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Midway Nba Showtime Gold Edition Nba On Nbc Operation Manual

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    							Diagnostic, Audit & Adjustment Menu System for NBA          4-17
    Main Menu (continued)
    Audits Menu (continued)
    Game Features Menu
    GAME FEATURES
    Select GAME FEATURES at the Audits Menu. Game Features tracks play statistics that relate characters
    in the game and game play. Game Features is a read-only menu.
    To exit, press any player panel button.
    GAME FEATURES – PAGE: 1
    NUMBER OF PLAYER RECORDS
    NUMBER OF LRU RECORDS
    RECORDS FROM CREATE PLAYER
    NUMBER OF PLAYER FIRE
    AVG PTS PLAYER FIRE
    NUMBER OF TEAM FIRE
    AVG PTS TEAM FIRE
    NUMBER OF ALLEY OOPS
    NUMBER OF DOUBLE DUNKS
    CREATP MASCOT HEADS
    CREATP NBA HEADS
    CREATP FEMALE HEADS
    CREATP UM HEADS
    CREATP MID HEADS
    CREATP OTHER HEADS
    CREATP DEFAULT UNIFORM
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    CREATP CUSTOM UNIFORM
    CREATP TEAM UNIFORM
    CREATP NICKNAME
    CREATP AVG HEIGHT PTS
    CREATP AVG WEIGHT PTS
    CREATP AVG PWR PTS
    CREATP AVG SPEED PTS
    CREATP AVG TWOPTS PTS
    CREATP AVG STEAL PTS
    CREATP AVG BLOCK PTS
    CREATP AVG DUNK PTS
    CREATP AVG DRIBBLE PTS
    PRIV1
    PRIV2
    PRIV3
    PRIV4
    PRIV5
    PRIV6
    PRIV7
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    UP – NEXT / BUTTON - EXIT
    GAME FEATURES MENU, PAGE 1
    Number Of Player Records. 
    Number of player initial sets entered in CMOS RAM.
    Number Of LRU Records. 
    Number of record slots (space for player data) left in CMOS RAM.
    Records From Create Player. 
    Number of player records produced in Create Player Mode.
    Number Of Player Fire. 
    Number of times a player has started on fire.
    Avg Pts Player Fire. 
    Average number of points that player scored while player was on fire.
    Number Of Team Fire. 
    Number of times that the team has started on fire. 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-18 Avg Pts Team Fire. 
    Average number of points that the team scored while it was on fire.
    Number Of Alley Oops. 
    Total number of alley oops performed.
    Number Of Double Dunks. 
    Total number of double dunks performed.
    Creatp Mascot Heads. 
    Number of player-created characters with mascot heads.
    Creatp NBA Heads.
     Number of player-created characters with NBA-personality heads.
    Creatp Female Heads. 
    Number of player-created characters with female heads.
    Creatp UM Heads. 
    Number of player-created characters with Universal Studios‡ monster heads.
    Creatp Mid Heads. 
    Number of player-created characters with Midway Games‡ heads.
    Creatp Other Heads. 
    Number of player-created characters with custom heads.
    Creatp Default Uniform. 
    Number of player-created characters with the selected team’s uniforms.
    Creatp Custom Uniform. 
    Number of player-created characters with custom uniforms.
    Creatp Team Uniform. 
    Number of player-created characters with specific team uniforms.
    Creatp Nickname. 
    Number of player-created characters with nicknames.
    Creatp Avg Height Pts. 
    Average height attribute setting.
    Creatp Avg Weight Pts. 
    Average weight attribute setting.
    Creatp Avg Pwr Pts. 
    Average power attribute setting.
    Creatp Avg Speed Pts. 
    Average speed attribute setting.
    Creatp Avg TwoPts Pts. 
    Average two-point shot attribute setting.
    Creatp Avg Steal Pts. 
    Average stealing attribute setting.
    Creatp Avg Block Pts.
     Average blocking attribute setting.
    Creatp Avg Dunk Pts. 
    Average dunking attribute setting.
    Priv1. 
    Number of times player-created characters include privilege 1 (a player selection).
    Priv2. 
    Number of times player-created characters include privilege 2 (a player selection).
    Priv3.
     Number of times player-created characters include privilege 3 (a player selection).
    Priv4.
     Number of times player-created characters include privilege 4 (a player selection).
    Priv5.
     Number of times player-created characters include privilege 5 (a player selection).
    Priv6.
     Number of times player-created characters include privilege 6 (a player selection).
    Priv7.
     Number of times player-created characters include privilege 7 (a player selection).
    Priv8.
     Number of times player-created characters include privilege 8 (a player selection).
    Game With Creatp. 
    Number of games played with player-created characters.
    Win V CPU With Creatp. 
    Number of player-won games with player-created characters.
    Win V Human With Creatp. 
    Number of computer-won games with player-created characters.
    Tournament Games. 
    Number of games played in Tournament-Scoring Mode.
    Timer Level. 
    Speed at which game machine produces time-released and created characters.
    TLF’s. 
    A counter employed by designers (has no purpose in the field).
    SBLF’s. 
    A counter employed by designers (has no purpose in the field).
    Highlight an option with any player panel joystick. Select the option with any player panel button. 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-19
    GAME FEATURES – PAGE: 2
    PRIV4
    PRIV5
    PRIV6
    PRIV7
    PRIV8
    GAME WITH CREATP
    WIN V CPU WITH CREATP
    WIN V HUMAN WITH CREATP
    TOURNAMENT GAMES
    TIMER LEVEL
    TLF’S
    SBLF’S
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    DOWN – PREV / BUTTON - EXIT
    GAME FEATURES MENU, PAGE 2 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-20
    Main Menu (continued)
    Audits Menu (continued)
    Exception Dump Menu
    EXCEPTION DUMP
    Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to
    view register contents during program development. This menu has no field purpose. Exception Dump is
    a read-only menu.
    To exit, press any player panel button.
    Main Menu (continued)
    Audits Menu (continued)
    Clear Audits Menu
    CLEAR AUDITS
    Select CLEAR AUDITS at the Audits Menu. The Clear Audits menu allows you to clear individual memory
    counters or to reset them all at once.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    CLEAR AUDITS
    CLEAR COIN AUDITS
    CLEAR CREDITS AUDITS
    CLEAR GAME AUDITS
    CLEAR TEAM STATS
    CLEAR GAME FEATURES
    CLEAR GAME RESETS
    CLEAR EXCEPTION DUMP
    CLEAR ALL
    EXIT
    CLEAR AUDITS MENU
    You can reset any audit menu from the Clear Audits Menu. Choose an item and zero its counter. CLEAR
    ALL simultaneously changes all audit categories to factory default values.
     After you’ve selected an item,
    the system gives you the opportunity to escape this change. For example:
    ARE YOU SURE YOU WANT TO CLEAR COIN AUDITS?
    YESNO
    LAST CHANCE MENU
    After you’ve selected and verified a clear function, the values reset. The system can’t restore the previous
    values. Examine and record utility values before you make changes. 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-21
    Main Menu (continued)
    Adjustments Menu
    ADJUSTMENTS
    Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game
    characteristics. Use these menus to optimize game performance and earnings.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    ADJUSTMENTS
    PRICING
    FREE PLAY
    ATTRACT SOUND
    ADDITIONAL ADJUSTMENTS
    FULL FACTORY RESTORE
    EXIT
    ADJUSTMENTS MENU
    Main Menu (continued)
    Adjustments Menu (continued)
    Pricing Menu
    PRICING
    Select PRICING at the Adjustments Menu. The Pricing menus allow you to view current settings or
    change the cost of games. Custom pricing allows you to select the number of coins or credits required for
    each game. The game restores factory default values if you exchange the CPU Board or if the backup
    battery fails.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    You may reset options to factory defaults or change an option after viewing it. We recommend examining
    and recording pricing options before making changes.
    You may save several custom prices and then choose between them as needed. On-screen instructions
    guide you through the process of creating custom price settings.
    PRICING
    SHOW CURRENT
    NORTH AMERICA
    SOUTH AMERICA
    EUROPE (A-H)
    EUROPE (I-U)
    ASIA
    AUSTRALIA
    CUSTOM PRICING
    EXIT
    PRICING MENU
    An additional box appears on screen to explain the available functions as you select each item. 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-22 STANDARD PRICING TABLE
    NAME START CONTINUE CREDITS/COIN COIN 1 COIN 2 COIN 3 COIN4 BILLANTILLES 2 2 1/25¢, 4/1G .25¢ 1GAUSTRALIA 1 2 2 1/3X20¢, 2/$1.00 .20¢ $1.00AUSTRALIA 2 1 1 1/5X20¢, 1/$1.00 .20¢ $1.00AUSTRIA 1 2 2 1/5Sch, 2/10Sch 5 Sch 10 SchAUSTRIA 2 1 1 1/2X5Sch, 3/2X10Sch 5 Sch 10 SchBELGIUM 1 2 2 1/20BF 20BF 20BFBELGIUM 2 2 2 3/20BF 20BF 20BFBELGIUM 3 2 2 2/20BF 20BF 20BFBELGIUM ECA 2 2 1/20BF 50BF 20BF 5BFCANADA 1 2 2 1 / 2 x 25¢, 3 / $1 25¢ 25¢CANADA 2 2 2 1 / 2 x 25¢, 3 / $1 25¢ $1.00CANADA 3 2 2 3 / $1.00, 6 / $2.00 $1.00 $2.00CANADA ECA 2 2 1 / 2 x 25¢, 3 / $1 25¢ $1.00 $2.00DENMARK 2 2 3/5DKr, 7/10DKr 5DKr 10DKrFINLAND 2 2 1/1Fmk 1Fmk 5FmkFRANCE 1 2 2 2/5Fr, 5/10Fr 5Fr 10FrFRANCE 2 2 1 2/5Fr, 4/10Fr 5Fr 10FrFRANCE 3 2 1 1/5Fr, 3/10Fr 5Fr 10FrFRANCE 4 2 1 1/5Fr, 2/10Fr 5Fr 10FrFRANCE 5 2 1 2/5Fr, 5/10Fr, 11/2 X 10Fr 5Fr 10FrFRANCE 6 2 1 2/5Fr, 4/10Fr, 9/2 X 10Fr 5Fr 10FrFRANCE 7 2 1 1/5Fr, 3/10Fr, 7/2 X 10Fr 5Fr 10FrFRANCE 8 2 1 1/5Fr, 2/10Fr, 5/2 X 10Fr 5Fr 10FrFRANCE 9 2 1 1/3 X 1Fr, 2/5Fr 1Fr 5FrFRANCE 10 2 1 1/2 X 1Fr, 3/5Fr 1Fr 5FrFRANCE 11 2 1 1/3 X 1Fr, 2/5Fr, 5/2 X 5Fr 1Fr 5FrFRANCE 12 2 1 1/2 X 1Fr, 3/5Fr, 7/2 X 5Fr 1Fr 5FrFRANCE ECA 1 1 1 2/5Fr, 5/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 2 1 1 2/5Fr, 4/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 3 1 1 1/5Fr, 3/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 4 1 1 1/5Fr, 2/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 5 1 1 2/5Fr, 5/10Fr, 11/2 X 10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 6 1 1 2/5Fr, 4/10Fr, 9/2 X 10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 7 1 1 1/5Fr, 3/10Fr, 7/2 X 10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 8 1 1 1/5Fr, 2/10Fr, 5/2 X 10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 9 1 1 1/3 X 1Fr, 2/5Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 10 1 1 1/2 X 1Fr, 3/5Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 11 1 1 1/3 X 1Fr, 2/5Fr, 5/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 12 1 1 1/2 X 1Fr, 3/5Fr, 7/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 13 1 1 1/10Fr, 2/20Fr, 4/30Fr 1Fr 5Fr 10Fr 20FrFREE PLAY -- -- -- None None None None NoneGERMANY 1 2 2 1/1DM, 6/5DM 1DM 5DMGERMANY 2 2 1 1/1DM, 7/5DM 1DM 5DMGERMANY 3 2 1 1/1DM, 8/5DM 1DM 5DMGERMANY 4 2 1 1/1DM, 5/5DM 1DM 5DMGERMANY 5 2 1 1/1DM, 6/5DM 1DM 5DMGERMANY ECA 1 2 2 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DMGERMANY ECA 2 2 1 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DMGERMANY ECA 3 1 1 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DMHUNGARY 2 2 1/2X10Ft, 3/2X20Ft 10Ft 20FtITALY 2 2 1/500LIt 500LIt 500LItJAPAN 1 2 2 1/100Yen 100 100JAPAN 2 2 2 2/100Yen 100 100JAPAN 3 1 1 1/100Yen 100 100JAPAN 4 1 1 2/100Yen 100 100JAPAN 5 1 1 4/100Yen 100 100JAPAN 6 1 1 1/2X100Yen 100 100NETHERLANDS 2 2 1/1HFI, 3/2.5HFI 1HFI 2.5HFINEW ZEALAND 1 1 1 1/$1 $1 $2NEW ZEALAND 2 1 1 2/$1 $1 $2NORW AY 2 2 3/5NKr, 6/10NKr 5NKr 10NKr SPAIN 1   2  2   1/100Pta, 6/500Pta  100Pta  500Pta SPAIN 2   2   2   1/100Pta, 5/500Pta   100Pta   500PtaSWEDEN 2 2 1/3X1SKr, 2/5SKr 1SKr 5SKrSW ITZERLAND 1 2 2 1/1SFr, 6/5SFr 1SFr 5SFrSW ITZERLAND 2 2 2 1/1SFr, 7/5SFr 1SFr 5SFrSW ITZERLAND 3 2 2 1/1SFr, 8/5SFr 1SFr 5SFr
    (Table continues on next page) 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-23 STANDARD PRICING TABLE, continued
    NAME START CONTINUE CREDITS/COIN COIN 1 COIN 2 COIN 3 COIN4 BILLUK ECA 1 1 1 1/50p, 3/£1.00 £1.00 50p 20p 10p £2.00UK ECA 2 1 1 1/50p, 2/£1.00 £1.00 50p 20p 10p £2.00UK ECA 3 1 1 1/30p, 2/50p, 5/£1.00 £1.00 50p 20p 10p £2.00UK 4 1 1 1/50p, 3/£1.00 £1.00 50pUK 5 1 1 1/50p, 2/£1.00 £1.00 50pUK ECA 6 1 1 1/30p, 2/50p, 4/£1.00 £1.00 50p 20p 10p £2.00UK ECA 7 1 1 3/£1.00 £1.00 50p 20p 10p £2.00UK ECA 8 1 1 1/50p, 2/£1.00, 4/£2.00 £1.00 50p 20p 10p £2.00USA1 2 2 1/25¢ 25¢ 25¢ $1.00USA2 2 1 1/25¢ 25¢ 25¢ $1.00USA3 1 1 1/25¢ 25¢ 25¢ $1.00USA4 1 1 1/50¢, 3/$1.00 25¢ 25¢ $1.00USA5 2 1 1/50¢, 4/$1.00 25¢ 25¢ $1.00USA6 1 1 1/50¢ 25¢ 25¢ $1.00USA7 1 1 1/50¢, 3/$1.00 25¢ 25¢ $1.00USA8 2 2 1/50¢, 4/$1.00 25¢ 25¢ $1.00USA9 3 2 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA10 3 3 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA11 4 2 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA12 4 3 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA13 4 4 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA ECA 3 3 1/25¢, 4/$1.00 $1.00 25¢ 10¢ 05¢ $1.00
    Main Menu (continued)
    Adjustments Menu (continued)
    Pricing Menu (continued)
    Current Pricing Menu
    Current Pricing
    Select SHOW CURRENT at the Pricing Menu. The Current Pricing Menu is a read-only menu. Use it to
    check pricing parameters for the pricing table your game is using. To select a new pricing table, return to
    the Pricing Menu. To invent your own pricing table, select Custom Pricing on the Pricing Menu.
    Press any START button to exit from the menu.
    CURRENT PRICING
    LEFT SLOT UNITS
    RIGHT SLOT UNITS
    CENTER SLOT UNITS
    EXTRA SLOT UNITS
    BILL VALIDATOR UNITS
    UNITS PER CREDIT
    UNITS PER BONUS
    MINIMUM UNITS
    CREDITS TO START
    CREDITS TO CONTINUE
    MAX CREDITS
    COINS PER BILL
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    CURRENT PRICING MENU 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-24 The following table clarifies Pricing Menu terms…
    MENU TERM DISCUSSION
    Slot Units;
    Bill Validator (DBV)
    UnitsCyber-currency. This adjustment assigns a number of “units” to each coin mechanism
    or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins
    per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its
    programming, knows that your coin is worth one unit.
    Units per Credit
    How many units equal one credit. (Units buy credit, the price of one game.)
    Units per Bonus
    Units awarded when a player earns a bonus.
    Minimum Units
    Until this many units accumulate, the system awards no credits.
    Credits to Start
    Number of games a player must purchase to begin play.
    Credits to Continue
    Number of games a player must purchase to resume play.
    Max Credits
    Limits the number of credits that the game will accept.
    Coins per Bill
    How many coins one bill is worth.
    Main Menu (continued)
    Adjustments Menu (continued)
    Pricing Menu (continued)
    Custom Pricing Menu
    Custom Pricing
    Select CUSTOM PRICING at the Pricing Menu. The Custom Pricing Menu permits you to program and
    use your own pricing table. You can save several pricing schemes and chose between them as desired.
    Highlight an option with any player panel joystick. Change the option with any player panel button. Press
    any START button to save your pricing table and exit from the menu.
    CUSTOM PRICING
    ADD
    EXIT
    CUSTOM PRICING OPENING MENU
    Add allows you to write a new custom pricing scheme. If you choose ADD, the system directs you to…
    [ ] 1. Name your scheme.
    [ ] 2. Program pricing information.
    [ ] 3. Select the coin denomination for your scheme.
    [ ] 4. Retain or alter the pricing screen message. (Later, check it in Game Mode by pressing START.)
    [ ] 5. Save your pricing scheme.
    [ ] 6. Use your pricing scheme by selecting it.
    Delete permits you to eliminate a single custom pricing scheme.
    Edit lets you modify a stored custom pricing scheme.
    Delete, when enabled,
     clears all custom pricing schemes.
    Select enables you to choose which custom pricing scheme is the active one. 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-25
    Main Menu (continued)
    Adjustments Menu (continued)
    Pricing Menu (continued)
    Custom Pricing Menu (continued)
    Creating Pricing Scheme Menu
    Creating Pricing Scheme
    After you name your custom pricing scheme, you encounter the Creating Pricing Scheme Menu. This
    menu is where you program the pricing scheme. You can save several pricing schemes and choose
    between them as desired.
    Highlight an option with any player panel joystick. Select Change Mode with any player panel button. Use
    a joystick to change the option. Save your setting by pressing any player panel button. Press any START
    button to exit from the menu. Exiting invokes the Select Currency Menu. Use this menu to choose the
    coin denomination that players will use. Exit by choosing DONE.
    CREATING XXXX
    LEFT UNITS
    CENTER UNITS
    DBV UNITS
    UNITS / BONUS
    CREDITS TO START
    MAX CREDITS
    SHOW FRACTIONS
    RIGHT COUNT
    EXTRA COUNT
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    RIGHT UNITS
    EXTRA UNITS
    UNITS PER CREDIT
    MIN UNITS
    CREDITS TO CONT.
    COINS / BILL
    LEFT COUNT
    CENTER COUNT
    DBV COUNT
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    USE STICK TO SELECT AN ITEM TO MODIFY
    PRESS ANY BUTTON TO MODIFY THE ITEM
    PRESS ANY START BUTTON TO SAVE AND EXIT
    CUSTOM PRICING MENU
    SELECT CURRENCY
    DOLLAR
    POUND
    GUILDER
    SCHILLING
    FRANC
    KRONE
    MARKKA
    DEUTSCHE MARK
    LIRE
    FORINT
    PESETA
    YET
    DONE
    SELECT CURRENCY MENU (PAGE 2 OF CREATING XXXX MENU) 
    						
    							Diagnostic, Audit & Adjustment Menu System for NBA          4-26 The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the
    table below for definitions of these terms.
    PRICING MENU TERMS
    MENU TERM DISCUSSION
    Slot Units;
    Bill Validator (DBV)
    UnitsCyber-currency. This adjustment assigns a number of “units” to each coin mechanism
    or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins
    per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its
    programming, knows that your coin is worth one unit.
    Units per Credit
    How many units equal one credit. (Units buy credit, the price of one game.)
    Units per Bonus
    Units awarded when a player earns a bonus.
    Minimum Units
    Until this many units accumulate, the system awards no credits.
    Credits to Start
    Number of games a player must purchase to begin play.
    Credits to Continue
    Number of games a player must purchase to resume play.
    Max Credits
    Limits the number of credits that the game will accept.
    Coins per Bill
    How many coins one bill is worth.
    BASIC CUSTOM PRICING.
     Custom pricing creates an imaginary currency exchange. In this currency
    exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within
    the game software. By inserting coins, you purchase units.
    Since units are only negotiable within game software, the system stores your units for you. When the
    system receives enough units, it buys a game for you. The price of a game is one “credit.” You can think
    of credits as a second form of cyber-currency.
    Even though you’ve now bought one game, you may not be able to begin playing. In many pricing
    schemes, you must buy two or more credits to begin play. The idea here is something like a minimum
    order of goods at a store. That is, the operator can “shrink-wrap” two or more games in a package. You
    can’t play unless you buy the entire package.
    •1 / 25¢ COIN; 1 CREDIT TO START.
     In a simple, quarter pricing scheme, the player inserts one coin to buy
    one unit. The system exchanges that unit for one credit. If CREDITS TO START contains the value one,
    then play commences. A dollar bill buys four units.
    Left Slot UnitsValidator UnitsUnits / CreditCredits to StartCoins / Bill
    14114
    •1 / 3 X 25¢; 2 CREDITS TO START. Again, assuming quarter slots, here’s one way to implement 75¢
    pricing… In this scheme, each coin that the player inserts buys one unit. The system exchanges three
    units for one credit. CREDITS TO START contains the value two. To play, the player must pay for two
    credits. In this scheme, a dollar buys four units.
    Left Slot UnitsValidator UnitsUnits / CreditCredits to StartCoins / Bill
    14324
    •2 / 1 COIN; 6 CREDITS TO START.
     Now let’s consider a more unusual pricing scheme. Here, the player
    can buy two units with one coin. The system exchanges each of these units for one credit. Notice that
    CREDITS TO START contains the value six. To play, the player must insert two more coins to pay for six
    credits. Also notice that if the player pays with a bill, the system throws in an extra unit.
    Left Slot UnitsValidator UnitsUnits / CreditCredits to StartCoins / Bill
    29164 
    						
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