Christie Projector Mirage 5000 User Manual
Have a look at the manual Christie Projector Mirage 5000 User Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 476 Christie manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
23(5$7,21 0LUDJH 8VHU·V 0DQXDO /$03 61 is the serial number recorded for the current lamp. When you install a new lamp and enter its serial number, the number will appear here in the Lamp menu. NOTE: Read-only. Enter a checkmark for /$03 0(66$*( if you want to enable a warning message upon power-up that the lamp has reached the specified lamp limit and should be replaced. Delete the checkmark if you do not want to see this warning—instead, when your lamp expires, only the status information on the back of the projector will provide the warning to replace the lamp. NOTES: 1) It is recommended that the Lamp Message checkbox remain enabled. 2) When a lamp warning message appears, press to temporarily cancel the message. The message will continued to appear upon power-up until you install a new lamp. Set /$03 /,0,7 to the number of hours you expect to log on the current lamp before replacing it. The recommended limit is 1000 hours. NOTES: 1) If you change modes over the life of a lamp, the lamp limit you originally expected may no longer be possible. 2) Turning the lamp on and off can reduce lamp life significantly, as will other factors. Set which /$03 02( you want to use in order to control the light output. Although there are exceptions, in most lamps, the higher the light output or power setting, the shorter the life span of the lamp. Use the lamp mode that best suits your brightness needs. For example, in a tiled application you may want to precisely match brightness levels between adjacent images—choose ,QWHQVLW\ for each projector, then judge by eye and set each individual intensity setting as necessary (see “Intensity”, below). Or you may simply always need as much brightness as possible—choose 0D[ %ULJKWQHVV. Lamp modes are described below: x 0D[ %ULJKWQHVV The lamp will always burn as brightly as possible, driven by maximum power of either 500W (Mirage 2000 ) or 1200W (Mirage 5000 ). Keep in mind that the “maximum brightness” for any lamp gradually diminishes with age—images will become dimmer over time. Its current output level (note: not in lumens) appears in the “ ,QWHQVLW\” option. x ,QWHQVLW\ Brightness will remain close to a specified level for as long as possible. Once you select this option, enter a number representing the intensity level (brightness) you wish to maintain—the projector will automatically adjust power as needed to maintain this intensity as closely as possible. Note that the intensity value is a correlation only (0-9999), not actual lumens level. See “ ,QWHQVLW\” below. x 3RZHU The power supplied to the lamp will remain at a desired watt level throughout the life of the lamp. Once you select this option, enter the number of watts representing the power level you wish to maintain. See “ 3RZHU” below. )LJXUH
23(5$7,21 0LUDJH 8VHU·V 0DQXDO 32:(5 The number shown here indicates how many watts are applied to the lamp. Set from 350-500 watts (Mirage 2000 ) or 800-1200W (Mirage 5000 ) as desired. Keep in mind that lower power levels produce dimmer images. When in “ 3RZHU” or 0D[ %ULJKWQHVV modes, the power level remains constant. When in “,QWHQVLW\” mode, the power level will change as necessary. Specifying the maximum power level in 3RZHU mode is the same as operating in 0D[ %ULJKWQHVV mode. NOTES: 1) Power level can be set only if the lamp is in “power” mode. 2) If you are in “Intensity” mode, the power level value will automatically increase over time as necessary to closely maintain the desired brightness, until power reaches its maximum. ,17(16,7< ² This number is a representation of the current brightness of your lamp, decreasing over time when you are operating at 0D[ %ULJKWQHVV or at a specific 3RZHU level. However, when you are operating in “,QWHQVLW\” mode, this value remains at the original “ ,QWHQVLW\” setting chosen. NOTE: The number shown for “intensity” is not the actual lumen output, but rather a correlated value only—9999 may represent up to 5000 lumens, for example. To use “ ,QWHQVLW\” mode, judge by eye and set the level as desired for your application, remembering that higher settings can significantly shorten lamp life. Over time, the projector will automatically increase the power supplied to the lamp as needed to maintain the chosen intensity as closely as possible. This is called “brightness tracking”. Keep in mind that once the lamp power has reached its maximum (see “ 3RZHU”, above), such tracking is no longer possible. At this point, the lamp will gradually begin to dim as usual, even though your original “ ,QWHQVLW\” value will still appear in the menu. To resume accurate tracking, reduce the intensity setting so that the resulting “ 3RZHU” value is under its maximum—the lower the intensity, the longer it can be maintained. Do not set “ ,QWHQVLW\” so low that the corresponding “3RZHU” value reaches its minimum (350 watts in Mirage 2000, 800 watts in Mirage 5000)—the intensity setting cannot be maintained and will be inaccurate. For best results in achieving fairly uniform intensity amongst tiled images, choose an “ ,QWHQVLW\” setting that enables all lamps to operate at less than the maximum number of watts available in your projector but high enough to keep the corresponding lamp power above its minimum. See “ 3RZHU”, above. NOTES: 1) Lamps become more stable over time, thus a specific intensity is more easily maintained as the lamp ages. 2) Intensity can be set only if the lamp is in Intensity mode 3) Intensity cannot exceed the output of Max Brightness mode. /$03 +,6725< This read-only option lists the most lamps most recently installed and recorded in the projector. Lamp History automatically updates whenever you record a new lamp serial number—the new lamp is added to the bottom of the list.
23(5$7,21 0LUDJH 8VHU·V 0DQXDO Use &+$1*( /$03 to record the serial number for a newly installed lamp. In the Lamp S/N window, use the number text entry keys to record the new lamp serial number, and press again to accept the change. See Using Slidebars and Other Controls if you need help entering the number. Once entered, the new lamp serial number will be added to the Lamp History menu and the Lamp Hours timer will reset to “0”. Lamp Mode and Lamp Limit remain as they were for the previous lamp, and can be changed at any time. NOTE: Enter a serial number only if you have just installed a new lamp. This will help ensure that lamp timer is not reset on an old lamp and that the number of hours logged on the lamp will be accurate. ,03257$17 $OZD\V 2 UHFRUG WKH VHULDO QXPEHU RI D 1(: ODPS $GMXVW 3ULPDU\ &RORUV &6& This feature, sometimes called color space conversion, enables precise matching of colors and intensity in multi-screen environments so that a wall of images is as consistent as possible. Selecting this option activates the Adjust Primary Colors (CSC) menu, where for each projector you can adjust and judge by eye the specific hue or “cast” of its individual primary colors—red, blue and green—so that resulting full color images will be closely matched from screen-to-screen. Primary color adjustments affect all sources and can be applied or disabled at anytime by entering or deleting a checkmark at the top of the Adjust Primary Colors (CSC) menu, offering a quick and flexible method of color control. For complete instructions on using the Adjust Primary Colors (CSC) menu, refer to 3.9, Using Multiple Projectors. NOTE: It is not necessary to adjust primary colors in stand-alone projectors. %ULJKWQHVV 8QLIRUPLW\ Brightness Uniformity provides further refinement of screens already matched for their primary colors (see Adjust Primary Colors, above) and overall light output, creating an exceptionally smooth screen in which no area of the screen appears brighter and/or more red, green or blue than another. Selecting this option activates the Brightness Uniformity menu, where you can enable the “Uniformity Enable” checkbox and access a multitude of adjustments for critical color light output control in specific areas throughout the image. Brightness Uniformity settings are applied as long as the “Uniformity Enable” checkbox is enabled and you are using the User 1 color temperature defined by the controls. To disable the Brightness Uniformity function, delete the “Uniformity Enable” checkmark. )LJXUH 5HFRUGLQJ WKH 1HZ /DPS 6HULDO 1XPEHU
23(5$7,21 0LUDJH 8VHU·V 0DQXDO Although the Brightness Uniformity control can be used for a single image, it is particularly useful for setting up and maintaining tiled images as a “seamless” display wall in which the color cast and light output appear uniform throughout each image as well as throughout the entire wall. For best results, avoid “experimenting” with Brightness Uniformity controls—follow the Achieving Brightness Uniformity procedure provided in 3.9, Using Multiple Projectors. 6HUYLFH The Service submenu is also accessed through the Advanced menu, but it is password-protected and intended for use by qualified service technicians only. This read-only menu lists a variety of details about the standard and optional components currently in use on the projector. Refer to the Status menu for versions of hardware (left side) and software (right side) installed, the number of lamp hours logged in total and for a specific period (such as a rental period), and for your projector model name and serial number. In addition, the Status menu identifies the current channel, switcher, slot and frequencies. Use 21, 2)), or to see additional Status information. )LJXUH 6WDWXV 0HQX6$03/( A single projector can display 3D images as described below. Such images require a specialized source as well as additional hardware and software in order to be displayed and interpreted correctly in a typical 3D active stereo viewing environment. In simple terms, images generated from a 3D-video source consist of a series of images (frames or fields) that alternate quickly between two slightly different 6WDWXV ) 6 HVFULSWLRQ
23(5$7,21 0LUDJH 8VHU·V 0DQXDO viewpoints corresponding to the separation of our left and right eyes. When these frames are displayed with enough speed and viewed with special glasses synchronized with the left/right frames, the resulting “single” perceived image appears with much the same depth and perspective we sense in the real world. Once you have the necessary source and hardware/software setups described below, you must select the correct Processing Mode option “Minimum Delay” located in the Advanced Image Settings menu. The projector does not detect and process a 3D signal automatically. For complete processing information, see 3.7, Adjusting System Parameters and Advanced Controls. Note that the “Minimum Delay” setting is applied only to the current source and must be selected for each 3D source you have connected. In addition, a Stereo3D TM system requires the correct Stereo3DTM checkbox setting in the Advanced Image Settings menu. See 3.7, Adjusting System Parameters and Advanced Controls. A 3D-video signal is sent to the projector via analog cables such as: x 3-wire RGB sync-on-green x 4-wire RGB with composite sync x 5-wire RGB with separate H-sync and V-sync NOTE: Refer to 2.4, Source Connections for full details and illustrations. Most 3D signal formats currently available are optimized for display via CRT (cathode ray tube) technology, thus they have high pixel rates unsuitable for this projector. By reducing the blanking in these signals, however, you can lower their pixel rate enough to be compatible with the projector (under 160 MHz). Typically, a high-end graphics workstation that includes hardware and software tools for customizing video output timing parameters can produce the requisite 3D signals, as can a PC running Windows TM 98/2000 (use the “PowerStrip” utility)—consequently your 3D displays must originate from either of these sources. The Silicon Graphics ONYX TM workstation is an example—it includes Video Format Compiler software capable of properly modifying “timing” in the signal for use in the projector (it provides a .vfo file). Other similar workstations may also provide the special video driver needed. NOTE: Not all systems include the hardware/software necessary for reconfiguring the 3D video output timing parameters—these sources cannot be used with the projector. In addition, this projector requires the following conditions for 3D work at these higher frame rates: 6RXUFH 5HTXLUHPHQWV DQG &RQGLWLRQV x Use a progressive RGB source with native resolution of 1280 x 1024 (can be cropped to 1024 x 1024 if desired). Higher resolution can be used, but edge pixels will be cropped rather than the image resized to fit. NOTE: Total number of lines in the image, including blanking > 1036. Total number of pixels-per-line, including blanking > 1424 x 96-108 Hz input frame rate +RZ WR $FWLYDWH 0HQX :KDW 6RXUFHV :RUN
23(5$7,21 0LUDJH 8VHU·V 0DQXDO x Pixel rate must be less than 160 MHz x Set Pixel Tracking to 1424 or higher. x Use “Minimum Delay” Processing Mode. Note that this option produces only a single frame delay, disables resizing and the “Freeze Image” option, and limits vertical and horizontal position ranges. See Customizing the Input Signal later in this section. Typical hardware configurations for active and passive 3D systems are shown in Figure 3.30, Figure 3.31, Figure 3.32 and Figure 3.33. Hardware descriptions follow the illustrations. )LJXUH 7\SLFDO &RQILJXUDWLRQ ZLWK $FWLYH *ODVVHV 77/ ,QYHUWHU )LJXUH 7\SLFDO &RQILJXUDWLRQ ZLWK 3DVVLYH *ODVVHV 77/ ,QYHUWHU +DUGZDUH 5HTXLUHPHQWV
23(5$7,21 0LUDJH 8VHU·V 0DQXDO )LJXUH 7\SLFDO &RQILJXUDWLRQ $FWLYH *ODVVHV 6WHUHR70&RPSRQHQWV )LJXUH 7\SLFDO &RQILJXUDWLRQ 3DVVLYH *ODVVHV 6WHUHR70&RPSRQHQWV x $335235,$7( 6285&(: Signals from your 3D source (workstation or PC) must be customized to precisely match the processing capabilities of the projector. In addition, the source must provide a separate synchronization signal that precisely controls when left/right fields are visible through the viewer’s glasses. x ,19(57(5: In this projector, 3D processing introduces a single frame delay. Without correction (i.e., reversal), image data intended for one eye would be delayed and seen by the other—images would lose their 3D quality entirely. If a 3D source cannot invert the signal, thereby synchronizing the left/right shutters in your 3D glasses to match the images displayed by the projector, you must invert via a left/right TTL inverter or use the Stereo3D TM Interface Module and Stereo3DTM checkbox in the Advanced Image Settings menu. Either configuration ensures that shutter changes in the glasses allow each eye to receive the image data intended for it, regaining the 3D effect of the display. NOTE: Depending on your workstation, it may be possible to implement the reversal of left/right frames through software only, eliminating the need for separate inverter hardware.
23(5$7,21 0LUDJH 8VHU·V 0DQXDO x ,5 (0,77(5: In response to an incoming sync signal, this small device emits left/right IR signals to a receiver in active 3D glasses, causing their left/right shutters to alternately open and close for active 3D application. Connecting an emitter to the emitter port on the Stereo3D TM Interface Module also enables you to switch back-and-forth between active and passive systems, if desired. x */$66(6: Active glasses differ in speed/performance—consult the documentation for your glasses and keep their specifications in mind when reconfiguring your source signal. The input signal must be optimized for the available shutter speed in order to prevent obvious “ghosting” of image content (known as cross-talk in 3D applications) as well as other more subtle color artifacts. Such problems indicate that the eyes are detecting portions of the opposing frame due to an “out-of-sync” system, and can occur in either active or passive 3D configurations. See Customizing the Input Signal, below, for examples of well-synchronized systems. NOTE: In a passive system, where glasses do not have shutters and instead depend on the speed and accuracy of the Pi Cell polarizer, the input signal must be synchronized with the polarizer. x 0,5$*( 352-(&725 To customize your 3D input signal for use with the projector, you will need access to software that controls video output timing from the graphics source. For example, the Video Format Compiler (vfc) and ir combine are required when using the Silicon Graphics ONYX TM workstation. The display must be synchronized with shutter control—called gating—so that each eye receives only the frames of data intended for it, otherwise you will detect opposing data frames (cross-talk) and see faulty images. This requirement means that timing parameters in your source should guarantee the following: 1) Each new frame begins after the opposing shutter mechanism is closed 2) Each frame completes its display before the opposing shutter mechanism begins to open. 3) Each frame (mirror sequence) is displayed in its entirety to the correct eye. :KDW 7R $GMXVW Since current 3D-video sources do not have the necessary characteristics for use with this projector, you must synchronize the projector’s display with your gating mechanism by adjusting the vertical sync width and/or vertical back porch of the input signal and, in many cases, by adjusting the projector’s Dark Interval control. These two parameters—input timing and dark interval—are described below. Note that because they interact with each other, you may have to go back and forth between them when optimizing the 3D display. In general, vertical frequency + Dark Interval/10 = 110 Hz or less. 1) Vertical sync width and/or vertical back porch blanking of your input source. Choose the vertical sync width and/or vertical back porch timing to determine when the next field begins displaying relative to the vertical sync signal. The degree of timing adjustment needed depends on the specific signal at hand as well as the performance of your glasses. An example of improvements to poor synchronization is shown in Figure 3.34. After adjustment, shutter changes occur during the dark interval between frames. 6RIWZDUH 5H TXLUHPHQWV &XVWRPL]LQJ WKH ,QSXW 6LJQDO
23(5$7,21 0LUDJH 8VHU·V 0DQXDO NOTE: The example in Figure 3.34 assumes that the first active line of your signal is displayed on the first line of the Mirage display panel rather than being repositioned higher or lower using the projector’s V-Position control. )LJXUH &XVWRPL]LQJ WKH ,QSXW 6LJQDO
23(5$7,21 0LUDJH 8VHU·V 0DQXDO )LJXUH ([DPSOHV RI 3RRU DQG ,GHDO 6\QFKURQL]DWLRQ 2) “Dark Interval” projector control (note: not always required). For slower gating technologies, you may also need to artificially increase the amount of dark time between displayed frames so that shutters have even more time to open/close and each eye sees the full display intended for it (Figure 3.35B). Symptoms are more subtle than cross-talk—if the dark interval is too brief for proper gating, you may notice an apparent color temperature problem, with some whites or grays appearing with a slight red, green or blue tint. This color artifact is particularly easy to diagnose in a grayscale test pattern displayed in 3D mode (i.e., with Minimum Delay). In the Advanced Image Settings menu, increase the “Dark Interval” as necessary until the grayscale is correct—you may also have to increase the internal delay when using a longer Dark Interval. Note that the Dark Interval default is approximately 375 µs, but slidebar values range from 0-255 and do not indicate µs.