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Innovative Concepts In Entertainment Wacky Ducks Owners And Service Manual

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    							QUICK TROUBLESHOOTING
    GAME WILL NOT START NO A.C. POWER CHECK POWER AT A.C.RECEPTICLE
    POWER MODULE SET INCORRECTLY CHECK VOLTAGE SETTING
    FUSE BAD IN POWER MODULE CHECK OR REPLACE FUSE
    FUSE BAD ON MAIN P.C. BOARD CHECK OR REPLACE FUSE
    NO CREDITS INSERT PROPER AMOUNT OF COINS
    BAD COIN MICRO SWITCH CHECK OR REPLACE MICRO SWITCH
    BAD TRANSFORMER CHECK TRANSFORMER VOLTAGES
    BAD GAME HARNESSING CHECK W / METER & REPAIR IF NEEEDED
    BAD MAIN P.C. BOARD REPAIR OR REPLACE MAIN P.C. BOARD
    DUCKS WILL NOT MOVE BAD DRIVE MOTOR REPLACE DRIVE MOTOR
    BAD DRIVE TRANSISTOR REPAIR OR REPLACE MAIN P.C. BOARD
    NO CREDITS IN GAME ADD CREDITS TO GAME
    BAD FUSE ON MAIN P.C. BOARD CHECK OR REPLACE FUSE
    BELT BINDING SEE MANUAL FOR BELT ADJUSTMENT
    TICKETS WILL NOT DISPENSE BAD TICKET DISPENSER CHECK FOR JAMS OR REPLACE
    BAD GAME HARNESSING CHECK W / METER & REPAIR IF NEEDED
    NO TICKETS IN GAME ADD TICKETS TO GAME
    GAME PROGRAMMED IMPROPERLY RE-PROGRAM TICKET DISPENSE OPTION
    DUCK MARQUEE W ONT LIGHT CHECK CONTROL UNIT FOR POWER IS SWITCH TURNED ON
    OR FLASHES INCORRECTLY BAD FUSE ON ROPE LIGHT P.C. BOARD   CHECK OR REPLACE FUSE
    IS LIGHT CONTROL SET CORRECTLY SEE SET-UP FOR DIRECTIONS
    ROPE LIGHT NOT CONNECTED HOOK UP ROPE LIGHTING
    ROPE LIGHT BAD OR SHORTED REPLACE ROPE LIGHTING
    DISPLAY DUCKS WILL NOT BAD LIGHT BULB CHECK AND REPLACE BULB
    LIGHT OR FLASH OR STAYS  BAD HARNESSING CHECK W / METER & REPAIR IF NEEEDED
    LIT BAD TRANSISTER ON MAIN BOARD REPAIR OR REPLACE MAIN P.C. BOARD
    FROG DISPLAYS DONT WORK BAD FROG DISPLAY REPAIR OR REPLACE P.C. BOARD
    OR WORK INCORRECTLY. BAD HARNESSING CHECK W / METER & REPAIR IF NEEEDED
    EYE LIGHTS DONT FLASH BAD LIGHT BULB REPLACE BULB
    NO SCORE WHEN DUCKS  BAD FROG DISPLAY REPAIR OR REPLACE P.C. BOARD
    ARE KNOCKED OVER BAD MICRO SWITCH REPLACE MICRO SWITCH
    MICRO SWITCH WIRE BENT WRONG REBEND WIRE FOR OPTIMUM CONTACT
    BAD HARNESSING CHECK W / METER & REPAIR IF NEEEDED
    NO FLORESCENT LIGHTING BAD FLORESCENT BULB REPLACE BULB
    BAD LIGHT BALLAST REPLACE BALLAST
    BAD WIRING CHECK W / METER & REPAIR IF NEEEDED
    NO SOUND OR SOUND LOW BAD SPEAKER REPLACE SPEAKER
    BAD WIRING CHECK W / METER & REPAIR IF NEEEDED
    VOLUME SET TOO LOW ADJUST VOLUME (SEE MANUAL)
    PUNCHING GLOVE  DOESNT BAD DRIVE TRANSISTOR REPAIR OR REPLACE MAIN P.C. BOARD
    WORK OR WORKS SLOWLY BAD THERMAL SWITCH TEST OR REPLACE SWITCH
    BAD COOLING FAN REPLACE FAN
    BAD PUSH BUTTON SWITCH CHECK OR REPLACE SWITCH
    BAD HARNESSING CHECK W / METER & REPAIR IF NEEEDED 
    						
    							REPAIR
    OPERATIONAL
    BACKGROUND
    The WACKY DUCKS game has been designed
    to be as easy as possible to repair.
    The duck belt can be easily adjusted while in the
    game, yet can be removed easily from the game
    if replacement should ever become necessary.
    The punching mechanisms have been designed
    for easy access by simply removing the access
    covers.
    TROUBLESHOOTING
    PHILOSOPHY
    To find problems with the game, always first
    check what should be obvious. See that the
    game is plugged in, and that all of the fuses on
    the game are good. This includes the fuse that is
    located INSIDE the power module.
    Next, check to see that all of the connectors are
    firmly seated and that none of the wires have
    been pulled out of them.
    When trying to find out if specific components are
    bad or not, try swapping them with components
    from another player station to see if the problem
    moves with the component, or stays where it
    was.  This will help you to know if you have a
    problem with a specific component, or maybe a
    problem with either the wiring or the Main P.C.
    Board.
    Use extreme caution when using probes or
    voltmeters if the game is powered up. If doing
    continuity checks, it is important to disconnect the
    harnessing at both ends, as attached they may
    yield erroneous results.
    If a P.C. Board is suspected as the cause of a
    problem, check to see that all of the components
    on the board are firmly attached. Pay special
    attention to any socketed devices.
    If light bulbs are suspected, swap them with one
    that is known to work to narrow the problem
    down to either a bulb or P.C. Board.
    MECHANICAL REPAIR
    PUNCHING GLOVE ASSEMBLY
    OVERVIEW
    The punching glove system is designed for high
    reliability and safety. The assembly can be
    designed with simplicity in mind, as the solenoid
    is driven for maximum pull in strength.
    The solenoid is driven by approximately 35 DC
    volts. This voltage may be higher or lower
    depending on your A.C. voltage at the wall.
    The solenoid is fan cooled to allow for higher
    voltages that will in turn provide the higher pull in
    strength.
    Since fan cooling is necessary under a high
    game play mode, the solenoid is protected by a
    bi-metal thermal switch that is strapped directly to
    the solenoid bobbin.  This switch assures that if
    the fan fails, the solenoid power will be shut down
    before the coil could be damaged.
    The thermal switch is run IN LINE with the
    solenoid power. This simple arrangement is very
    reliable and easy to troubleshoot.
    TESTING THE COIL
    TESTING FOR POWER - Disconnect the coil
    from the connectors. Using a voltmeter, measure
    that voltage is present during game play if the
    punch button is pressed. There should be a
    voltage of 30+ volts D.C. If you do not see this
    much voltage, but do see some, your meter is
    probably too slow to see the voltage, as it is only
    on for approximately 100 milliseconds. If you
    dont see any voltage at all, the solenoid driver
    F.E.T. on the main P.C. Board could be bad. It
    could also be that the push button is not sending
    a signal to the main P.C. Board.
    If you see voltage to the coil, but the mechanism
    wont fire, check that the thermal switch is
    working correctly. W hen the thermal switch is
    cool, disconnect the wires from its leads and do a
    continuity test across the switch terminals. You
    should see continuity. If you dont, the switch
    needs to be replaced. 
    						
    							REPAIR
    If you see that the thermal switch is good, check
    to see that the coil and the diode on the coil are
    good.
    Disconnect the coil and unsolder 1 side of the
    diode. Do a resistance check to see that there is
    infinite resistance in one direction. If there is no
    resistance in either direction the diode is bad. If
    the diode is bad, there is also a chance that the
    drive transistor and / or fuse could be bad as
    well.
    If the diode tests good, check to see the
    resistance of the coil. It should measure
    approximately 3.8 ohms. This resistance will vary
    some depending on the temperature of the coil. If
    the resistance is significantly more or less, the
    coil should be replaced.
    COIL REPLACEMENT
    1.  Remove the 2 bolts that hold the
    punching mech cover in place.
    2.  Disconnect the micro switch assembly
    from the push button and remove the
    cover.
    3.  Remove the 2 square drive screws that
    hold the cardboard fan shroud in place.
    4.  Remove the wires that attach to the
    solenoid.
    5.  Remove the 4 screws that hold the
    assembly into the cabinet.  NOTE: IF
    THERE ARE SPACERS TO ADJUST
    THE SOLENOID ANGLE BETW EEN
    THE PUNCHER BRACKET AND
    CABINET, BE SURE TO USE THEM IN
    THE SAME PLACE WHEN
    REASSEMBLING THE GAME. 
    						
    							REPAIR
    6.  Remove the hex nuts that secure the 2
    long shoulder bolts to the puncher
    mounting bracket. Unscrew the two
    shoulder bolts from the puncher
    mounting bracket. The puncher assembly
    should now be able to be removed.
    7.  Remove the 2 screws that hold the coil
    retaining bracket to the puncher bracket.
    The solenoid may now be removed.
    8.  Assemble in the reverse order.
    NOTE: WHEN RE-ASSEMBLING THE
    PUNCHER ASSEMBLY, BE SURE TO USE
    LOCK-TITE ON THE SHOULDER BOLT
    THREADS AND RETAINING NUTS.
    DUCK BELT ASSEMBLY
    ADJUSTMENT AND REPAIR
    There are two different adjustments that should
    be occasionally performed on the belt assembly.
    The first is an adjustment to get the proper
    amount of tension to the duck belt. This is
    important to prevent the ducks from hanging too
    low on the bottom of the belt, and to help insure
    proper tracking.
    The second type of adjustment is to set the
    tracking accurately to the center of the belt board.
    NOTE: BOTH OF THE ABOVE ADJUSTMENTS
    ARE NECESSARY W HEN THE BELT NO
    LONGER RUNS CENTERED ON THE BELT
    BOARD OR W HEN REPAIRS TO THE DUCK
    BELT ASSEMBLY ARE PERFORMED.
    MOTOR REPAIR
    1.  Turn off A.C power
    2.  Remove cover glass by removing the 4
    Allen screws that hold the glass retainer.
    GLASS RETAINER
    3.  Remove the Masonite pond covers that
    are held in place with Velcro.
    4.  Remove the wires that are connected to
    the D.C. motor. NOTE:  MARK THE
    WIRES TO BE SURE THE MOTOR
    DOES NOT RUN BACKWARDS WHEN
    THE GAME IS POW ERED BACK ON. IF
    THE BELT RUNS BACKWARDS THE
    BELT COULD BE SEVERELY
    DAMAGED.
    MOTOR WIRES ON THIS END
    CONVEYOR MOUNTING BOLTS ARE
    LOCATED IN THIS AREA ON BOTH SIDES
    5.  Remove the 4 bolts that hold the belt
    assembly into the game.
    6.  Remove the belt assembly from the
    game. BE CAREFUL NOT TO
    SCRATCH THE GAME WHEN
    REMOVING THE ASSEMBLY. Place the
    assembly on a suitable work surface. 
    						
    							REPAIR
    7.  Loosen the 4 adjusting bolts on BOTH
    ends of the assembly to loosen up the
    duck belt.
    LOOSEN THESE SCREWS
     (BOTH SIDES)
    8.  On the DRIVE MOTOR SIDE of the
    assembly, pull the belt to the side and
    loosen the 2 Allen set screws that hold
    the drive roller to the motor shaft.
    9.  Loosen the Allen set screws that holds
    the small roller bearing to the motor
    shaft.
    10.  Remove the 4 screws and nuts that hold
    the motor to the assembly.
    11.  RE-ASSEMBLE IN THE REVERSE
    ORDER.
    12.  NOTE: TIGHTEN THE SCREWS THAT
    HOLD THE MOTOR TO THE
    ASSEMBLY JUST TIGHT ENOUGH TO
    JUST SQUEEZE THE GASKETING
    MATERIAL. OVER TIGHTENING
    COULD CAUSE SHAFT MIS-
    ALIGNMENT AND / OR EXCESSIVE
    MOTOR NOISE.
    13. FOLLOW THE DUCK BELT
    ADJUSTMENT PROCEDURES AT THE
    END OF THIS SECTION.
    BELT REPLACEMENT
    1.  Turn off A.C power
    2.  Remove cover glass by removing the 4
    Allen screws that hold the glass retainer.
    3.  Remove the Masonite pond covers that
    are held in place with Velcro.
    4.  Remove the wires that are connected to
    the D.C. motor. NOTE:  MARK THE
    WIRES TO BE SURE THE MOTORDOES NOT RUN BACKWARDS WHEN
    THE GAME IS POW ERED BACK ON. IF
    THE BELT RUNS BACKWARDS THE
    BELT COULD BE SEVERELY
    DAMAGED.
    5.  Remove the 4 bolts that hold the belt
    assembly into the game.
    6.  Remove the belt assembly from the
    game. BE CAREFUL NOT TO
    SCRATCH THE GAME WHEN
    REMOVING THE ASSEMBLY. Place the
    assembly on a suitable work surface.
    7.  Loosen the 4 adjusting bolts on BOTH
    ends of the assembly to loosen up the
    duck belt.
    8.  On the DRIVE MOTOR SIDE of the
    assembly, pull the belt to the side and
    loosen the 2 Allen set screws that hold
    the drive roller to the motor shaft.
    SET SCREWS UNDER BELT
    BEARING SET SCREW
    9.  Loosen the Allen set screw that holds the
    small roller bearing to the motor shaft.
    10.  Remove the 4 screws and nuts that hold
    the motor to the assembly. 
    						
    							REPAIR
    MOTOR MOUNTING SCREWS
    11.  On the IDLER ROLLER side of the
    assembly, pull the belt to the side and
    loosen the 2 Allen set screws that hold
    the drive roller to the motor shaft.
    12.  Loosen the Allen setscrews that hold the
    idler roller shaft and slide the shaft out.
    LOOSEN THESE SCREWS
    13.  Remove the 4 adjusting bolts on both
    ends of the assembly, separate the end
    brackets and remove the belt.
    14.  RE-ASSEMBLE IN THE REVERSE
    ORDER.
    15.  NOTE: TIGHTEN THE SCREWS THAT
    HOLD THE MOTOR TO THE
    ASSEMBLY JUST TIGHT ENOUGH TO
    JUST SQUEEZE THE GASKETING
    MATERIAL. OVER TIGHTENINGCOULD CAUSE SHAFT MIS-
    ALIGNMENT AND / OR EXCESSIVE
    MOTOR NOISE.
    16. FOLLOW THE DUCK BELT
    ADJUSTMENT PROCEDURES AT THE
    END OF THIS SECTION.
    DUCK BELT ADJUSTMENT
    1. PRELIMINARY ADJUSTMENT - Loosen
    the 4 bolts that hold the duck belt
    assembly to the cabinet. They should be
    loose enough that the entire unit can be
    slid back and forth easily.
    2.  Loosen the eight bolts that are used to
    tighten the belt. There are 4 bolts on
    each end.
    3.  Loosen the bolts that secure the roller
    bearings to the assembly, and re-tighten
    them at the midpoint of their adjustment
    slots.
    4.  Tighten the bolts on the idler roller end of
    the assembly about ½ from the
    innermost position.
    5.  Pull on the motor end of the assembly to
    remove slack from the belt.
    6.  NOTE: WHEN THE BELT SLACK IS
    ADJUSTED PROPERLY THERE W ILL
    BE NO MORE THAN 2 INCHES OF
    DROOP ON THE BOTTOM SIDE OF
    THE BELT.
    7.  If there is more than 2 inches, retighten
    the belt.
    8. FINAL ADJUSTMENT - Start a game
    and notice how the belt track.
    9.  If the belt tracks to one particular side,
    loosen the bolts that adjust the roller
    bearings and move the roller in or out for
    proper tracking.  This can be done during
    a game when the belt is moving, if done
    carefully.
    10.  It may be necessary to adjust both ends
    once or twice to get the optimum
    tracking. 
    						
    							REPAIR
    11.  NOTICE: DO NOT LET THE BELT
    DRAG ACROSS THE DUCK-UP
    RAMPS. THIS COULD CAUSE
    DAMAGE OR FRAYING OF THE BELT
    MATERIAL OR COULD DAMAGE THE
    SEWN BELT SEAM.
    BULB REPLACEMENT
    ROPE LIGHT
    1.  Remove the W ACKY DUCKS sign
    from the front of the game.
    2.  Disconnect the rope light connector and
    the 2-wire speaker harness.
      DISCONNECT WIRES HERE
    3.  Remove the W ACKY DUCKS marquee
    from the game by removing the 5 bolts
    and washers that hold it to the cabinet.
    4.  Remove the speaker (duck feet) from the
    marquee.
    REMOVE BOLTS FROM DUCK FEET & DUCK
    PROFILE
    5.  Remove the duck graphic from the
    marquee.6.  The rainbow plastic will now come off of
    the marquee. Replacement of the rope
    light is now possible.
    ROPE LIGHT
    7.  Re-assemble in reverse order.
    FLASHING DUCKS
    1.  Remove the W ACKY DUCKS sign
    from the front of the game.
    2.  Unscrew the single wood screw that
    holds the light socket in from THE
    BOTTOM of the duck.
    REMOVE THIS SCREW
    3.  DO NOT REMOVE THE DUCK BY
    PULLING ON IT. IT IS GLUED IN
    PLACE AND IS NOT MEANT TO BE
    REMOVED. IF IT IS REMOVED BY
    MISTAKE, IT MUST BE RE-FASTENED
    USING SILICONE ADHESIVE ONLY.
    4.  Re-assemble in reverse order. 
    						
    							REPAIR
    FROG EYES
    1.  Untwist bulb socket from rear of frog P.C.
    Board.
    BULB SOCKETS
    2. Replace bulb.
    3.  Re-insert socket into board and check for
    proper operation.
    ELECTRICAL / ELECTRONIC
    REPAIR
    MAIN P.C. BOARD
    1.  Turn off all A.C. power and remove the
    power cord from the A.C. receptacle.
    2.  Remove the W ACKY DUCKS sign
    from the front of the game.
    3.  Remove all of the P.C. Board
    connectors, noting where each one
    connects onto the board.
    4.  Remove the 4 hex fasteners that connect
    the board to the cabinet.
    5.  Re-assemble in reverse order.
    FROG DISPLAY BOARD
    1.  Remove the cover glass retainer by
    removing the 4 Allen head screws, and
    remove the cover glass.2.  Unplug the frog display board.
    3.  Remove the 3 screws that hold the P.C.
    Board to the frog display.
    4.  Re-assemble in the reverse order.
    MAINTENANCE
    Maintenance is easy, as the game requires very
    little service under normal use. For your
    customers to get the greatest enjoyment from the
    game, please perform the following periodically:
      Clean the cabinet with soapy water or a
    commercial cleaner such as Fantastik
    or Formula 409. Do not use any
    chemicals such as alcohol, benzene, or
    paint thinners that could damage the
    finish. Finish cleaning the cabinet by
    applying a good quality spray furniture
    polish.
      Clean the glass with a good quality glass
    cleaner.
      Adjust the Duck Belt to assure proper
    tracking and operation.
      Clean the coin mechs with a soapy water
    solution to remove dirt and grime.
      Clean the push buttons if they become
    sticky in use.
      Clean dirt and grime from the punching
    mechanisms if they become sluggish.
    NOTE: DO NOT USE ANY LUBRICANT ON THE
    PUNCHING MECHANISMS, AS THIS WILL
    ONLY ATTRACT DIRT, WHICH WILL BIND,
    AND SLOW THE UNITS. If the punching
    mechanisms still respond sluggishly after
    cleaning, check you’re A.C. line voltage to be
    sure it matches the way your game is set.
    IF YOU HAVE ANY QUESTIONS
    REGARDING THE PROGRAMMING
    OPTIONS, PLEASE CONTACT OUR
    SERVICE DEPARTMENT
    PHONE: 1-716-759-0360
    FAX: 1-716-759-0884
    E-MAIL: [email protected] 
    						
    							WACKY DUCKS SERVICE NOTICE
    Dear Customer,
    It has come to our attention that the software originally shipped in the WACKY
    DUCKS  games has an error in the code that can cause improper operation.
    In the  RANDOM TICKET  mode, under some circumstances the second game
    played after power up may not end. Also, some programming modes or ticket
    payouts in either the Random Ticket or Timed game may not work correctly.
    The included code (version WK U5 2.1 and WK U6 2.1) will correct the above
    mentioned problems. Please note that the programming instructions in your
    service manual will work correctly with the new software.
    We sincerely apologize for any inconvenience this may have caused you.
    INSTALLATION
    1. TURN OFF  A.C. POWER
    2. Remove the WACKY DUCKS backlit sign by turning the two retaining locks,
    then lift and pull the sign from the game. This will access the Main P.C. Board.
    3. Remove the E-Proms from the Main P.C. Board using a suitable chip puller, or
    carefully remove by gently prying with a small flat blade screwdriver.
    4. Insert the replacement E-Proms. Please note that the U5 and U6 chip
    designations will match the marked locations on the P.C. Board. Please note
    there are 2 empty sockets that are not used. Be sure the notch on the chip
    matches the notch on the socket. Be sure all of the pins on the chip are inserted
    correctly into the socket, and are not bent over.
    5. Re-assemble, test, and program your game as desired.
    IF YOU HAVE ANY QUESTIONS OR COMMENTS, PLEASE CONTACT OUR
    SERVICE DEPARTMENT AT 1-716-759-0360 
    						
    							EPROM REPLACEMENT
    To replace the EPROM(s) on the Main Printed
    Circuit Board, do the following:
    1.  Turn the power off
    2.  Remove the Wacky Ducks™ sign on the
    front of the game by rotating the two locks,
    and lifting up on them.
    Once the sign is removed, the Main Printed
    Circuit Board is now accessible
    3.  Locate the position(s) of the EPROM(s)
    currently in the game
    4.  With a flat bladed screwdriver, carefully pry
    up the EPROM from both ends so that it can
    be removed by pulling straight up
    5.  Insert the new EPROM into the socket on the
    board
    6.  Be sure to align the notch on the end of the
    EPROM with the notch on the EPROM
    socket
    7.  Replace the Wacky Ducks™ sign
    8.  Turn the power on
    9.  Re-program as necessary
    LOCKS
    EPROMS 
    						
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