Namco Alpine Racer 2 Operators Manual
Have a look at the manual Namco Alpine Racer 2 Operators Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 93 Namco manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
Page 12 GAME SELECTION • Skier Selection After inserting sufficient credit, the Skier Selection Mode will be displayed. The player selects one of three skiers, Basic, Mogul or Downhill by using the L/R select buttons and pressing the decision (Viewpoint) button • Game Mode Selection After the Skier Mode has been selected, the Game Mode Selection screen is displayed. The player selects either the Race Mode or Time-Trial Mode by using the L/R selection buttons, and pressing the decision (Viewpoint) button. Linked Time-Trial Mode is only available if both players select Time-Trial Mode • Course Selection After the game mode has been selected, the Course Selection screen is displayed. The player can select either the Hi-Speed Course or the Technical Course by using the L/R selection buttons, and pressing the decision (Viewpoint) button. When in linked mode, the Technical Course is only available if both players select the Technical Course. • Viewpoint Selection The viewpoint button can be pressed at any time during a game to switch between the views. Third Persons View: This is the view as seen by a third person. This view can be used to get an understanding of the surrounding conditions. The game normally starts in this view. Players View: This is the view as seen by the skier. This provides an exciting view while skiing. Behind View: This is the view from just behind the skier. This view can be used to get an understanding of the skiers posture. GAME RULES • Single Race Mode The player races against four computer skiers. The game will finish when the player crosses the finishing line within the given time period. The time period is increased each time a checkpoint is reached. If the time period reaches zero before the player has completed the course, the player will stop, the result will be displayed and the game is over. • Linked Race Mode The players on two machines will race against each other. The game will finish when the player crosses the finishing line within the given time period. Both players can finish the course if they have sufficient time. The time period is increased each time a checkpoint is reached by the leading player and the extra time is added to both players. If the time period reaches zero before the player has completed the course, the player will stop, the result will be displayed and the game is over.
Page 13 • Single Time-Trial Mode The object of the game is to pass between the flags (gates) in the fastest time. The game is over when the player crosses the finish line within the given time period, or the time period reaches zero. The time period is increased by one second each time a player passes through a gate. • Linked Time Trial Mode The game is over when the player crosses the finish line within the given time period, or the time period reaches zero. The time period is increased by one second each time a player passes through a gate. If the distance between each skier becomes too close, the opponent will disappear from the screen and return when there is a greater distance between the skiers. The time period is not linked and the one second bonus for passing through a gate is only given to the player passing through the gate, so it is possible for the game to be over sooner for one player than the other. At game over a three second penalty will be added to a players finishing time for each gate that the player has missed. If both players complete the course in the given time, the player with the fastest time, including penalties, is the winner.
Page 15 4. MOVING THE MACHINE WARNING • This machine is fitted with castors to make it easier to move.Take care when moving the machine on an inclined surface. • The Header Assembly has a forward centre of gravity, so it is important that at least two people are used to fit or remove the Header Assembly. • The fitting position of the Header Assembly is high, and it is important that a means of reaching the height safely, without stretching, is available. (e.g. steps, step stool etc.) • The overall height of the machine, with Header assembly fitted, is 2200mm, take care of any overhead obstructions e.g. light fixtures. 5. INSTALLATION Notes on Installation WARNING • NEVER turn the power to the machine ON until installation has been completed. • In order to prevent possible electric shocks, be sure that the machine is connected to the mains with a securely connected earthed plug. • So that customers are not injured by the movement of the Ski Steps, ensure that there is at least 500mm separation between other machines or walls. CAUTION • In order to avoid damage to the machine due to mis-operation, ensure that the voltage of the mains supply is 230volts AC. NOTE • If the location site of this machine has a polished floor it is recommended that rubber pads are fitted under the level adjusters to prevent the machine sliding on the floor. • In order to gain access to the Power Supply and CPU assemblies, make sure that the rear of the machine is separated from a wall or other machine by at least 500mm. • When installation is complete, it is imperative that the game is initialized. (See section 6-5 page 21)
Page 17 WARNING This machine is designed for Indoor Use Only Do Not install the machine in the following places. 1. Outdoors 2. Direct sunlight, places with excessive humidity or dust, places where there is water leakage, near air-conditioning or heating equipment, places with excessive heat or cold temperature. 3. Places where it would be in the way of emergency exits or fire extinguishing equipment.4. Unstable places or places with excessive vibration. 5. Places that are not level.
Page 18 5-1 Assembling the Machine 1. Remove 4off Security Screws (M5x16) and remove the Clamp Bracket Vac-Form from the front of the monitor cabinet. 2. Remove the 4off Hex Head Screws (M10x20), Spring Washers and Flat Washers. Note: Do not loose the Vac-Form or screws as they are needed for refitting. 3. Remove 4off Hex Head Screws (M10x20), Spring Washers and Flat Washers and remove the Ski Pole Clamp Bracket from the Shipping Bracket. Note: Do not loose the Bracket or screws as they are needed for refitting. 4. Remove 2off Hex Head Screws (M10x20), Spring Washers and Flat Washers and remove the Shipping Bracket from the Step Base. 5. Connect the 2 connectors between the Step Base and Monitor Base and push the two bases together, taking care not to trap any wires. 6. Fit the Joint Brackets using the 8off Hex Head Screws (M10x25), Spring Washers and Flat Washers. (4off screws each side)
Page 19 NOTE:- When the machine is fully assembled and in its final position, lower the 8 level adjusters, with a spanner, so that all castors are raised from the floor by approximately 5mm, and the machine is level. Tighten the lock nuts with a spanner to ensure that the level adjusters do not move. If this machine is installed on a smooth or shiny floor, it is recommended that rubber slip mats be placed under each adjustable foot to prevent the machine from moving when being played. 6. Refit the Clamp Bracket using the 8off Hex Head Screws (M10x20), Spring Washers and Flat Washers so that the Ski Pole Joint Bar is clamped securely to the Monitor Cabinet. 7. Refit the Clamp Bracket Vac-Form using the 4off Security Screws (M5x16)
Page 20 5-2 Fitting the Header Assembly The Header Assembly has a forward centre of gravity, so it is important that at least two people are used to fit or remove the Header Assembly. The fitting position of the Header Assembly is high and it is important that a means of reaching the height safely, without stretching, is available. (e.g. steps, step stools etc) 1. Remove the two security screws (M5x12) and remove the Connector Cover. 2. Place the Header Assembly on to the monitor cabinet, slide the header back ensuring that it engages fully in to the retaining brackets at the front of the monitor cabinet. 3. Fit the two security head screws (M5x12) to retain the Header Assembly to the cabinet. 4. Connect the connector and refit the connector cover using the two security screws (M5x12).
Page 21 Service Bracket COIN COUNTER TEST SERVICE TEST SERVICERIGHT PLAYER LEFT PLAYER 6. ADJUSTMENTS 6-1 Turning on the Power After the machine has been installed, turn ON the power. The power switch is located on the rear of the monitor cabinet. 6-2 Adjustment Switches The Adjustment switches are located inside the coin door. 1. Service Switch. Press this switch to obtain game credits without incrementing the play m\ eter. 2. Test Switch Slide the test switch ON to enter test mode. Test mode allows testing and the changing of game settings. (Refer to se\ ction 6-3 Test Mode (page 11))