Midway Gauntlet Dark Legacy Universal Conversion Kit Service Manual
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Gauntlet: Dark Legacy Universal Conversion Kit 21 Chapter 3 System MENU SYSTEM SYSTEM OVERVIEW Game variables and diagnostics are presented in a series of on-screen menus. The Main Menu allows you to view information, change or verify equipment operation. Submenus display further choices, after which more data appears or tests run. Use both operator and player controls to navigate menus and start or stop routines. SCREEN LAYOUT The color bar at the top center of each screen displays the current menu title. The center of the screen holds data (menu items, video signals, statistics, reports, etc.) The bottom of the screen contains messages (control functions, revision levels, etc.). ORGANIZATION Main Menu screen items are either options or tests. Submenu screen items offer choices within a cate- gory. A Menu may have zero, one, or several Submenus. You can always return to the previous menu, and often advance to the next menu. Detail Menu screen items contain specific information. You interact with the system to get results or to make changes. Use the indicated control to highlight an item. You can only select one highlighted at a time. To return to game play, select EXIT TO GAME, then press the indicated button. SELECT TEST DATE TIME ADJUST VOLUME STATISTICS GAME OPTIONS COIN OPTIONS DIP SWITCHES CONTROLS TEST SOUND TESTS MONITOR TESTS DISK TESTS SET RTC EXIT TO GAME To select test, Use Joystick. To run test, Press right P1 START or TEST EPROM: (Day Date Year) (Hours: Minutes: Seconds) GUTS: (Day Date Year) (Hours: Minutes: Seconds) MAIN: (Day Date Year) (Hours: Minutes: Seconds) SERIAL NO: TYPICAL SELECT TEST MENU SCREEN
22Midway Games West Inc. Chapter 3 System You can adjust Attract Mode volume independently of Game volume. Use the joystick to raise or lower volume level. Music plays continuously while setting volume. Use the Player 1 START button to choose Game or Attract volume adjustment. When the selected vari- able flashes, use the joystick to change the level. Game volume adjusts from zero to maximum. The game seems more realistic if players experience loud sounds during play. These weapons do not have silencers. Attract volume is continuously adjustable from Mute (zero) to maximum. For greater profits, make Attract Mode loud to draw attention to Gauntlet: Dark Legacy Universal Conversion Kit. You adjust Attract and Game volume levels independently, but Attract cannot be louder than Game vol- ume. If you try this, Attract level automatically lowers proportionately. Lowering Attract level does not affect Game setting. Volume level is represented a bar made of dots. The longer the bar, the higher the volume. Press the Player 2 START button after making volume adjustments. The Player 1 START button cancels your recent changes and returns both levels to what they were before you touched them. NOTE: These adjustments affect both the volume of the tests and game play. If the volume levels are set to minimum (zero), there will be no sounds from the speakers during any of the audio tests. Set the volume levels to a moderately high value when checking the game audio components and speakers. Return the lev- els to their previous settings after completing the tests. ADJUST VOLUME ADJUST VOLUME GAME ******************************************************************** ******************************************************************** ******************************************************************** Attract (XX% of Game) ******************************************************************** ******************************************************************** ******************************************************************** To ADJUST volume, Use Joystick to Select which volume, Press P1 START or TEST to RESTORE old setting, Press and hold P1 START or TEST to SAVE setting and exit, Press P2 START or CREDIT VOLUME ADJUSTMENT MENU SCREEN
Gauntlet: Dark Legacy Universal Conversion Kit 23 Chapter 3 System The Statistics report allows the operator to assess how well the game is being played. In addition to the earnings, various game aspects are tracked to determine the player skill levels. Statistics may be reset to zero or allowed to increase after each viewing. The illustration shows how the report screen looks after the game is reset or is first turned on. Most statis- tics increase in value as the game is played. It is normal for some values to remain at zero: for example, the Aux Coins count will not change unless an additional Currency Acceptor has been installed in the game, and the Error Count will not change if no errors have occurred. Low counts in both coin and player statistics may suggest the game is too difficult for the skill levels of the players at this location; high continue counts may indicate the game is too easy. Difficulty level and other play characteristics may be adjusted from the Game Options menu. Record statistics before performing service or making repairs on the game. Press Player 2 START or service credit button to view system errors, which tell you the status of the hard- ware. Press Player 2 START again, and you will see user messages. Press Player 2 START again and you will see histograms. Press Player 2 START again to see level histograms. Press both START buttons to cancel settings on screen and return all counts to factory default values. The HISTOGRAMS screens will have no bar graphs until the system has enough data to plot. The USER MSGS screen will contain no messages until the system detects an error. STATISTICS STATISTICS Left Coins :0 Right Coins :0 Service Credits :0 1 Credit Games :0 2+ Credit Games :0 Idle Mins :0 1 Player Mins :0 2 Player Mins :0 3 Player Mins :0 4 Player Mins :0 Number of Sessions :0 Number of Join-Ins :0 Total Game Starts :0 Total Coins :0 Average Time/Coin :0 Percentage Play :0 To clear these counters, Hold P1 START or TEST and press P2 START For more stats, Press P2 START or CREDIT STATISTICS REPORT MENU SCREEN
24Midway Games West Inc. Chapter 3 System These adjustments allow you to customize the game. Each variable changes an aspect of game appear- ance or play. Optimum settings cause high player interest and increase earnings. Use the joystick to select a menu item and to view the range of choices or change their value. Options may be reset to factory defaults or changed after each viewing. Factory defaults are displayed in green text. The illustration shows how this report screen looks after game is reset or first turned on. Use joystick to advance variables through range of choices. Some items have more options than others. View all options before selecting one. The effects of these options can be judged by comparing statistics reports before and after changes were made. As players become more familiar with the game, new features or increased difficulty will make the game challenging and continue to generate interest. Difficulty adjusts the level of play difficulty. It ranges from easiest to hardest in several steps. Default is Medium. Health Per Credit determines amount of health credits added to the timer each time a player uses a credit by pressing the START button. It ranges from 300 to 1000. Factory default is 500. Blood controls whether blood and gore appear on screen when a character is killed. Factory default is Ye s . GAME OPTIONS GAME OPTIONS Difficulty: 5 Medium Health Per Credit: 500 Blood: Ye s Freeplay Demo Mode: No Health Decrease Timer: Normal Text In: English Reduce Hints: No Audio Mode: Stereo Audio in Attract: Often Cabinet Type: 4 Players 1 Cabinet Contest Enabled: Ye s Codes Enabled: Ye s Allow Password: Ye s Clear Password Files: No Auto Clear Highscores: Ye s Restore Factory Game Options: No To change settings use Joystick To RESTORE old setting, press P1 START or TEST To SAVE setting and exit, press P2 START or CREDIT GAME OPTIONS MENU SCREEN
Gauntlet: Dark Legacy Universal Conversion Kit 25 Chapter 3 System Freeplay Demo Mode increases the maximum number of health credits allowed on the health timer per game credit beyond normal game limits. Factory default is Off. Health Decrease Timer sets the speed of the Health timer. It ranges from Off to Fast in several steps. Fac- tory default is Normal. Texts In selects the language of the on-screen announcements and hints. Selection of a different language changes the player information presented only on the screen. It does not change any of the voice announce- ments, menu screens or tests. Factory default is English. Reduce Hints sets the frequency of visual and verbal assistance to a player during the game. Yes decreases the frequency of hints. Factory default is No. Audio Mode sets the audio output of the game. Use Stereo for cabinets with more than one speaker. Use Mono for cabinets with a single speaker. Factory default is Stereo. Audio in Attract sets the frequency of game play instructions while the game is idle and in attract mode. It ranges from Never to Always. Factory default is Often. Cabinet Type configures the number and type of inputs for the cabinet. Factory default is 4 Players 1 Cab- inet. You can also select one, two, or three Players. Allow Password controls whether the game will save a players character experience with a three-digit password for later games. Factory default is Yes. Take special caution before changing this setting, as many registered players invest much time and money into building up their characters, which can only be accessed with passwords. Contest Enabled allows Midway sponsored T-shirt promotion. Players who defeat Garm by collecting all 13 rune stones and winning the final battle are eligible for an I Beat Garm T-shirt. Factory default is Yes. Codes Enabled allows use of secret codes. Factory default is Yes Clear Password files controls password file deletion. Set this feature to Yes to delete all saved character experience and passwords. Factory default is No. Auto Clear Highscores sets whether the game will automatically reset the high score table from time to time. Factory default is No. Restore Factory Game Options resets the Game Options. Set this option to Yes to reset the game to fac- tory default options. Factory default is No. Record the High Scores before making any option changes to the game. NOTE: Changes to Game Difficulty or Number of lives automatically reset the Player High Scores, since these variables directly affect the ability to collect points .
26Midway Games West Inc. Chapter 3 System Use the Player 1 joystick to select menu items, view the range of choices, and change values. Options may be reset to factory defaults or changed after each viewing. Custom pricing sets credits required to start and continue a game, rewards for buy-in and winning, etc. Factory default are shown above. View all choices before selecting, as some items have more options than others. Free offers no options. Free game incentives may reduce earnings. COIN OPTIONS PRICING OPTIONS PRICING OPTIONS Free Play: No Start Game Cost: 2 Coins Continue Game Cost: 2 Coins Bonus for quantity buy-in: None To change setting, use Joystick To RESTORE old Setting, Press P1 START or TEST To Save setting and exit, Press P2 START or CREDIT PRICING OPTIONS MENU SCREEN
Gauntlet: Dark Legacy Universal Conversion Kit 27 Chapter 3 System Mech setup permits operators to add or remove coin or bill mechanisms. Values are shown for all devices, but changes to unused inputs have no effect if the mechanism is not in the game. The two DIP switches located at U13 and U12 on the SIO Board configure the Electronics Assembly for various input and output devices. The on screen display shows the switch status for easy reference. See Wiring Chapter for specific information on the function of switch positions. COIN OPTIONS PRICING OPTIONS DIP SWITCHES MECH SETUP Activate mech to test. Current status: Mech 1 Mech 2 Mech 3 Mech 4 BILL Service Each Mech 1 pulse worth: 1 Coin Each Mech 2 pulse worth: 1 Coin Each Mech 3 pulse worth: 1 Coin Each Mech 4 pulse worth: 1 Coin Each Bill pulse worth: 1 Coin Stats and Counters count: Coins To change setting, use Joystick To RESTORE old Setting, Press P1 START or TEST To Save setting and exit, Press P2 START or CREDIT MECH SETUP MENU SCREEN DIP SWITCHES U13 ----- 1OFF 2 OFF Run Game 3 OFF Not Used 4 OFF Not Used 5 OFF Not Used 6 OFF Not Used 7 OFF Not Used 8 OFF Not Used U12 ----- 1ON 2 OFF Medium Resolution (512 x 384) 3 ON 49-Way Joysticks 4 ON Midway Cabinet/Harness 5 OFF SIO rev 1 or greater 6 OFF Not Used 7 OFF Not Used 8 OFF Not Used To return to Menu, Press P2 START or CREDIT DIP SWITCH MENU SCREEN
28Midway Games West Inc. Chapter 3 System These tests allow the operator to manually check each switch in the game. Use the joystick to select the Controls Test. Press Player 1 START button to begin test. Activate each switch and the indication on the screen changes state. Release the switch and the indicator returns to its previous normally open or closed condition. Test switches in any combination. Each switch change should be exactly duplicated by a single indication on the menu screen. The alphanu- meric indicators next to each joystick should display three distinct settings as the stick is moved in each direction toward its outermost limit. Player Controls Tests verify crossed wires, intermittent conditions, and stuck switches. OPERATOR CONTROLS are shown on screen under the MISC heading. Each switch change should be exactly duplicated by a single indication on the menu screen. Operator Controls Tests verify crossed wires, intermittent conditions, and stuck switches. Coin and Cabinet Switches are shown on the screen without regard for their actual game location. Each switch change should be exactly duplicated by a single indication on the menu screen. CONTROLS TEST NOTE. Some switches may not be used in Gauntlet: Dark Legacy Universal Conversion Kit. Check wiring diagram before testing. CONTROLS TEST COIN MECHS ------------------- 1 2 3 4 SVC BILL Plyr 1 Plyr 2 Plyr 3 Plyr 4 MISC -------- -------- -------- -------- -------- • 0 0 0 0 0 0 0 0 TILT START START START START VOL+ MAGIC MAGIC MAGIC MAGIC VOL- FIGHT FIGHT FIGHT FIGHT TEST RUN RUN RUN RUN ITRLK GRN=Switch ok, RED=Switch ON, YEL=Switch not tested. Press TILT switch to activate coin counter Press and hold P2 START or CREDIT to return to menu CONTROLS TEST MENU SCREEN
Gauntlet: Dark Legacy Universal Conversion Kit 29 Chapter 3 System These tests verify the proper connection and operation of the audio components. There are no custom set- tings or variables in these tests, which are performed automatically. SPEAKER TEST sends alternating voice sounds to the left and right speakers. Voices should be clear and distinct from each other. Each voice must come from the location identified. Refer to ADJUST VOLUME screen if necessary to increase loudness for this test. The Speaker Test screen verifies crossed connections, incorrect phase, and distortion. Press the Player 2 START button to end the Audio Speaker Test and return to the SOUND TESTS menu. AUDIO HARDWARE TEST automatically tests the electronic components of the audio amplifier for problems and reports the results as passed or failed. Each failed result should be noted and referred to qualified service personnel. This test also shows the revision numbers for the audio EPROMs and other components. Press SERVICE CREDIT to return to the SOUND refer to the Troubleshooting Chapter. SOUND TESTS SPEAKER TEST LEFT RIGHT To Return to Menu, Press P2 START or CREDIT SPEAKER TEST MENU SCREEN AUDIO HARDWARE TEST Hardware Reset: PASSED I/O Port Test: PASSED EPROM Revision: XX.X SDRC Revision: XX PM Checsum: XXXX S/RAM Test: PASSED D/RAM 0 Test: PASSED EPROM Bong Test : PASSED Software Reset: PASSED Sound FIFO Test: PASSED DCS2 OS Version: XX.XX To Return to Menu, Press P2 START or CREDIT AUDIO HARDWARE TEST REPORT SCREEN
30Midway Games West Inc. Chapter 3 System Monitor Tests provide patterns to verify monitor performance or make adjustments. Gauntlet: Dark Leg- acy Universal Conversion Kit uses a medium-resolution monitor. Other monitors may cause poor perfor- mance. Use the joystick to select a menu item. Press the Player 1 START button to begin the test. Once the menu is open, use the joystick to select an option, and the Player 1 START button to begin it. Use the Player 1 START button to select various elements of each test. Press the Player 2 START button to return to the Monitor Tests menu screen. COLOR BARS fills the screen with shades of colors to verify red, green, blue and white level dynamic adjustments. Each bar should appear sharp, clear, and distinct from bars on either side. Borders must be visible on top, bottom, and sides of screen. Bars should not change screen position or color as the background or border are removed or restored from the video display. Color Bars screen is useful in adjusting the monitor brightness and contrast. CONVERGENCE tests fill the screen with a grid and a series of dots. Grid and the dots should be all one color, with no fringes or parallel images. Lines should be straight and dots round. Borders must be visible on top, bottom, and sides of screen. Lines and dots should not change position or color as background or border are removed or restored from video display. Convergence tests are useful in verifying the monitor convergence, linearity, and dynamic focus. PURITY tests fill the screen with 100% of the chosen color at normal intensity. Each screen should be uniform from top to bottom and side to side. No retrace lines or noise should be visible. Borders must be visible on top, bottom, and sides of screen. Image color should not change position or color as the background or border are removed or restored from the video display. Purity tests help verify monitor intensity, black level, blanking and automatic degaussing. MONITOR TESTS MONITOR TESTS COLOR BARS CONVERGENCE PURITY To select test, Use joystick To run test, press P1 START or TEST To return to menu, press P2 START or CREDIT MONITOR TESTS MENU SCREEN