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Innovative Concepts In Entertainment Wacky Ducks Owners And Service Manual
Innovative Concepts In Entertainment Wacky Ducks Owners And Service Manual
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OWNERS AND SERVICE MANUAL COPYRIGHT 2000, INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. MANUFACTURED UNDER LICENSE FROM JUPITER GAMES 10123 MAIN STREET, CLARENCE, NY 14031 SERVICE 1-716-759-0360 FAX 1-716-759-0084 E-MAIL [email protected]
TABLE OF CONTENTS INTRODUCTION GAME FEATURES GAME PLAY ASSEMBLY BEFORE YOU BEGIN TOOLS NEEDED INSTALLATION SETTING A.C. LINE VOLTAGES A.C. LINE VOLTAGE ADJUSTMENTS SET-UP / TESTING SAFETY PRECAUTIONS PROGRAMMING YOUR GAME OPTION MODES TESTING QUICK TROUBLESHOOTING PROBLEMS AND SOLUTIONS REPAIR OPERATIONAL BACKGROUND MECHANICAL REPAIR ELECTRICAL / ELECTRONIC REPAIR MAINTENANCE PARTS LISTINGS SCHEMATICS WARRANTY INFORMATION
INTRODUCTION GAME FEATURES Thank you for your purchase of the new W ACKY DUCKS redemption game from I.C.E. Through an exclusive agreement with JUPITER GAMES, I.C.E. is able to bring you an innovative product with all of the features and reliability youve come to expect in our games. The game is constructed of a quality 7 ply MDO plywood cabinet. The cabinet is then sealed, painted and decaled using laminated graphics that resist most common cleaning agents. All metal parts are powder coated for maximum beauty and durability. The game uses creative lighting techniques to draw game players to it and to enhance game enjoyment. Long lasting rope light is used for the marquee that is mounted behind a multi-color graphics panel to create an attractive rainbow pattern. Flashing ducks and super bright sign grade florescent lighting round out the lighting package. A unique cartoon like Punching Glove on a scissors mechanism gives the game a fun way for Kids to play the game. The mechanism has been extensively tested for durability and reliability. The solenoid coil that drives the mechanism is fan cooled and thermally protected. The coil is also operated on low voltage D.C. power. The game electronics are at the same time high tech, yet all drive components are chosen for their long history of reliability. Surface mount components and programmable logic arrays keep the board size to a minimum and the reliability to the maximum. A high quality digital audio amplifier is used to re- create some of the funniest sounds youll ever hear in a game. A variety of funny duck sounds will keep you laughing for hours on end.The ducks move along a belt that is powered by a heavy-duty 12-volt gear motor. This motor has been chosen for its long lasting and cool running capabilities. It has a full-length drive shaft for greater reliability. All electronics are fully operator adjustable and are adjusted via convenient programming buttons located just inside the coin door. The game allows the operator to choose a timed game or a random hit game depending on the operators location. (Please see the Game Play section below and the programming section for further information). GAME PLAY The game can be set up to be played in two different ways. Both ways are described below. TIMED GAME The player inserts their money into the game to begin. Behind the row of ducks are Frog displays that have a time indicator on them. Once the player tries to hit his first duck, the count down timer will begin. (The timer will also begin if the player does nothing for ten seconds or more). Once the timer begins, the player needs to hit as many ducks as possible before time runs out. The player will be awarded tickets based on how many ducks have been knocked down. The player may also receive mercy tickets if they were unable to hit any ducks. ONE HIT GAME In this version of the game, the player inserts his money to start the game. Then the Frog display will show a random number of Tickets that can be won. This number will constantly continue to change during game play. The player can hit the punch button multiple times, however the game
INTRODUCTION ends once the player hits a duck. The player then wins the tickets that were displayed at the time of the hit. NOTE: This game is generally set up as a One Hit game. The operator can however set the game up for a different predetermined number of hits.
ASSEMBLY BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A 3 PRONG GROUNDED A.C. RECEPTICLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTICLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR W ARRANTY. HAVE A QUALIFIED ELECTRICIAN CHECK YOU’RE A.C. RECEPTICLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. TOOLS NEEDED To assemble your game you will need a 7/16 socket or box wrench. Note: For normal game servicing you will need two different size Allen wrenches which are provided. INSTALLATION 1. Remove the cardboard box from the pallet. 2. Cut banding that holds the game to the pallet. NOTE: BE SURE TO STAND TO THE SIDE WHEN CUTTING THE BANDS, AS THEY ARE UNDER PRESSURE, AND COULD SPRING OUT CAUSING INJURY. 3. Remove all of the shrink-wrap and packaging from the game and marquee. 4. Find the location that the game will be placed in and move into rough position. 5. Remove the W acky Ducks sign on the front of the game by rotating the two locks, and lifting up on them. 6. Remove the 7/16 bolts and fender washers from the rear of the game. There are five of these. INSERT WIRES HERE 7. Get someone to help and move the Duck / rainbow marquee into position. Insert the rope light and speaker wires through the hole in the back of the game. Tighten the bolts to the marquee. 8. Inside the game, connect the rope light and speaker wires. LOCKS MOUNTING BOLTS
ASSEMBLY SETTING A.C. LINE VOLTAGES The game comes with 4 available line voltage settings as described below. These settings should be used to provide A.C. power in the correct range to the game without over or under powering it. POW ER RANGE VOLTAGE SETTING 90-110 V.A.C. 115 110-130 V.A.C. 125 200-220 V.A.C. 230 220-250 V.A.C. 250 The game uses a POW ER MODULE to handle all of the A.C. power distribution chores of the game. It incorporates an On-Off switch, primary A.C. game fusing, and power switching capabilities. This allows the game to be used with a wide variety of A.C. voltages by re-strapping the main transformer. A.C. LINE VOLTAGE ADJUSTMENT To adjust the game for a different A.C. voltage: Unplug the game from the outlet. Disconnect the power cord from the power module. Using a small flat blade screwdriver, pry the fuse holder from the power module. Notice a small window on the fuse holder with an arrow that points to the voltage the game is presently set at. Using a small flat blade screwdriver, lift the retaining tab that holds the voltage selector in the fuse holder. Rotate the voltage selector until the voltage you want is displayed in the voltage select window. Push the voltage selector back into the fuse holder until it snaps into place. NOTE: Do not force the selector into thefuse holder. If it does not go in easily, it is not being installed correctly. Snap the fuse holder assembly back into the power module. Plug the power cord back into the receptacle in the power module, and into the wall outlet. NOTE: WHEN CHANGING VOLTAGES FROM THE 115-125 TO 230-250 RANGE, LOW ER THE MAIN FUSE AMERAGE VALUE BY ½. WHEN CHANGING FROM THE 230-250 TO 115-125 VOLT RANGE, DOUBLE THE MAIN FUSE AMPERAGE VALUE. Plug the game in, turn the power on and play a couple of game. Pay attention to the sound volume of the game. ADJUSTING VOLUME There are two volume control potentiometers on the Main P.C. Board. The top one controls the theme music and the bottom one controls the sound effects such as Duck sounds, etc. Adjust these during game play. FINAL ASSEMBLY After the volume is adjusted, proceed to the set up / testing section to prepare the game for your location. W hen all testing is done, re-install the W ack y Ducks Sign, remove the keys, and roll the game into its final location. Lower the adjustable leg levelers to keep the game from moving. YOUR GAME IS NOW READY TO PLAY. IF YOU HAVE ANY FURTHER QUESTIONS OR COMMENTS REGARDING THE GAME, PLEASE CALL OUR SERVICE DEPARTMENT AT 1-716-859-0360
SET-UP / TESTING SAFETY PRECAUTIONS WARNING: WHEN INSTALLING THIS GAME, A 3 PRONG GROUNDED A.C. RECEPTICLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTICLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR W ARRANTY. HAVE A QUALIFIED ELECTRICIAN CHECK YOU’RE A.C. RECEPTICLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. REPLACE ALL INCANDESCENT BULBS W ITH PROPER ICE SUPPLIED BULBS ONLY PROGRAMMING YOUR GAME This section will give you a detailed explanation of the functions and operating characteristics of each of the programming buttons. PLEASE READ THIS SECTION CAREFULLY TO AVOID PROBLEMS WITH YOUR GAME. PLEASE NOTE: THE PROGRAMMING AND TICKET RESET BUTTONS ARE LOCATED INSIDE THE LEFT HAND COIN DOOR. ADDITIONALLY, THERE IS A SINGLE TICKET RESET BUTTON INSIDE THE RIGHT HAND COIN DOOR. DISPLAY INFORMATION THE RIGHT HAND FROG DISPLAY WILL SHOW YOU THE OPTION YOU ARE IN. THE LEFT HAND DISPLAY WILL SHOW THE VALUE OR SETTING FOR THAT OPTION. PROGRAMMING BUTTON Press this button to enter or exit the PROGRAMMING mode. You will notice when you are in the Programming mode, as the displays in the Frogs will change. SELECT BUTTON This button is used to change from one option to the next. When this button is pushed, the option number is shown in the display window of the RIGHT HAND Frog. ADVANCE This button is used to change the value within the option. When this button is pushed, the value will be shown in the LEFT HAND Frog. TICKET RESET BUTTON When the game runs out of tickets, it keeps track of how many are owed. When more tickets are inserted, the game will attempt to dispense all of the tickets that are still owed. If the operator does not wish to dispense these tickets when reloading, press the Ticket Reset button BEFORE replacing the tickets. The tickets Reset buttons are located inside the coin doors. OPTION MODES MODE 0 (COINS PER CREDIT) This option determines how many coins are necessary to start a game. The range for this game is 1-10. The default value for this mode is 1
SET-UP / TESTING MODE 1 (GAME LENGTH) This mode determines how long the game lasts in SECONDS. The range for this value is 0-30. The default value for this game is 10 SETTING A 0 FOR THIS MODE WILL PUT THE GAME INTO THE RANDOM TICKET MODE. MODE 2 (COIN OR CREDIT COUNTER) This mode determines if the coin counter will count coins or credits. (Example: If it takes 3 coins to start a game, then 3 coins would equal 1 credit). Setting a 0 equals coins. Setting a 1 equals credits. The default value for this option is 0. MODE 3 (TIME BETWEEN HITS) This mode determines how long the game will make the player wait between hits of the punching glove. The number shown X 100 milliseconds equals the actual time. (Example: 10 X 100 milliseconds equal 1 second). The range for this option is 10-50 (1 to 5 seconds). The default value for this option is 10 MODE 4 (DUCKS PER XX TICKET DISPENSE) This option determines how many ducks must be knocked down each time XX tickets can be dispensed. (See OPTION 6 for value of XX) The range for this option is 1-9. The default value for this option is 1. FOR EXAMPLE, if the value set in OPTION 4 is 2 and the value set in OPTION 5 is 3, the game would dispense 3 tickets for every 2 ducks knocked down. MODE 5 (VALUE OF XX) This option determines the number of tickets to dispense each time a dispense order is given by OPTION MODE 4. The range for this option is 1- 9. The default value for this option is 1. MODE 6 (JUST FOR PLAYING TICKETS) This mode determines the amount of Mercy tickets paid to the customer ion the event that they do not win any tickets during normal game play. The range for this option is 0-99. The default value for this option is 3 NOTE: THIS OPTION FUNCTIONS IN THE TIMED GAME MODE ONLY. MODE 7 (ATTRACT TIME) This mode determines the period of time between attract modes. The numbers in this option represent minutes. The range for this option is 0- 90. Setting a 0 equals turning the attract mode OFF. The default value for this option is 3 MODE 8 (ATTRACT MODE TYPE) This option determines which type of attract mode is set. 0= Mode Disabled 1= Audio only 2= Motion only 3= both motion and audio The default value for this option is 3
SET-UP / TESTING MODE 9 (FACTORY RESET) This mode has the capability to reset all options to the factory default values. The range for this option is 0-1. Setting a 1 will reset all values. The default value for this option is 0 (no reset) NOTE: THE GAME CAN ALSO BE RESET TO FACTORY DEFAULT VALUES BY TURNING THE GAME OFF, REMOVING THE BATTERY FROM THE MAIN P.C. BOARD. , WAIT A FEW MINUTES THEN TURN THE GAME BACK ON. THE ABOVE PROCEEDURE IS ALSO VALUABLE IF FOR SOME REASON THE GAME ELECTRONICS WERE TO LOCK OR FREEZE UP. GAME TESTING After you have completed the set-up of your game, INSTALL TICKETS into the game, and play a few games to make sure everything is working properly. Check the following: Check the ticket dispenser to be sure the proper amount of tickets is given. Check to be sure the duck belt is tracking properly. If not, check the mechanical repair section for adjustment procedures. Be sure all external fasteners like those of the cover glass and puncher housings are installed and tight.
SET-UP / TESTING ROPE LIGHTING The rope light in the marquee is operated by a rope light controller located behind the WACKY DUCKS sign. Determine which type of controller is installed in your game. (See photos) If you have the type shown in the photo below, use the following instructions: Check to see that the rope light controller is set as follows: 1. The CHASE mode switch should be set to position #2. 2. The SPEED mode knob should be turned fully clockwise, then rotated back about ¼ inch. NOTE: THE SOUND MODE KNOB IS NOT USED.If you have the type shown in the photo below, there are no adjustments. The fuse located at the bottom of the printed board is the only user serviceable item. FUSE IF YOU HAVE ANY QUESTIONS REGARDING THE PROGRAMMING OPTIONS, PLEASE CONTACT OUR SERVICE DEPARTMENT PHONE: 1-716-759-0360 FAX: 1-716-759-0884 E-MAIL: [email protected] SOUND CONTROL SPEED CONTROL CHASE CONTROL