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Antares Vocal Express user manual

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A TIP:
 If you don’t know the key 
of your track, trial-and-error works 
pretty well. Start by setting Major 
or Minor and then just trying one Key after 
another until one sounds good. 
 5. Play your track    Auto-Tune EFX 2 wi\f\f process your input voca\f and, depending on your choice of Effect Type, wi\f\f either correct  or quantize it to the target sca\fe notes. Mr. Hand wi\f\f 
continuous\fy indicate the current target note.
   If you \fike the resu\ft, you’re done. If not, continue with the...

Page 12

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   Soft EFX: 
Transitions 
between 
notes of the 
pattern wi\f\f be 
s\fight\fy \fess 
instantaneous. 
   Legato:  The 
notes of the 
pattern wi\f\f 
g\fide smooth\fy 
from one to the 
next.
IMPORTANT NOTE: Despite 
the similarities, the Pattern 
Style selection is completely 
independent of the Effect Style selection. 
For example, if you select Hard EF\b for 
the Effect Type and Legato for the Pattern 
Style, you will get classic Auto-Tune Vocal 
Effect on the vocal when a pattern is not 
being...

Page 13

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 4. Trigger the Pattern  
P\fay your track. At any point, c\fick and ho\fd 
the Trigger button to p\fay the se\fected 
pattern. \bontinuing to ho\fd down the 
Trigger button wi\f\f cause the pattern to 
repeat for as \fong as you ho\fd it down. 
Re\fease the Trigger button to stop the 
pattern. Repeat as desired.
IMPORTANT NOTE: Since the Auto-
Motion patterns are being generated 
from your vocal track, they will only 
play as long as there is actually vocal present 
on the track. If you continue to...

Page 14

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Auto-Motion Vocal Pattern Generation
 1. Auto-Motion depends on the same Voice Type, Tracking, Key, and Sca\fe settings 
as pitch correction and the Auto-Tune 
Voca\f Effect. Even if you aren’t doing pitch 
correction or using the Auto-Tune Voca\f 
Effect, be sure to correct\fy set those 
contro\fs.
 2. Try using different patterns in different parts of your track by using your host’s 
automation capabi\fity to switch patterns at 
the appropriate points in the track.
 3. Try triggering a pattern on...

Page 15

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\futo-\bune EFX 2 \butorials 
This chapter introduces you to how Auto-Tune EFX 2 works by guiding you through 
three brief tutoria\fs. The tutoria\fs require a number of audio fi\fes. They can be found 
on the Auto-Tune EFX 2 DVD, or you can down\foad them from:  
http://www.antarestech.com/down\foad/update.shtm\f 
Then just fo\f\fow these steps: 
Tutorial 1: Auto-Tune Vocal Effect 
 1. \breate a new project in your host and import the tutoria\f fi\fes “hidin_voca\f.wav” 
and “hidin_accomp.wav” onto...

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Tutorial 3: Auto-Motion Vocal 
Pattern Generation
The best way to become fami\fiar with Auto-
Motion is simp\fy to p\fay around with it. To get 
started:
 1. Load the “hidin” fi\fes from Tutoria\f 1 and set the contro\fs as instructed in that tutoria\f.
 2. Set your host’s tempo to 132 BPM and set the Auto-Motion tempo to “Sync to Host” 
and “1/16.”
 3. Set the Auto-Motion Pattern Sty\fe to Hard EFX.
 4. Se\fect the pattern “Ha\ff Steps.”
 5. Start p\faying the project. \b\fick and ho\fd the Trigger...

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Creating, Editing and 
Updating \futo-Motion Patterns
For the adventuresome among you, Auto-Tune EFX 2’s patterns are stored in a 
dedicated fi\fe in the standard MusicXML format. Besides making it easy for us 
to re\fease updated and expanded pattern co\f\fections without having to re\fease 
comp\fete\fy new versions of the p\fug-in, it a\fso a\f\fows anyone with an app\fication 
that can open and edit MusicXML fi\fes (and there are free open source apps that can do this) to edit 
existing patterns...

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2: PUNCH Evo 
VOCAL I MPACT E NHANCER
PUNCH Evo is a processor that is designed to 
optimize the level of a vocal track to allow it to 
cut through a dense mix with power and clarity. 
It provides a combination of compression, gain, 
limiting, and overload protection with a user 
interface designed for speed and simplicity.
Controls
Input Level
This meter displays the input level of the signal to 
be processed. 
NOTE : This display is for reference 
purposes only. None of the following 
controls...

Page 19

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Ceiling
This control allows you to attenuate the signal 
after all other processing. 
Although PUNCH Evo allows you to create a full-
level signal without risk of ugly distortion, it will 
usually be wise to apply at least a little attenuation 
here to allow yourself some room for any further 
processing that might apply gain. The default 
setting of -3.0 dB is a good starting point, and 
you can always come back and add in more if 
necessary as you continue processing and the 
mix takes shape....

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3: DUO Evo 
VOCAL M ODELING A UTO-DOUBLER
The DUO Evo Vocal Modeling Auto - Doubler 
automatically generates a doubled vocal part 
from any existing monophonic vocal. Unlike 
conventional doublers that simply apply pitch 
and delay variation to the original part, DUO Evo 
makes use of Antares’ unique vocal modeling 
and vibrato processing technologies to create 
a doubled part that actually sounds like another 
singer. There is no easier or quicker way to create 
a realistic doubled vocal...
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