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Honeywell V32fb9 Manual

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    –21 – 
    Accessing Other Partitions 
    To Access Another Partition 
    Each keypad is assigned a default partition for display purposes, and will 
    show only that partition’s information. But, if the user is authorized, a 
    keypad in one partition can be used to perform system functions in other 
    partitions by using the GOTO command. Note that only those partitions 
    authorized and programmed by the installer can be accessed in this manner. 
    To GOTO another partition: 
       READY 
    1.  Enter your security code, then press ✳   + partition number (0-8). 
      Entering partition number 0 will return the keypad to its original 
    partition. 
    2.LOG-ON TO      AAAA 
    PART. X   COMPLETE 
    The keypad will remain in the new partition 
    until directed to go to another partition, or 
    until 2 minutes has elapsed with no keypad 
    activity. 
    AAAA = alpha descriptor programmed by the 
    installer 
    X = partition number 
    Global Arming 
    The Global Arming option may have been programmed for use by some users. 
    If Global Arming was enabled for use with your security code, a keypad 
    prompt (message) will appear after pressing one of the arming function keys 
    (Stay, Instant, Away, Maximum, Off). Follow the keypad prompts to continue 
    arming the system. See your installer for detailed instructions on the use of 
    this feature. 
    If global arming does not apply to your security code, use the procedures 
    described in the following pages. 
     
     
     
     
      
    						
    							 
     
    – 22 – 
    Accessing Other Partitions (cont’d) 
    Global Arming Notes: 
    • When performing a Global Arm, if there are faults in any of the selected 
    partitions, the system will enter a Summary Mode. Faulted zones in all 
    the selected partitions will be displayed. These faults must be corrected 
    or bypassed. This Summary Mode will end in approximately 120 seconds 
    if no keys are pressed. 
    • When performing a Global Disarm, if any of the selected partitions has a 
    condition which would cause the keypad to beep (e.g., alarm memory or a 
    trouble condition), the system enters a Summary Mode and displays the 
    condition. This Summary Mode will end in approximately 120 seconds if 
    no keys are pressed. 
    Master Keypad Operation 
    A Master keypad is one that reflects the status of the entire system 
    (Partitions 1-8) on its display.  This is useful because it eliminates the need 
    for a security officer in a building to have to log-on to various partitions 
    from one partition’s keypad to find out where an alarm has occurred. 
    A description of a typical display follows: 
    SYSTEM  1 2 3 4 5 6 7 8 
    STATUS  R R N N A  T ✴ B 
    The status of each partition is directly below the partition number on the 
    display. Possible status indications include: 
    A = Armed Away S = Armed Stay M = Armed Maximum 
    I = Armed Instant R = Ready N =  Not Ready 
    B = Bypassed/Ready ✴ = Alarm T = Trouble 
    F = Fire Alarm P = AC Power Failure L = Low System Battery 
    C = Comm Fail 
    To obtain more information regarding a particular partition, enter [
    ] + 
    [Partition No.] (i.e., 
    4).  This will allow viewing only of that partition.  In 
    order to affect that partition, the user must log on with a code that has access 
    to that partition.  Also, in order for a user of any partition to log onto the 
    Master partition (Partition 9) to view the status of all partitions, and to 
    perform any functions at the Master keypad, that user must have access to 
    all partitions.  Otherwise, access will be denied.  
    						
    							 
     
    –23 – 
    Accessing Other Partitions (cont’d) 
    The following is an example of what would be displayed for a fault condition 
    on Zone 002 (Loading Dock Window) on Partition 1 (Warehouse) when 
    logging on from a keypad on Partition 9: 
    WHSE DISARMED 
    HIT ✴ FOR FAULTS 
    This is the normal display that appears at Partition 1’s keypad(s). Pressing  
    will display: 
    FAULT 002 LOADING 
    DOCK WINDOW 
    Additional zone faults will be displayed one at a time.  To display a new 
    partition’s status, press ✴ + [Partition No.].  This will display the status of 
    the new partition. 
    The Armed LED on a Master keypad will be lit only if all partitions have 
    been armed successfully.  The Ready LED will be lit only if all partitions 
    are ready to arm. 
    The sounder on a Master keypad will reflect the sound of the most critical 
    condition on all of the partitions.  The priority of the sounds is as follows: 
      A.  Pulsing fire alarm sounds 
      B.  Steady burglar alarm sounds 
     C. Trouble sounds 
    The sounder may be silenced by pressing any key on the Master keypad. 
      
    						
    							 
     
    – 24 – 
    Accessing Other Partitions (cont’d) 
    Common Lobby Operation 
    When an installation consists of a partition that is shared by users of other 
    partitions in a building, that shared partition may be assigned as a “common 
    lobby” partition for the system.  An example of this might be in a medical 
    building where there are two doctors and a common entrance area. 
    This option employs logic for automatic arming and disarming of the common 
    lobby.  Partitions may be set to affect and/or attempt to arm the common 
    lobby.  This will affect the way the lobby will react when arming or disarming 
    activity occurs in another partition. 
    Partitions that affect the lobby will cause the following to occur: 
    a.  When the first partition that affects the lobby is disarmed, the lobby will 
    also be disarmed. 
    b.  The common lobby cannot be armed unless every partition selected to 
    affect the lobby is armed. 
    c.  Arming the last partition that affects the lobby will not automatically 
    attempt to arm the lobby. 
    Partitions set to arm the lobby will cause the following to occur: 
    a.  Arming any partition programmed to arm the lobby will automatically 
    attempt to arm the lobby.  If any faults exist in the lobby partition, or 
    another partition that affects the lobby is disarmed, the lobby cannot be 
    armed, and the message “UNABLE TO ARM LOBBY PARTITION” will 
    be displayed. 
    The following chart summarizes how the common lobby partition will 
    operate: 
    Partition Affects 
    Lobby Partition Arms 
    Lobby Disarms When 
    Partition Disarms Attempts to Arm 
    When Partition 
    Arms Can Be Armed if 
    Other Partitions 
    Disarmed 
    NO NO NO NO YES 
    YES NO YES NO  NO 
    YES YES YES YES  NO 
    NO  YES  ---ENTRY NOT ALLOWED--- 
     
     
      
    						
    							 
     
    –25 – 
    Accessing Other Partitions (cont’d) 
    How User Codes Affect the Common Lobby 
    Codes with “Global” Arming 
    If your code is given global arming when it is defined, the keypad will ask 
    ARM ALL? or DISARM ALL? whenever you try to arm or disarm the 
    partitions you have access to.  This allows you to pick and choose the 
    partitions to be armed or disarmed, and so eliminates the automatic 
    operation of the lobby.  Keep in mind, however, that if attempting to arm all, 
    and another affecting partition is disarmed, you will not be able to arm the 
    lobby, and the message, UNABLE TO ARM LOBBY PARTITON, will be 
    displayed. 
    Codes with “Non-Global” Arming 
    If arming with a non-global code, the lobby partition operation will be 
    automatic, as described in the previous table. 
    Other Methods of Arming/Disarming 
    When arming or disarming a partition that affects and/or arms the common 
    lobby in one of the following manners, lobby logic remains active: 
    • Quick-Arm 
    • Keyswitch 
    • Wireless Button 
    • Wireless Keypad 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
      
    						
    							 
     
    – 26 – 
    Checking For Open Zones 
    Using the ✴  READY Key 
    Before arming your system, all protected doors, windows and other protection 
    zones must be closed or bypassed (see BYPASSING section).  Otherwise the 
    keypad will display a Not Ready message. Using the READY key will 
    display all zones that are faulted, making it easier for you to secure any open 
    zones. 
    To show faulted zones: 
     DISARMED - PRESS 
     TO SHOW FAULTS 
    Note: Some keypads light a green LED when 
    the system is ready. If not lit, the system is not 
    ready to be armed. 
      READY 
    1.  Do not enter security code, but simply press  ✴  . 
    FAULT   005  FRONT 
    UPSTAIRS BEDROOM Typical fault display 
     
    2. DISARMED 
    READY TO ARM 
     
    Secure or bypass the zones displayed before 
    arming the system. The Ready message will 
    be displayed†
     when all protection zones have 
    been either closed or bypassed. 
    †
     NOTE: All or part of this message may be 
    replaced by a customized message programmed 
    by the installer.  Bear this in mind whenever 
    the instructions indicate that the 
    DISARMED or READY message will be 
    displayed. 
     
     
     
     
     
     
     
     
      
    						
    							 
     
    –27 – 
    Displaying All Zone Descriptors 
    Using the ✳  READY Key 
    The Alpha Keypads can also display all the zone descriptors that are 
    programmed in your system. The abbreviated instructions for the READY 
    key will appear first, followed by the zone descriptors. Displaying all 
    descriptors is useful when you need to know the zone number of a particular 
    zone, as when bypassing zones. 
    The Disarmed-Ready to arm message must be displayed before zone 
    descriptors can be displayed. 
      READY 
     Press the  ✳   key and hold down for at least 5 seconds. 
     
      
    						
    							 
     
    – 28 – 
    Bypassing Protection Zones 
    Using the   6  BYPASS Key 
    This key is used when you want to arm your system with one or more zones 
    intentionally unprotected. Bypassed zones are unprotected and will not cause 
    an alarm when violated while your system is armed. All bypasses are 
    removed when an OFF sequence (security code plus OFF) is performed. 
    Bypasses are also removed if the arming procedure that follows the bypass 
    command is not successful. 
    Note: The system will not allow fire or emergency zones to be 
    bypassed. 
    To bypass zones, the system must be disarmed first. 
       BYPASS 
    1.  Enter your security code and press   6  . 
    2.  Enter zone number(s) for the zones to be bypassed (e.g., 001, 002, 003, 
    etc.). 
     Important! All single-digit numbers must be preceded by “00” (for 
    example, enter 001 for zone 1). 
    3.  BYPASS  007 FRONT 
    UPSTAIRS BEDROOM 
    Typical bypass message 
    When finished, the keypad will display the 
    word BYPASS along with each bypassed zone 
    number. Wait for these zones to be displayed 
    before arming. Arming the system before 
    bypassed zones are displayed eliminates all 
    bypasses. 
    4.  DISARMED BYPASS 
    READY TO ARM 
    Arm the system as usual when the keypad 
    displays ready to arm message. 
     
     
      
    						
    							 
     
    –29 – 
    Bypassing Protection Zones (cont’d) 
    Quick Bypass 
    Your system allows you to easily bypass all open (faulted) zones without 
    having to enter zone numbers individually.  
    Note: All bypasses are removed when an OFF sequence (security code plus 
    OFF) is performed. 
    To use the Quick Bypass feature: 
      BYPASS 
    1.  Enter your security code and press  6  then press  # . 
    2. BYPASS  007 FRONT 
    UPSTAIRS BEDROOM 
    Typical bypass message 
    In a few moments, all open zones will be 
    displayed along with the word BYPASS. Wait 
    for these zones to be displayed before arming. 
    Arming the system before bypassed zones are 
    displayed eliminates all bypasses. 
    3. DISARMED BYPASS 
    READY TO ARM 
    Arm the system as usual when the keypad 
    displays the ready to arm message. Bypassed 
    zones are unprotected and will not cause an 
    alarm when violated while your system is 
    armed. 
    Displaying Bypassed Zones 
    For determining what zones have been previously bypassed. Bypassed zones 
    can be displayed only when system is disarmed. 
      BYPASS 
    1.  Enter your security code and press  6  . 
    2.  Wait for all bypassed zones to be sequentially displayed. 
     
     
     
     
     
     
      
    						
    							 
     
    – 30 – 
    Arming Perimeter Only 
    (With Entry Delay ON) 
    Using the   3  STAY key 
    Use this key when you are staying home, but might expect someone to use 
    the entrance door later. 
    When armed in STAY mode, the system will sound an alarm if a protected 
    door or window is opened, but you may otherwise move freely throughout the 
    premises. Late arrivals can enter through the entrance door without causing 
    an alarm, but they must disarm the system within the entry delay period or 
    an alarm will occur.  
    Close all perimeter windows and doors before arming (see 
    CHECKING FOR OPEN ZONES section) 
      STAY 
    1.  Enter your security code and press  3  . 
      Enter your security code and press  3 
     . 
      Enter your security code and press  3 
     . 
    2. ARMED ***STAY*** 
    ZONE BYPASSED 
    The keypad beeps three times and displays the 
    armed message. 
    Note: ZONE BYPASSED in this display 
    simply indicates that some zones of protection 
    are not armed when using STAY mode. 
     
     
     
     
     
     
     
     
     
     
      
    						
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