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Midway Sportstation 25in Conversion Kit Operation Manual

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    							Assembly          1-19 [ ] 3.  The Player 3 connector (blue wires) attaches to the SIO Board at P14. The Player 4 connector
    (gray wires) attaches to the SIO Board at P7. This connector links SIO circuits to the I-40 Joystick
    Interface Board.
    [ ] 4.  Open the player control panel and locate player panel cable H-22785. This cable connects to the
    joysticks, switches, fuses, and I-40 adapter. Connectors designated Player 1 (mostly white wire
    colors) and Player 2 (violet) mate with the same color cables from the main harness. Player 3
    (blue) and Player 4 (gray) connectors mate with the same color cables from the main harness.
    Power connectors (red and black) from player panel fuses mate with the same color cable from
    the main harness.
    [ ] 5.  Check wiring to the Auxiliary Output Adapter Board against instructions in Wire the Cabinet. The
    block diagram below also depicts this wiring.
    [ ] 6.  A shielded cable should join Video Board jack J4 and CPU Board plug P4.
    [ ] 7.  Have you connected the monitor to the Main Harness?
    [ ] 8.  Assure  that  you’ve reinstalled all fuses. Check that you’ve set DIP switches correctly (Chapter
    Three).
      TYPICAL REAR VIEW OF COMPLETED CABINET 
    						
    							Assembly          1-20
    POWER UP AND TEST THE VGM
    [ ] 1.  Plug the power cord into the AC line and turn on the VGM. Circuit board indicators should
    illuminate.
    [ ] 2.  The VGM system loads the program and begins self-diagnostics. If the system doesn’t find any
    errors, the system automatically enters its Attract Mode. If problems occur, check wiring and
    troubleshoot the machine.
    [ ] 3.  Unlock and open the coin door. Press and hold the TEST MODE button until the Menu System
    appears on the screen.
    [ ] 4.  Select MONITOR SETUP at the Diagnostics Menu. Confirm proper video display operation and
    adjust the monitor as necessary.
    [ ] 5.  Select DISK TESTS at the Diagnostics Menu. Run all the tests in order to verify correct drive
    operation.
    [ ] 6.  Select SWITCH TESTS at the Diagnostics Menu. Check to be sure that all control switches work.
    [ ] 7.  Select DIP-SWITCH TESTS at the Diagnostics Menu. Verify that all switches are set to optimum
    positions for this VGM.
    [ ] 8.  Select SPEAKER TEST at the Diagnostics Menu. Verify operation of audio system components.
    [ ] 9.  Select EXIT at the Main Menu. The system should enter Game-Over Mode. Open the coin door
    and press the SERVICE CREDITS button to allow game play. Choose a joystick and press the
    START button to begin play. Listen to the audio while playing the game. Note sound irregularities
    (phase problems, no low frequencies, mono audio from stereo speakers, etc.). Check the wiring
    harness for internal shorts or strapped connections.
    [ ] 10.  Close and lock the coin door. Replace the rear cabinet door. Allow the system to operate for
    several hours before attempting any game changes.
    [ ] 11.  After you confirm proper operation, submit the VGM for FCC or other agency approval.
    CAUTION: You are solely responsible, and Midway has no responsibility for FCC
    compliance of installed kits. Don’t install an FCC compliance label on the product until
    the FCC acknowledges compliance. 
    						
    							Operation          2-1
    	
    
    
    	
    
    
    
    	
    
    	
    
    
    
    	
    C H A P T E R
    T W O
    OPERATION
    NOTICE: 
    The term VGM refers to the video game machine. 
    						
    							Operation          2-2
    VIDEO GAME MACHINE 
    (VGM) OPERATION
    STARTING UP
    W henever you turn on the machine or restore power, the system executes boot ROM code. The boot
    ROM contains self-diagnostic tests. These tests automatically verify and report the condition of the disk
    drive and other hardware. The screen is blank during these tests. If the hardware fails a test, the system
    displays an error message. The message appears for 30 seconds or until someone presses a button.
    •
      If nobody presses a button, the system quickly completes tests, and then loads game software.
    •
      To skip boot ROM tests and activate the Menu System, press and hold the TEST MODE button. You’ll
    find this button behind the coin door.
    Having passed power-up tests, the VGM computer enters Attract Mode. Attract Mode consists of typical
    game scenes and sounds, alternating with high scores. Attract Mode continues until game play
    commences.
    Players insert currency or tokens to start the game. Pressing a START determines which player receives
    the credit. The VGM computer asks the players which game that they want to play: NBA Showtime Gold
    Edition or NFL Blitz 2000 Gold Edition. Players request one or the other via player panel controls. Then
    players select a team. The VGM computer associates one team with the Player–1 and Player-2 joysticks.
    The Player–3 and Player-4 joysticks assume control of the opposing team. Play begins after a countdown
    period. Play progresses like a real-life football or basketball game. At Game-Over Mode, players may
    choose to begin again. If players choose not to continue, then the VGM computer returns to Attract Mode.
    GAME RULES FOR 
    NFL BLITZ 2000 GOLD EDITION
    INSTRUCTIONS
    Play instructions appear on the information panel over and under the video monitor.
    ONE TO FOUR PLAYERS
    Players may enter their names for future reference. Then they select teams and run the first play. Players
    may choose an offensive or defensive play. Additional game information appears on the screen as
    needed. Team statistics appear at the end of each quarter.
    CONTROLLING CHARACTERS
    The joystick and action buttons control characters on the field. The joysticks respond to different amounts
    of deflection as well as direction.
    GAME ACTION
    Standard league football rules apply, with two exceptions: First downs require 30 yards, and teams only
    have seven active players. Game adjustment settings determine game length and speed.
    The player view of the action changes automatically whenever a better camera angle becomes available.
    The game sounds include announcer comments and crowd noises.
    SCORING
    Touchdowns and goals score points, just as in real football games.
    PLAY SELECTION FOR 
    NFL BLITZ 2000 GOLD EDITION
    STANDARD PLAYS
    The player may select any of the offensive or defensive plays in the game. Players can choose from
    pages of standard plays loaded into the game. Use the indicated pushbuttons to view and select any play. 
    						
    							Operation          2-3 CUSTOM PLAYS
    Players may choose to create their own offensive plays rather than depend on the standard plays in the
    game. Players can design and name their plays using the CREATE PLAY feature, then store these plays
    for future use. These custom plays become available on an additional page of game plays.
    PLAYER CONTROLS FOR 
    NFL BLITZ 2000 GOLD EDITION
    The player controls are used to maneuver the team members and attack or defend against adversaries.
    NOTICE: 
    Use joystick and button combinations to discover secret moves.
    •
     START. 
    This button allows players to begin or continue play. Use PLAYER 1 START and PLAYER 2
    START to begin a two-player game. START has no game action or service function.
     
    •
     JUMP / TACKLE. 
    This button lifts the offensive team member up or causes the defensive player to
    tackle opponents. Use this 
    same button to create plays or select menu items during service.
     
    •
     PASS / CHANGE PLAYER. 
    This button activates offensive throws. The defense move switches
    active control to another teammate. 
    Use this same button to create plays or select menu items during
    service.
     
    •
     TURBO. 
    The TURBO button gives any active character an extra burst of power or speed. Use this
    same button to create plays or select menu items during service.
     
    •
     JOYSTICK
    . Each player has a joystick to control the movements of one on-screen character at a
    time. Use the joystick to create plays or select menu items during service.
    RECOMMENDED PLAYER CONTROL LOCATIONS 
    						
    							Operation          2-4
    GAME RULES FOR NBA SHOWTIME GOLD EDITION
    INSTRUCTIONS
    Play instructions appear on the information panel over and under the video monitor.
    ONE TO FOUR PLAYERS
    The player or players insert currency to start the game. Each player chooses a joystick and presses the
    nearest START button. Players select a team and two characters. In four-player games, each player
    controls one character. In games with fewer players, each player controls one character. The VGM
    computer controls remaining characters. The VGM computer displays team scores and statistics at the
    end of each quarter. Additional game information appears on screen as needed.
    CONTROLLING CHARACTERS
    The joystick and action buttons control characters on the basketball court. The joysticks respond to
    different amounts of deflection as well as direction.
    GAME ACTION
    Standard NBA basketball rules apply, except that the game only includes four active characters. Game
    settings determine game length and speed. The player view of the action changes automatically whenever
    a better camera angle becomes available. Game sounds include announcer comments and crowd noises.
    SCORING
    The game awards points for baskets, just as in real basketball games.
    PLAYER CONTROLS FOR NBA SHOWTIME GOLD EDITION
    •
     
    JOYSTICK. Each player’s joystick controls the position of that player’s characters on the video
    screen.
    •
     PASS/STEAL (the blue button) 
    controls character actions on the video screen. Press PASS/STEAL
    to attempt to pass or steal the ball.
     
    •
     
    SHOOT/BLOCK (the red button) controls character actions on the video screen. Press
    SHOOT/BLOCK to shoot or attempt to block the ball.
    •
     
    START (orange buttons). Each START button allows the corresponding player to begin or continue
    play.
     
    •
     
    TURBO (The white button) controls character actions on the video screen. Press TURBO to speed
    up the pace of a play.
    GAME FEATURES OF NBA SHOWTIME GOLD EDITION
    NBA Showtime is a thrilling, two-on-two basketball game with world-class realism. Each player selects an
    NBA team, and then chooses a favorite character. Players can also create their own players. If fewer than
    four players are in the game, the computer operates the remaining characters. 
    						
    							Operation          2-5 The red team comprises players 1 and 2. Players 3 and 4 make up the challenging, blue team. The red
    and blue teams square off for the jump and the action begins. Run the ball down court! A steal! Dribble up
    court! A snap shot! The breathless announcer describes every pass, every shot, every block, every move!
    After each quarter, new players can join the fun. Players can also switch to different characters. W hen the
    game concludes, team and individual scores appear on the screen. Top scorers may enter their initials or
    names with a joystick. NBA Showtime displays these initials in a high score table.
      DIAGNOSTIC CONTROL SWITCH LOCATIONS (TYPICAL INSTALLATION)
    OPERATOR CONTROLS
    CABINET CONTROLS
    •
     The DIP Switches
     set some system variables. You can set other variables with diagnostic control
    switches.
    •
     The Monitor Remote Control
     Board
     allows you to 
    adjust the video display for optimum viewing.
    •
     The POWER Switch
     turns off the video game machine, but does not reset game variables.
    DIAGNOSTIC CONTROL SWITCHES
    •
     The SERVICE CREDITS Button
     allots credits without changing the games bookkeeping total.
    SERVICE CREDITS has no function in the Menu System. 
    						
    							Operation          2-6 •
     The TEST MODE Button
     causes the VGM to enter the service Menu System. Press the TEST
    MODE button briefly to run automatic tests. To make game adjustments, press and hold TEST MODE
    until the Main Menu appears. W ithin the Menu System, TEST MODE assumes another function.
    There, it selects a menu line item and calls up the item’s submenu. The screen displays this
    submenu.
    •
     VOLUME DOWN and VOLUME UP Buttons
     set game sound levels. To make minor volume
    changes, press either button briefly. To make major changes, press and hold a button. In the Menu
    System, VOLUME UP moves the item highlight bar up the menu. VOLUME DOW N moves the item
    highlight bar downward.
    NOTICE: 
    You must adjust Attract Mode volume independently of Game Mode volume.
    For greater profits, increase volume levels to draw attention to this game.
    MAINTENANCE
    • 
    Cabinet
    Use only non-abrasive cleaners to avoid damaging game graphics. Apply cleaner to a clean cloth or
    sponge. W ipe the screen clean with this cloth or sponge. Do not apply cleaner directly on the cabinet!
    • 
    Control Panel
    Dirt or debris on the joysticks or buttons can affect earnings. Apply the cleaner to a clean cloth. Use
    the cloth to wipe the controls. Don’t apply the cleaner directly to the controls!
    • 
    Viewing Glass
    To clean the glass, you don’t need to switch off power to the VGM. Apply a mild glass cleaner to a
    clean cloth or sponge. Use this to wipe the viewing glass. Do not apply the cleaner directly on the
    glass! Liquid could drip down into switch or motor circuits and cause erratic VGM operation.
    SERVICING
    Only qualified service personnel should perform maintenance and repairs. The following product
    guidelines apply to all VGM operators and service personnel. Notes, cautions and warnings appear
    throughout this manual where they apply. Read the SAFETY pages thoroughly before beginning service.
    •
     
    Circuit Board Set
    The VGM computer uses a set of three circuit boards. The three boards include the CPU Board, I/O
    Board and Video Board. Switch off power to the VGM. Open the rear door. To expose the circuit
    boards, remove their perforated metal cover. Carefully note the orientation of the JAMMA connector
    and other cables. Extract the harness and hard disk drive ribbon cable from the board connectors.
    Remove circuit board mounting screws. Lift the circuit boards out of the cabinet and set them in a safe
    place. Use anti-static packaging from new parts to store boards that you won’t reinstall. 
    						
    							Operation          2-7
    CAUTION:
     Circuit board edge connectors are fragile. Take care when separating
    boards in the board set. Never jam the board connectors together. Never plug them
    together on an extreme angle. If necessary, carefully straighten bent pins with a
    small, grounded flat blade screwdriver. Also, don’t touch exposed foil on printed
    circuit boards. Skin oils are corrosive.
    NOTICE: 
    Avoid damage to VGM electronics! Turn off VGM power before servicing
    circuit boards or any electronic assembly. Never “hot plug” circuit boards.
    •
     Coin Mechanism
    Switch off power to the VGM. Unlock the coin door and swing it open. To clean or replace a coin
    mechanism, unlatch and remove it. After reinstallation, ensure that the mechanism seats fully its
    bracket. Close and lock the release latch, and then close the door. Turn on the VGM and change the
    mechanism setup. Test known good and bad coins to verify operation.
     
     
     
    • 
    Coin Meter
    Switch off power to the VGM. Unlock the cash door and swing it open. The coin meter mounts to a
    metal plate at the bottom the cash vault. Record the meter count before testing or replacement.
    Remove the plate’s four mounting screws, and then remove the plate.
    Disconnect the meter wiring harness at the connectors. Remove front screws and slide the meter out.
    Assure that a protective diode connects across the replacement meter’s terminals. The diode
    prevents driver circuit damage.
    •
     
    Hard Disk Drive
    Switch off power to the VGM. Unlock and remove the rear cabinet door. Remove the perforated metal
    cover over the VGM electronics. Disconnect the DC power cable from the hard disk drive. Unplug the
    ribbon cable from the hard drive. Don’t disconnect the cables from the CPU Board. Loosen the drive
    mounting screws and lift the drive out of its mounting bracket. Remove the screws. Save them for
    reuse in future hard drive installations. W hen returning a hard drive to your distributor, pack it in an
    anti-static bag. Box the drive in approved shipping container 08-8068.
    NOTICE:
     Hard disk drives are very fragile! Handle them with care. Do not stack or
    drop hard disk drives. Keep disk drives away from magnets, heat and vibration.
    •
     Joysticks
    Switch off power to the VGM. Open the player control panel. Mark and disconnect the wiring harness
    from a joystick. To separate the joystick from the player panel, first remove the joystick shaft. An E-
    ring secures the shaft. Disengage this E-ring with a small, flatblade screwdriver. Grasp the joystick
    knob. Extract the stick from the assembly. Then remove 8-32 KEPSI
     nuts from the corners of the
    joystick base. Retain fasteners for reassembly. 
    						
    							Operation          2-8
    •
     Memory
    CAUTION:Static electricity builds up on your body. This static can damage or
    destroy sensitive VGM circuits. BEFORE touching or handling electronic
    assemblies, discharge static electricity by touching the electronics mounting plate.
    NOTICE: CPU Board and SI/O Board chips don’t face same direction. W hen
    mounting chips on either board, refer only to chips on the same board for
    reference. Never use chips another board for reference.
    ROM (Read Only Memory) circuits contain computer operating instructions for this VGM. Switch off
    power to the VGM. Unlock and remove the rear door. Remove the perforated metal cover. Note the
    ROM chip position. Remove the device with a chip extraction tool. To reinstall a ROM chip, orient the
    device over its socket. Press the chip firmly to seat pins. Don’t force the chip into the socket. 
    						
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