Midway Gauntlet Dark Legacy Universal Conversion Kit Service Manual
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Gauntlet: Dark Legacy Universal Conversion Kit 31 Chapter 3 System These verify Hard Disk Drive functions. Some files can be repaired. These tests are automatic and the results appear on the menu screen as they occur. There are no custom settings or adjustable variables in these tests. The Player 2 START button aborts the tests. Hard Drive Connected test verifies interface between CPU Board Assembly and Hard Disk Drive. The processor requests disk information. Data cannot be retrieved if there is a problem. Drive ID is an industry standard identification for Hard Disk type and capacity. This is a manufacturer hardware number only; it does not identify software or program stored on drive assembly. Logical Sector Test performs a sector by sector read/verify test on the drive. As the status of each block of sectors is checked, the speed of data transfer is compared to its acceptance limits. Tests Completed These tests run over and over. The number increases each time the test cycle repeats (approx. every 5 minutes). After at least one cycle (pass) is complete, note any errors and press the Player 2 START button to end the test. Checking File performs a file by file check of data stored on the hard disk drive and reports its findings. If there are errors, the system tries to fix them (approx. 5 minutes per cycle). The system reports on the sever- ity of the errors and advises if they will affect game performance. DISK TESTS DRIVE READ TEST Hard Drive Connected: Yes Drive ID: XXXXXX Logical Sectors Available: XXXXXXX LBA MB/sec 12216 5.862 avg 4.541 min 5.917 max Tests completed: 1 To return to menu, Press P2 START or CREDIT DRIVE READ TEST MENU SCREEN FILE SYSTEM CHECK Total files used: XXXX Passes completed: X Checking File: XXXX To return to menu, Press P2 START or CREDIT FILE SYSTEM TEST SCREEN
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32Midway Games West Inc. Chapter 3 System Use this menu to set the correct time and date for your location. SWITCHES AND JUMPERS The CPU and Sound I/O Boards have several hardware variables that can be changed to adapt this assem- bly to other uses. Jumpers activate circuit paths, and DIP switches select instructions. Switches There is one pushbutton switch on the CPU Board Assembly. It resets the CPU Board and restarts the game without turning off the power supply. There are two DIP switches on the Sound I/O Assembly at U12 and U13. See Wiring Chapter for further explanation. Jumpers Jumpers control signals to other components in this game. These signals match production audio amplifi- ers, speaker system, and video monitors. Active circuit paths are factory optimized during the board test procedure. Leave jumpers in original positions to avoid program error messages. Errors The system detects errors at startup or during diagnostic tests and reports them on screen. The system automatically repairs errors such as minor disk data faults. Fix other errors, such as player control calibra- tion, by manually resetting values in game memory. Gauntlet: Dark Legacy Universal Conversion Kit gen- erally continues to operate (but with reduced performance) after discovering minor errors. Record error messages before attempting to correct a problem. The USER MESSAGES report may store additional temporary messages (refer to STATISTICS earlier in this chapter). After recording messages, turn off AC power, wait a few minutes, then turn AC power on. Pay attention to the startup screens and note any error messages during Power On Self Tests. If possible, enter the SELF TEST MENU SYSTEM and run all tests related to where errors occurred. Record and compare any new messages to the previous ones to determine whether errors are random or chronic. SET RTC NOTICE. Do not ignore error messages even if you can start and operate the game. Poor performance caused by playing games with errors may reduce earnings. SET RTC Date: day mo date year Time hr min SET RTC MENU SCREEN
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CHAPTER Gauntlet: Dark Legacy Universal Conversion Kit 33 Wiring NOTICE: Information in this manual may change without notice. Midway Games West Inc. reserves the right to make improvements in equipment function, design, or components as progress in engineer- ing or manufacturing methods may warrant.
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34Midway Games West Inc. Chapter 4 Wiring EDGE CONNECTOR CHART FUNCTION WIRE COLOR PIN PIN WIRE COLOR FUNCTION Ground Black A 1 Black Ground Ground Black B 2 Black Ground +5VDC Red C 3 Red +5VDC +5VDC Red D 4 Red +5VDC -5VDC Yellow E 5 Yellow -5VDC +12VDC Orange F 6 Orange +12VDC Key N/C H 7 N/C Key Coin Counter 2 Brown-Red J 8 Brown Coin Counter 1 Not Used N/C K 9 N/C Not Used Speaker -, Left Brown-Gray L 10 Red-Gray Speaker +, Left Speaker +, Right Brown-White M 11 Red-White Speaker-, Right Video Green Yellow-Green N 12 Yellow-Red Video Red Video Sync Yellow-White P 13 Yellow-Blue Video Blue Service Credits White-Gray R 14 Yellow-Black Video Ground Slam Tilt Black-Green S 15 Black-Blue Test Coin 2 Black-Red T 16 Black-Brown Coin 1 Player 2 Start Violet-White U 17 White Player 1 Start Player 2 Up Violet-Black V 18 White-Black Player 1 Up Player 2 Down Violet-Brown W 19 White-Brown Player 1 Down Player 2 Left Violet-Red X 20 White-Red Player 1 Left Player 2 Right Violet-Orange Y 21 White-Orange Player 1 Right Player 2 Fight Violet-Yellow Z 22 White-Yellow Player 2 Fight Player 2 Magic Violet-Green a 23 White-Green Player 1 Magic Player 2 Run Violet-Blue b 24 White-Blue Player 1 Run Not Used N/C c 25 N/C Not Used Not Used N/C d 26 N/C Not Used Ground Black e 27 Black Ground Ground Black f 28 Black Ground SOLDER SIDE COMPONENT SIDE Joystick control wires that are not part of the main JAMMA Harness Ground Black 1 1 Black Ground Not Used N/C 2 2 N/C Not Used Not Used N/C 3 3 N/C Not Used Key N/C 4 4 N/C Key Not Used N/C 5 5 N/C Not Used Player 3 Start Blue-White 6 6 Blue-WHite Player 4 Start Player 3 Up Blue-Black 7 7 Blue-Black Player 4 Up Player 3 Down Blue-Brown 8 8 Blue-Brown Player 4 Down Player 3 Left Blue-Red 9 9 Blue-Red Player 4 Left Player 3 Right Blue-Orange 10 10 Blue-Orange Player 4 Right Player 3 Fight Blue-Yellow 11 11 Blue-Yellow Player 4 Fight Player 3 Magic Blue-Green 12 12 Blue-Green Player 4 Magic Player 3 Run Blue 13 13 Blue Player 4 Run Not Used N/C 14 14 N/C Not Used DC Power Source Voltage Limits Function Range Limits Color Function Range Limits Color Digital Circuits +4.90V to +5.10V Red Coin -4.75V to -5.25V Yellow Audio, Lights +11.5V to +12.5V Orange Aux Power -11.5V to -12.5V Blue
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Gauntlet: Dark Legacy Universal Conversion Kit 35 Chapter 4 Wiring MAIN CABINET WIRING DIAGRAM
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36Midway Games West Inc. Chapter 4 Wiring VEGAS CPU BOARD ASSEMBLY VEGAS CPU ASSEMBLY SWITCH Note: This switch resets the CPU Board without turning the power off at the power supply. Designation Location Function Positions State Meaning S1 Edge near U4 and U5Resets and Restarts Game2OffNormal Operation On Forced Reset
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Gauntlet: Dark Legacy Universal Conversion Kit 37 Chapter 4 Wiring VEGAS CPU BOARD ASSEMBLY JUMPER POSITION CHART Note 1: Set both jumpers J1 and J3 to EPROM or Flash ROM mode to use such devices. Note 2: These jumpers are independent Note 3: This jumper is independent of the CPU boot ROM size selected VEGAS CPU BOARD ASSY LED INDICATOR STATUS CHART Note 1 LED1 monitors CPU power (+3.3 Volts). If this LED is off or blinking, investigate processor circuits. If other LEDs are off or blinking at the same time, check the +5 Volt circuits or game power supply. Note 2 LED2 flashes when hard disk operates during game play. It may light continuously during startup. If this LED lights continuously, there may be a fault with the hard disk drive, which may be locked up. Note 3 LED3 initially indicates program start-up stages. It is a seven-segment alphanumeric display device. Under normal conditions, it displays a lowercase “b” or a sequentially blinking segment in an “O” pat- tern. During any of the self-test screens, it displays a “bouncing bar” resembling a hyphen (“-”). Designation Location Function Meaning Position Deafult J1 (Note 1) Near U19 & CPU Boot ROM EPROM Pins 1 & 2 X Connector P4 Type (U18) Flash ROM Pins 2 & 3 J2 (Note 2) Near U19 & CPU Boot ROM 1, 2, or 4Mbit flash ROMPins 1 & 2 X Connector P4 Size (U18) 8 Mbit flash ROMPins 2 & 3 J3 (Note 1) Near U19 & CPU Boot ROM EPROM Pins 1 & 2 X Connector P4 Type Flash ROM Pins 2 & 3 J4 (Note 2) Near U19 & CPU Boot ROM 2Mbit ROM Pins 1 & 2 X Connector P4 Size (U18) 1Mbit ROM Pins 2 & 3 J5 (Note 3) Near U19 & Expansion Boot 4Mbit ROM Pins 1 & 2 X Connector P4 ROM Size (U19) 8Mbit ROM Pins 2 & 3 J6 Between U13 Boot Program Boot from CPU ROMPins 1 & 2 X & U18 Location Boot from SIO ROMPins 2 & 3 Designation Location Function Color State Meaning LED1 (Note 1) Near U3 & U10 3.3V CPU Power Red Off Insufficient Power Indicator On Power OK Blinking Power Fault LED2 (Note 2) Near U19 & Hard Disk Green Off Not in use Connector P4 Drive Activity On Locked Up Blinking Normal disk activity LED3 (Note 3) Near U13 & U17 Indicator Red Off* *See Note Below On* Blinking* Sequentially
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38Midway Games West Inc. Chapter 4 Wiring VEGAS SOUND I/O ASSEMBLY VEGAS SOUND I/O BOARD ASSY JUMPER POSITION CHART Note 1 Set Gun 1 (P2) I/O port by setting both J1 and J8 jumpers to input or output mode. Note 2 Set Gun 2 (P4) I/O port by setting both J3 and J5 jumpers to input or output mode. Designation Location Function Meaning Position State J1 (Note 1) Near U9 & Gun 1 I/0 Input Mode Pins 1 & 2 X Crystal Y3 Connector P2 Output Mode Pins 2 & 3 J2 Between U35 and U10 Video Sync Positive Sync Jumper Not Installed X Negative Sync Pins 1 & 2 J3 (Note 2) Near U15 Gun 2 I/O Connector P4 Input Mode Pins 1 & 2 X Output Mode Pins 2 & 3 J4 None None Not Used None --- J5 (Note 2) Between U15 & Gun 2 I/O Input Mode Pins 1 & 2 X Connector P2 Connector P4 Output Mode Pins 2 & 3 J6 None None Not used None --- J7 None None Not Used None --- J8 (Note 1) Between U9 & Gun 1 I/O Input Mode Pins 1 & 2 X Connector P4 Connector P2 Output Mode Pins 2 & 3
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Gauntlet: Dark Legacy Universal Conversion Kit 39 Chapter 4 Wiring VEGAS SOUND I/O BOARD ASSEMBLY LED INDICATOR STATUS CHART Designation Location Function Color State Meaning LED1 Near U11 SIO Board Green Off No boot ROM Activity On SIO Board locked up Blinking Power Fault LED2 Near U34 Linking Green Off Not in use (no game linking) Crystal Y1 Connector Status On Normal Linked Operation Blinking Link Fault LED3 Near the Jamma -5V Power Red Off No power Connector indicator On Normal operation Blinking Power fault LED4 Near U35 & +12V Power Red Off No power Connector P14 indicator On Normal operation Blinking Power fault LED5 Near +5V Power Red Off No power Connector P23 indicator On Normal operation Blinking Power fault LED6 Near U34 & CPU Linking Red Off Not in use Crystal Y1 Activity On CPU linking in progress Blinking Normal operation LED7 Near U34 & Linking Data Red Off Not in use (no game linking) Crystal Y1 On Sending data Blinking Normal operation LED8 Near U14 & Audio Activity Yellow Off No sound boot ROM Crystal Y1 On Locked up Blinking Normal operation LED9 Near U34 & Linking Yellow Off Not in use (no game linking) Crystal Y1 Receiving data On Receiving data Blinking Normal operation LED10 Near U44 & Audio activity Green Off Not in use (no audio data) Crystal Y2 On Receiving data Blinking Normal operation LED11 Near U44 & None Red Off Not in use (normal) Crystal Y2 On Circuit fault Blinking Circuit fault LED12 Near U44 & Interrupt activity Yellow Off Not in use (no interrupts) Crystal Y2 On Receiving data Blinking Normal operation LED13 Near U44 & Disk Activity Yellow Off Not in use Crystal Y2 On Processing data Blinking Normal operation
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40Midway Games West Inc. Chapter 4 Wiring VEGAS SOUND I/O ASSEMBLY DIP-SWITCH SETTINGS Service technicians may change DIP-switches with AC power on. “*” indicates factory defaults. DIP Switch U12SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 Monitor resolution Standard MediumOff On* Monitor Style Video Game VGAOff* On Joystick Type 8-Way 49-WayOff* On Switch Condition Normally Closed Normally OpenOff On* Vegas Sound I/O Board VersionRevisions 1 to 5 Revisions 6+Off On* Not UsedOff* On Not UsedOff* On Not UsedOff* On DIP Switch U13SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 Display Comments on VT100No Ye sOff* On Diagnostic Code Source Hard Disk Drive EPROM Off* On Not Used Off* On Not Used Off* On Not UsedOff* On Not UsedOff* On Not UsedOff* On Not UsedOff* On