Midway Sportstation 25in Conversion Kit Operation Manual
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Wiring 5-1 C H A P T E R F I V E WIRING WARNING: Failure to reconnect ground wires or replace metal shields may result in radio frequency interference. NOTICE: The term VGM refers to the video game machine.
Wiring 5-2 JAMMA Chart Function Wire Color Pin Function Wire Color Pin Ground Black A Ground Black 1 Ground Black B Ground Black 2 +5VDC Red C +5VDC Red 3 +5VDC Red D +5VDC Red 4 -5VDC Yellow E -5VDC Yellow 5 +12VDC Orange F +12VDC Orange 6 Key N/C H Key N/C 7 Coin Counter 2 Brown-Red J Coin Counter 1 Brown 8 Not Used N/C K Not Used N/C 9 Speaker -, Left Brown-Gray L Speaker +, Left Red-Gray 10 Speaker -, Right Brown-W hite M Speaker +, Right Red-W hite 11 Video Green Yellow-Green N Video Red Yellow-Red 12 Video Sync Yellow-W hite P Video Blue Yellow-Blue 13 Service Credits W hite-Gray R Video Ground Yellow-Black 14 Slam Tilt Black-Green S Test Black-Blue 15 Coin 2 Black-Red T Coin 1 Black-Brown 16 2 Start Violet-W hite U 1 Start W hite 17 2 Up Violet-Black V 1 Up W hite-Black 18 2 Down Violet-Brown W 1 Down W hite-Brown 19 2 Left Violet-Red X 1 Left W hite-Red 20 2 Right Violet-Orange Y 1 Right W hite-Orange 21 2 Button A Violet-Yellow Z 1 Button A W hite-Yellow 22 2 Button B Violet-Green a 1 Button B W hite-Green 23 2 Turbo Violet-Blue b 1 Turbo W hite-Blue 24 Not Used Violet c Not Used W hite-Violet 25 Not Used N/C d Not Used N/C 26 Ground Black e -5V Ground Yellow-Brown 27 Ground Black f Ground Black 28 Solder Side of Circuit Board Component Side of Circuit Board Control Panel Wires That Aren’t Part of Main JAMMA Harness Function Wire* SIO Bd, P7- Function Wire* SIO Bd, P14- 4 Digital Ground Blk 1 3 Digital Ground Blk 1 +5 Volts Red 2 +5 Volts Red 2 Unused NC 3/4/5/15 Unused NC 3/4/5/15 4 Start Gry-W ht 6 3 Start Blu-W ht 6 4 Stick Up, Bit 0 Gry-Blk 7 3 Stick Up, Bit 0 Blu-Blk 7 4 Stick Down, Bit 1 Gry-Brn 8 3 Stick Down, Bit 1 Blu-Brn 8 4 Stick Left, Bit 2 Gry-Red 9 3 Stick Left, Bit 2 Blu-Red 9 4 Stick Right, Bit 3 Gry-Orn 10 3 Stick Right, Bit 3 Blu-Orn 10 4 Button A Gry-Yel 11 3 Button A Blu-Yel 11 4 Button B Gry-Grn 12 3 Button B Blu-Grn 12 4 Button C, Turbo Gry-Blu 13 3 Button C, Turbo Blu 13 4 Button D (N/U) Gry-Vio 14 3 Button D (N/U) Blu-Vio 14 * Abbreviations: Bd = Board; NC = Not Connected; Blk = Black; Brn = Brown; Orn = Orange; Yel = Yellow; Grn = Green; Blu = Blue; Vio = Violet; Gry = Gray; W ht = W hite.
Wiring 5-3 Wires That Aren’t Part of Main JAMMA Harness Function Wire* Aux Adptr, P1- Function Wire* SIO Bd, P23- Digital Ground Blk 1 Digital Ground Blk 1 Output Bit 0 Orn-Gry 2 Coin 3 Blk- Orn 2 Output Bit 1 Yel- Gry 3 +5 Volts Red 3 Output Bit 2 Blu- Gry 4 +12 Volts Orn 4 Output Bit 3 Vio- Gry 5 Unused Key 5 Unused NC 6 Coin 4 Blk-Yel 6 Unused NC 7 Dollar Bill Blk-W ht 7 Unused NC 8 Volume Down Orn-Red 8 Unused NC 9 Volume Up Orn-Grn 9 Unused NC 10 Unused NC 10 Unused NC 11 Unused NC 11 Unused NC 12 Function Wire Color* SIO Bd, P3- Unused NC 13 +12 Volts Orn 1 Unused NC 14 Digital Ground Blk 2 Digital Ground Blk 15 Digital Ground Blk 3 -- -- -- +5 Volts Red 4 * Abbreviations: Bd = Board; NC = Not Connected; Blk = Black; Brn = Brown; Orn = Orange; Yel = Yellow; Grn = Green; Blu = Blue; Vio = Violet; Gry = Gray; W ht = W hite. D.C. Power Source Voltage Limits Function Range Limits ID Function Range Limits ID Digital Circuits +4.90V to +5.10V +5V Audio, Lights -4.75V to -5.25V -5V Audio, DBV +11.5V to +12.5V +12V NOTE: +5V is adjustable at the Power Supply
Wiring 5-7 CONTROL WIRING DIAGRAM (49-WAY JOYSTICK) POSITION LOGIC TABLE DIRECTION FULLY LEFTMODERATELY LEFTSLIGHTLY LEFTDEAD CENTERSLIGHTLY RIGHTMODERATELY RIGHTFULLY RIGHT FULLY UP01110111 (00)01110011 (01)01110001 (02)01110000 (03)01111100 (04)01111110 (05)01111111 (06) MODERATELY UP00110111 (07)00110011 (08)00110001 (09)00110000 (10)00111100 (11)00111110 (12)00111111 (13) SLIGHTLY UP00010111 (14)00010011 (15)00010001 (24)00010000 (24)00011100 (24)00011110 (19)00011111 (20) DEAD CENTER00000111 (21)00000011 (22)00000001 (24)00000000 (24)00001100 (24)00001110 (26)00001111 (27) SLIGHTLY DOWN11000111 (28)11000011 (29)11000001 (24)11000000 (24)11001100 (24)11001110 (33)11001111 (34) MODERATELY DOWN11100111 (35)11100011 (36)11100001 (37)11100000 (38)11101100 (39)11101110 (40)11101111 (41) FULLY DOWN11110111 (42)11110011 (43)11110001 (44)11110000 (45)11111100 (46)11111110 (47)11111111 (48) NOTE: 1. Connector pin sequence for the above data is as follows: 9 8 7 6 5 4 3 2 referred to ground at pin 12. 2. Numbers in parentheses are found in the Switch Test. Program does not use the “slightly” positions.
Wiring 5-8 CPU BOARD INDICATOR AND SWITCH LOCATIONS CPU BOARD SWITCH Switch Location Function Positions State Meaning 2 Off Normal OperationS1* Edge Near U10 and U12Resets and Restarts Game On Forced Reset *Notes This switch resets the CPU Board without shutting off power at the power supply.
Wiring 5-9 CPU BOARD JUMPER LOCATION TABLE Jumper J1 J2 J3 J4 J5 J6 Located Near…U28 & Connector P5U22 & U27 CPU BOARD JUMPER POSITION TABLE ROM Type Default Options* J1 J2 J3 J4 J5 J6 27C080, 1M X 8, EPROM 1-2 2-3 1-2 1-2 -- -- 27C040, 512K x 8, EPROM 1-2 1-2 1-2 1-2 -- -- 27C010, 128K x 8, EPROM 1-2 1-2 1-2 2-3 -- -- 29F040, 512K x 8, Flash 2-3 1-2 2-3 1-2 -- -- 29F020, 256K x 8, Flash 1-2 1-2 2-3 1-2 -- -- Boot (U27) 29F010, 128K x 8, Flash 1-2 1-2 2-3 1-2 -- -- 27C080, 1M x 8, EPROM -- -- -- -- 2-3 -- 27C040, 512K x 8, EPROM -- -- -- -- 1-2 -- Expansion (U28) 27C010, 128K x 8, EPROM -- -- -- -- 1-2 -- Boot from CPU ROM ----------1-2External Boot Boot from SIO ROM ----------Re- moved * Notes 1. -- = Not Applicable 2. Memory type numbers shown are for blank parts. Your game requires programmed parts.
Wiring 5-10 CPU BOARD LED INDICATOR STATUS TABLE Device Location Function Color State Meaning Off Insufficient Power On Power OK LED1 Near U6, U7 & U163.3V CPU Power IndicatorRed Blinking Power Supply Fault Off Disk Not in Use On Locked Up Disk LED2 Near U28 & Connector P5Hard Disk Drive ActivityGreen Blinking Normal Disk Activity Off* On* RP63 Near U22 & U26Indicator Red Blinking* SequentiallySee Note 3, Below. Notes 1. LED1 monitors CPU power (+3.3 volts). If his LED is off or blinking, investigate processor circuits. If other LEDs are off or blinking at the same time, check +5-volt circuits or the game power supply. 2. LED2 flashes when the hard disk is operating during game play. LED2 may light continuously during startup. If this LED remains lighted, the hard drive may be locked up or faulty. 3. Software controls RP63. In this game, RP63 initially indicates program startup stages. This LED is a seven- segment, alphanumeric display device. Normally, RP63 displays a lowercase “b,” or an “O” pattern with sequentially blinking segments. During Self-Test screens, RP63 displays a “bouncing bar” that resembles a hyphen (“-“).