use the arrow keys to adjust a direct slidebar, or press and enter a specific number from the keypad , then or or to save ( or to cancel). When you are done, press to save and return to your presentation. NOTES: 1) You can still adjust a direct slidebar as usual if the menu display is turned off (see or OSD Settingsmenu) - the slidebar just wont be visible. 2) A direct slidebar disappears if it is not used within 5 seconds. Checkboxes- Conditions are present if its adjacent checkbox contains a checkmark. To toggle the checkbox, simply highlight and press , or highlight and use to check and to uncheck. For a checkbox that is numbered, simply enter the number of the option to toggle the checkbox. Pull-down lists- To see a pull-down list of options available for a given parameter labeled with a T, you can: z Highlight it and press z Or enter the menu option number. Use keys to navigate up and down within the list (the current choice is noted with a small X). Press to choose an option from the list, if desired. OFF ONor Exit Cont Enter EnterExit OSD* Enter Enter OFF ONor Enter LIST OF DIRECT SLIDEBARS H-Shift or V-Shift Pixel Tracking or Phase Volume Contrast Brightness Color Tint Detail Position Pixel Vo l Cont BrightColor Tint Detail 3-11 Enter
OPERATION Example of Pull-Down List Or, if you prefer to quickly scroll through a list without first pulling it down, highlight the option and use or . Press when the desired choice appears. NOTES: 1) Press or to jump between pages in an extra long pull-down list. 2) Press while in a pull-down list to cancelany change. Editing Text ACTIVATE THE EDIT WINDOW: To enter or edit text, highlight the desired parameter (such as a Memory Bank name) and press to activate its adjacent edit window. Any previously entered text is displayed with its first character highlighted in a square cursor, signifying that this character is ready for editing. NAVIGATE WITHIN THE EDIT WINDOW: Press to move the cursor forward or to move the cursor backwards as desired. EDIT A CHARACTER: To edit a highlighted char- acter, use and to scroll through the alphabet, numbers, spaces and punctuation available. When the character you need appears, press to select it-the cursor will move to the next character of current text, if present. Note that you can also enter a number directly from the keypad-it will be accepted and the cursor will move on. ADD OR DELETE A CHARACTER OR SPACE: To insert a space at the cursor location, press . To delete a highlighted character (or space), press . PRESS WHEN FINISHED: To accept the edits and move out of the edit window, press OSD Settings OSD Postion H Position V Position Show M. Bank List Show Adjust Bar Show MessagesVariable A L L A L L A L L A L L A L L A L L 20 40 Entering Text Enter Enter Enter FuncFunc Enter Exit. 3-12
OPERATION NOTE: Press at any time to cancel changes and return to the previously-defined text. Editing Numerical Values Enter numbers directly from the keypad in order to specify numbers representing projectors, Memory Banks (source setups), switchers, or slots. As each digit is entered, it is displayed and the cursor moves on. Note that Memory Bank numbers are defined with 2 digits-for example, if you enter only a single digit (like 7) for a Memory Bank number, the Memory Bank will automati- cally be defined as 07. Use 07 to utilize this Memory Bank. NOTE: 1) Once you enter the first digit, this digit replaces all old digits. 2) If you press any non- numbered key, the number entered up to that point is accepted and updated as the new value. 3) Press to cancel editing of numerical values. 3.5 Using Inputs and Memory Banks NOTE: See Section 2, Installation and Setup, for a full explanation of how to connect a variety of sources to the projector. The projector stores and automatically recalls up to 99 different Memory Banks (source setups) for a variety of inputs. This memory feature allows you to define and conveniently use a wide variety of customized setups rather than having to repeatedly re-configure the projector for dif- ferent presentations. Each physical source (i.e.,input) can have several different Memory Banks associated with it. Selecting an Input INPUT- An input simply describes a physical location for an incoming signal connection. These connections are always either on the projector itself (one of the four inputs at the rear of the projector). EXAMPLE: ` = use source connected to the projector, slot #1 (i.e., ) Pressing the appropriate direct key - , , , or - is a quick and seamless way to display from one of the four inputs connected at the rear of the projector. If it is the first time you have used the source/input(or if you used the input but did not define a Memory Bank by adjusting anything ), the projector will recognize the new input signal based on its frequencies and polarities, and will automatically display an image according to default set- tings for such a signal. Note that a graphic source will resize into a full-screen image, whereas video or HDTV sources will resize only as much as possible while maintaining their aspect ratio. If you used the source once before and changed a display parametersuch as contrast, V-Shift etc., then a Memory Bank was automatically created and still exists in projector memory (see below). Using an key will automatically recall this Memory Bank - and all its setup param- eters - and update the display accordingly. If more than one Memory Bank existsfor the input, the image will be displayed according to the setup parameters for the first Memory Bank with matching characteristics.Exit Exit Input01 Input1 Input1 Input1 Input1 Input1 Input 3-13
OPERATION MEMORY BANK- A Memory Bank is a collection of measurements, locations and settings that tailor a display to your specific needs. Since source types and applications can vary greatly, you will likely want to adjust and define a wide variety of parameters, such as brightness, contrast, tint, size, etc., in order to customize and optimize the display coming from a particular source. For example, the display settings you choose for a VCR source may be very different from those you choose for a high resolution computer source, or one signal may simply vary from another signal used earlier through the same input location. Once you have adjusted a display parameter, such as pixel tracking or contrast, all current settings are collectively stored in the projectors memory as a unique 2-digit Memory Bank, such as . You can have numerous distinct Memory Banks available for the same input, any of which can be selected by using the key on the keypad followed by the 2-digit Memory Bank number. NOTE: The key may display a Memory Bank list or not, depending on what you have defined within the OSD Settings menu (see OSD Settingslater in this section). Shown at right is a sample Memory Bank list available from . In order to use Memory Banks ( on the keypad), you must first create them. See below. Creating a New Memory Bank - AUTOMATIC - To use a new source with the projector, a new Memory Bank must be added to projector memo- ry so that the projector will respond properly to an input signal from that source in the future. A new Memory Bank can be created automatically, as described here, or it can be copied from an existing Memory Bank and then edited as necessary (see Copying or Deleting Memory Banks later in this section). When you select a direct input (press or , , , or ), the existing Memory Banks in the projector are searched for matching input and signal parameters. If no match to the incoming input signal is found in the currently defined Memory Banks, a new Memory Bank is temporarily created based on factory-defined defaults for this signal. The Memory Bank Number assigned to this Memory Bank is the lowest available number from 01-99. NOTES: 1)An automatic Memory Bank will be discarded unless one or more of its parameters are changed, and will not appear in the Bank List(see below). 2)If two Memory Banks have the same distinguishing source characteristics except for the reversal of sync connectors (i.e., H-sync and V-sync, are switched), they are still defined as distinct Memory Banks. 3)You can- not define a new Memory Bank without a signal present. If the incoming signal doesmatch an existing Memory Bank, the image will be set up and dis- played as usual according to the parameters currently defined for that Memory Bank. 09 Chan Chan Chan Input Input1 Input1 Input1 Input1 3-14