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Namco Alpine Racer 2 Operators Manual

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    							Page 12 GAME SELECTION
    • Skier Selection
    After inserting sufficient credit, the Skier Selection Mode will be displayed. The
    player selects one of three skiers, Basic, Mogul or Downhill by using the L/R
    select buttons and pressing the decision (Viewpoint) button
    • Game Mode Selection
    After the Skier Mode has been selected, the Game Mode Selection screen is
    displayed. The player selects either the Race Mode or Time-Trial Mode by
    using the L/R selection buttons, and pressing the decision (Viewpoint) button.
    Linked Time-Trial Mode is only available if both players select Time-Trial Mode
    • Course Selection
    After the game mode has been selected, the Course Selection screen is
    displayed.
    The player can select either the Hi-Speed Course or the Technical Course by
    using the L/R selection buttons, and pressing the decision (Viewpoint) button.
    When in linked mode, the Technical Course is only available if both players select
    the Technical Course.
    • Viewpoint Selection
    The viewpoint button can be pressed at any time during a game to switch
    between the views.
    Third Persons View: This is the view as seen by a third person. This view can be
    used to get an understanding of the surrounding conditions.
    The game normally starts in this view.
    Players View: This is the view as seen by the skier. This provides an
    exciting view while skiing.
    Behind View: This is the view from just behind the skier. This view can be
    used to get an understanding of the skiers posture.
    GAME RULES
    • Single Race Mode
    The player races against four computer skiers.
    The game will finish when the player crosses the finishing line within the given
    time period.
    The time period is increased each time a checkpoint is reached.
    If the time period reaches zero before the player has completed the course, the
    player will stop, the result will be displayed and the game is over.
    • Linked Race Mode
    The players on two machines will race against each other.
    The game will finish when the player crosses the finishing line within the given
    time period. Both players can finish the course if they have sufficient time.
    The time period is increased each time a checkpoint is reached by the leading
    player and the extra time is added to both players.
    If the time period reaches zero before the player has completed the course, the
    player will stop, the result will be displayed and the game is over. 
    						
    							Page 13 • Single Time-Trial Mode
    The object of the game is to pass between the flags (gates) in the fastest time.
    The game is over when the player crosses the finish line within the given time
    period, or the time period reaches zero. The time period is increased by one
    second each time a player passes through a gate.
    • Linked Time Trial Mode
    The game is over when the player crosses the finish line within the given time
    period, or the time period reaches zero. The time period is increased by one
    second each time a player passes through a gate.
    If the distance between each skier becomes too close, the opponent will
    disappear from the screen and return when there is a greater distance between
    the skiers.
    The time period is not linked and the one second bonus for passing through a
    gate is only given to the player passing through the gate, so it is possible for the
    game to be over sooner for one player than the other.
    At game over a three second penalty will be added to a players finishing time for
    each gate that the player has missed.
    If both players complete the course in the given time, the player with the fastest
    time, including penalties, is the winner. 
    						
    							Page 14
    3. MAJOR COMPONENTS 
    						
    							Page 15
    4. MOVING THE MACHINE
    WARNING • This machine is fitted with castors to make it easier to move.Take care when moving the machine on an inclined surface.
    • The Header Assembly has a forward centre of gravity, so it is important that at least 
    two people are used to fit or remove
    the Header Assembly.
    • The fitting position of the Header Assembly is high, and it is important that a means of reaching the height safely, without 
    stretching, is available. (e.g. steps, step stool etc.)
    • The overall height of the machine, with Header assembly fitted, is 2200mm, take care of any overhead obstructions
    e.g. light fixtures.
    5. INSTALLATION
    Notes on Installation 
    WARNING • NEVER turn the power to the machine ON until installation has been completed.
    • In order to prevent possible electric shocks, be sure that the machine is connected to the mains with a securely connected 
    earthed plug.
    • So that customers are not injured by the movement of the Ski Steps, ensure that there is at least 500mm separation
    between other machines or walls.
    CAUTION • In order to avoid damage to the machine due to mis-operation, ensure that the voltage of the mains supply is 230volts AC.
    NOTE • If the location site of this machine has a polished floor it is recommended that rubber pads are fitted under the level adjusters
    to prevent the machine sliding on the floor.
    • In order to gain access to the Power Supply and CPU assemblies, make sure that the rear of the machine is separated from a wall
    or other machine by at least 500mm.
    • When installation is complete, it is imperative that the game is initialized.  (See section 6-5 page 21) 
    						
    							Page 16 
    						
    							Page 17
    WARNING
    This machine is designed for Indoor Use Only
    Do Not install the machine in the following places.
    1. Outdoors
    2. Direct sunlight, places with excessive humidity or dust,
    places where there is water leakage, near
    air-conditioning or heating equipment, places with
    excessive heat or cold temperature.
    3. Places where it would be in the way of emergency exits
    or fire extinguishing equipment.4. Unstable places or places with excessive vibration.
    5. Places that are not level. 
    						
    							Page 18
    5-1 Assembling the Machine
    1. Remove 4off Security Screws (M5x16) and remove the Clamp Bracket Vac-Form
    from the front of the monitor cabinet.
    2. Remove the 4off Hex Head Screws (M10x20), Spring Washers and Flat
    Washers.
    Note: Do not loose the Vac-Form or screws as they are needed for refitting.
    3. Remove 4off Hex Head Screws (M10x20), Spring Washers and Flat Washers
    and remove the Ski Pole Clamp Bracket from the Shipping Bracket.
    Note: Do not loose the Bracket or screws as they are needed for refitting.
    4. Remove 2off Hex Head Screws (M10x20), Spring Washers and Flat Washers
    and remove the Shipping Bracket from the Step Base.
    5. Connect the 2 connectors between the Step Base and Monitor Base and push
    the two bases together, taking care not to trap any wires.
    6. Fit the Joint Brackets using the 8off Hex Head Screws (M10x25), Spring Washers
    and Flat Washers. (4off screws each side) 
    						
    							Page 19
    NOTE:-
    When the machine is fully assembled and in its final position, lower the 8 level
    adjusters, with a spanner, so that all castors are raised from the floor by
    approximately 5mm, and the machine is level. Tighten the lock nuts with a
    spanner to ensure that the level adjusters do not move.
    If this machine is installed on a smooth or shiny floor, it is recommended that rubber
    slip mats be placed under each adjustable foot to prevent the machine from moving
    when being played. 6. Refit the Clamp Bracket using the 8off Hex Head Screws (M10x20), Spring
    Washers and Flat Washers so that the Ski Pole Joint Bar is clamped securely to
    the Monitor Cabinet.
    7. Refit the Clamp Bracket Vac-Form using the 4off Security Screws (M5x16) 
    						
    							Page 20
    5-2 Fitting the Header Assembly
    The Header Assembly has a forward centre of gravity, so it is important that at
    least 
    two people are used to fit or remove the Header Assembly.
    The fitting position of the Header Assembly is high and it is important that a means of
    reaching the height safely, without stretching, is available. (e.g. steps, step stools etc)
    1. Remove the two security screws
    (M5x12) and remove the
    Connector Cover.
    2. Place the Header Assembly on to the monitor cabinet, slide
    the header back ensuring that it engages fully in to the
    retaining brackets at the front of the monitor cabinet.
    3. Fit the two security head
    screws (M5x12) to retain the
    Header Assembly to the
    cabinet.
    4. Connect the connector
    and refit the connector
    cover using the two
    security screws
    (M5x12). 
    						
    							Page 21
    Service Bracket
    COIN COUNTER
    TEST SERVICE TEST SERVICERIGHT PLAYER
    LEFT PLAYER
    6. ADJUSTMENTS
    6-1 Turning on the Power
    After the machine has been installed, turn ON the power. The power switch is 
    located on the rear of the monitor cabinet.
    6-2 Adjustment Switches The Adjustment switches are located inside the coin door. 
    1. Service Switch. Press this switch to obtain game credits without incrementing the play m\
    eter.
    2. Test Switch Slide the test switch ON to enter test mode. 
    Test mode allows testing and the changing of game settings. (Refer to se\
    ction
    6-3 Test Mode (page 11)) 
    						
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