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Antares Infinity user manual

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The dialog gives information about what data is currently in the Clipboard.
Source Sound File: The name of the soundfile from where the current
Clipboard contents originated.
Selection Size: The size of the selected region in terms of the currently
selected units used in the Horizontal Annotation. (in this case, samples)
Track Count: The number of tracks in the Clipboard.
Sample Rate: Expressed in Hertz
Begin Blend Size: The number of samples (or duration) before the
selected region which will be used...

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The illustration below describes the effect of Blending on the Paste function.
1. Place the insertion point at
the location where data is
to be pasted.
2. Select Paste from the Edit
menu.
3. Data on either side of the
insertion point is tapered.
The data on the right are
movedto create a gap to fit
the Clipboard data.
4. Clipboard data are tapered
and crossfaded with the
soundfile data.
INSERTION POINT
CLIPBOARD SELECTION SIZE
CLIPBOARD DATA
Cut or Copy will put the selected data in the Clipboard. If...

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Normally, when Pasting or Mixing with an insertion point, the new data is
inserted before the first sample of the group of samples represented by the
pixel under the insertion point. The exception to this rule is when the
insertion point is on the last pixel in the soundfile window. In that case, the
new data is added after the last sample in the soundfile. Blending occurs
between the end of the original sound and the pasted data.
ADJUSTING THE BLEND PARAMETERS
Infinity allows the length and taper of...

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Blend Taper: The slope of the crossfade can be changed by using the Blend
Taper scroll bar or text box. The range of settings is from 0 (linear) to 100
(equal power). The initial setting is 0 (full linear). The illustration below
shows the effect of changing the Blend Taper control.
BLEND TAPER = 100 
EQUAL POWER
BLEND TAPER = 0 
LINEAR
Linear taper should be used for editing simple periodic waveforms like solo
instruments. Equal power taper should be used when editing complex non-
periodic waveforms...

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To use the Save a Copy… command:
1. Choose Save a Copy… from the File menu. The Save a Copy dialog box
appears.
2. Type a new file name in the Save Soundfile As text box.
3.  Choose a file format from the four options listed.
USE THIS FORMAT: TO SAVE AS A:
Audio IFF Apple Audio Interchange File Format
document
Audio IFC Apple Audio Interchange File Format-C
document
Sound Designer I Digidesign Sound Designer I mono
soundfile
Sound Designer II Digidesign Sound Designer II mono or
stereo soundfile
4....

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CUSTOMIZING YOUR ENVIRONMENT
When Infinity is first started, the look of the soundfile windows is prede-
termined. The appearance of the soundfile windows can be customized and
some of Infinity’s behaviors can be modified by using the Preferences…
dialog in the Display menu.
BLENDING
Checking this item enables the Blending function.
CREATE BACKUP FILES
When this item is checked, opening or saving a soundfile will create a
temporary backup copy of the file. This allows the Revert to Backup
command in...

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SCROLL AFTER PLAYBACK
This item is initially not checked when you start Infinity. Checking this item
causes the Mainview to automatically scroll to the position where playback
stopped. This feature is most useful when working with the Mainview at
high display resolutions.
CUSTOMIZING THE SOUNDFILE WINDOW
The appearance of the soundfile window can be changed by using the
soundfile window options in the Preferences… dialog.
To display the dotted zero crossing lines, check the box next to Over-
view or...

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T
Chapter 4: Looping Tools
he looping tools in Infinity are easy to use and provide extraordinary
results. To use them most effectively requires some understanding of the
types of sound you are working on and the way the tools operate on the
sound data. The following chapter explains, in detail, the operation of
Infinity’s looping tools.
MANAGING LOOP POINTS
REAL TIME LOOP ADJUST
Infinity allows the location of the loop points to be changed during
playback. To move a loop point during playback, drag...

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UNDO LOOP MOVE
Undo Loop Move is on the edit menu. Undo Loop Move is enabled only
after loop points have been dragged in the sound window or moved using
the crossfade dialog window. Pressing Undo Loop Move undoes the
previous loop move. Pressing a second time redoes the previous loop move.
Edits: cut clear, paste, clear unselected, and reverse, when they change the
loop positions, will disable Undo Loop Move. If the loop points are not
changed by edits, Undo Loop Move remains enabled. Please remember...
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