Midway Cruis N Exotica 27 Dedicated Game Operations Manual
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Diagnostics - 3 Main Menu, continued Diagnostic Menu DIAGNOSTIC MENU To verify the condition of the electrical and electronic hardware in the game, select DIAGNOSTIC MENU at the Main Menu. Diagnostic tests assist you in checking and adjusting the game’s major systems. It is important to periodically run diagnostics to improve and maintain game performance and player satisfaction. Use the Volume Up or Volume Down button to highlight the desired Diagnostic Menu option and press the Test button to enter. Use the Service Credit button at any time to exit the Diagnostics and return to the Main Menu. NOTE: The Burn-In Test cannot be halted from the menus. DIAGNOSTIC MENU SWITCH TEST MOTION TEST DIP SWITCH TEST CPU BOARD TEST SOUND BOARD TEST LINKING TEST STEERING WHEEL TEST MONITOR TEST BURN-IN TEST LAMP TEST LED TEST EXIT TO MAIN MENU PRESS VOLUME UP/DOWN BUTTONS TO SELECT PRESS TEST BUTTON TO ACTIVATE PRESS SERVICE CREDIT BUTTON TO EXIT Main Menu Diagnostic Menu, continued Switch Test Menu SWITCH TEST To verify proper operation of switch and button inputs in the game, select SWITCH TEST at the Main Menu. SWITCH TEST HIT SERVICE CREDIT TO EXIT CMOS VALUE MINCENTERMAXXXXXXXXX XXXX POT READING STEERING WHEEL XXX GAS PEDAL XX BRAKE PEDAL XXXXXXXXXXX SHIFT 1 SHIFT 3 SHIFT 2 SHIFT 4 KEYPAD TEST VOLUME UP VOLUME DOWN SERVICE CREDIT 1 2 3 4 5 6 7 8 9 - 0 - VIEW 1 VIEW 2 VIEW 3 START COIN 1 LEFT COIN 2 RIGHT COIN 3 CENTER COIN 4 RADIO
Diagnostics - 4 Use the Volume Up or Volume Down button to highlight the Switch Test option and press the Test button to access it. Press any switch on the control panel or coin door to cause the corresponding indicator on the screen to illuminate. Each illuminated square represents one completed switch circuit. Main Menu Diagnostic Menu, continued Motion Test Menu MOTION TEST To verify functionality of motion seat controls, select MOTION TEST at the Main Menu. Use the Volume Up or Volume Down button to highlight the Motion Test option and press the Test button to access it. Use the Service Credit button at any time to exit the Motion Test and return to the Main Menu. MOTION TEST HOME POSITION TILT LEFT TILT RIGHT TILT FORW ARD TILT BACK MULTIPLE COMMANDS PRESS VOLUME UP/DOWN BUTTONS TO SELECT PRESS SERVICE CREDIT BUTTON TO EXIT HOME POSITION. The Home Position routine automatically centers the motion seat so that it is positioned upright and does not tilt at any angle. TILT LEFT. The Tilt Left routine automatically tilts the motion seat at a left leaning angle. TILT RIGHT. The Tilt Right routine automatically tilts the motion seat at a right leaning angle. TILT FORWARD. The Tilt Forward routine automatically tilts the motion seat at a forward leaning angle. TILT BACK. The Tilt Back routine automatically tilts the motion seat at a backward leaning angle. MULTIPLE COMMANDS. The Multiple Commands routine automatically cycles through and performs each of the other routines. Press the Service Credit button to stop the cycle and return to the Motion Test Menu Main Menu Diagnostic Menu, continued DIP Switch Test DIP SWITCH TEST To verify the functionality of both 8-position DIP switches on the CPU Board, select DIP SWITCH TEST at the Main Menu. Observe immediate on-screen results by changing the setting on a switch. Use the Volume Up or Volume Down button to highlight the DIP Switch Test option and press the Test button to access it. The current settings appear on-screen. Consult the table on the next page to determine if changes are required. The default switch positions are all OFF for standard operation. A vertical bar next to the switch position column indicates a common switch function.
Diagnostics - 5 DIP SWITCH TEST DIP SW 1 1 OFF KIT OFF 2 OFF MOTION OFF 3 OFF UPRIGHT CABINET 4 ON WHEEL INVERT ON 5 OFF UNUSED 6 OFF LINK DISABLED 7 OFF 8 OFF DIP SW 2 1 OFF 2 OFF 3 OFF USA 1 4 OFF 3 COINS/ 1 CREDIT 6 OFF 7 OFF 8 OFF PRESS SERVICE CREDIT BUTTON TO EXIT Function SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 Dedicated * KitOFF ON Motion Disabled Motion EnabledOFF ON Stand Up Style Cabinet Sit Down Style CabinetOFF ON Wheel Invert Disabled Wheel Invert EnabledOFF ON UnusedOFF ON Link Disabled Link EnabledOFF ON Linking I.D. Number Master (Game Number 1) Slave (Game Number 2) Slave (Game Number 3) Slave (Game Number 4) OFF ON OFF ON OFF OFF ON ON Setting Table for DIP Switch 1 * DIP 1, Switch 1 must be set to the OFF position in order for proper operation. Game Adjustments for Linked Operation To avoid confusion, we recommend that all adjustments be set to identical values before Video Game Machines (VGMs) are linked. VGMs might operate incorrectly if this is not the case, with the following exceptions: NOTE: All cabinets must have compatible software in order to link properly. Unlock the coin door and press the TEST button. The software version number is found on the Main Menu screen in game diagnostics. It does not matter what version is installed as long as all version numbers are the same. 1. Linked VGMs must all have compatible software versions. Newer versions may contain instructions that previous versions do not have, causing them to halt or reset at random. On-screen messages will indicate that different versions are in use when the linking feature is enabled for each.
Diagnostics - 6 2. The graphic effects and added attractions for the slave cabinets must be the same as the master. All games must have these features enabled or all must have them disabled. Mixed settings, for example road kill or a show girls setting, can cause games to become unsynchronized during competition and lead to incorrect final results (i.e., two first place finishes with different times, collisions with unseen objects, etc.). 3. The linking feature overrides some of the individual software settings. For instance, the master (VGM #1) sets and controls the difficulty level for all linked slaves. The difficulty level reported by the slave games may not match the setting of the master game. 4. The linked game with the highest ranking determines software settings . Adjustments such as bonus times will be controlled by the games in decreasing identification order. For example, if four games are linked, slave game #3 will always override game #4 but have no effect on games #1 or #2. This permits games to have different standards to help equalize players with different skill levels. The linking cables attach to a connector on a metal bracket located under the CPU Board Assembly at the rear of the cabinet. Unlock and remove the cabinet rear door for linking access. Notes on Linking: 1. For a 2-way link, the leftmost VGM is the master (#1); the second VGM is slave #2. One linking cable is required. For a 3-way link, the left VGM is the master (#1); the center and right VGMs are slaves #2 and #3. Two cables are required. For a 4-way link, the leftmost VGM is the master (#1); the left center VGM is slave #2, right center machine is #3, and the right most machine is slave #4. Three linking cables are required. 2. The linking feature will not function if the master is not turned on and in normal game play mode. If the master is turned off, disconnected from the linking cable, or in any other mode of operation (offline, diagnostics, etc.), none of the slaves will be able to link. The linking feature will function for all other VGMs if one of the slaves is not turned on and in normal game play mode. If any slave is turned off, disconnected from the linking cable, or in any other mode of operation (offline, diagnostics, etc.), the linking ability of other slaves will not be affected. The linking feature will function for some VGMs, and not others, if all of the link activity switches are not enabled or the software version numbers are not the same. The master game will not recognize other games with disabled linking or different link identification numbers. DIP SWITCH SETTING FOR COINAGE There are many ways to select the type and quantity of currency recognized by the game machine. 1. The most common coin combinations for several countries are pre-programmed and may be selected from the table when Standard Pricing is activated (see Game Adjustments). 2. DIP Switch settings may be changed with the power switched on. Set any switch and then observe the screen to verify that the desired selection is enabled. NOTE: If CMOS Coin Settings are active, switch settings for an individual Country will have no effect. 3. Some European countries may accept currency used in other countries. The most popular coinage settings are listed beneath ‘Other’ in the Standard Pricing Table. 4. Alternate settings are listed beneath ‘General’ in the Standard Pricing Table. 5. Default settings are denoted by an (*). Switches 1 through 5 select country codes. Switches 6 and 7 are used to select one of four modes for each country.
Diagnostics - 7 DIP Switch 2 Settings SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 COUNTRY CODE USAOFF*OFF*OFF*OFF*OFF* GERMANYONOFFOFFOFFOFF FRANCEOFFONOFFOFFOFF CANADAONONOFFOFFOFF SWITZERLANDOFFOFFONOFFOFF ITALYONOFFONOFFOFF UKOFFONONOFFOFF SPAINONONONOFFOFF AUSTRALIAOFFOFFOFFONOFF JAPANONOFFOFFONOFF TAIWANOFFONOFFONOFF AUSTRIAONONOFFONOFF BELGIUMOFFOFFONONOFF SWEDENOFFOFFOFFOFFON FINLANDONOFFOFFOFFON NETHERLANDSOFFONOFFOFFON NORWAYONONOFFOFFON DENMARKOFFOFFONOFFON HUNGARYONOFFONOFFON GENERALONONONOFFON USA1/GER1/FR1/SPN1/AUSTRIA1/GEN1OFFOFF USA3/GER1/FR1/SPN1/AUSTRIA1/GEN3ONOFF USA7/GER1/FR1/SPN1/AUSTRIA1/GEN5OFFON USA8/GER1/FR1/SPN1/AUSTRIA1/GEN7ONON CAN1/SWI1/ITL1/UK1/JPN1/TWN1/BLGN1OFFOFF CAN2/SWI2/ITL2/UK2/JPN2/TWN2/BLGN2ONOFF CAN3/SWI3/ITL3/UK3/JPN3/TWN3/BLGN3OFFON NTHRLDS1/FNLD1/NRWY1/DNMK1/HUN1OFFOFF NTHRLDS2ONOFF Setting Table for DIP Switch 2
Diagnostics - 8 Main Menu Diagnostic Menu, continued CPU Board Test CPU BOARD TEST To verify proper operation of the memory circuits, select CPU Board Test at the Main Menu. This test checks the memory circuits in a manner similar to the Start-Up Test. A “rug” pattern representing the layout of the RAM and ROM circuits on the CPU Board will appear on-screen while the video circuits are tested. Typical Rug Pattern Use the Volume Up or Volume Down buttons to highlight CPU Board Test and press the Test button. The memory circuits are shown as gray with a white outline. During the test, ICs are good if they turn green; they are faulty if they turn red. The game automatically returns to the Diagnostic Menu after the test is completed. Main Menu Diagnostic Menu, continued Sound Board Test SOUND BOARD TEST To verify proper operation of the sound components, select Sound Board Test at the Main Menu. This test allows you to access and listen to the sounds used in the game. SOUND BOARD TEST UP TO CHANGE MUSIC DOWN TO TRIGGER SOUND EFFECTS SERVICE CREDIT TO EXIT TUNE SPEED LOOP SOUND EFFECT GIRL SPEECH Use the Volume Up or Volume Down button to highlight the Sound Board Test option and press the Test button. Press Service Credit to return to the Diagnostic Menu when finished.
Diagnostics - 9 Press Volume Up to activate the tune selection and each additional push of the switch automatically selects and plays the next tune. Pressing the Volume Down button will trigger a sound effect and each additional push selects and plays the next sound effect. Main Menu Diagnostic Menu, continued Linking Test LINKING TEST To verify communications between the game machine and others connected to it, select Linking Test at the Main Menu. LINKING TEST MACHINE 1 MASTER MACHINE 2 SLAVE MACHINE 3 SLAVE MACHINE 4 SLAVE TOTAL TRANSMISSIONS TOTAL ERRORS LINK ENABLED LINKED GAME NUMBER: ACTIVE ACTIVE ACTIVE ACTIVE X X X PRESS TEST TO CLEAR ERRORS PRESS SERVICE CREDITS BUTTON TO EXIT Use the Volume Up or Volume Down button to highlight Linking Test and press the Test button. This test runs automatically and will display results on-screen. Press the Service Credit button to clear errors and restart the test cycle. Press the Test button to exit from this menu screen. Main Menu Diagnostic Menu, continued Steering Wheel Test STEERING WHEEL TEST To verify the proper directional movement of the steering wheel, select Steering Wheel Test at the Main Menu. Make sure hands and other objects are clear of the steering wheel when this test is selected because the steering wheel will automatically rotate to the left. Follow the on-screen instructions. STEERING WHEEL TEST TURN WHEEL LEFT PRESS TEST TO CONTINUE TURN WHEEL RIGHT PRESS TEST TO CONTINUE Use the Volume Up or Volume Down button to highlight the Steering W heel Test and then press the Test button. The steering wheel immediately turns to the left. Press the Test button a second time and the wheel turns to the right and will automatically return to the Diagnostic Menu.
Diagnostics - 10 Main Menu Diagnostic Menu, continued Monitor Test MONITOR TEST To verify color clarity of the monitor, select Monitor Test at the Main Menu. Use the Volume Up or Volume Down button to highlight the desired monitor test and press the Test button. Repeatedly press the Test button to cycle through test screens and automatically return to the Main Menu. W atch for the following results on-screen during this test. COLOR BARS. Observe 4 color bars in different shades appear on-screen as aids in adjusting the green, blue, and red color levels. Each color should appear sharp and clear. Check video brightness and contrast. The CROSSHATCH PATTERNS test fills the screen with a series of dots within a grid. Observe the dots are perfectly round and that both the grid and dots are clear. Inspect monitor convergence, linearity, and screen size. If any of the tests show a need for CRT adjustment, use the proper knobs on the Monitor Controls board. Main Menu Diagnostic Menu, continued Burn-In Test BURN-IN TEST To properly diagnose intermittent CPU problems, select Burn-in Test at the Main Menu. This test cycles non-stop through the CPU Board Test. A “rug” pattern representing the layout of the RAM and ROM circuits on the CPU Board will appear on-screen while the video circuits are tested. Typical Burn-In Test Rug Pattern Use the Volume Up or Down Switch to highlight the Burn-in Test and press the Test button to activate. The Burn-in Test will stop and display an error message on-screen if an error is detected. Inputs from the control buttons are ignored during Burn-in. The Burn-in Test cannot be halted from the menus, you must switch the power to the game machine off and then switch it back on.
Diagnostics - 11 Main Menu Diagnostic Menu, continued Lamp Test LAMP TEST To detect intermittent or faulty incandescent bulbs, select Lamp Test at the Main Menu. This test ensures that the incandescent bulbs critical to game operation function properly. Use the Volume Up or Volume Down button to highlight Lamp Test and press the Test button. During the test observe the selected lamp(s) switches turn on or off when the corresponding selection is made. LAMP TEST TURN ON ALL LAMPS TURN OFF ALL LAMPS TURN ON START TURN ON VIEW 1 TURN ON VIEW 2 TURN ON VIEW 3 TURN ON MARQUEE LAMP 1 TURN ON MARQUEE LAMP 2 PRESS VOLUME UP/DOWN TO SELECT PRESS TEST BUTTON TO ACTIVATE PRESS SERVICE CREDIT BUTTON TO EXIT NOTES ON THE LAMP TEST: 1. The RADIO button is not illuminated and requires no lamp test. 2. The MARQUEE LAMPS are located inside the lighted header as part of the Deluxe Linking Kit. 3. To override individual tests select either TURN ON or TURN OFF ALL LAMPS. The lamps also automatically switch off when the SERVICE CREDIT button is pressed to exit this screen. Press the Service Credit button to return to the Diagnostic Menu. Main Menu Diagnostic Menu, continued LED Test LED TEST To verify that the Dashboard LED’s function properly, select LED Test at the Main Menu. This test allows you to control and test the illumination of the LED’s located on the dash PCB. Use the Volume Up or Volume Down button to highlight the LED Test and press the Test button. This test detects intermittent or faulty LED’s that are critical to game operation. Observe the following activity on the dash PCB. LED TEST LEDS ON LEDS OFF LEDS CYCLE PRESS VOLUME UP/DOWN TO SELECT PRESS TEST BUTTON TO ACTIVATE PRESS SERVICE CREDIT BUTTON TO EXIT LED’s ON. This option simultaneously turns on all LED’s. LED’s remain illuminated until switched off. LED’s OFF. This option simultaneously turns off all LED’s. LED’s will not be illuminated during this phase. LED’s CYCLE. This option causes the LED’s to cycle sequentially turns LED’s on and off beginning with those located on the far left-hand side of the dash PCB. To stop the cycle press the Service Credit button.
Diagnostics - 12 Main Menu Game Audits GAME AUDITS Press the Volume Up or Volume Down button to highlight Game Audits in the Main Menu and press the Test button. To move between pages of the Game Audit Table, press the Volume Up or Volume Down button. Press the Service Credit button to return to the Main Menu from this screen. The Game Audits Table displays the play statistics. The left side of the table names the Audit item; the right side shows the amount of play. Record these statistics before any service or repairs are done. GAME AUDITS COIN AUDITS, PAGE 1 COIN 1 LEFT COIN 2 RIGHT COIN 3 CENTER COIN 4 BILL SERVICE CREDITS TOTAL STARTS TOTAL CONTINUES TOTAL GAMES TOTAL FREE RACES FREE GAMES PERCENT EXPIRED RACES X X X X X X X X X X X X PRESS VOLUME UP/DOWN FOR NEXT PAGE PRESS SERVICE CREDIT BUTTON TO EXIT Typical Audit Table, page 1 GAME AUDITS MISC. AUDITS, PAGE 2 POWER-ON TIME SECONDS GAME TIME SECONDS AVERAGE GAME TIME SECONDS KEYPAD LOG-INS EVENT U-GAMES WATCHDOG(S) BURN-IN LOOPS X X X X X X X X PRESS VOLUME UP/DOWN FOR NEXT PAGE PRESS SERVICE CREDIT BUTTON TO EXIT Audit Table, page 2