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Antares Vocal Express user manual

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    A TIP:
     If you don’t know the key 
    of your track, trial-and-error works 
    pretty well. Start by setting Major 
    or Minor and then just trying one Key after 
    another until one sounds good. 
     5. Play your track    Auto-Tune EFX 2 wi\f\f process your input voca\f and, depending on your choice of Effect Type, wi\f\f either correct  or quantize it to the target sca\fe notes. Mr. Hand wi\f\f 
    continuous\fy indicate the current target note.
       If you \fike the resu\ft, you’re done. If not, continue with the next step.
     6. Custo\fize the Scale    Depending on the specific voca\f \fine, adding or removing sca\fe notes can give 
    you distinct\fy different resu\fts. Try any 
    combination of the fo\f\fowing: 
     • \b\fick on a \fit b\fue Note button to remove it from the sca\fe and prevent Auto-Tune 
    EFX 2 from correcting or quantizing the 
    output to that note. 
     • \b\fick on an un\fit Note button to add it to the sca\fe and a\f\fow Auto-Tune EFX 2 to 
    correct or quantize the output to that note. 
       \b\fick and p\fay and c\fick and p\fay unti\f you get exact\fy the resu\ft you want. 
    Auto-Motion Vocal Pattern Generation
     1. Select a Pattern 
       Auto-Tune EFX 2 comes with a varied se\fection of me\fodic patterns (but see 
    \bhapter 4 for info on expanding the 
    se\fection and creating your own). \b\fick the 
    Se\fect Pattern menu to pick one.
       Whi\fe we’ve tried to name each pattern in a way to suggest its sty\fe, the easiest way 
    to become fami\fiar with them is just to try 
    them out.
     2. Select a Pattern Style   The Auto-Motion Pattern Sty\fe switch \fets you se\fect the speed of the transition 
    between the notes of the pattern. The 
    choices are simi\far to those of the Effect 
    Type switch:
       Hard EFX: 
    The c\fassic 
    Auto-Tune 
    Voca\f Effect. 
    Transitions 
    between notes 
    of the pattern wi\f\f be instantaneous.   
    						
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       Soft EFX: 
    Transitions 
    between 
    notes of the 
    pattern wi\f\f be 
    s\fight\fy \fess 
    instantaneous. 
       Legato:  The 
    notes of the 
    pattern wi\f\f 
    g\fide smooth\fy 
    from one to the 
    next.
    IMPORTANT NOTE: Despite 
    the similarities, the Pattern 
    Style selection is completely 
    independent of the Effect Style selection. 
    For example, if you select Hard EF\b for 
    the Effect Type and Legato for the Pattern 
    Style, you will get classic Auto-Tune Vocal 
    Effect on the vocal when a pattern is not 
    being triggered, but when a pattern is being 
    triggered, there will be smooth transitions 
    between the notes. Conversely, if you 
    select Pitch Correct for the Effect Type and 
    Hard EF\b for the Pattern Style, your vocal 
    track will be smoothly pitch-corrected while 
    Auto-Motion patterns will exhibit the Auto-
    Tune Vocal Effect.
     3. Set Pattern Te\fpo   Auto-Tune EFX 2 provides two ways to set the tempo of your se\fected pattern:
      
    Sync to Host:  Sync to Host mode ensures 
    that your Auto-Motion patterns wi\f\f be 
    perfect\fy synced to the tempo of your track 
    (assuming, of course, that you recorded 
    your track to a c\fick track or other time 
    reference). Se\fectab\fe beat mu\ftip\fiers or 
    subdivisions a\f\fow for a wide variety of 
    comp\fex rhythmic possibi\fities.
       \b\fick the Sync to Host button (it’\f\f turn b\fue) to sync the pattern tempo to your DAW’s 
    c\fock. The Receiving \b\fock “LED” wi\f\f \fight 
    to confirm that it is getting a va\fid c\fock from 
    your host. (If the LED does not \fight, check 
    to see that your host does in fact route its 
    c\fock to p\fug-ins. Most do, but there may 
    sti\f\f be a few out there that don’t.)
       In Sync to Host mode, the Tempo knob \fets you se\fect what division or mu\ftip\fier of the 
    beat wi\f\f define the \fength and position of 
    each note of your pattern. 
       The choices are:
     • 4/4 (who\fe note, 4 beats) 
     • 3/4 (dotted ha\ff note, 3 beats) 
     • 2/4 (ha\ff note, 2 beats) 
     • 1/4. (dotted quarter note) 
     • 1/4 (quarter note, one beat)
     • 1/4T (quarter note trip\fet) 
     • 1/8. (dotted 8th note) 
     • 1/8 (8th note) 
     • 1/8T (8th note trip\fet) 
     • 1/16. (dotted 16th note) 
     • 1/16 (16th note)
     • 1/16T (16th note trip\fet) 
     • 1/32. (dotted 32nd note) 
     • 1/32 (32nd note) 
     • 1/32T (32nd note trip\fet)
       For examp\fe, if you se\fect 4/4, each note of your pattern wi\f\f \fast for four beats, whi\fe 
    se\fecting 1/16 wi\f\f resu\ft in one pattern note 
    per sixteenth note. 
       Absolute BPM:  When Sync to Host is not 
    se\fected, the Tempo knob \fets you set the 
    tempo in beats per minute. The avai\fab\fe 
    range is 20 BPM to 260 BPM.  
    						
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     4. Trigger the Pattern  
    P\fay your track. At any point, c\fick and ho\fd 
    the Trigger button to p\fay the se\fected 
    pattern. \bontinuing to ho\fd down the 
    Trigger button wi\f\f cause the pattern to 
    repeat for as \fong as you ho\fd it down. 
    Re\fease the Trigger button to stop the 
    pattern. Repeat as desired.
    IMPORTANT NOTE: Since the Auto-
    Motion patterns are being generated 
    from your vocal track, they will only 
    play as long as there is actually vocal present 
    on the track. If you continue to hold down 
    the Trigger button in a portion of the track 
    where there is no vocal, the pattern will cease 
    sounding. However, the pattern will continue to 
    cycle through the silence and will again sound 
    at the point that the vocal once again enters.
    ANOTHER NOTE: The overall pitch 
    of the pattern is determined by the 
    note being sung at the moment you 
    click the Trigger button. If you continue to hold 
    down the button, the pattern will continue to 
    repeat at the same pitch, regardless of the 
    pitch of subsequently sung notes. However, if 
    you briefly release and then re-click the button 
    during a different note, the pattern will be 
    transposed to reflect the pitch of the new note. 
    Auto-Motion Pattern Generation offers 
    enormous possibi\fities for striking effects. As 
    a\fways, experimentation is the order of the day
    Some useful tips 
    Pitch Correction and Auto-Tune   
    Vocal Effect
     1. If you’re not getting the resu\ft you want, even though you’re sure you’ve set the 
    correct Key and Sca\fe, try some other keys 
    and/or sca\fes. Sometimes a me\fody might 
    actua\f\fy give a more interesting effect in 
    other than its “correct” sca\fe.
     2. Use your host’s automation faci\fity to change the Key or Sca\fe, or togg\fe the state 
    of various Note buttons, in rea\f time. This is 
    particu\far\fy usefu\f for songs with comp\fex 
    chord progressions or modu\fations.
     3. Try the chromatic sca\fe. If you are doing pitch correction and the singer is never 
    more than 49 cents off (i.e., just \fess than 
    ha\ff a semi-tone — actua\f\fy a pretty huge 
    error), everything shou\fd work just fine, 
    regard\fess of key changes or modu\fations.
       A\fthough our experience shows that if you’re going for the c\fassic Auto-Tune Voca\f 
    Effect, chromatic rare\fy provides it, for a 
    specific song, it might be just what you 
    want.
     4. \breate a custom sca\fe for a particu\far voca\f track. Start by se\fecting any chromatic sca\fe 
    and remove se\fected notes unti\f you’re \feft 
    with a combination that sounds good.
     5. Try re-pitching the voca\f \fine. Watch Mr. Hand and note which notes appear in the 
    me\fody. Remove one or more of those 
    notes from the sca\fe and try adding various 
    adjacent notes. You might end up with 
    something interesting (but then again, you 
    might not).
     6. Don’t forget your host’s Bypass function. Limiting the Auto-Tune Voca\f Effect to 
    specific phrases can provide sonic contrast 
    in your song.  
    						
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    Auto-Motion Vocal Pattern Generation
     1. Auto-Motion depends on the same Voice Type, Tracking, Key, and Sca\fe settings 
    as pitch correction and the Auto-Tune 
    Voca\f Effect. Even if you aren’t doing pitch 
    correction or using the Auto-Tune Voca\f 
    Effect, be sure to correct\fy set those 
    contro\fs.
     2. Try using different patterns in different parts of your track by using your host’s 
    automation capabi\fity to switch patterns at 
    the appropriate points in the track.
     3. Try triggering a pattern on different beats or beat subdivisions of your track. Starting 
    a pattern on an offbeat or beat subdivision 
    can have a very different rhythmic effect 
    than starting it on a downbeat.
     4. Experiment with trip\fet or (especia\f\fy) dotted-note subdivisions for interesting 
    po\fyrhythmic or syncopated resu\fts. As in 
    #3 above, try triggering them on offbeats or 
    beat subdivisions for even more rhythmic 
    interest
     5. Set a pattern to a very fast tempo or sma\f\f note subdivision (if using Sync to Host) 
    and repeated\fy retrigger the pattern for an 
    unusua\f rhythmic stuttering effect.
     6. Have fun!  
    						
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    \futo-\bune EFX 2 \butorials 
    This chapter introduces you to how Auto-Tune EFX 2 works by guiding you through 
    three brief tutoria\fs. The tutoria\fs require a number of audio fi\fes. They can be found 
    on the Auto-Tune EFX 2 DVD, or you can down\foad them from:  
    http://www.antarestech.com/down\foad/update.shtm\f 
    Then just fo\f\fow these steps: 
    Tutorial 1: Auto-Tune Vocal Effect 
     1. \breate a new project in your host and import the tutoria\f fi\fes “hidin_voca\f.wav” 
    and “hidin_accomp.wav” onto two tracks 
    of the project.
     2. P\fay the tracks and adjust their re\fative \feve\fs to your taste.
     3. Instantiate Auto-Tune EFX 2 on the voca\f track. Set Effect Type to “Hard EFX.”
     4. Set Voca\f Type to “a\fto/tenor.” Set Key to “A flat” and set Sca\fe to “minor.”
     5. P\fay your project. Voi\fà! Instant Auto-Tune Voca\f Effect.
     6. \bhange the Effect Type to “Soft EFX” and p\fay again to hear the difference.
     7. Switch back to Hard EFX and c\fick the A#/Bb button to remove that note form the 
    sca\fe.
     8. P\fay the project again and note that you’ve subt\fy changed the me\fody. The sy\f\fab\fe 
    “-ther” of “together” and the word “on” 
    at the end of the second phrase are now 
    forced to “B” instead of their origina\f Bb.
    Tutorial 2: Pitch Correction 
     1. Mute or discard the tracks from Tutoria\f 1 from your project. 
     2. Import the tutoria\f fi\fes “dont_give_up_voca\f.wav” and “dont_give_up_accomp.
    wav” onto two tracks of your project.
     3. P\fay the tracks and adjust their re\fative \feve\fs to your taste. Note the various pitch 
    prob\fems in the voca\f.*
     4. Instantiate Auto-Tune EFX 2 on the voca\f track. Set Effect Type to “Pitch \borrect.”
     5. Set Voca\f Type to “soprano.” Set Key to “D” and set Sca\fe to “major.”
     6. P\fay your project. Voi\fà! Instant pitch correction.
     * Our very talented singer made us promise 
    to tell you that she did this on purpose at 
    our request.  
    						
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    Tutorial 3: Auto-Motion Vocal 
    Pattern Generation
    The best way to become fami\fiar with Auto-
    Motion is simp\fy to p\fay around with it. To get 
    started:
     1. Load the “hidin” fi\fes from Tutoria\f 1 and set the contro\fs as instructed in that tutoria\f.
     2. Set your host’s tempo to 132 BPM and set the Auto-Motion tempo to “Sync to Host” 
    and “1/16.”
     3. Set the Auto-Motion Pattern Sty\fe to Hard EFX.
     4. Se\fect the pattern “Ha\ff Steps.”
     5. Start p\faying the project. \b\fick and ho\fd the Trigger button at the beginning of the 
    words “fa\f\fing apart” at the end of the 
    second phrase. Ho\fd the button through 
    these words and then re\fease it. 
     6. \b\fick and ho\fd the Trigger button again at the beginning of measure 10 (in the midd\fe 
    of the phrase “you’re in the dark”). Re\fease 
    it at the end of the phrase.
     7. Repeat again at the beginning of measure 16 (at the beginning of the phrase “nothing 
    at a\f\f”).
     8. Fina\f\fy, repeat again at the beginning of measure 20 (at the beginning of the phrase 
    “set up to fa\f\f”).
     9. Repeat a\f\f of the above using a different pattern (e.g., try “\bircu\far S\fur” for a bit 
    more dramatic effect or “Down 4 Up 1” for 
    some serious wackiness). 
    \bontinue to experiment with different 
    patterns, different note divisions, and different 
    combinations of Effect Type and Pattern Type 
    settings. 
    Most of a\f\f, have fun.  
    						
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    Creating, Editing and 
    Updating \futo-Motion Patterns
    For the adventuresome among you, Auto-Tune EFX 2’s patterns are stored in a 
    dedicated fi\fe in the standard MusicXML format. Besides making it easy for us 
    to re\fease updated and expanded pattern co\f\fections without having to re\fease 
    comp\fete\fy new versions of the p\fug-in, it a\fso a\f\fows anyone with an app\fication 
    that can open and edit MusicXML fi\fes (and there are free open source apps that can do this) to edit 
    existing patterns and create entire\fy new patterns of their own devising.
    If this interests you, p\fease refer to the “Updating, Editing and \breating Pattern Fi\fes” PDF 
    document inc\fuded on your insta\f\fation DVD or down\foadab\fe from: 
    http://www.antarestech.com/down\foad/update.shtm\f  
    						
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    2: PUNCH Evo 
    VOCAL I MPACT E NHANCER
    PUNCH Evo is a processor that is designed to 
    optimize the level of a vocal track to allow it to 
    cut through a dense mix with power and clarity. 
    It provides a combination of compression, gain, 
    limiting, and overload protection with a user 
    interface designed for speed and simplicity.
    Controls
    Input Level
    This meter displays the input level of the signal to 
    be processed. 
    NOTE : This display is for reference 
    purposes only. None of the following 
    controls affect the input level. The result 
    of all processing will be reflected on the Output 
    Level display described below.
    Gain
    This control allows you to increase the gain of 
    your vocal. It will typically be set in combination 
    with the Impact control below.
    The effect of this control will be reflected on the 
    Output Level display.
    Command (Mac)/Control (PC) click the control to 
    reset it to its default value of 0.0.
    Impact
    This control lets you select the amount of 
    “punch” that is added to the vocal. As you 
    increase the value of this control, level variations 
    in the vocal performance are equalized and their 
    level raised. The effect of the control will be 
    reflected on the Output Level display.
    Command (Mac)/Control (PC) click the control to 
    reset it to its default value of 0. 
    						
    							15
    Ceiling
    This control allows you to attenuate the signal 
    after all other processing. 
    Although PUNCH Evo allows you to create a full-
    level signal without risk of ugly distortion, it will 
    usually be wise to apply at least a little attenuation 
    here to allow yourself some room for any further 
    processing that might apply gain. The default 
    setting of -3.0 dB is a good starting point, and 
    you can always come back and add in more if 
    necessary as you continue processing and the 
    mix takes shape.
    Command (Mac)/Control (PC) click the control to 
    reset it to its default value of -3.0 dB.
    Output Level
    This meter displays the level of the signal after 
    all processing by PUNCH Evo. The Gain, Impact, 
    and Ceiling controls should be set in combination 
    such that no clipping occurs. 
    Usage Tips
    • PUNCH Evo is available in mono and stereo versions.
    • Since the point of PUNCH Evo is to optimize the impact of your vocal track in the mix, it 
    makes sense to set the controls while listening 
    to the track in the context of the entire mix.
    • Every vocal performance is unique. Finding the optimum settings for PUNCH Evo is very much 
    a matter of experimentation. Luckily there are 
    only two controls that really matter, so the 
    prospect is not exactly daunting.
    • The Impact control has been purposely designed with a wide enough range to produce 
    some pretty odd effects at its extreme. If 
    you’re looking for that sort of thing, check it out.
    • While PUNCH Evo has been designed for the voice, it can perform its magic effectively on 
    pretty much any recorded part. It will even do 
    interesting things to entire recorded mixes. 
    Check it out. 
    						
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    3: DUO Evo 
    VOCAL M ODELING A UTO-DOUBLER
    The DUO Evo Vocal Modeling Auto - Doubler 
    automatically generates a doubled vocal part 
    from any existing monophonic vocal. Unlike 
    conventional doublers that simply apply pitch 
    and delay variation to the original part, DUO Evo 
    makes use of Antares’ unique vocal modeling 
    and vibrato processing technologies to create 
    a doubled part that actually sounds like another 
    singer. There is no easier or quicker way to create 
    a realistic doubled vocal part.Controls
    VOCAL R ANGE
    Use this control to select the range of the track 
    you will be processing. Choices include Soprano 
    Voice, Alto/ Tenor Voice, Bass/Baritone Voice and 
    Instrument (a general setting for anything that 
    isn’t actually a vocal). Matching the appropriate 
    algorithm to the input results in faster and more 
    accurate pitch detection.
    To select the desired Vocal Range, click on the 
    Vocal Range pop-up and then select the desired 
    range from the pop -up list. 
    NOTE : Choosing the wrong Vocal 
    Range (or just forgetting to set it 
    at all) can result in compromised 
    performance. Pay attention. 
    						
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