Projector Christie Roadster Hd14k M User Manual
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Section 3: Operation M Series User Manual3-39020-100009-07 Rev. 1 (07-2012) Items Operators are able to request the following status items directly (for quick reference): • Main software version • Global alarm status • Lamp 1 life (just “Lamp Life” if there is no second lamp) • Lamp 2 life (if applicable) • Lamp 1 status (just “Lamp Life” if there is no second lamp) • Lamp 2 status (if applicable) Traps A trap is a condition that SNMP monitors on the projector. When the condition is met, a notification is sent via an SNMP notification or email message. Each traps condition can be set to Disabled, SNMP Trap, Email or SNMP Trap + Email. The traps are defined in a series of MIB files hosted directly on the projector. MIB files can be accessed from a web browser window, using the address ///mibs/. The Trap Configuration menu can be accessed from: Configuration > Communications > SNMP > Trap Configuration Operators are able to select from the following trap events to receive up to 3 SNMP traps and 3 email notifications when they occur: Table 3.3 Available Trap Events EVENTMESSAGE (EMAIL NOTIFICATION)PARAMETERSTRAP CONFIG. MENU TEXTDEFAULT NOTIFICATION SETTING Lamp end of life Lamp has reached end of lifeLamp Number Lamp Hours Elapsed Lamp Life SNMP Trap + Email Lamp end of life cleared Lamp end of life cleared Lamp Number Lamp fault Lamp fault has occurredLamp Number Lamp Fault Descrip- tionLamp Fault Lamp fault cleared Lamp fault has been cleared Lamp Number Fan stall Fan stalled Fan Name Fan Stall Fan no longer stalled Fan stall cleared Thermal sensor warning Thermal sensor warning Thermal Sensor Name Thermal Sensor TextThermal Sensors Thermal sensor error Thermal sensor error Thermal sensor OK Thermal sensor OK
3-40M Series User Manual020-100009-07 Rev. 1 (07-2012) Section 3: Operation Email Notification When a trap occurs while Email Notification is selected for the event, an individual email will be sent to each user defined email recipient. The SNMP menu allows up to 3 email address (up to 64 characters in length) to request notifications from the system during a trap event. The resulting email will be in the following format: From: To: Subject: Christie M Series Projector SNMP Notification Message: Projector Name: Location: IP Address: Description: Parameters: = ; = ; ... 3.7.12Geometry And Color - Submenu In the Configuration menu, select the Geometry and Color submenu when you need to modify overall color performance and/or image geometry for all sources. •Test Pattern: Choose the desired internal test pattern, or select OFF to turn off a test pattern. Alternatively, use the T EST key for cycling through test patterns. 3.7.13Geometry Correction - Submenu Keystone is typically caused by tilting the projector in relation to the screen, so that the lens surface and screen are no longer parallel to each other. Vertical keystone is used to correct a keystoned image shape in which the Projector powered on (Standby to Lamps On)Projector turned on (lamps on) None Power Disabled Projector powered off (Lamps On to Standby)Projector turned off (lamps off) No video input signal No video input signal Frequency Signal Lost/Detected Video input signal detected Video input signal detected Lamp door open Lamp door has been opened Lamp Number Lamp Door Lamp door closed Lamp door has been closed Table 3.3 Available Trap Events EVENTMESSAGE (EMAIL NOTIFICATION)PARAMETERSTRAP CONFIG. MENU TEXTDEFAULT NOTIFICATION SETTING
Section 3: Operation M Series User Manual3-41020-100009-07 Rev. 1 (07-2012) top and bottom borders of the image are unequal in length, and both sides of the image are inclined toward the top or bottom edge. Horizontal keystone is used to correct a keystoned image shape in which the left and right borders of the image are unequal in length, and the top and bottom are slanted to one of the sides. All settings to adjust keystone are in the Geometry Correction submenu. Brightness Uniformity, Edge Blending and Black Level Blending should be disabled before performing Keystone adjustments. Adjust An Image For Keystone Correction 1. Enable keystone adjustments by selecting Keystone from the Geometry Correction drop down list. NOTE: This will enable the controls for performing 1D or 2D keystone adjustments. 2. Select a test pattern. NOTE: It is recommended to use the Grid test pattern. 3. Perform coarse keystone adjustment by using the Horizontal or Vertical Adjust setting. Use the left and right arrow keys to make the adjustment. NOTE: The corner cursors are a guide as to how the image will be adjusted. The outside edge of a cursor will be the outside edge of the image. It may not be possible to exactly match the screen dimensions with the Horizontal and Vertical Keystone controls, but these settings can be refined when the 2D keystone settings are adjusted. 4. When adjustment of the corners is complete, select OK. NOTE: A message will be displayed indicating that the projector is “Processing request”. The settings are applied to the displayed image, and will take approximately 10 seconds. If Vertical Keystone adjustments have been made, starting to do any Horizontal Keystone adjustments will erase the Vertical settings, and vice versa. 5. After the Horizontal or Vertical adjustments have been made, selecting 2D Keystone adjustments will retain these settings. Fine adjustment can now be made by moving any single corner separately. 6. Use the arrow keys to move to the required corner. NOTE: The current corner will be displayed in red. 7. Press E NTER to select the corner. NOTE: The current corner will be displayed in green. 8. Use the arrow keys to move the selected corner to match the screen. 9. Press E NTER again, to save that position for the corner.
3-42M Series User Manual020-100009-07 Rev. 1 (07-2012) Section 3: Operation 10. Repeat Steps 6 to 9 to adjust all 4 corners until they match the screen. 11. Select OK to apply the new corner positions to the image. NOTE: A message will be displayed for approximately 10 seconds indicating that the projector is “Processing request”. Under certain combinations of extreme keystone co-ordinates and specific signal frequency, a keystoned image may result that is outside the bandwidth limitations of the projector. When attempting to apply the keystone settings, a message will pop up on the OSD, indicating that the bandwidth has been exceeded and the keystone cannot be applied. The cursor co-ordinates for keystone adjustment will remain at the failed keystone position. This will allow the user to make minor changes and attempt to reapply the corner settings. Either the co- ordinates must be adjusted, or the free run frequency must be changed to fall within the allowed bandwidth. The F UNC+HELP key combination will immediately disable the Keystone, Brightness Uniformity, Edge Blending and Black Level Blending features. This is helpful when, in some extreme keystone configurations, some image corruption may appear and/or the menus may not be readable. Although F UNC+HELP disables these features, it will not overwrite their settings. If keystone is simply enabled again, the same image corruption may occur. After pressing F UNC+HELP, it is recommend to immediately “Reset Keystone Settings”, which will set all keystone co-ordinates to zero. 3.7.14Brightness Uniformity - Submenu Provides further refinement of displays already matched for their primary colors and overall light output. Use Brightness Uniformity to create an exceptionally smooth image in which no area appears brighter than another. In the Brightness Uniformity menu, enable the Brightness Uniformity Enable check box to access a multitude of adjustments for light output control in specific areas throughout the image. Your settings apply as long as the Brightness Uniformity Enable check box is enabled. While making adjustments, enable the Coarse Adjustment check box to apply Brightness Uniformity settings with a large granularity. Coarse Adjustment helps identify brightness changes and accelerates projector response time while adjusting settings. To disable the Brightness Uniformity function, delete the Brightness Uniformity Enable check mark. What Is Brightness Uniformity? When used to refine screens already matched for their primary colors, see 3.11.1 Match Colors in Multiple Screens and overall light output, proper adjustment of Brightness Uniformity can create an exceptionally smooth screen in which: • No area of the screen appears more red, green or blue than another • No area of the screen appears brighter than another • Color and light output from one screen closely matches adjacent screens Although the Brightness Uniformity control can be used for a stand-alone projector, it is particularly useful for setting up and maintaining tiled images that form a cohesive display wall in which the color “cast” and light output appear uniform throughout each image as well as throughout the entire wall. The procedure provided here assumes a multiple-screen application.
Section 3: Operation M Series User Manual3-43020-100009-07 Rev. 1 (07-2012) IMPORTANT! Before you begin, read through the entire procedure before attempting to adjust Brightness Uniformity controls, and keep in mind the following checklist of prerequisites and guidelines: Adjust Colors First : Always adjust the primary colors as described in 3.11.1 Match Colors in Multiple Screens procedure, before attempting to work with Brightness Uniformity. This ensures that primary colors, color temperature, and maximized light output are all well matched from one screen to another. These matches are needed before you can achieve good brightness uniformity results. Run Lamp For 100 Hours : Light output and brightness uniformity can vary significantly during the first 100 hours of lamp use. For best results with new lamps, either set up brightness uniformity after this period, or do an initial setup and re-check at 100 hours. Set Lamp Power : Ensure that each Lamp Power setting is as high as possible for your application while still maintaining a good overall match of light output from screen-to-screen. By nature, achieving a uniform brightness will require a slightly reduced overall brightness—this reduction will help ensure that you have enough range of adjustment when examining brightness variables more closely from screen-to-screen, and will help prevent premature “maxing out” when trying to match to a certain color, zone or projector. NOTE: On DLV models, the Power control is fixed at 150W to maximize lamp life. In Constant Power mode, use the Manual Dynamic Iris Position slide bar to adjust brightness. In Constant Inten- sity mode, use the Intensity slide bar to adjust brightness. Use A “user” Color Temperature : Always adjust brightness uniformity for a User color temperature defined when you matched primary colors, and continue to use it for all sources displayed on the wall. Your other color temperatures will not necessarily be matched from screen-to-screen. White Uniformity Slide Bars : White Uniformity slide bar values may not reduce to “0”. Each slide bar adjusts overall light output in a specific screen zone, but the value shown represents the current set- ting for green in this zone. When other “hidden” values (red or blue) are lower than green, during adjustment in the White Uniformity menu their values will reach “0” first, causing the slide bar to stop earlier than expected. Judge By Eye Or Use A Meter : Good brightness uniformity can be achieved with either. 1. General Setup a. Adjust primary colors see 3.11.1 Match Colors in Multiple Screens to ensure matched overall color temperatures and light output between screens. IMPORTANT! Double-check that all WHITES and LIGHT OUTPUT are well-matched. b. Enable the Brightness Uniformity check box. This will enable access to the uniformity controls and will apply the settings to your image. c. Select the 13-Point test pattern for display. This pattern provides nine screen “zones” with 13 targets as shown. NOTE: For best results, rather than examining the CENTER of each zone when assessing Brightness Uniformity adjustments focus on extreme EDGES as indicated in the illustration at right.
3-44M Series User Manual020-100009-07 Rev. 1 (07-2012) Section 3: Operation d. In either Color Adjustments menu, select a “User” color. Then: •If you have created a “User 1” color gamut (recommended) for a well-matched wall, continue to Step 1e. •If you prefer maximum brightness rather than a particular color temperature, select Max Drives. IMPORTANT! Do not change User 1 Color Adjustment in color-matched applications. e. In the White Uniformity menu, and set the “Overall” output level to 50.0 and all remaining slide bars to 0.0. This decreases the light output just enough throughout the screen so that any color level can then be increased later as necessary for matching light output from zone-to-zone. Do not exceed 50.0 for “Overall”—a higher level will likely interfere with achieving brightness uniformity and is not recommended. Ensure that overall light output remains well matched from one screen center to the next. Where necessary, increase or decrease Lamp Power slightly to recover center matches. 2. Adjust Color (level of red/green/blue) in Eight Zones NOTES: 1) At this point, ignore the brightness of individual zones. 2) Always ignore menu colors. a. On each screen, compare the color temperatures in the eight target zones (four edges and four corners) to that of the color temperature of the center. Compare using a white field only, and take note of any areas that do not match the center. Also decide if any screen exhibits a more obvious color shift than other screens—begin with this screen in Step 2b. b. Return to the Brightness Uniformity menu. Beginning with the screen that exhibits the most obvious color shift(s), for each edge that exhibits a noticeably different color temperature from the center, select the corresponding Uniformity adjustment menu—Left, Right, Top or Bottom. For example, if any part of the left side is too blue, too red or too green, go to the Left Uniformity menu and adjust the colors (i.e., change their light output) until all portions of the left side closely match the center color temperature. Adjust an edge first (focusing on its center), and then adjust its corners. Repeat the color adjustment of sides and corners for each edge of the screen that does not yet match the center (note that each corner is adjustable in either of its two adjacent “side” menus). When done, all areas of a given screen should match. Repeat Steps 2a and 2b for all remaining screens. 3. Adjust Light Output in Eight Zones For each screen, compare the light output of each edge and corner to that of the center. If any of the areas differ, use the White Uniformity menu to match edges and corners to the center as described below. Begin with the screen exhibiting the most obvious variations in light output. a. Adjust edge White Uniformity first—note that each edge adjustment also affects the rest of the screen slightly. Keep all edges just slightly lower than the center light output rather than matching light output precisely. Otherwise, it may not be possible to brighten the corners (typically the dimmest areas of the screen) enough. i.e., the best uniformity is a compromise between the brightest and darkest areas of the screen. b. Adjust corner White Uniformity last—each corner adjustment affects only this quadrant. c. Repeat for each screen. 4. Readjust Color Temperature (level of red/green/blue) in Eight Zones Return to Steps 2a and 2b and, if necessary, fine-tune the zones so that they all still exhibit a single color temperature. If you do not want to use or apply Brightness Uniformity settings, delete the check mark from the Uniformity Enable check box at the top of the Brightness Uniformity menu. NOTE: Bottom defined by the slope.
Section 3: Operation M Series User Manual3-45020-100009-07 Rev. 1 (07-2012) 3.7.15Edge Blending - Submenu The Edge Blending submenu provides a range of controls for smoothing together the overlapping bright edges of multiple adjacent projected images to create a single larger “seamless” image. These controls, which primarily affect white levels, are typically used in conjunction with mechanical lens blinders (optional), which are installed on the front of the projector and which primarily affect black levels. Brightness uniformity adjustment, if desired, should be performed first. The Edge Blend or Grid Test Pattern is useful for the mechanical setup of the projectors. If necessary, adjust Black Level Blending first with the Black test pattern, then use the White test pattern to blend the white levels on the blend edges. The final step is to check the blended image with an external source.There is a center line (both horizontal and vertical) in the Edge Blending test pattern. The intersection of these lines is the true center of the projector’s display area. The Show Blending Overlap control enables or disables edge blending overlap. When enabled, this will make the size of the Edge Blending regions obvious. This control should only be used during setup. What is a Blend? In simple terms, a blend appears as a gradient strip along an edge of a projected image. It is darkest along the extreme edge of the image, and lightens nearer to the rest of the image (see right). How Are Blends Used? In multiple-projector walls, complementary blends between neighboring images can compensate for the extra “brightness” or intensity where these edges overlap. By controlling blend width and other properties, you can achieve uniformity across the group of images. Visible overlaps will disappear, as shown in Figure 3-11 Edge Blending Concept. For best results, use the same projector model and type throughout your display wall. In addition, avoid high-gain screens whenever possible—the optical performance of such screens demands minimal image offset, thus projectors must be located very close to one another. Edge blending software controls are located in the two-page Edge Blending submenu— access via Configuration menu, then go to the Geometry and Color menu and select Edge Blending. The Advanced Edge Blending option opens the second page of the Edge Blending submenu. FIGURE 3-11 EDGE BLENDING CONCEPT
3-46M Series User Manual020-100009-07 Rev. 1 (07-2012) Section 3: Operation 3.7.16Advanced Edge Blending - Submenu Use Edge Blending controls to set the precise width, shape and midpoint you need to blend overlapping edges together smoothly. •Blend Width: Determines how much area is used for blending along an overlapping edge. Slide bar values represent the number of pixel steps used for the blend. For example, a setting of “eight” creates a blended edge 8 pixels wide. A setting of “0” signifies no blending. For best results in most applications, use a blend width greater than 10% of the resolution of the projector (192 on a 1920 x 1080 projector). Larger blend widths can mask uniformity issues between multiple projectors. NOTE: Ranges: (Projector number of columns / 2) horizontal, (projector number of lines / 2) vertical. Example: 1920 / 2 = 960 pixels horizontal, 1080 / 2 = 540 pixels vertical. •Blend Shape: Determines the rate of roll-off across the blend width, i.e. how quickly the white levels across the blend change from light and dark. Increasing the Blend Shape setting accelerates the rate of change at both extremes so that less of the region appears mid-grey (see Figure 3.20). Decreasing the Blend Shape setting slows the rate of change so that more of the region appears mid-grey. For most applications, this subtle control is best left close to 50. •Blend Midpoint: Determines the white level at the blend midpoint (the point equidistant between the beginning and end of the blend). Increasing the Blend Midpoint setting creates a blend that appears brighter than the rest of the image. Decreasing the Blend Midpoint setting creates a blend that is darker than the rest of the image. A setting of 50 means the midpoint is approximately 50% black—for best results in most applications, keep fairly close to this default. •Show Blending Overlap: Turns your defined blend width area to solid grey so that, if needed, simply overlapping the grey bars can seamlessly align two adjacent images. Toggle the Show Blending Overlap off to reactivate the blend effect. NOTE: Blending Overlap appears as Reserved when Christie TWIST is installed. Other Functions For convenience, the Edge Blending submenu also includes related options for enabling a specific color and/or test pattern, or for working with colors or the lamp. Such functions duplicate those provided elsewhere in the menu system. Edge Blending Procedure NOTES: 1) Before attempting to work with edge blending software functions, align the projectors/images by correctly overlapping the displays from your intended external source. 2) Match colors and the brightness uniformity. IMPORTANT! For a shared edge, all blend procedures and settings should be identical on both projectors. 1. Start with two projectors. Display full white field test pattern from both. 2. In the Edge Blending submenu, enable Edge Blending by entering a check mark in the top check box. 3. Set starting points for adjustment: a. Set all blend widths to 0. b. Go to More and set everything in the Edge Blending menu to 50. 4. Set blend width on one projector, increase the Blend Width for an overlapping edge (for example, if the projector’s image is on left, its right edge overlaps the adjacent image—adjust Right Blend Width). Use the same setting on the second projector for this shared edge.
Section 3: Operation M Series User Manual3-47020-100009-07 Rev. 1 (07-2012) 5. Re-adjust width (both projectors) until the overly bright band at the midpoint of the overlapping blends disappears or just changes to very light grey. For the shared edge, use the same Blend Width setting on each projector. NOTE: If the best blend appears to be between two settings, choose the wider setting for both projectors. 6. Check blend if the blended region appears too dark or light in relation to the rest of the image: a. Increase Blend Midpoint in both projectors to “lighten” the overall blend, decrease to “darken” the overall blend. b. Adjust Blend Shape in both projectors to fine-tune change the amount of mid-grey intensity (as opposed to black/white) in the blend. 7. Repeat with remaining projectors / overlaps. 8. Check completed display wall with the desired external signal. 9. If necessary, adjust the mechanical alignment to maintain perfect pixel-on-pixel alignment over time. In applications where you are projecting only white or light images, the Blend Width may be slightly higher— set according to how much overlap you have between images. Use the following as a guide (examples show overlapping width only—values for overlapping height will differ). NOTE: Recommended overlap is 12.5% - 25%. 3.7.17Color Adjustments By X/Y - Submenu Enter known x/y coordinates from the chromaticity graph. NOTES: 1) For defining or changing a User 1, 2, 3, or 4 color performance or “gamut”. Sometimes known as Comprehensive Color Adjustment™. 2) Factory-defined primary color levels, which ensure a specific color performance from projector-to- projector, can be calibrated in the Service menu only. The factory settings can be recovered with selection of “Reset to Factory Defaults?” in the Color Primary Settings submenu accessed via the Service menu (password-protected). From the factory, the projector can utilize any of the three pre-defined color performance settings identified at right (default = Max Drives), or colors can be driven on the basis of color temperature. For most applications, one of these gamuts will produce accurate and realistic colors from a variety of sources. They can be applied at any time in the Advanced Image Settings menu (“Select Color Adjustment”), and are not adjustable. Defining “user” Color Gamuts: You may find the pre-defined “Select Color Adjustment” options do not suit your needs. For example, you may require a unique color gamut (range) for a single projector or application, or you may need to precisely match colors across multiple adjacent displays. In such cases, use the Color Adjustments by X,Y or Color Saturation submenu to define the precise hue of each primary color component (red, green, blue, and white) used to generate the millions of colors produced in displays. You can create up to four custom color gamuts (User 1, 2, 3, or 4) with these adjustments. NOTE: The two menus differ only in their user interface, so use whichever menu best suits your needs and application. A color meter can help with adjustments.
3-48M Series User Manual020-100009-07 Rev. 1 (07-2012) Section 3: Operation Use this submenu to create, alter or copy a color gamut (i.e., “color adjustment”). Controls in this menu define the precise hue of each primary color component (red, green, blue, and white) used to generate the millions of colors produced in displays. The x/y coordinates for each color define its location on the standard CIE chromaticity graph. Changing either or both of these numbers will change the hue of the color, and relocate the “triangle” for possible colors. For example, changing the x/y coordinates for red may move the color closer to orange or closer to violet, which will in turn affect all displayed colors having a red component. Adjust the slide bars or enter new specific coordinates as desired to define or change up to four “User” color gamuts needed for your environment and applications. Apply at any time in the Advanced Image Settings menu. NOTE: Keep new x, y coordinates within the original color gamut triangle shown here. 3.7.18Color Saturation - Submenu Adjust color slide bars and judge image color by eye or meter. A user-defined color “adjustment” can be applied by selecting it in the Advanced Image Settings menu (select ‘Color Adjustment’). Use this submenu if you do not have specific color coordinates in mind and will judge color performance by eye or meter. Like the Color Adjustment by X,Y submenu, each color control actually defines new x/y coordinates for that color and changes its hue. Adjust the hue of each primary color (red, green, blue, and white) by using more or less of it in relation to the other colors. NOTE: A Color Saturation adjustment defines the corresponding x/y coordinates shown in the Color Adjustment by X,Y submenu. These x/y coordinates will remain stable for this User gamut until they are changed again via either menu. Values displayed in the Color Saturation menu, will fluctuate as you use the projector, and will be different when you return to this menu in the future. These floating changes do not affect the x/y coordinates or gamut. 3.7.19Black Level Blending - Submenu NOTE: Black Level Blending is not supported with WXGA projectors. Eliminates the differences between black levels when edge blending multiple projectors. The Black Level Blending submenu provides many controls to allow the edges of adjacent images to be smoothly overlapped creating a “seamless” image. NOTES: 1) Adjust white levels before adjusting black levels. 2) Blinders are recommended for fixed installations. Similar to Edge Blending, Black Level Blending allows you to adjust the black level intensity of multiple adjacent projected images to create one large seamless display.