Antares Infinity user manual
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41 LOOP POINTS IN OTHER FILE FORMATS Two loop points exist in the AIFF and the Sound Designer I formats, the sustain loop and the release loop. Currently, Infinity only deals with the sustain loop. In Sound Designer II, the sustain loop is called Loop 1 and the release loop is called Loop 2. Infinity will read only Loop 1 from a Sound Designer file as the sustain loop. When Infinity writes to a Sound Designer II file, all other loops are lost. THE CROSSFADE LOOPER The standard crossfade loop is created...
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42 ABOUT SMART AUTO-SCAN This algorithm searches the soundfile for places where the sound at one loop point matches the sound at the other loop point. The closeness of the match and the number of places in the soundfile that are searched are controllable using the Auto-Scan Settings dialog shown below. Conventional “auto” functions move the loop points to the nearest zero crossing or the nearest zero crossing with the same slope. Smart Auto-Scan compares the amplitude and the phase of the major harmonics...
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43 Infinity will continue to search until it finds a matching value which is greater than or equal to the value of the Matching Threshold set in the Auto-Scan Settings dialog. If none is found, an audio signal will sound, indicating the end of the search. The loop points will remain in their original locations. Pressing or will terminate the search. Clicking on a single arrow will move the loop point one pixel in the direc- tion of the arrow. Pressing on a single arrow will cause the loop point to move...
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44 Crossfade Taper: This control adjusts the taper shape of the crossfade that is used to blend the attack and loop segments. It is adjustable from 0 (linear taper) to 100 (equal power taper). It should be adjusted to provide the smoothest transition between the attack and loop segments of the sample. Use equal power taper for string sounds, choruses, and other non- periodic sounds. Linear taper is best used with periodic waveforms like solo instruments. 100 EQUAL POWER TAPER 0 LINEAR TAPER Linear...
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45 HOW IT WORKS The Freeze Looper quantizes all the sound energy in the loop to a precise harmonic series, giving a waveform that is perfectly repeated in every cycle. The Freeze Looper outputs a constant pitch equal to the average pitch of the original loop segment. The Freeze Looper uses the MIDI Note Number to set internal processing parameters. Because these settings effect the results, the MIDI Note Number should be set to the approximate pitch of the sound being looped. The size of the loop segment...
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46 UNDERSTANDING THE DIALOG CONTROLS Soundfile Menu: The Soundfile Menu shows the name of the last active soundfile. All open soundfiles are listed in the menu. The Freeze Looper operates on the soundfile which is displayed in the menu. Pitch Control Radio: Previously, Freeze Looper had Pitch Detection built-in. This means the harmonic series energy distribution and output tuning was determined by an algorithm that detected the exact pitch of the original loop. The MIDI note was used as an initial guide...
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47 Crossfade Length: This control sets the amount of the loop that is blended with the attack segment. It is variable from 0% to 100% of the attack duration. A large crossfade length will cause the attack to slowly blend into the loop sound. A smaller crossfade length will create a quick but blended transition between the two segments of the sample. A setting of zero creates no crossfade. AT TACK SEGMENTLOOP SEGMENT 50% Crossfade Taper: This control adjusts the taper shape of the crossfade that is used...
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48 THE ROTATED SUMS LOOPER The Rotated Sums Looper creates seamless loops by randomly distributing sonic irregularities throughout the loop. It is very effective with sounds that have non-periodic waveforms like chorus, string orchestra, complex synth patches, sounds that include noise, and so on. NOTE: Sounds must be pre-looped before using the Rotated Sums Looper. Any clicks, pops or other irregularities will be distributed throughout the loop and show up as noise. Use the Crossfade Looper to smooth...
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49 HOW IT WORKS In a crossfade loop, all of the different frequencies in the sound make a transition from one phase to another during the crossfade. This causes different combinations of constructive and destructive interference at the location of the crossfade. Because this happens for all frequencies at the same point in the loop, a noticeable “bump” is produced by the crossfade looping process. The Rotated Sums Looper creates a seamless loop by adding together many random rotations of the input loop,...
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50 When Merge the Attack and Loop Segments is checked in the dialog, Infinity will automatically search a number of points in the loop segment to find the point which most closely correlates to the end of the attack segment. The number of test points that are tried during the search can be controlled using the Loop Start Test Points control. Processing time in- creases as more points are tried. When the best merge point is found, Infinity rotates the data in the loop until the merge point is located at...