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Innovative Concepts In Entertainment Wacky Ducks Owners And Service Manual

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    							OWNERS AND SERVICE MANUAL
    COPYRIGHT 2000, INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
    MANUFACTURED UNDER LICENSE FROM JUPITER GAMES
    10123 MAIN STREET, CLARENCE, NY 14031
    SERVICE  1-716-759-0360  FAX 1-716-759-0084  E-MAIL [email protected] 
    						
    							TABLE OF CONTENTS
    INTRODUCTION
     GAME FEATURES
     GAME PLAY
    ASSEMBLY
      BEFORE YOU BEGIN
     TOOLS NEEDED
     INSTALLATION
      SETTING A.C. LINE VOLTAGES
      A.C. LINE VOLTAGE ADJUSTMENTS
    SET-UP / TESTING
     SAFETY PRECAUTIONS
      PROGRAMMING YOUR GAME
     OPTION MODES
     TESTING
    QUICK TROUBLESHOOTING
      PROBLEMS AND SOLUTIONS
    REPAIR
     OPERATIONAL BACKGROUND
     MECHANICAL REPAIR
      ELECTRICAL / ELECTRONIC REPAIR
     MAINTENANCE
    PARTS LISTINGS
    SCHEMATICS
    WARRANTY INFORMATION 
    						
    							INTRODUCTION
    GAME FEATURES
    Thank you for your purchase of the new W ACKY
    DUCKS redemption game from I.C.E.
    Through an exclusive agreement with JUPITER
    GAMES, I.C.E. is able to bring you an innovative
    product with all of the features and reliability
    youve come to expect in our games.
    The game is constructed of a quality 7 ply MDO
    plywood cabinet. The cabinet is then sealed,
    painted and decaled using laminated graphics
    that resist most common cleaning agents. All
    metal parts are powder coated for maximum
    beauty and durability.
    The game uses creative lighting techniques to
    draw game players to it and to enhance game
    enjoyment. Long lasting rope light is used for the
    marquee that is mounted behind a multi-color
    graphics panel to create an attractive rainbow
    pattern. Flashing ducks and super bright sign
    grade florescent lighting round out the lighting
    package.
    A unique cartoon like Punching Glove on a
    scissors mechanism gives the game a fun way
    for Kids to play the game. The mechanism has
    been extensively tested for durability and
    reliability. The solenoid coil that drives the
    mechanism is fan cooled and thermally
    protected. The coil is also operated on low
    voltage D.C. power.
    The game electronics are at the same time high
    tech, yet all drive components are chosen for
    their long history of reliability. Surface mount
    components and programmable logic arrays keep
    the board size to a minimum and the reliability to
    the maximum.
    A high quality digital audio amplifier is used to re-
    create some of the funniest sounds youll ever
    hear in a game. A variety of funny duck sounds
    will keep you laughing for hours on end.The ducks move along a belt that is powered by
    a heavy-duty 12-volt gear motor. This motor has
    been chosen for its long lasting and cool running
    capabilities. It has a full-length drive shaft for
    greater reliability.
    All electronics are fully operator adjustable and
    are adjusted via convenient programming buttons
    located just inside the coin door. The game
    allows the operator to choose a timed game or a
    random hit game depending on the operators
    location. (Please see the Game Play section
    below and the programming section for further
    information).
    GAME PLAY
    The game can be set up to be played in two
    different ways. Both ways are described below.
    TIMED GAME
    The player inserts their money into the game to
    begin. Behind the row of ducks are Frog displays
    that have a time indicator on them. Once the
    player tries to hit his first duck, the count down
    timer will begin. (The timer will also begin if the
    player does nothing for ten seconds or more).
    Once the timer begins, the player needs to hit as
    many ducks as possible before time runs out.
    The player will be awarded tickets based on how
    many ducks have been knocked down. The
    player may also receive mercy tickets if they
    were unable to hit any ducks.
    ONE HIT GAME
    In this version of the game, the player inserts his
    money to start the game. Then the Frog display
    will show a random number of Tickets that can
    be won. This number will constantly continue to
    change during game play.  The player can hit the
    punch button multiple times, however the game 
    						
    							INTRODUCTION
    ends once the player hits a duck. The player then
    wins the tickets that were displayed at the time of
    the hit.
    NOTE: This game is generally set up as a One
    Hit game. The operator can however set the
    game up for a different predetermined number of
    hits. 
    						
    							ASSEMBLY
    BEFORE YOU BEGIN
    WARNING: WHEN INSTALLING THIS GAME, A
    3 PRONG GROUNDED A.C. RECEPTICLE
    MUST BE USED. FAILURE TO DO SO COULD
    RESULT IN INJURY TO YOURSELF OR
    OTHERS. FAILURE TO USE A GROUNDED
    RECEPTICLE COULD ALSO CAUSE
    IMPROPER GAME OPERATION, OR DAMAGE
    TO THE ELECTRONICS
    DO NOT DEFEAT OR REMOVE THE
    GROUNDING PRONG ON THE POWER CORD
    FOR THE SAME REASON AS GIVEN ABOVE.
    USING AN IMPROPERLY GROUNDED GAME
    COULD VOID YOUR W ARRANTY.
    HAVE A QUALIFIED ELECTRICIAN CHECK
    YOU’RE A.C. RECEPTICLE TO BE SURE THE
    GROUND IS FUNCTIONING PROPERLY.
    TOOLS NEEDED
    To assemble your game you will need a 7/16
    socket or box wrench.
    Note: For normal game servicing you will need
    two different size Allen wrenches which are
    provided.
    INSTALLATION
    1. Remove the cardboard box from the pallet.
    2. Cut banding that holds the game to the pallet.
    NOTE: BE SURE TO STAND TO THE
    SIDE WHEN CUTTING THE BANDS, AS
    THEY ARE UNDER PRESSURE, AND
    COULD SPRING OUT CAUSING
    INJURY.
    3. Remove all of the shrink-wrap and packaging
        from the game and marquee.
    4. Find the location that the game will be placed
        in and move into rough position.
    5. Remove the W acky Ducks sign on the front
        of the game by rotating the two locks, and
        lifting up on them.
    6. Remove the 7/16 bolts and fender washers
        from the rear of the game. There are five of
        these.
    INSERT WIRES HERE
    7. Get someone to help and move the
        Duck / rainbow marquee into position. Insert
        the rope light and speaker wires through the
        hole in the back of the game. Tighten the bolts
        to the marquee.
    8. Inside the game, connect the rope light and
        speaker wires.
    LOCKS
    MOUNTING
    BOLTS 
    						
    							ASSEMBLY
    SETTING A.C. LINE
    VOLTAGES
    The game comes with 4 available line voltage
    settings as described below. These settings
    should be used to provide A.C. power in the
    correct range to the game without over or under
    powering it.
    POW ER RANGE VOLTAGE SETTING
         90-110 V.A.C. 115
       110-130 V.A.C. 125
       200-220 V.A.C. 230
       220-250 V.A.C. 250
    The game uses a POW ER MODULE to handle
    all of the A.C. power distribution chores of the
    game. It incorporates an On-Off switch, primary
    A.C. game fusing, and power switching
    capabilities. This allows the game to be used with
    a wide variety of A.C. voltages by re-strapping
    the main transformer.
    A.C. LINE VOLTAGE
    ADJUSTMENT
    To adjust the game for a different A.C. voltage:
      Unplug the game from the outlet.
      Disconnect the power cord from the
    power module.
      Using a small flat blade screwdriver, pry
    the fuse holder from the power module.
      Notice a small window on the fuse holder
    with an arrow that points to the voltage
    the game is presently set at.
      Using a small flat blade screwdriver, lift
    the retaining tab that holds the voltage
    selector in the fuse holder.
      Rotate the voltage selector until the
    voltage you want is displayed in the
    voltage select window.
      Push the voltage selector back into the
    fuse holder until it snaps into place.
    NOTE: Do not force the selector into thefuse holder. If it does not go in easily, it is
    not being installed correctly.
      Snap the fuse holder assembly back into
    the power module.
      Plug the power cord back into the
    receptacle in the power module, and into
    the wall outlet.
    NOTE: WHEN CHANGING VOLTAGES FROM
    THE 115-125 TO 230-250 RANGE, LOW ER THE
    MAIN FUSE AMERAGE VALUE BY ½.
    WHEN CHANGING FROM THE 230-250 TO
    115-125 VOLT RANGE, DOUBLE THE MAIN
    FUSE AMPERAGE VALUE.
    Plug the game in, turn the power on
    and play a couple of game. Pay
    attention to the sound volume of the
    game.
    ADJUSTING VOLUME
    There are two volume control potentiometers on
    the Main P.C. Board. The top one controls the
    theme music and the bottom one controls the
    sound effects such as Duck sounds, etc. Adjust
    these during game play.
    FINAL ASSEMBLY
    After the volume is adjusted, proceed to the set
    up / testing section to prepare the game for your
    location. W hen all testing is done, re-install the
    W ack y Ducks Sign, remove the keys, and roll
    the game into its final location.  Lower the
    adjustable leg levelers to keep the game from
    moving.
    YOUR GAME IS NOW READY TO
    PLAY. IF YOU HAVE ANY FURTHER
    QUESTIONS OR COMMENTS
    REGARDING THE GAME, PLEASE
    CALL OUR SERVICE DEPARTMENT
    AT 1-716-859-0360 
    						
    							SET-UP / TESTING
    SAFETY PRECAUTIONS
    WARNING: WHEN INSTALLING THIS GAME, A
    3 PRONG GROUNDED A.C. RECEPTICLE
    MUST BE USED. FAILURE TO DO SO COULD
    RESULT IN INJURY TO YOURSELF OR
    OTHERS. FAILURE TO USE A GROUNDED
    RECEPTICLE COULD ALSO CAUSE
    IMPROPER GAME OPERATION, OR DAMAGE
    TO THE ELECTRONICS
    DO NOT DEFEAT OR REMOVE THE
    GROUNDING PRONG ON THE POWER CORD
    FOR THE SAME REASON AS GIVEN ABOVE.
    USING AN IMPROPERLY GROUNDED GAME
    COULD VOID YOUR W ARRANTY.
    HAVE A QUALIFIED ELECTRICIAN CHECK
    YOU’RE A.C. RECEPTICLE TO BE SURE THE
    GROUND IS FUNCTIONING PROPERLY.
    REPLACE ALL INCANDESCENT BULBS W ITH
    PROPER ICE SUPPLIED BULBS ONLY
    PROGRAMMING YOUR
    GAME
    This section will give you a detailed explanation
    of the functions and operating characteristics of
    each of the programming buttons.
    PLEASE READ THIS SECTION CAREFULLY
    TO AVOID PROBLEMS WITH YOUR GAME.
    PLEASE NOTE:  THE PROGRAMMING AND
    TICKET RESET BUTTONS ARE LOCATED
    INSIDE THE LEFT HAND COIN DOOR.
    ADDITIONALLY, THERE IS A SINGLE TICKET
    RESET BUTTON INSIDE THE RIGHT HAND
    COIN DOOR.
    DISPLAY INFORMATION
    THE RIGHT HAND FROG DISPLAY WILL
    SHOW YOU THE OPTION YOU ARE IN. THE
    LEFT HAND DISPLAY WILL SHOW THE
    VALUE OR SETTING FOR THAT OPTION.
    PROGRAMMING BUTTON
    Press this button to enter or exit the
    PROGRAMMING mode. You will notice when
    you are in the Programming mode, as the
    displays in the Frogs will change.
    SELECT BUTTON
    This button is used to change from one option to
    the next. When this button is pushed, the option
    number is shown in the display window of the
    RIGHT HAND Frog.
    ADVANCE
    This button is used to change the value within the
    option. When this button is pushed, the value will
    be shown in the LEFT HAND Frog.
    TICKET RESET BUTTON
    When the game runs out of tickets, it keeps track
    of how many are owed.  When more tickets are
    inserted, the game will attempt to dispense all of
    the tickets that are still owed. If the operator does
    not wish to dispense these tickets when
    reloading, press the Ticket Reset button
    BEFORE replacing the tickets. The tickets Reset
    buttons are located inside the coin doors.
    OPTION MODES
    MODE 0
    (COINS PER CREDIT)
    This option determines how many coins are
    necessary to start a game. The range for this
    game is 1-10. The default value for this mode is
    1 
    						
    							SET-UP / TESTING
    MODE 1
    (GAME LENGTH)
    This mode determines how long the game lasts
    in SECONDS. The range for this value is 0-30.
    The default value for this game is 10
    SETTING A 0 FOR THIS MODE WILL PUT
    THE GAME INTO THE RANDOM TICKET
    MODE.
    MODE 2
    (COIN OR CREDIT COUNTER)
    This mode determines if the coin counter will
    count coins or credits. (Example: If it takes 3
    coins to start a game, then 3 coins would equal 1
    credit). Setting a 0 equals coins. Setting a 1
    equals credits. The default value for this option is
    0.
    MODE 3
    (TIME BETWEEN HITS)
    This mode determines how long the game will
    make the player wait between hits of the
    punching glove. The number shown X 100
    milliseconds equals the actual time. (Example: 10
    X 100 milliseconds equal 1 second). The range
    for this option is 10-50 (1 to 5 seconds). The
    default value for this option is 10
    MODE 4
    (DUCKS PER XX TICKET
    DISPENSE)
    This option determines how many ducks must be
    knocked down each time XX tickets can be
    dispensed.  (See OPTION 6 for value of XX) The
    range for this option is 1-9. The default value for
    this option is 1.
    FOR EXAMPLE, if the value set in OPTION 4 is
    2 and the value set in OPTION 5 is 3, the
    game would dispense 3 tickets for every 2 ducks
    knocked down.
    MODE 5
    (VALUE OF XX)
    This option determines the number of tickets to
    dispense each time a dispense order is given by
    OPTION MODE 4. The range for this option is 1-
    9. The default value for this option is 1.
    MODE 6
    (JUST FOR PLAYING TICKETS)
    This mode determines the amount of Mercy
    tickets paid to the customer ion the event that
    they do not win any tickets during normal game
    play. The range for this option is 0-99. The
    default value for this option is 3
    NOTE: THIS OPTION FUNCTIONS IN THE
    TIMED GAME MODE ONLY.
    MODE 7
    (ATTRACT TIME)
    This mode determines the period of time between
    attract modes. The numbers in this option
    represent minutes. The range for this option is 0-
    90. Setting a 0 equals turning the attract mode
    OFF. The default value for this option is 3
    MODE 8
    (ATTRACT MODE TYPE)
    This option determines which type of attract
    mode is set.
    0= Mode Disabled
    1= Audio only
    2= Motion only
    3= both motion and audio
    The default value for this option is 3 
    						
    							SET-UP / TESTING
    MODE 9
    (FACTORY RESET)
    This mode has the capability to reset all options
    to the factory default values. The range for this
    option is 0-1. Setting a 1 will reset all values.
    The default value for this option is 0 (no reset)
    NOTE: THE GAME CAN ALSO BE RESET TO
    FACTORY DEFAULT VALUES BY TURNING
    THE GAME OFF, REMOVING THE BATTERY
    FROM THE MAIN P.C. BOARD. , WAIT A FEW
    MINUTES THEN TURN THE GAME BACK ON.
    THE ABOVE PROCEEDURE IS ALSO
    VALUABLE IF FOR SOME REASON THE GAME
    ELECTRONICS WERE TO LOCK OR FREEZE
    UP.
    GAME TESTING
    After you have completed the set-up of your
    game, INSTALL TICKETS into the game, and
    play a few games to make sure everything is
    working properly. Check the following:
      Check the ticket dispenser to be sure the
    proper amount of tickets is given.
      Check to be sure the duck belt is tracking
    properly. If not, check the mechanical
    repair section for adjustment procedures.
      Be sure all external fasteners like those
    of the cover glass and puncher housings
    are installed and tight. 
    						
    							SET-UP / TESTING
    ROPE LIGHTING
    The rope light in the marquee is operated by a
    rope light controller located behind the WACKY
    DUCKS sign.
    Determine which type of controller is installed in
    your game. (See photos)
    If you have the type shown in the photo below,
    use the following instructions:
    Check to see that the rope light controller is set
    as follows:
    1. The CHASE mode switch should be set to
        position #2.
    2. The SPEED mode knob should be turned
        fully clockwise, then rotated back about ¼
        inch.
    NOTE: THE SOUND MODE KNOB IS NOT
    USED.If you have the type shown in the photo below,
    there are no adjustments. The fuse located at the
    bottom of the printed board is the only user
    serviceable item.
    FUSE
    IF YOU HAVE ANY QUESTIONS
    REGARDING THE PROGRAMMING
    OPTIONS, PLEASE CONTACT OUR
    SERVICE DEPARTMENT
    PHONE: 1-716-759-0360
    FAX: 1-716-759-0884
    E-MAIL: [email protected]
    SOUND CONTROL
    SPEED CONTROL
    CHASE CONTROL 
    						
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