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Electrohome Vistagraphx 10k Roadie Users Manual

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    /$03= Do not operate the Xenon lamp for more than 1000 hours; risk of the lamp
    shattering increases as a result of changes in the quartz glass. Also, operation
    beyond 1000 hours significantly reduces brightness output.
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    The arc lamp operates at a very high temperature and
    pressure. Failure to allow the lamp to sufficiently cool prior
    to handling could result in an explosion causing personal
    injury and/or property damage. After turning the projector off
    it is important that you wait at least five minutes before
    unplugging it. This provides enough time for the internal lamp cooling fans to
    cool the lamp and to automatically shut off. Cool completely before handling.
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    ),/7(5= Replace the side filters every 1000 hours or sooner. If these filters are
    not replaced, air flow may become restricted and cause the projector to overheat.
    See 
    4.4, Replacing the Lamp and Filter for the complete replacement
    procedure.
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    Only use attachments or accessories recommended by Electrohome. Use of
    others may result in the risk of fire, shock or personal injury.
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    Do not allow anything to rest on the power cord. Locate the projector where the
    cord cannot be abused by persons walking on it or objects rolling over it.
    Operate the projector at the specified voltage. Do not overload power outlets and
    extension cords as this can result in fire or shock hazards.
    The projector is equipped with a three wire plug having a third (grounding) pin.
    This is a safety feature. If you are unable to insert the plug into the outlet,
    contact an electrician to have the outlet replaced. Do not defeat the safety
    purpose of the grounding-type plug.
    Before unplugging the power cord, make sure the internal
    lamp cooling fans have shut off. The fans automatically shut
    off when the projector has adequately cooled down. /DPS#DQG#)LOWHU#
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    Slots and openings in the projector provide ventilation. To ensure reliable
    operation of the projector and to prevent overheating, these openings must never
    be blocked or covered. The projector should never be placed near or over a
    radiator or heat register. The projector should not be placed in an enclosure
    unless proper ventilation is provided.
    Do not push objects of any kind into the projector through the ventilation
    openings. They may touch dangerous voltages or short-out components resulting
    in a fire or shock hazard. Do not spill liquids of any kind into the projector.
    Should an accidental spill occur, immediately unplug the projector and have it
    serviced by a qualified service technician.
    If any of the following conditions exist, unplug the projector from the power
    outlet and refer service to qualified service personnel.
    · The power cord has been damaged.
    · The internal cooling fans do not come on when the projector is first turned on.
    · Liquid has been spilled into the projector.
    · The projector has been exposed to excessive moisture.
    · The projector does not operate normally.
    · The projector has been dropped or the case has been damaged.
    · Projector performance has deteriorated.
    Do not attempt to service the projector yourself. All servicing must be performed
    by a qualified Electrohome service technician. If replacement parts are required,
    it is important that only Electrohome-approved parts are used. Other parts may
    result in fire, electric shock or risk of personal injury.
    Clean the projector when required. Before cleaning, always unplug the projector
    from the power outlet.
    To avoid the risk of scratching the lens, only clean the lens if absolutely
    required. A small amount of dust on the lens will have very little effect on
    picture quality. If the lens must be cleaned, use a DRY soft cotton cloth. Clean
    gently in a circular motion.
    It is important to never touch the sapphire (glass) surface of the lamp, as the oil
    imprint will seriously degrade lamp performance. The wire mesh protector
    should prevent this. However, should you accidentally touch the surface of the
    lamp, clean carefully with a lint-free cloth moistened with isopropyl alcohol.
    Clean the case with a soft dampened cloth. Use a mild commercial cleaner. Do
    not use liquid or aerosol cleaners.
    The optional IR Remote Keypad uses four AA size, 1.5V batteries (preferably
    alkaline). To install new batteries, open the battery compartment at the back side
    of the keypad by pulling on the raised portion of the cover as shown (Figure 4.1) 6HUYLFLQJ
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    Remove the old batteries and properly discard. Place the new batteries in the
    compartment, orienting the positive/negative of each battery according to the
    labels in the compartment. When batteries are in place, replace the cover by
    inserting its bottom edge first and snapping the top into place. Do not force.
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    For this procedure you will need a VistaGRAPHX 10K Lamp Assembly and Filter
    Replacement Kit manufactured by Electrohome Ltd.
    The high brightness of Vista
    GRAPHX 10K is provided by a 1.8 kilowatt Xenon
    lamp permanently mounted inside a rugged metal housing. When the bulb
    approaches 1000 hours of usage the entire lamp assembly needs to be replaced.
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    To determine how many hours the lamp has been used, press 
    0HQX and go to the
    Status menu. Lamp Hours indicates the total number of hours the lamp has been
    used so far — do not confuse this with the adjacent Lamp Counter, which
    indicates only the number of hours logged during the current rental period.
    NOTE: As the lamp nears 1000 hours of use, a lamp timer message can appear
    on screen to warn that the lamp is in need of replacement. To make sure that this
    warning appears, enter a checkmark in the 
    Lamp Timer Message checkbox on
    the 
    Preferences menu.
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    Turn off the projector (press 
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    automatically turn off. This will take about five minutes.
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    When the cooling fans have turned off, unplug the projector
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    The lamp assembly is installed on the left side of the projector about half way
    back. The lamp door is secured near the top and bottom. To remove:
    · See Figure 4-2 and Figure 4-3. Unlatch the center latch by pulling up and
    loosening ¼ turn.
    · Slide the 2 bottom spring fasteners firmly towards the center. Then pull the
    fasteners towards you to lock in place. 
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    stiff.
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    · Pull the door down from
    the top edge of the
    projector to fully open
    the door and reveal the
    internal lamp bracket and
    lamp assembly.
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    Loosen both bracket knobs. Pull the bracket
    straight up, lifting one end up until it is free
    from its slot in the lamp cavity, and remove.
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    Grasp the top and bottom handles of the lamp assembly and pull the assembly
    straight out of the projector (Figure 4-5). Pull firmly while keeping the assembly
    level.
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    Place the old lamp assembly in the new lamp box 
    and send it to your nearest
    Electrohome service depot for re-lamping (see back cover of this manual).
    Make sure the lamp is packed properly and label the carton “freight collect” for
    free shipping.
    NOTE: Your voluntary participation in this relamping program is
    strongly encouraged, and helps ensure that Electrohome can
    continue to offer economical replacement lamps having the same
    warranty as new. Once you have returned a used lamp, you are
    entitled to the purchase of an economical “re-lamped” lamp module.
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    With the lamp lens facing the projector, align the lamp assembly with the lamp
    compartment — handles are on the top and bottom. Carefully slide the assembly
    into the projector (Figure 4-6). When it feels as though it is in place, push very
    firmly once more to ensure that the unit is properly seated as far back as
    possible.
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    Set the lamp bracket into the slots on the
    side of the lamp compartment, making sure
    both ends seat securely at the bottom of the
    slots. Hand tighten the 2 knobs firmly so
    that the lamp is secured as far back into the
    projector as possible. See Figure 4-7.
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    ,03257$17: Align as per the instructions supplied with your VistaGRAPHX 10K
    Lamp Assembly and Filter Replacement Kit. 
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    NOTE: Once entered, the new lamp serial number is also automatically added to
    the Lamp History list in the Service menu (password-protected). Lamp life
    data is required for warranty claims.
    A variety of Vista
    GRAPHX 10K lenses are available to accommodate different
    throw distances and specific types of installations. See page 5-1 for details. To
    change a lens, follow the steps below.
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    Before removing or installing a lens, turn off the projector and allow to cool for
    five minutes before unplugging. Make sure that the lens cap is on.
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    Make sure the projector is unplugged. Grasp the lens assembly near the point
    where it enters the projector and slowly unscrew (counter-clockwise) until the
    assembly is free from the projector. Use both hands and take care not to touch
    the lens surface, which is easily damaged. Set aside.
    NOTE: To remove a motorized zoom lens, loosen the 3 thumbscrews securing
    the zoom adapter collar to the lens zoom ring. These screws are located around
    the perimeter of the collar. Remove both the lens and the adapter collar.
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    ),;(#+1210=220,#0 Make sure the new lens is protected by the lens cap. Install
    the new lens in the projector by carefully screwing the assembly into the
    projector just until snug. If the lens assembly seems difficult to turn, it may be
    cross-threaded. Carefully remove and try again. Use both hands and do not force
    or over-tighten.
    02725,=(##=220#0 Make sure the VistaGRAPHX ILSÒ zoom lens is protected
    by a lens cap. Then:
    D, Insert the new zoom adapter collar (available separately) into the empty
    lens area of the projector, aligning the collar pin to the slot in the
    projector (Figure 4-11). Fully loosen all 3 collar thumbscrews.
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    E, Screw the lens into the projector as described above for non-zoom lenses.
    F, Remove the lens cap. Plug in the projector, turn it on (3RZH U-) and allow a
    brief warm up.
    G, On the keypad, press /HQV or 0HQX   to access the Lens menu. Set the
    lens Zoom setting to 97 (maximum). See Figure 4-12.
     
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