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Midway Cruis N Exotica 27 Dedicated Game Operations Manual

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    							                                JANUARY 2000
    16-40072-101
    ™
    Manual Includes
    Operation & Adjustments  •  Parts Information   Wiring Diagrams    Testing & Problem Diagnosis
    	
    
    	
    
    	
    
    		
                 
     
    						
    							QUICK REFERENCE CABINET LINKING INSTRUCTIONS
    To link two cabinets, use the crossover coupler included in the spare parts bag. Connect the
    factory installed linking cable to the coupler and follow the instructions for “W iring Modifications
    and Software Setup” located below starting with step #7.
    To link three or more cabinets, use a standard 10 base-T ethernet hub and follow all of the
    instructions for “Wiring Modifications and Software Setup” located below.
    CABINET ARRAYS
    To create a Video Game Machine (VGM) Array, join the cabinets together. Each VGM comes equipped with the
    necessary hardware to connect cabinets and provide maximum stability. Hardware is located in the spare parts bag
    inside the cash box.
    To join cabinets, remove the flat-head carriage bolts from the top and rear of adjacent cabinet sides. Position cabinets
    next to one another and adjust the leg levelers until all holes are aligned. Insert long carriage bolts through the holes in
    both cabinets, and then fasten in place with the nuts provided.
    NETWORK CONSIDERATIONS
    Each VGM comes complete with a factory installed network cable. Optionally, a hub can be installed and located
    remotely to monitor network activity. Cables up to 328 ft., or 100 meters, in length may be used in conjunction with the
    hub provided they are Category 3 or higher, 100 ohm unshielded twisted pair communications grade wiring. Standard
    telephone cables are not sufficient for this application and should not be used.
    Take care to protect exposed wiring from player foot traffic, cleaning crews, service personnel, etc. Use approved
    conduit or wire channels to support cables. Please note that modular connectors do not have strain relief
    .
    Prevent linking cables from becoming damaged by avoiding sources of extreme heat or moisture, and high amounts of
    electrical energy like neon signs, fluorescent fixtures, two-way radios, cordless phones, power circuits, public address
    system wiring, etc.
    Universal RJ-45 modular plugs are not numbered or coded in any way. Clearly label all network connections to avoid
    confusing network cables with computer or telephone circuits.
    WIRING MODIFICATIONS AND SOFTWARE SETUP
    1.  Place the linking hub inside the base of a cabinet nearest the center of the array. Remember that the crossover
    couplers supplied with the game are not used when creating an array using the hub. Crossover couplers are only
    used to link two cabinets.
    2.  Unlock and remove the rear door from the cabinets selected to be part of the array. Inside the cabinet you will find
    a coil of linking cable with one end already attached to game electronics. Uncoil just enough of the cable to reach
    the hub, then recoil the rest of the cable and tie it in place. Repeat this procedure for each of the other cabinets.
    Do not reinstall the cabinet door(s) at this time.
    3.  Route the free end of each cable out through the notch located in the rear door opening and plug into any jack on
    the rear panel of the linking hub. Route the free end of the AC adapter for the hub and plug it into the 9VAC jack
    on the front panel of the hub. Now all of the cables can be connected to the hub.
    4.  Refer to the manufacturer’s instructions in order to set the hub switches for LNK (link) and X (crossover) activity.
    5.  Fasten the hub to the bottom of the most central cabinet using a hook-and-loop type material. Orient the hub so
    that the indicator lights are visible and cable jacks are accessible.
    6.  Make sure excess cable is tied into a coil and that all cables are routed through the notch in the rear door.
    Connect the AC adapter for the hub and all line cords to AC power.
    CAUTION : Do not connect or disconnect any cable to the game electronics or hub with
    the power turned on. Circuit disruptions may damage the game and void the warranty. 
    						
    							7.  Switch on power and closely observe the screen for each cabinet during start up. Each automatically enters
    ATTRACT MODE if no errors are found.  Refer to Troubleshooting in the operation manual if errors are detected.
    8.  Unlock the coin door for each cabinet to access the operator control buttons inside coin vault. Press and hold the
    TEST button to enter the menu system.
    ¾  Check the EPROM, GUTS, and MAIN information at the bottom of each game’s SELF TEST menu screen.
    ¾  Verify linked games have compatible software versions. Newer versions may contain instructions previous
    versions do not, causing games to halt or reset at random.
    ¾  Repeat this and all remaining steps for each linked cabinet.
    9.  Press the View 1 or View 2 button to select GAME OPTIONS. Press the ABORT button to activate this item.
    Set the CABINET #; keeping in mind that each cabinet must have its own individual and unique number. The
    first cabinet on the left is always cabinet 1, the second is cabinet 2, etc.
    10.  Select NETWORK TESTS then press the ABORT button to activate it. Observe all linked cabinets will be listed in
    this screen. Refer to Menu System descriptions in the manual for more details.
    11.  Select CONTROLS TESTS. Follow on-screen instructions to confirm proper control operation. Press and hold the
    TEST button to reset steering wheel and pedal travel limits.
    12.  Select SOUND TESTS. Confirm operation of all cabinet and seat speakers, and each amplifier.
    13.  Select MONITOR TESTS. Perform all tests and adjustments to ensure high quality video.
    14.  Close and lock the coin door, and reinstall and lock the rear door for each cabinet. Lower the leg levelers for
    each cabinet until the casters do not touch the floor and the cabinets are level. Lock the levelers in position by
    tightening the nuts provided. 
    						
    								
    
    
    	
    	
    	
    NOTICE: This manual is subject to change without notice.  MIDW AY reserves the right to make
    improvements in equipment function, design, or components as progress in engineering or
    manufacturing methods may warrant.
    Fill out and mail in the Information Card.  Include the Video Game Machine (VGM) serial number
    from the label on the rear of the cabinet.  For your records, write the serial number in the
    manual.
    SERIAL NUMBER _______________________________________________________ 
    						
    							Operations - 2
    SAFETY INSTRUCTIONS
    Safety instructions apply to operators and service personnel.  Read these instructions before preparing the
    Video Game Machine (VGM) for play.  Other safety instructions appear throughout this manual.
    Definitions of Safety Terms
    ♦
     DANGER
     indicates an imminent hazard.  If you fail to avoid this hazard, it W ILL cause death or
    serious injury.
    ♦
     WARNING
     indicates a potential hazard.  If you fail to avoid this hazard, it COULD cause death or
    serious injury.
    ♦
     CAUTION
     indicates a potential hazard.  If you fail to avoid this hazard, it MAY cause minor or
    moderate injury.  CAUTION also alerts you about unsafe practices.
    ♦
     NOTICE
     indicates information of special importance.
    WARNING: TRANSPORTING VIDEO GAME MACHINES (
    VGM).
    The VGM contains glass and fragile electronic components.  Use appropriate care when
    transporting.  Avoid rough handling when moving the VGM.  Do not move with the power switched
    on.
    WARNING: DISCONNECT POWER.
    Always turn the power OFF and unplug the VGM before attempting service or adjustments unless
    otherwise instructed.  Installing or repairing boards with the power switched on can damage
    components and void the warranty.
    WARNING: GROUND GAMES
    .
    Avoid electrical shocks!  Do not plug in a VGM until you have inspected and properly grounded it.
    Only plug into a grounded, three-wire outlet.  Do not use a “cheater” plug, or cut off the ground
    pin on the line cord.
    WARNING: AVOID ELECTRICAL SHOCKS
    .
    This VGM does not utilize an isolation transformer.  Internal cabinet AC is not isolated from the
    external AC line.
    WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE.
    If you drop a fluorescent tube or CRT and it breaks, it will implode!  Shattered glass can fly eight
    feet or more from the implosion.
    CAUTION: CHECK POWER SELECTOR, LAMP.
    Set the 115/230VAC selector on the power supply for the correct line voltage.  Check the selector
    setting before switching on the VGM.  Verify that the fluorescent lamp assembly is correct for the
    local line voltage.
    CAUTION: USE PROPER FUSE.
    Avoid electrical shock!  Replacement fuses must be identically rated. Fuse voltage and current
    ratings must be identically rated to the original fuse.
    CAUTION: ATTACH CONNECTORS PROPERLY.
    Be sure board connectors mate properly.  If connectors do not slip on easily, do not force them.
    A reversed connector may damage the VGM and void the warranty.  Connector keys only allow a
    connector to fit one set of pins on a board.
    CAUTION: USE CARE WHEN SHIPPING HARD DISKS.
    The hard disk drive must be packed in an anti-static bag.  W hen shipping the drive for repair or
    replacement, pack it in an approved container (P/N 08-8068).  Do not stack or drop hard disk
    drives. 
    						
    							Operations - 3
    WARNING: HAZARD TO EPILEPTICS.
    A very small portion of the population has a condition which may cause them to experience
    epileptic seizures or have momentary loss of consciousness when viewing certain kinds of
    flashing lights or patterns that are present in our daily environment.  These persons may
    experience seizures while watching some kinds of television pictures or playing certain video
    games.  People who have not had any previous seizures may nonetheless have an undetected
    epileptic condition.
    If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g.,
    seizures or loss of awareness), immediately consult your physician before using any video
    games.
    W e recommend that parents observe their children while they play video games.  If you or your
    child experience the following symptoms: dizziness, altered vision, eye or muscle twitching,
    involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE
    IMMEDIATELY and consult your physician. 
    						
    							Operations - 4
    PRODUCT SPECIFICATIONS
    Operating Requirements
    Location
    Domestic
    Foreign
    JapanElectrical Power120VAC @ 60Hz 4.0 Amps
    230VAC @ 50Hz 2.0 Amps
    100VAC @ 50Hz 4.0 AmpsTemperature32°F to 100°F
    (0°C to 38°C)HumidityNot to exceed 95% relative
    Cabinet Statistics
    Shipping Dimensions
    W idth   30 (76.2 cm)
    Depth   64 (162.5 cm)
    Height  78 (198 cm)Shipping Weight (Approx.)350Lbs (158kg) Main Cabinet
    125Lbs (57kg) Seat Assy.Design TypeSit-Down Dedicated Video Game
    Machine with Steering W heel
    Feedback
    Game Characteristics
    Player Variables
    1 Player per VGM (Up to 4 with Linking)
    High Score Recognition
    AAMA Certified: Suitable for all AgesOperator VariablesCoinage, Play Mode,
    Difficulty, Volume,
    Audits, StatisticsDiagnosticsAutomatic Power-Up Self-Test
    Manual Multi-Level Menu System
    Equipment Characteristics
    Video Display Monitor
    Medium Resolution RGB
    27” (68.6 cm) CRT
    Audio System
    Digital Stereo
    5” (12.7 cm) Coaxial Full Range
    Speakers
    Currency Acceptors
    2 Coin Mechanisms
    Dollar Bill Validator Ready
    Electronic Coin Acceptor Ready
    PRODUCT CONFIGURATION
    ♦
     Stand Alone Video Game Machine
    Each VGM is ready to play right out of the box.  Operators may use the menu screens in the game
    menu system to determine some player variables in advance or leave the choices up to the players.
    ♦
     Linked Video Game Machines
    Linking allows players to compete against each other on a single course. Operator menus are used
    the same way as in stand-alone VGMs.  Crossover couplers and linking cables to connect two VGMs
    are factory installed.  Use an optional 10 base-T ethernet hub to interconnect up to eight VGMs (two
    groups of four). 
    						
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