Honeywell control panel VISTA50P Security System User Manual
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–21 – Accessing Other Partitions (cont’d) ARM P 1 2 3 4 5 6 7 8 HIT 0-8 X X X - - X - - The prompt displays all the partitions. The user may only arm/disarm the partitions they are assigned access to. To select the partition(s) that are to be armed, enter the desired number 1-8. An X will appear under that partition. Entering a partition’s number again will delete the “X” and that partition will not arm when this prompt is exited. Pressing 0 will turn all partitions the user is assigned access to on/off. When completed, press ✳ to exit. All the partitions with the “X” will then arm/disarm. Global Arming Notes: • When performing a Global Arm, if there are faults in any of the selected partitions, the system will enter a Summary Mode. Faulted zones in all the selected partitions will be displayed. These faults must be corrected or bypassed. This Summary Mode will end in approximately 120 seconds if no keys are pressed. • When performing a Global Disarm, if any of the selected partitions has a condition which would cause the keypad to beep (e.g., alarm memory or a trouble condition), the system enters a Summary Mode and displays the condition. This Summary Mode will end in approximately 120 seconds if no keys are pressed.
– 22 – Accessing Other Partitions (cont’d) Master Keypad Operation A Master keypad is one that reflects the status of the entire system (Partitions 1-8) on its display. This is useful because it eliminates the need for a security officer in a building to have to log-on to various partitions from one partition’s keypad to find out where an alarm has occurred. A description of a typical display follows: SYSTEM 1 2 3 4 5 6 7 8 STATUS R R N N A T ✴ B The status of each partition is directly below the partition number on the display. Possible status indications include: A = Armed Away S = Armed Stay M = Armed Maximum I = Armed Instant R = Ready N = Not Ready B = Bypassed/Ready ✴ = Alarm/Trouble To obtain more information regarding a particular partition, enter [ ] + [Partition No.] (i.e., 4). This will allow viewing only of that partition. In order to affect that partition, the user must log on with a code that has access to that partition. Also, in order for a user of any partition to log onto the Master partition (Partition 9) to view the status of all partitions, and to perform any functions at the Master keypad, that user must have access to all partitions. Otherwise, access will be denied. The following is an example of what would be displayed for a fault condition on Zone 002 (Loading Dock Window) on Partition 1 (Warehouse) when logging on from a keypad on Partition 9: WHSE DISARMED HIT ✴ FOR FAULTS This is the normal display that appears at Partition 1’s keypad(s). Pressing will display: FAULT 002 LOADING DOCK WINDOW
–23 – Accessing Other Partitions (cont’d) Additional zone faults will be displayed one at a time. To display a new partition’s status, press ✴ + [Partition No.]. This will display the status of the new partition. The Armed LED on a Master keypad will be lit only if all partitions have been armed successfully. The Ready LED will be lit only if all partitions are ready to arm. The sounder on a Master keypad will reflect the sound of the most critical condition on all of the partitions. The priority of the sounds is as follows: A. Pulsing fire alarm sounds B. Steady burglar alarm sounds C. Trouble sounds The sounder may be silenced by pressing any key on the Master keypad. Common Lobby Operation When an installation consists of a partition that is shared by users of other partitions in a building, that shared partition may be assigned as a “common lobby” partition for the system. An example of this might be in a medical building where there are two doctors and a common entrance area. This option employs logic for automatic arming and disarming of the common lobby. Partitions may be set to affect and/or attempt to arm the common lobby. This will affect the way the lobby will react when arming or disarming activity occurs in another partition. Partitions that affect the lobby will cause the following to occur: a. When the first partition that affects the lobby is disarmed, the lobby will also be disarmed. b. The common lobby cannot be armed unless every partition selected to affects the lobby is armed. c. Arming the last partition that affects the lobby will not automatically attempt to arm the lobby. Partitions set to arm the lobby will cause the following to occur: a. When the first partition that affects the lobby is disarmed, the lobby will also be disarmed. b. The common lobby cannot be armed unless every partition selected to affects the lobby is armed.
– 24 – Accessing Other Partitions (cont’d) c. Arming the last partition programmed to arm the lobby will automatically attempt to arm the lobby. If any faults exist in the lobby partition, or another partition that affects the lobby is disarmed, the lobby cannot be armed, and the message “UNABLE TO ARM LOBBY PARTITION” will be displayed. The following chart summarizes how the common lobby partition will operate: Partition Affects Lobby Partition Arms Lobby Disarms When Partition Disarms Attempts to Arm When Partition Arms Can Be Armed if Other Partitions Disarmed NO NO NO NO YES YES NO YES NO NO YES YES YES YES NO NO YES ---ENTRY NOT ALLOWED--- How User Codes Affect the Common Lobby Codes with “Global” Arming If your code is given “global arming” when it is defined, the system displays a prompt that allows you to pick and choose the partitions to be armed or disarmed. This eliminates the “automatic” operation of the lobby. Keep in mind, however, that if attempting to arm all the partitions you have access to, and another affecting partition is disarmed, (one you do not have access to) you will not be able to arm the lobby, and the message “UNABLE TO ARM LOBBY PARTITON” will be displayed. Codes with “Non-Global” Arming If arming with a non-global code, the lobby partition operation will be automatic, as described in the previous table. Other Methods of Arming/Disarming When arming or disarming a partition that affects and/or arms the common lobby in one of the following manners, lobby logic remains active: • Quick-Arm • Keyswitch • Wireless Button • Wireless Keypad
–25 – Checking For Open Zones Using the ✳ READY Key Before arming your system, all protected doors, windows and other protection zones must be closed or bypassed (see BYPASSING section). Otherwise the keypad will display a Not Ready message. Using the READY key will display all zones that are faulted, making it easier for you to secure any open zones. To show faulted zones: DISARMED - PRESS TO SHOW FAULTS Note: Some keypads light a green LED when the system is ready. If not lit, the system is not ready to be armed. READY 1. Do not enter security code, but simply press ✳ . FAULT 005 FRONT UPSTAIRS BEDROOM Typical fault display 2. DISARMED READY TO ARM Secure or bypass the zones displayed before arming the system. The Ready message will be displayed† when all protection zones have been either closed or bypassed. † NOTE: All or part of this message may be replaced by a customized message programmed by the installer. Bear this in mind whenever the instructions indicate that the DISARMED or READY message will be displayed.
– 26 – Displaying All Zone Descriptors Using the ✳ READY Key The Alpha Keypads can also display all the zone descriptors that are programmed in your system. The abbreviated instructions for the READY key will appear first, followed by the zone descriptors. Displaying all descriptors is useful when you need to know the zone number of a particular zone, as when bypassing zones. The Disarmed-Ready to arm message must be displayed before zone descriptors can be displayed. READY Press the ✳ key and hold down for at least 5 seconds.
–27 – Bypassing Protection Zones Using the 6 BYPASS Key This key is used when you want to arm your system with one or more zones intentionally unprotected. Bypassed zones are unprotected and will not cause an alarm when violated while your system is armed. All bypasses are removed when an OFF sequence (security code plus OFF) is performed. Bypasses are also removed if the arming procedure that follows the bypass command is not successful. Note: The system will not allow fire or emergency zones to be bypassed. To bypass zones, the system must be disarmed first. BYPASS 1. Enter your security code and press 6 . 2. Enter zone number(s) for the zones to be bypassed (e.g., 001, 002, 003, etc.). Important! All single-digit numbers must be preceded by “00” (for example, enter 001 for zone 1). 3. BYPASS 007 FRONT UPSTAIRS BEDROOM Typical bypass message When finished, the keypad will display the word BYPASS along with each bypassed zone number. Wait for these zones to be displayed before arming. Arming the system before bypassed zones are displayed eliminates all bypasses. 4. DISARMED BYPASS READY TO ARM Arm the system as usual when the keypad displays ready to arm message.
– 28 – Bypassing Protection Zones (cont’d) Quick Bypass Your system allows you to easily bypass all open (faulted) zones without having to enter zone numbers individually. Note: All bypasses are removed when an OFF sequence (security code plus OFF) is performed. To use the Quick Bypass feature: BYPASS 1. Enter your security code and press 6 then press # . 2. BYPASS 007 FRONT UPSTAIRS BEDROOM Typical bypass message In a few moments, all open zones will be displayed along with the word BYPASS. Wait for these zones to be displayed before arming. Arming the system before bypassed zones are displayed eliminates all bypasses. 3. DISARMED BYPASS READY TO ARM Arm the system as usual when the keypad displays the ready to arm message. Bypassed zones are unprotected and will not cause an alarm when violated while your system is armed. Displaying Bypassed Zones For determining what zones have been previously bypassed. Bypassed zones can be displayed only when system is disarmed. BYPASS 1. Enter your security code and press 6 . 2. Wait for all bypassed zones to be sequentially displayed.
–29 – Arming Perimeter Only (With Entry Delay ON) Using the 3 STAY key Use this key when you are staying home, but might expect someone to use the entrance door later. When armed in STAY mode, the system will sound an alarm if a protected door or window is opened, but you may otherwise move freely throughout the premises. Late arrivals can enter through the entrance door without causing an alarm, but they must disarm the system within the entry delay period or an alarm will occur. Check with your installer for a list of the zones that are bypassed during each STAY mode. Close all perimeter windows and doors before arming (see CHECKING FOR OPEN ZONES section) STAY 1. Enter your security code and press 3 2. ARMED ***STAY*** ZONE BYPASSED The keypad beeps three times, displays the armed message. Note: ZONE BYPASSED in this display simply indicates that some zones of protection are not armed when using STAY mode.
– 30 – Arming Perimeter Only (With Entry Delay OFF) Using the 7 INSTANT Key Important: If you are using a Symphony (Advanced User Interface), NIGHT mode is the same as INSTANT. Use this key when you are staying home and do not expect anyone to use the entrance door. When armed in INSTANT mode, the system will sound an alarm if a protected door or window is opened, but you may otherwise move freely throughout the premises. The alarm will also sound immediately if anyone opens the entrance door. Check with your installer for a list of the zones that are bypassed during each INSTANT mode. Close all perimeter windows and doors before arming (see CHECKING FOR OPEN ZONES section) INSTANT 1. Enter your security code and press 7 2. ARMED *INSTANT* ZONE BYPASSED The keypad beeps three times, displays the armed. Note: ZONE BYPASSED in this display simply indicates that some zones of protection are not armed when using INSTANT mode.