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Projector Christie Roadster Hd14k M User Manual

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    							Section 3: Operation
    M Series User Manual3-39020-100009-07 Rev. 1 (07-2012)
    Items
    Operators are able to request the following status items directly (for quick reference):
    • Main software version
    • Global alarm status
    • Lamp 1 life (just “Lamp Life” if there is no second lamp)
    • Lamp 2 life (if applicable)
    • Lamp 1 status (just “Lamp Life” if there is no second lamp)
    • Lamp 2 status (if applicable)
    Traps
    A trap is a condition that SNMP monitors on the 
    projector. When the condition is met, a notification is 
    sent via an SNMP notification or email message. Each 
    traps condition can be set to Disabled, SNMP Trap, 
    Email or SNMP Trap + Email. The traps are defined in 
    a series of MIB files hosted directly on the projector. 
    MIB files can be accessed from a web browser window, 
    using the address ///mibs/.
    The Trap Configuration menu can be accessed from:
    Configuration > Communications > SNMP > Trap 
    Configuration
    Operators are able to select from the following trap events to receive up to 3 SNMP traps and 3 email 
    notifications when they occur:
    Table 3.3 Available Trap Events
    EVENTMESSAGE 
    (EMAIL NOTIFICATION)PARAMETERSTRAP CONFIG. 
    MENU TEXTDEFAULT 
    NOTIFICATION 
    SETTING 
    Lamp end of life Lamp has reached end of lifeLamp Number
    Lamp Hours Elapsed
    Lamp Life
    SNMP Trap + 
    Email Lamp end of life cleared Lamp end of life cleared Lamp Number
    Lamp fault Lamp fault has occurredLamp Number
    Lamp Fault Descrip-
    tionLamp Fault
    Lamp fault cleared Lamp fault has been cleared Lamp Number
    Fan stall Fan stalled
    Fan Name Fan Stall
    Fan no longer stalled Fan stall cleared
    Thermal sensor warning Thermal sensor warning
    Thermal Sensor Name
    Thermal Sensor TextThermal Sensors Thermal sensor error Thermal sensor error
    Thermal sensor OK Thermal sensor OK 
    						
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    Section 3: Operation
    Email Notification
    When a trap occurs while Email Notification is selected for the event, an individual email will be sent to each 
    user defined email recipient. The SNMP menu allows up to 3 email address (up to 64 characters in length) to 
    request notifications from the system during a trap event. 
    The resulting email will be in the following format:
    From: 
    To: 
    Subject: Christie M Series Projector SNMP Notification
    Message:
    Projector Name: 
    Location: 
    IP Address: 
    Description: 
    Parameters:  = ;  = ; ...
    3.7.12Geometry And Color - Submenu
    In the Configuration menu, select the Geometry and Color submenu when you need to modify overall color 
    performance and/or image geometry for all sources.
    •Test Pattern: Choose the desired internal test pattern, or select OFF to turn off a test pattern. Alternatively, 
    use the T
    EST key for cycling through test patterns. 
    3.7.13Geometry Correction - Submenu
    Keystone is typically caused by tilting the projector in relation to the screen, so that the lens surface and screen 
    are no longer parallel to each other. Vertical keystone is used to correct a keystoned image shape in which the 
    Projector powered on 
    (Standby to Lamps On)Projector turned on (lamps on)
    None Power
    Disabled Projector powered off 
    (Lamps On to Standby)Projector turned off (lamps 
    off)
    No video input signal No video input signal
    Frequency Signal Lost/Detected
    Video input signal detected Video input signal detected
    Lamp door open Lamp door has been opened
    Lamp Number Lamp Door
    Lamp door closed Lamp door has been closed
    Table 3.3 Available Trap Events
    EVENTMESSAGE 
    (EMAIL NOTIFICATION)PARAMETERSTRAP CONFIG. 
    MENU TEXTDEFAULT 
    NOTIFICATION 
    SETTING  
    						
    							Section 3: Operation
    M Series User Manual3-41020-100009-07 Rev. 1 (07-2012)
    top and bottom borders of the image are unequal in length, and both sides of the image are inclined toward the 
    top or bottom edge.
    Horizontal keystone is used to correct a keystoned image shape in which the left and right borders of the image 
    are unequal in length, and the top and bottom are slanted to one of the sides.
    All settings to adjust keystone are in the Geometry Correction submenu. Brightness Uniformity, Edge 
    Blending and Black Level Blending should be disabled before performing Keystone adjustments.
    Adjust An Image For Keystone Correction
    1. Enable keystone adjustments by selecting Keystone from the Geometry Correction drop down list.
    NOTE: This will enable the controls for performing 1D or 2D keystone adjustments.
    2. Select a test pattern. 
    NOTE: It is recommended to use the Grid test pattern.
    3. Perform coarse keystone adjustment by using the Horizontal or Vertical Adjust setting. Use the left and 
    right arrow keys to make the adjustment. 
    NOTE: The corner cursors are a guide as to how the image will be adjusted. The outside edge of a cursor 
    will be the outside edge of the image. It may not be possible to exactly match the screen dimensions with 
    the Horizontal and Vertical Keystone controls, but these settings can be refined when the 2D keystone 
    settings are adjusted. 
    4. When adjustment of the corners is complete, select OK. 
    NOTE: A message will be displayed indicating that the projector is “Processing request”. The settings are 
    applied to the displayed image, and will take approximately 10 seconds. If Vertical Keystone adjustments 
    have been made, starting to do any Horizontal Keystone adjustments will erase the Vertical settings, and 
    vice versa.
    5. After the Horizontal or Vertical adjustments have been made, selecting 2D Keystone adjustments will 
    retain these settings. Fine adjustment can now be made by moving any single corner separately. 
    6. Use the arrow keys to move to the required corner. 
    NOTE: The current corner will be displayed in red.
    7. Press E
    NTER to select the corner. 
    NOTE: The current corner will be displayed in green.
    8. Use the arrow keys to move the selected corner to match the screen.
    9. Press E
    NTER again, to save that position for the corner. 
    						
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    Section 3: Operation
    10. Repeat Steps 6 to 9 to adjust all 4 corners until they match the screen.
    11. Select OK to apply the new corner positions to the image. 
    NOTE: A message will be displayed for approximately 10 seconds indicating that the projector is 
    “Processing request”. 
    Under certain combinations of extreme keystone co-ordinates and specific signal frequency, a keystoned image 
    may result that is outside the bandwidth limitations of the projector. When attempting to apply the keystone 
    settings, a message will pop up on the OSD, indicating that the bandwidth has been exceeded and the keystone 
    cannot be applied. The cursor co-ordinates for keystone adjustment will remain at the failed keystone position. 
    This will allow the user to make minor changes and attempt to reapply the corner settings. Either the co-
    ordinates must be adjusted, or the free run frequency must be changed to fall within the allowed bandwidth.
    The F
    UNC+HELP key combination will immediately disable the Keystone, Brightness Uniformity, Edge 
    Blending and Black Level Blending features. This is helpful when, in some extreme keystone configurations, 
    some image corruption may appear and/or the menus may not be readable. Although F
    UNC+HELP disables 
    these features, it will not overwrite their settings. If keystone is simply enabled again, the same image 
    corruption may occur. After pressing F
    UNC+HELP, it is recommend to immediately “Reset Keystone Settings”, 
    which will set all keystone co-ordinates to zero.
    3.7.14Brightness Uniformity - Submenu
    Provides further refinement of displays already matched for their primary colors and overall light output. Use 
    Brightness Uniformity to create an exceptionally smooth image in which no area appears brighter than 
    another. In the Brightness Uniformity menu, enable the Brightness Uniformity Enable check box to access a 
    multitude of adjustments for light output control in specific areas throughout the image. Your settings apply as 
    long as the Brightness Uniformity Enable check box is enabled. While making adjustments, enable the 
    Coarse Adjustment check box to apply Brightness Uniformity settings with a large granularity. Coarse 
    Adjustment helps identify brightness changes and accelerates projector response time while adjusting settings. 
    To disable the Brightness Uniformity function, delete the Brightness Uniformity Enable check mark. 
    What Is Brightness Uniformity?
    When used to refine screens already matched for their primary colors, see 3.11.1 Match Colors in Multiple 
    Screens and overall light output, proper adjustment of Brightness Uniformity can create an exceptionally 
    smooth screen in which:
    • No area of the screen appears more red, green or blue than another 
    • No area of the screen appears brighter than another
    • Color and light output from one screen closely matches adjacent screens
    Although the Brightness Uniformity control can be used for a stand-alone projector, it is particularly useful 
    for setting up and maintaining tiled images that form a cohesive display wall in which the color “cast” and light 
    output appear uniform throughout each image as well as throughout the entire wall. The procedure provided 
    here assumes a multiple-screen application. 
    						
    							Section 3: Operation
    M Series User Manual3-43020-100009-07 Rev. 1 (07-2012)
    IMPORTANT! Before you begin, read through the entire procedure before attempting to adjust Brightness 
    Uniformity controls, and keep in mind the following checklist of prerequisites and guidelines: 
    Adjust Colors First
    : Always adjust the primary colors as described in 3.11.1 Match Colors in Multiple 
    Screens procedure, before attempting to work with Brightness Uniformity. This ensures that primary 
    colors, color temperature, and maximized light output are all well matched from one screen to 
    another. These matches are needed before you can achieve good brightness uniformity results.
    Run Lamp For 100 Hours
    : Light output and brightness uniformity can vary significantly during the first 
    100 hours of lamp use. For best results with new lamps, either set up brightness uniformity after this 
    period, or do an initial setup and re-check at 100 hours.
    Set Lamp Power
    : Ensure that each Lamp Power setting is as high as possible for your application while 
    still maintaining a good overall match of light output from screen-to-screen. By nature, achieving a 
    uniform brightness will require a slightly reduced overall brightness—this reduction will help ensure 
    that you have enough range of adjustment when examining brightness variables more closely from 
    screen-to-screen, and will help prevent premature “maxing out” when trying to match to a certain 
    color, zone or projector. 
    NOTE: On DLV models, the Power control is fixed at 150W to maximize lamp life. In Constant 
    Power mode, use the Manual Dynamic Iris Position slide bar to adjust brightness. In Constant Inten-
    sity mode, use the Intensity slide bar to adjust brightness.
    Use A “user” Color Temperature
    : Always adjust brightness uniformity for a User color temperature 
    defined when you matched primary colors, and continue to use it for all sources displayed on the wall. 
    Your other color temperatures will not necessarily be matched from screen-to-screen.
    White Uniformity Slide Bars
    : White Uniformity slide bar values may not reduce to “0”. Each slide bar 
    adjusts overall light output in a specific screen zone, but the value shown represents the current set-
    ting for green in this zone. When other “hidden” values (red or blue) are lower than green, during 
    adjustment in the White Uniformity menu their values will reach “0” first, causing the slide bar to 
    stop earlier than expected.
    Judge By Eye Or Use A Meter
    : Good brightness uniformity can be achieved with either. 
    1. General Setup
    a. Adjust primary colors see 3.11.1 Match Colors in Multiple 
    Screens to ensure matched overall color temperatures and light 
    output between screens. 
    IMPORTANT! Double-check that all WHITES and LIGHT 
    OUTPUT are well-matched.
    b. Enable the Brightness Uniformity check box. This will 
    enable access to the uniformity controls and will apply the 
    settings to your image.
    c. Select the 13-Point test pattern for display. This pattern 
    provides nine screen “zones” with 13 targets as shown.
    NOTE: For best results, rather than examining the CENTER 
    of each zone when assessing Brightness Uniformity 
    adjustments focus on extreme EDGES as indicated in the illustration at right. 
    						
    							3-44M Series User Manual020-100009-07 Rev. 1 (07-2012)
    Section 3: Operation
    d. In either Color Adjustments menu, select a “User” color. Then:
    •If you have created a “User 1” color gamut (recommended) for a well-matched wall, continue to 
    Step 1e.
    •If you prefer maximum brightness rather than a particular color temperature, select Max Drives.
    IMPORTANT!
     Do not change User 1 Color Adjustment in color-matched applications.
    e. In the White Uniformity menu, and set the “Overall” output level to 50.0 and all remaining slide bars 
    to 0.0. This decreases the light output just enough throughout the screen so that any color level can 
    then be increased later as necessary for matching light output from zone-to-zone. Do not exceed 50.0 
    for “Overall”—a higher level will likely interfere with achieving brightness uniformity and is not 
    recommended.
    Ensure that overall light output remains well matched from one screen center to the next. Where necessary, 
    increase or decrease Lamp Power slightly to recover center matches.
    2. Adjust Color (level of red/green/blue) in Eight Zones
    NOTES: 1) At this point, ignore the brightness of individual zones. 2) Always ignore menu colors.
    a. On each screen, compare the color temperatures in the eight target zones (four edges and four corners) 
    to that of the color temperature of the center. Compare using a white field only, and take note of any 
    areas that do not match the center. Also decide if any screen exhibits a more obvious color shift than 
    other screens—begin with this screen in Step 2b.
    b. Return to the Brightness Uniformity menu. Beginning with the screen that exhibits the most obvious 
    color shift(s), for each edge that exhibits a noticeably different color temperature from the center, 
    select the corresponding Uniformity adjustment menu—Left, Right, Top or Bottom. For example, if 
    any part of the left side is too blue, too red or too green, go to the Left Uniformity menu and adjust the 
    colors (i.e., change their light output) until all portions of the left side closely match the center color 
    temperature. Adjust an edge first (focusing on its center), and then adjust its corners.
    Repeat the color adjustment of sides and corners for each edge of the screen that does not yet match the center 
    (note that each corner is adjustable in either of its two adjacent “side” menus). When done, all areas of a given 
    screen should match. Repeat Steps 2a and 2b for all remaining screens.
    3. Adjust Light Output in Eight Zones
    For each screen, compare the light output of each edge and corner to that of the center. If any of the areas differ, 
    use the White Uniformity menu to match edges and corners to the center as described below. Begin with the 
    screen exhibiting the most obvious variations in light output.
    a. Adjust edge White Uniformity first—note that each edge adjustment also affects the rest of the screen 
    slightly. Keep all edges just slightly lower than the center light output rather than matching light output 
    precisely. Otherwise, it may not be possible to brighten the corners (typically the dimmest areas of the 
    screen) enough. i.e., the best uniformity is a compromise between the brightest and darkest areas of the 
    screen.
    b. Adjust corner White Uniformity last—each corner adjustment affects only this quadrant. 
    c. Repeat for each screen. 
    4. Readjust Color Temperature (level of red/green/blue) in Eight Zones
    Return to Steps 2a and 2b and, if necessary, fine-tune the zones so that they all still exhibit a single color 
    temperature. If you do not want to use or apply Brightness Uniformity settings, delete the check mark from the 
    Uniformity Enable check box at the top of the Brightness Uniformity menu. 
    NOTE: Bottom defined by the slope. 
    						
    							Section 3: Operation
    M Series User Manual3-45020-100009-07 Rev. 1 (07-2012)
    3.7.15Edge Blending - Submenu
    The Edge Blending submenu provides a range of controls for smoothing together the overlapping bright edges 
    of multiple adjacent projected images to create a single larger “seamless” image. These controls, which 
    primarily affect white levels, are typically used in conjunction with mechanical lens blinders (optional), which 
    are installed on the front of the projector and which primarily affect black levels. Brightness uniformity 
    adjustment, if desired, should be performed first. The Edge Blend or Grid Test Pattern is useful for the 
    mechanical setup of the projectors. If necessary, adjust Black Level Blending first with the Black test pattern, 
    then use the White test pattern to blend the white levels on the blend edges. The final step is to check the 
    blended image with an external source.There is a center line (both horizontal and vertical) in the Edge 
    Blending test pattern. The intersection of these lines is the true center of the projector’s display area.
    The Show Blending Overlap control enables or disables edge blending overlap. When enabled, this will make 
    the size of the Edge Blending regions obvious. This control should only be used during setup.
    What is a Blend?
    In simple terms, a blend appears as a gradient strip along an edge of a 
    projected image. It is darkest along the extreme edge of the image, and 
    lightens nearer to the rest of the image (see right).
    How Are Blends Used?
    In multiple-projector walls, complementary blends between neighboring 
    images can compensate for the extra “brightness” or intensity where these 
    edges overlap. By controlling blend width and other properties, you can 
    achieve uniformity across the group of images. Visible overlaps will 
    disappear, as shown in Figure 3-11 Edge Blending Concept.
    For best results, use the same projector model 
    and type throughout your display wall. In 
    addition, avoid high-gain screens whenever 
    possible—the optical performance of such 
    screens demands minimal image offset, thus 
    projectors must be located very close to one 
    another.
    Edge blending software controls are located in 
    the two-page Edge Blending submenu—
    access via Configuration menu, then go to the 
    Geometry and Color menu and select Edge 
    Blending. The Advanced Edge Blending 
    option opens the second page of the Edge 
    Blending submenu.
    FIGURE 3-11 EDGE BLENDING CONCEPT 
    						
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    Section 3: Operation
    3.7.16Advanced Edge Blending - Submenu
    Use Edge Blending controls to set the precise width, shape and midpoint you need to blend overlapping edges 
    together smoothly.
    •Blend Width:
     Determines how much area is used for blending along an overlapping edge. Slide bar values 
    represent the number of pixel steps used for the blend. For example, a setting of “eight” creates a blended 
    edge 8 pixels wide. 
    A setting of “0” signifies no blending. For best results in most applications, use a blend width greater than 
    10% of the resolution of the projector (192 on a 1920 x 1080 projector). Larger blend widths can mask 
    uniformity issues between multiple projectors. 
    NOTE: Ranges: (Projector number of columns / 2) horizontal, (projector number of lines / 2) vertical.
    Example: 1920 / 2 = 960 pixels horizontal, 1080 / 2 = 540 pixels vertical.
    •Blend Shape:
     Determines the rate of roll-off across the blend width, i.e. how quickly the white levels across 
    the blend change from light and dark. Increasing the Blend Shape setting accelerates the rate of change at 
    both extremes so that less of the region appears mid-grey (see Figure 3.20). Decreasing the Blend Shape 
    setting slows the rate of change so that more of the region appears mid-grey. For most applications, this 
    subtle control is best left close to 50. 
    •Blend Midpoint: Determines the white level at the blend midpoint (the point equidistant between the 
    beginning and end of the blend). Increasing the Blend Midpoint setting creates a blend that appears brighter 
    than the rest of the image. Decreasing the Blend Midpoint setting creates a blend that is darker than the rest 
    of the image. A setting of 50 means the midpoint is approximately 50% black—for best results in most 
    applications, keep fairly close to this default. 
    •Show Blending Overlap:
     Turns your defined blend width area to solid grey so that, if needed, simply 
    overlapping the grey bars can seamlessly align two adjacent images. Toggle the Show Blending Overlap off 
    to reactivate the blend effect. 
    NOTE: Blending Overlap appears as Reserved when Christie TWIST is installed.
    Other Functions
    For convenience, the Edge Blending submenu also includes related options for enabling a specific color and/or 
    test pattern, or for working with colors or the lamp. Such functions duplicate those provided elsewhere in the 
    menu system.
    Edge Blending Procedure
    NOTES: 1) Before attempting to work with edge blending software functions, align the projectors/images by 
    correctly overlapping the displays from your intended external source. 2) Match colors and the brightness 
    uniformity.
    IMPORTANT! For a shared edge, all blend procedures and settings should be identical on both projectors.
    1. Start with two projectors. Display full white field test pattern from both.
    2. In the Edge Blending submenu, enable Edge Blending by entering a check mark in the top check box.
    3. Set starting points for adjustment:
    a. Set all blend widths to 0.
    b. Go to More and set everything in the Edge Blending menu to 50.
    4. Set blend width on one projector, increase the Blend Width for an overlapping edge (for example, if the 
    projector’s image is on left, its right edge overlaps the adjacent image—adjust Right Blend Width). Use 
    the same setting on the second projector for this shared edge. 
    						
    							Section 3: Operation
    M Series User Manual3-47020-100009-07 Rev. 1 (07-2012)
    5. Re-adjust width (both projectors) until the overly bright band at the midpoint of the overlapping blends 
    disappears or just changes to very light grey. For the shared edge, use the same Blend Width setting on 
    each projector. 
    NOTE: If the best blend appears to be between two settings, choose the wider setting for both projectors.
    6. Check blend if the blended region appears too dark or light in relation to the rest of the image:
    a. Increase Blend Midpoint in both projectors to “lighten” the overall blend, decrease to “darken” the 
    overall blend.
    b. Adjust Blend Shape in both projectors to fine-tune change the amount of mid-grey intensity (as 
    opposed to black/white) in the blend.
    7. Repeat with remaining projectors / overlaps.
    8. Check completed display wall with the desired external signal.
    9. If necessary, adjust the mechanical alignment to maintain perfect pixel-on-pixel alignment over time.
    In applications where you are projecting only white or light images, the Blend Width may be slightly higher—
    set according to how much overlap you have between images. Use the following as a guide (examples show 
    overlapping width only—values for overlapping height will differ). 
    NOTE: Recommended overlap is 12.5% - 25%.
    3.7.17Color Adjustments By X/Y - Submenu
    Enter known x/y coordinates from the chromaticity graph.
    NOTES: 1) For defining or changing a User 1, 2, 3, or 4 color 
    performance or “gamut”. Sometimes known as Comprehensive 
    Color Adjustment™. 2) Factory-defined primary color levels, 
    which ensure a specific color performance from projector-to-
    projector, can be calibrated in the Service menu only. The 
    factory settings can be recovered with selection of “Reset to 
    Factory Defaults?” in the Color Primary Settings submenu 
    accessed via the Service menu (password-protected).
    From the factory, the projector can utilize any of the three pre-defined color performance settings identified at 
    right (default = Max Drives), or colors can be driven on the basis of color temperature. For most applications, 
    one of these gamuts will produce accurate and realistic colors from a variety of sources. They can be applied at 
    any time in the Advanced Image Settings menu (“Select Color Adjustment”), and are not adjustable.
    Defining “user” Color Gamuts: You may find the pre-defined “Select Color Adjustment” options do not suit 
    your needs. For example, you may require a unique color gamut (range) for a single projector or application, or 
    you may need to precisely match colors across multiple adjacent displays. In such cases, use the Color 
    Adjustments by X,Y or Color Saturation submenu to define the precise hue of each primary color 
    component (red, green, blue, and white) used to generate the millions of colors produced in displays. You can 
    create up to four custom color gamuts (User 1, 2, 3, or 4) with these adjustments.
    NOTE: The two menus differ only in their user interface, so use whichever menu best suits your needs and 
    application. A color meter can help with adjustments. 
    						
    							3-48M Series User Manual020-100009-07 Rev. 1 (07-2012)
    Section 3: Operation
    Use this submenu to create, alter or copy a 
    color gamut (i.e., “color adjustment”). 
    Controls in this menu define the precise hue 
    of each primary color component (red, green, 
    blue, and white) used to generate the millions 
    of colors produced in displays. The x/y 
    coordinates for each color define its location 
    on the standard CIE chromaticity graph. 
    Changing either or both of these numbers will 
    change the hue of the color, and relocate the 
    “triangle” for possible colors. For example, 
    changing the x/y coordinates for red may 
    move the color closer to orange or closer to 
    violet, which will in turn affect all displayed 
    colors having a red component. Adjust the 
    slide bars or enter new specific coordinates as 
    desired to define or change up to four “User” 
    color gamuts needed for your environment 
    and applications. Apply at any time in the 
    Advanced Image Settings menu.
    NOTE: Keep new x, y coordinates within the original color gamut triangle shown here.
    3.7.18Color Saturation - Submenu
    Adjust color slide bars and judge image color by eye or meter. A user-defined color “adjustment” can be 
    applied by selecting it in the Advanced Image Settings menu (select ‘Color Adjustment’).
    Use this submenu if you do not have specific color coordinates in mind and will judge color performance by 
    eye or meter. Like the Color Adjustment by X,Y submenu, each color control actually defines new x/y 
    coordinates for that color and changes its hue.
    Adjust the hue of each primary color (red, green, blue, and white) by using more or less of it in relation to the 
    other colors.
    NOTE: A Color Saturation adjustment defines the corresponding x/y coordinates shown in the Color 
    Adjustment by X,Y submenu. These x/y coordinates will remain stable for this User gamut until they are 
    changed again via either menu. Values displayed in the Color Saturation menu, will fluctuate as you use the 
    projector, and will be different when you return to this menu in the future. These floating changes do not affect 
    the x/y coordinates or gamut.
    3.7.19Black Level Blending - Submenu
    NOTE: Black Level Blending is not supported with WXGA projectors.
    Eliminates the differences between black levels when edge blending multiple projectors. The Black Level 
    Blending submenu provides many controls to allow the edges of adjacent images to be smoothly overlapped 
    creating a “seamless” image. 
    NOTES: 1) Adjust white levels before adjusting black levels. 2) Blinders are recommended for fixed 
    installations.
    Similar to Edge Blending, Black Level Blending allows you to adjust the black level intensity of multiple 
    adjacent projected images to create one large seamless display.  
    						
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