Runco Vx 5c Projector User Manual
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2-25 INSTALLATION AND SETUP Projector Numbers Each projector can be assigned a unique 3-digit projector number (for example, 001). These num- bers are particularly useful when you are working with multiple linked projectors, enabling you to direct commands to a certain projector rather than always broadcasting to the entire network. For complete information on how to assign projector numbers, see3.7, Adjusting System Parameters and Advanced Controls. NOTE: To loop a single incoming video source through to another projector or display device on a network, see Video Loop Throughin 2.4, Source Connections. 2.10 Keypad Protocols and Conversion At manufacture every keypad is assigned “A” as its default protocol, which is simply a collection of settings that determine how the keypad operates. Once assigned, this protocol remains in effect until it is changed-that is, the keypad will operate as it currently does until you change its proto- col. Protocols are most useful for multiple-projector applications. For example, you might want to change a keypad protocol if you are working with two projectors and two remote keypads in the same room and need to control each projector independently (Figure 2.24). When Keypad A has a different protocol than Keypad B, each keypad communicates only with the projector having a matching protocol. Or, if you have a network of two or more projectors connected together via RS-232 serial ports, you may want only certain projectors to respond to a wired keypad, thus you can use different protocols to limit responses. NOTE: Matching the protocol on the projector to that of a keypad is done through a setting in the Communicationsmenu. See 3.7, Adjusting System Parameters and Advanced Controlsfor fur- ther information on how to change the projector’s infrared sensor (rear and front) protocol. A protocol for either type of remote keypad - IR or wired - can be changed through software com- mands entered on the keypad. A new protocol set through software commands remains in effect until the keypad batteries are removed and replaced (if an IR remote), or until the keypad is unplugged (if a wired remote). A remote can also be changed manually -you can “hard-wire” new jumper settings inside the keypad so that they remain in effect until you change the hard-wiring. Note that a hard-wired protocol can be temporarily overridden by the software protocol change, effective until the keypad is unplugged and plugged in again (if a wired remote) or until a battery is removed (if an IR remote).
2-26 INSTALLATION AND SETUP Figure 2.24. Independent Keypads and Projectors Remote KeypadProtocol - IR OR WIRED KEYPAD - The standard IR remote keypad or the optional wired remote can be set to one of two different protocols - “A” or “B”. To hard-wire a protocol to “A” or “B” in either remote, follow Steps 1 through 5: Step 1 Unplug the keypad from the projector (applies to wired remote only). Step 2 Unlatch and open the empty battery compartment on the back of the keypad as shown in Figure 2.25. NOTE: A wired keypad opens as shown, but a cable passes through the battery compartment cover. Figure 2.25. Opening the Keypad Step 3 Find the 4 jumpers located along the latching side of the battery compartment. These jumpers set the keypad protocol and other settings so that the keypad functions in a certain manner. Step 4: Set the Jumpers Set the jumpers as shown in Figure 2.26. Take care to refer to the correct part of the drawing - IR or wired (optional). Use tweezers or needle-nose pliers to remove and replace each jumper as necessary.
2-27 INSTALLATION AND SETUP zJ1jumper: For either remote, set between pins 1 and 2 to set as Protocol “A”. Set between pins 2 and 3 to set as Protocol “B”. zJ2jumper: For either remote, set between pins 2 and 3 as shown; otherwise, the projector will not respond correctly to keypad commands. zJ3jumper: For the IR remote, make sure that the jumper is set between pins 2 and 3 as shown. For the wired remote, make sure that the jumper is set between pins 1 and 2 as shown. zJ4jumper: For the IR remote, make sure that the jumper is set between pins 1 and 2 as shown. For the wired remote, make sure that the jumper is set between pins 2 and 3 as shown. Step 5 Replace battery compartment cover. Plug into projector (wired keypad only) and test. Figure 2.26. Locating and Setting the Jumpers NOTE: A wired keypad can be converted into an IR remote keypad, and vice versa. Follow the settings shown above, adding or deleting the cable and batteries as required. The cable with 3- pin XLR connector is available separately from your dealer. SHORTCUT METHOD: You can also issue software protocol settings through the keypad. These software commands will be lost when the keypad is either unplugged or when a battery is removed - the keypad will revert back to the hard-wired jumper settings (see above) until you enter the software com- mands again. Press = Protocol “A” Press = Protocol “B” Input1ColorPixelPosition1 Input1ColorPixelPosition2
2-28 INSTALLATION AND SETUP NOTE: If you change any keypad to a new protocol and the projector stops responding, the projector may be set to a conflicting protocol. Use the projector’s built-in keypad to access the Communications menu. Under “Front IR” or “Back IR” or “Wired Keypad”, select the protocol that matches the new protocol of the keypad at hand. The projector should now respond properly. Converting a Keypad If desired, you can convert an IR remote keypad into a wired remote keypad and vice versa. TO CHANGE FROM INFRARED TO WIRED: zRemove battery compartment cover from back of keypad. zRemove batteries. zWait 1-2 minutes. zPlug the keypad cable (available separately) into the empty battery com- partment. Make sure that the battery cover is notched smoothly to accom- modate the cable. zSet keypad protocol as desired, using “wired” jumper settings. zReplace battery compartment cover. zPlug into the 3-pin XLR port at the rear panel of the projector. TO CHANGE FROM WIRED TO INFRARED: zUnplug the keypad from the projector. zOpen the keypad back and unplug the keypad cable. zWait 1-2 minutes. zInstall batteries (see Section 4). zSet keypad protocol as desired, using “IR” jumper settings. zReplace battery compartment cover.
3-1 3.1 Overview This section explains how to use the projector once it has been installed. Please read through these pages before using the projector for the first time. An understanding of projector features and how to access them will help you to take full advantage of the capabilities of the projector within min- utes. NOTE: Installation involves locating the projector and adjusting it for use at that location. If you have not yet installed the projector, refer to Section 2, Installation and Setup. 3.2 Projector Basics Most projector functions and adjustments are entered through keypad commands that either con- trol the projector directly or activate a system of intuitive menus. Variations in settings can be defined and retained in the projector’s internal memory as a custom channel, with up to 99 dif- ferent channels possible. OPERATION l;kjd;flkj;lkasjd;lkjfl;kjd;flkj;lkasjd;lkjfa;sdffa;sdff;laskdjf;lieuiodm ca:LKs;laskdjf;lieuiodmca:LKseopedjivncfhasp;reopedjivncfhasp;rpprgmpprgmoiaoiawoedfpaoedfpawreoifwreoifasjdflasjdfl LCD status window Filter side panel Input panel handle (2)Input panel Video input Hard reset RGB input Serial ports Audio input Wired kypd. port Status LEDs AC Rear IR sensor Adjustable feet (4) Front IR sensorLamp side panel Vertical offset Horizontal offset Focus ring Zoom ring
3-2 OPERATION Components / Features ZOOM- Adjusted manually, the lens barrel of a zoom lens rotates to adjust the size of the image without moving the projector. Minimum and maximum image sizes depend on which zoom lens is installed. FOCUS- Adjusted manually. Focus adjusts the sharpness of the image at the current throw dis- tance. LENS OFFSET- Adjusted manually, vertical and horizontal offsets shift the lens and move the image up or down and left or right. Installation and Setup for the offset ranges for any given lens.1. SHUTTER- Closing the shutter blocks the lens internally and turns the image to off. The shut- ter is controlled with the keypad. (OPTIONAL) LAMP SIDE PANEL- For accessing the interior lamp door and replacing the lamp module. NOTE: Lamp replacement requires a qualified service technician. FILTER INSIDE PANEL- Louvered grille for air intake. Remove to replace air filter. COMPOSITE/S-VIDEO INPUT- Accepts a composite video and S-Video signal from devices such as VCRs. RGB INPUT- Accepts RGB and sync signals from devices such as the VHD Ultra Controller or a computer, as well as YPbPr component signals from a DTV decoder. RS-232 SERIAL INTERFACE (WITH LOOP THROUGH)- Allows one or more projectors to be remotely controlled by a computer or controller. RS-422 SERIAL INTERFACE (WITH LOOP THROUGH)- Allows one or more projectors to be remotely controlled by an RS-422 compatible computer or controller. RS-422 communica- tions can travel greater distances than can RS-232 communications, but require RS-422 compat- ible equipment. Filter is behind side panel
3-3 OPERATION AC LINE CORD INPUT- The projector requires AC power of 100 to 240 VAC, 50 to 60 Hz (11.5 amps @ 100 VAC, 5.5 amps @ 220 VAC). Always use the line cord that is supplied with the projector-the projector requires this high-current 13A rated cord. See complete power speci- fications in Section 5. WARNING Do not attempt operation if the AC supply is not within the specified voltage and power range. STATUS/POWER LEDS- Two LEDs (light emitting diodes) located in the lower right corner of the rear connector panel indicate projector “Status” (top) and “Power” (bottom). During normal operation, the “Power” light is steady green and the “Status” light flashes green each time a key is pressed or when the projector receives a serial command. Use the following as a guide: Figure 3.2. Reading the Status LEDs NOTE: A steady red power light accompanied by a coded pattern of red and yellow flashes from the status light indicates an internal system error. Consult the rear LCD display for an explana- tion, and see 3.9, Error Conditions.Should the problem persist, contact your Runco dealer. REMOTE WIRED KEYPAD CONNECTOR (3-pin XLR)- For optional tethered remote control of the projector. LCD STATUS DISPLAY- Visual feedback for monitoring projector activities and status. INFRARED SENSORS- The infrared (IR) sensors on the front and rear of the projector receive infrared signals from the IR keypad for remote control of projector functions. For proper opera- tion make sure that these sensors are not blocked. HARD RESET- Emergency access for powering down the projector in the event of a system failure. Insert a pen point or small screwdriver. l;kjd;flkj;lkasjd;lkjfa;sdff ;laskdjf;lieuiodmca:LKs eopedjivncfhasp;rpprgm oiawoedfpawreoifasjdfl !! !
3-4 OPERATION 3.3 Using the KeypadThe keypad appears in two locations: z Infrared (IR) Remotefor wireless control up to 100 feet away z Wired Remote(optional) tethered to the rear of the projector While each keypad is identical in layout and provides complete control of the projector, you may find one keypad more convenient than another for your specific installation and application. IR Remote The IR Remote Keypad controls the projector by way of wireless communications from a battery- powered infrared (IR) transmitter. Use the IR remote keypad the same way you would use a remote keypad supplied with a TV or VCR. When making key presses, point the keypad either toward the screen or toward the front or rear of the projector. One of two sensors on the projec- tor will detect the signals and relay the commands for internal processing. Wired Remote-OPTIONAL- The wired remote keypad connects to the 3-pin XLR jack via a 50 ft. cable. It is recommended when: z the lighting conditions are unsuitable for proper IR transmission z you want to use a separate keypad for each projector in a group Guide to Keypads Keep in mind the following guidelines: 1)Press keys one-at-a-time; there are no simultaneous key presses required. 2)For any key having an “*”( for example), hold the key for approximately 1 second in order to toggle the function with a single key press. For other keys (or to use a “*” key in con- junction with ), a momentary press similar to a mouse click is sufficient. 3)Press the “lightbulb key” to temporarily illuminate the backlight for the keys without sending any other command. 4), , , and repeat their “arrow” actions when held down. For other keys, release and press again to repeat an action. 5)If you press a key while the projector is busy with another action, such as during a power-up, the key press may not take effect. Keypad Commands Specific keypad commands are explained below: Power ON/OFF Press and hold for approximately 1 second to turn the projector on or off with a single key press. Or press followed immediately by or if you want to guarantee the correct toggle (useful if you are unsure of the present status). NOTES: 1) Whenever the projector is turned off, the lamp cooling fans remain on for about five minutes to cool the lamp. 2) It is a good idea to avoid turning a projector back on until it has been off for a few minutes. Hot re-strikes of the lamp may reduce lamp life. Input 1 Press to select the source connected to INPUT 1 on the projector (data input). This is the same as entering. Power* OFF ONor Input1 OFF ON Power* Power* OFF ON Input1
3-5 OPERATION Input 2 Press to select the source connected to INPUT 2on the projector (an optional interface). This is the same as entering . Input 3 Press to select the source connected to INPUT 3on the projector (composite video). This is the same as entering . Input 4 Press to select the source connected to INPUT 4on the projector (S-Video). This is the same as entering Input Press when you want to display from a specific source location, such as a switcher connected serially to the projectors switcher port. The first digit represents the number you have assigned to your switcher (usually 1-9, or 0 for one of the four inputs on the projector). The sec- ond digit represents the switchers slot number (1-9). For example: = display data from switcher 1, slot 2. NOTES: 1) Although you dont need to use the input key, you can also use to access the four input slots on the projector itself: use as the first digit (representing the projector as the switcher), then , , ,or as the second digit (the desired input slot number). in combi- nation with higher numbers is an invalid entry. 2) See 3.5, Using Channels and Inputsfor a detailed explanation of inputs. NOTE: key behavior during a presentation depends on whether or not the Display Channel Listoption is selected in the Preferencesmenu. You can choose to have on-screen feedback when you press , or you may prefer to enter the desired source location blind, i.e., without on- screen feedback. See Preferenceslater in this section. Channel Press to select a specific source setup (channel) defined and stored in projector memory. Once you enter a 2-digit channel number (or, if there is a list displayed, highlight it and press ), the display will automatically change and update according to the numerous setup param- eters defined for that channel. NOTE: key behavior during a presentation depends on whether or not the Display Channel Listoption is selected in the Preferencesmenu. You can choose to use a scrollable list of chan- nels when you press , or you may prefer to enter the desired channel number blind, i.e., without on-screen feedback. See Preferenceslater in this section. Standby Press and hold for approximately 1 second to blank all display and mute the audio output while keeping the projector in a warmed-up and ready state. Or quickly press and release and follow immediately by if you want to guarantee the correct toggle (useful if you are unsure of the present status). Note that the lamp and electronics remain ON in standby mode, even though the image turns to black and most functions are disabled. To leave standby, press and Input2 Input2 Input Input3 Input3 Input4 Input4 Input Input Input 0 Input Input Chan Chan Enter Chan Chan Stby* Stby* Stby* OFF ONor 20 Input30 Input40 Input nn 21 1234
3-6 OPERATION hold again (or use ). Or simply press or . Menu Press to display the Main menu. A list of several options appears for access to specific func- tions, such as Channel SetuporImage Settings.Press again to remove all menus and return to the displayed source. Enter Press to select a highlighted item, to toggle a checkbox (checked vs. unchecked), or to accept a parameter adjustment and return to the previous menu or image. Exit Press to return to the previous level, such as the previous menu. NOTE: does notsave changes within text editing boxes (including number editing of a slidebars) or within pull-down lists. It acts as a cancel in these cases. Arrow Keys The arrow keys have a variety of functions depending on the situation. Some typical uses are described below. See also Editing Text later in Section 3. zUse or to change a slidebar value-hold as desired for contin- uous adjustment (note the adjustment increments and range depend on the parameter being adjusted). zUse or to change to a different option within a pull-down list without having to display the list first. zUse or to jump between pages, such as in Helpor lengthy pull-down lists. Use the keys to navigate within a menu, pull-down list or text box, or to increase decrease the value in the second (bottom) slidebar of a double slidebar. You can also use in conjunction with certain togglekeys-i.e., those including an asterisk symbol-to ensure a toggle onlyin the desired direction. When turning the projector on, for instance, you may be too far from the projector to know whether it is really off or if the shutter is merely closed. If you press and hold it for approximately 1 second in hopes of turning the projector on, the projector will actually turn offif the projector was already on. Instead, to avoid the risk of toggling in the wrong direction, quickly press and release normally the function key you wish to toggle (in this case ). Then immediately (within 2 seconds) press either as desired. The specific toggle will occur. Toggle keys are labeled with an asterisk on the keypad. They are listed below: z+ = close the shutter (OPTIONAL) + = open the shutter (OPTIONAL) z+ = put the projector in standby mode + = leave standby z+ = turn the projector on + = turn the projector off Stby*Stby* OFFExitMenu Menu Menu Menu Enter Enter Exit Exit Exit ON OFF OFF ONor OFF ONor Power* Power* OFF ONor Or Shutter* Shutter* Stby* Stby* Power* Power* ON OFF ON OFF ON OFF